This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -11,14 +11,11 @@ namespace jRandomSkills
{
public class Soldier : ISkill
{
private static Skills skillName = Skills.Soldier;
private const Skills skillName = Skills.Soldier;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#09ba00", false);
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
@ -42,11 +39,7 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float newScale = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
float newScale = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
playerInfo.SkillChance = newScale;
newScale = (float)Math.Round(newScale, 2);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
@ -82,5 +75,16 @@ namespace jRandomSkills
return HookResult.Continue;
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float ChanceFrom { get; set; }
public float ChanceTo { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#09ba00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = 1.15f, float chanceTo = 1.35f) : base(skill, active, color, onlyTeam, needsTeammates)
{
ChanceFrom = chanceFrom;
ChanceTo = chanceTo;
}
}
}
}