v1.1.0
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125 changed files with 9157 additions and 1940 deletions
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@ -1,5 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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@ -7,14 +8,13 @@ namespace jRandomSkills
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{
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public class Rambo : ISkill
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{
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private static Skills skillName = Skills.Rambo;
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private const Skills skillName = Skills.Rambo;
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private static int minExtraHealth = Config.GetValue<int>(skillName, "minExtraHealth");
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private static int maxExtraHealth = Config.GetValue<int>(skillName, "maxExtraHealth");
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#009905");
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -34,7 +34,7 @@ namespace jRandomSkills
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public static void EnableSkill(CCSPlayerController player)
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{
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int healthBonus = Instance.Random.Next(50, 501);
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int healthBonus = Instance.Random.Next(minExtraHealth, maxExtraHealth);
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AddHealth(player, healthBonus);
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}
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@ -66,5 +66,16 @@ namespace jRandomSkills
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pawn.Health = Math.Min(pawn.Health, 100);
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public int MinExtraHealth { get; set; }
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public int MaxExtraHealth { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#009905", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int minExtraHealth = 50, int maxExtraHealth = 501) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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MinExtraHealth = minExtraHealth;
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MaxExtraHealth = maxExtraHealth;
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}
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}
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}
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}
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