v1.1.0
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91
jRandomSkills - SRC Files/src/player/skills/ReZombie.cs
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91
jRandomSkills - SRC Files/src/player/skills/ReZombie.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using System.Drawing;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class ReZombie : ISkill
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{
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private const Skills skillName = Skills.ReZombie;
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private static int zombieHealth = Config.GetValue<int>(skillName, "zombieHealth");
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private static HashSet<CCSPlayerController> zombies = new HashSet<CCSPlayerController>();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
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{
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var player = @event.Userid;
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var weapon = @event.Item;
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if (!zombies.Contains(player) || weapon == "c4") return HookResult.Continue;
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player.ExecuteClientCommand("slot3");
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return HookResult.Stop;
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});
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Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
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{
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foreach(var player in zombies)
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DisableSkill(player);
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zombies.Clear();
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return HookResult.Stop;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid || !player.PlayerPawn.Value.IsValid || zombies.Contains(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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var pawn = player.PlayerPawn.Value;
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Vector deadPosition = new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z);
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QAngle deadRotation = new QAngle(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z);
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player.Respawn();
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Instance.AddTimer(.2f, () => {
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player.Respawn();
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zombies.Add(player);
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player.ExecuteClientCommand("slot3");
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SetPlayerColor(pawn, false);
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SkillUtils.AddHealth(pawn, zombieHealth - 100, zombieHealth);
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pawn.Teleport(deadPosition, deadRotation);
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});
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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zombies.Remove(player);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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zombies.Remove(player);
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SetPlayerColor(player.PlayerPawn.Value, true);
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}
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private static void SetPlayerColor(CCSPlayerPawn pawn, bool normal)
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{
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var color = normal ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(255, 255, 0, 0);
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pawn.Render = color;
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Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public int ZombieHealth { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5C0A", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int zombieHealth = 200) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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ZombieHealth = zombieHealth;
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}
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}
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}
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}
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