This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -0,0 +1,96 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Push : ISkill
{
private const Skills skillName = Skills.Push;
private static float jumpVelocity = Config.GetValue<float>(skillName, "jumpVelocity");
private static float pushVelocity = Config.GetValue<float>(skillName, "pushVelocity");
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event!.Attacker;
var victim = @event!.Userid;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim)
return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == skillName && victim.PawnIsAlive)
{
if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
PushEnemy(victim, attacker.PlayerPawn.Value.EyeAngles);
}
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newChance = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("push")}{ChatColors.Lime}: " + Localization.GetTranslation("push_desc2", newChance), false);
}
private static void PushEnemy(CCSPlayerController player, QAngle attackerAngle)
{
if (player.PlayerPawn.Value.LifeState != (int)LifeState_t.LIFE_ALIVE)
return;
var currentPosition = player.PlayerPawn.Value.AbsOrigin;
var currentAngles = player.PlayerPawn.Value.EyeAngles;
Vector newVelocity = SkillUtils.GetForwardVector(attackerAngle) * pushVelocity;
newVelocity.Z = player.PlayerPawn.Value.AbsVelocity.Z + jumpVelocity;
player.PlayerPawn.Value.Teleport(currentPosition, currentAngles, newVelocity);
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float ChanceFrom { get; set; }
public float ChanceTo { get; set; }
public float JumpVelocity { get; set; }
public float PushVelocity { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#1e9ab0", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = 1f, float chanceTo = 1f, float jumpVelocity = 300f, float pushVelocity = 400f) : base(skill, active, color, onlyTeam, needsTeammates)
{
ChanceFrom = chanceFrom;
ChanceTo = chanceTo;
JumpVelocity = jumpVelocity;
PushVelocity = pushVelocity;
}
}
}
}