v1.1.0
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6b8988ade4
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26cb787b57
125 changed files with 9157 additions and 1940 deletions
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@ -10,20 +10,17 @@ namespace jRandomSkills
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{
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public class Ninja : ISkill
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{
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private static Skills skillName = Skills.Ninja;
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private static float idlePercentInvisibility = 0.3f;
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private static float duckPercentInvisibility = 0.3f;
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private static float knifePercentInvisibility = 0.3f;
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private const Skills skillName = Skills.Ninja;
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private static float idlePercentInvisibility = Config.GetValue<float>(skillName, "idlePercentInvisibility");
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private static float duckPercentInvisibility = Config.GetValue<float>(skillName, "duckPercentInvisibility");
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private static float knifePercentInvisibility = Config.GetValue<float>(skillName, "knifePercentInvisibility");
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private static Dictionary<nint, float> invisibilityChanged = new Dictionary<nint, float>();
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, "#dedede");
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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DisableSkill(player);
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@ -31,6 +28,18 @@ namespace jRandomSkills
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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if (!player.IsValid || player.PlayerPawn.Value == null) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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DisableSkill(player);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
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{
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var player = @event.Userid;
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@ -111,5 +120,18 @@ namespace jRandomSkills
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}
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}
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float IdlePercentInvisibility { get; set; }
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public float DuckPercentInvisibility { get; set; }
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public float KnifePercentInvisibility { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#dedede", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float idlePercentInvisibility = .3f, float duckPercentInvisibility = .3f, float knifePercentInvisibility = .3f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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IdlePercentInvisibility = idlePercentInvisibility;
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DuckPercentInvisibility = duckPercentInvisibility;
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KnifePercentInvisibility = knifePercentInvisibility;
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}
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}
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}
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}
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