This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -1,5 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
@ -9,16 +10,13 @@ namespace jRandomSkills
{
public class SoundMaker : ISkill
{
private static Skills skillName = Skills.SoundMaker;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private const Skills skillName = Skills.SoundMaker;
private static float timerCooldown = Config.GetValue<float>(skillName, "Cooldown");
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#e3ed8c");
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
@ -128,10 +126,7 @@ namespace jRandomSkills
{
foreach (var enemy in Utilities.GetPlayers().Where(p => p.Team != player.Team))
if (enemy != null && enemy.IsValid && enemy.PawnIsAlive)
{
Server.PrintToChatAll($"Sound event on {enemy.PlayerName}");
enemy.PlayerPawn.Value.EmitSound($"weapon.C4Beep.Impact", volume: 1f);
}
}
public class PlayerSkillInfo
@ -141,5 +136,14 @@ namespace jRandomSkills
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float Cooldown { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#e3ed8c", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 5f) : base(skill, active, color, onlyTeam, needsTeammates)
{
Cooldown = cooldown;
}
}
}
}