v1.1.0
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6b8988ade4
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26cb787b57
125 changed files with 9157 additions and 1940 deletions
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@ -10,15 +10,13 @@ namespace jRandomSkills
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{
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public class Pilot : ISkill
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{
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private static Skills skillName = Skills.Pilot;
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private const Skills skillName = Skills.Pilot;
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private static float maximumFuel = Config.GetValue<float>(skillName, "maximumFuel");
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private static readonly Dictionary<ulong, Pilot_PlayerInfo> PlayerPilotInfo = new Dictionary<ulong, Pilot_PlayerInfo>();
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#1466F5");
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -107,12 +105,12 @@ namespace jRandomSkills
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private static void UpdateHUD(CCSPlayerController player, Pilot_PlayerInfo pilotInfo)
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{
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var buttons = player.Buttons;
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float fuelPercentage = 100.0f;
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float fuelPercentage = maximumFuel;
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if (pilotInfo.PressedUse && pilotInfo.CanUsePilot)
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{
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float elapsedTime = (float)(DateTime.Now - pilotInfo.PilotStartTime).TotalSeconds;
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fuelPercentage = Math.Max(0, 100.0f * (4.0f - elapsedTime) / 4.0f);
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fuelPercentage = Math.Max(0, maximumFuel * (4.0f - elapsedTime) / 4.0f);
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}
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string fuelColor = GetFuelColor(fuelPercentage);
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@ -129,8 +127,8 @@ namespace jRandomSkills
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private static string GetFuelColor(float fuelPercentage)
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{
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if (fuelPercentage > 50) return "#00FF00";
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if (fuelPercentage > 25) return "#FFFF00";
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if (fuelPercentage > (maximumFuel/2f)) return "#00FF00";
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if (fuelPercentage > (maximumFuel/4f)) return "#FFFF00";
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return "#FF0000";
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}
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@ -184,5 +182,14 @@ namespace jRandomSkills
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public bool PressedUse { get; set; }
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public DateTime PilotStartTime { get; set; }
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float MaximumFuel { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float maximumFuel = 100f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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MaximumFuel = maximumFuel;
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}
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}
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}
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}
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