This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -8,16 +8,13 @@ namespace jRandomSkills
{
public class SecondLife : ISkill
{
private static Skills skillName = Skills.SecondLife;
private static int secondLifeHealth = 50;
private const Skills skillName = Skills.SecondLife;
private static int secondLifeHealth = Config.GetValue<int>(skillName, "startHealth");
private static HashSet<nint> secondLifePlayers = new HashSet<nint>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#d41c1c");
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
@ -44,21 +41,20 @@ namespace jRandomSkills
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
int damage = @event.DmgHealth;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
if (!Instance.IsPlayerValid(victim)) return HookResult.Continue;
var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue;
var victimPawn = victim.PlayerPawn.Value;
if (victimPawn.Health - damage >= 0 || secondLifePlayers.TryGetValue(victim.Handle, out _))
if (victimPawn.Health > 0 || secondLifePlayers.TryGetValue(victim.Handle, out _) == true)
return HookResult.Continue;
secondLifePlayers.Add(victim.Handle);
SetHealth(victim, secondLifeHealth);
victimPawn.Teleport(GetSpawnVector(victim));
victimPawn.Teleport(GetSpawnVector(victim), victimPawn.AbsRotation, null);
return HookResult.Stop;
});
}
@ -98,5 +94,14 @@ namespace jRandomSkills
}
return new Vector(abs.X, abs.Y, abs.Z);
}
public class SkillConfig : Config.DefaultSkillInfo
{
public int StartHealth { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int startHealth = 50) : base(skill, active, color, onlyTeam, needsTeammates)
{
StartHealth = startHealth;
}
}
}
}