v1.1.0
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153
jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
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153
jRandomSkills - SRC Files/src/player/skills/PsychicDefusing.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class PsychicDefusing : ISkill
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{
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private const Skills skillName = Skills.PsychicDefusing;
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private static readonly Dictionary<CCSPlayerPawn, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<CCSPlayerPawn, PlayerSkillInfo>();
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private static Vector bombLocation = null;
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private static float maxDefusingRange = Config.GetValue<float>(skillName, "maxDefusingRange");
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private static float defusingTime = Config.GetValue<float>(skillName, "defusingTime");
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private static float tickRate = 64f;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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SkillPlayerInfo.Clear();
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bombLocation = null;
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.ContainsKey(player.PlayerPawn.Value))
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SkillPlayerInfo.Remove(player.PlayerPawn.Value);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventBombPlanted>((@event, info) =>
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{
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null)
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bombLocation = plantedBomb.AbsOrigin;
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return HookResult.Continue;
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});
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Instance.RegisterListener<OnTick>(() =>
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{
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if (bombLocation == null) return;
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foreach (var skillInfo in SkillPlayerInfo)
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{
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var player = skillInfo.Key;
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var info = skillInfo.Value;
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if (SkillUtils.GetDistance(player.AbsOrigin, bombLocation) > maxDefusingRange)
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{
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info.Defusing = false;
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info.DefusingTime = defusingTime;
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continue;
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}
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if (!info.Defusing)
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player.EmitSound("c4.disarmstart");
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info.Defusing = true;
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info.DefusingTime -= (1f / tickRate);
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if (info.DefusingTime <= 0)
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{
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null)
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{
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plantedBomb.Remove();
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SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
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}
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SkillPlayerInfo.Clear();
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}
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UpdateHUD(player.Controller.Value.As<CCSPlayerController>(), info);
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}
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo[player.PlayerPawn.Value] = new PlayerSkillInfo
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{
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SteamID = player.SteamID,
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Defusing = false,
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DefusingTime = defusingTime,
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};
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (SkillPlayerInfo.ContainsKey(player.PlayerPawn.Value))
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SkillPlayerInfo.Remove(player.PlayerPawn.Value);
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}
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private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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if (!skillInfo.Defusing) return;
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int cooldown = (int)skillInfo.DefusingTime + 1;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
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if (skillData == null) return;
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string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
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string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
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string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("psychicdefusing_hud_info", $"<font color='#00d5ff'>{cooldown}</font>")}</font> <br>" : "";
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var hudContent = infoLine + skillLine + remainingLine;
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player.PrintToCenterHtml(hudContent);
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}
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public class PlayerSkillInfo
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{
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public ulong SteamID { get; set; }
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public bool Defusing { get; set; }
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public float DefusingTime { get; set; }
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float MaxDefusingRange { get; set; }
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public float DefusingTime { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool needsTeammates = false, float maxDefusingRange = 80f, float defusingTime = 10f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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MaxDefusingRange = maxDefusingRange;
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DefusingTime = defusingTime;
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}
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}
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}
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}
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