v1.1.0
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125 changed files with 9157 additions and 1940 deletions
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@ -1,9 +1,8 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using System.Collections.Generic;
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using System.Drawing;
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using static jRandomSkills.jRandomSkills;
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@ -11,16 +10,13 @@ namespace jRandomSkills
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{
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public class Wallhack : ISkill
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{
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private static Skills skillName = Skills.Wallhack;
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private static List<CDynamicProp> glows = new List<CDynamicProp>();
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private static Dictionary<CCSPlayerController, byte> orginalTeams = new Dictionary<CCSPlayerController, byte>();
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private const Skills skillName = Skills.Wallhack;
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private static bool exists = false;
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private static List<(CDynamicProp, CDynamicProp)> glows = new List<(CDynamicProp, CDynamicProp)>();
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#5d00ff");
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, @info) =>
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{
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@ -33,42 +29,51 @@ namespace jRandomSkills
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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{
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EnableSkill(player);
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}
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}
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if (exists)
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Instance.RegisterListener<Listeners.CheckTransmit>(CheckTransmit);
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, @info) =>
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{
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DisableSkill(null);
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foreach (var glow in glows)
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{
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glow.Item1.Remove();
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glow.Item2.Remove();
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}
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glows.Clear();
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if (exists)
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Instance.RemoveListener<Listeners.CheckTransmit>(CheckTransmit);
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exists = false;
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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SetGlowEffectForEnemies(player);
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orginalTeams.TryAdd(player, player.TeamNum);
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player.PlayerPawn.Value.TeamNum = 1;
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foreach (var (info, player) in infoList)
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{
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if (player == null) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName) continue;
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foreach (var glow in glows)
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{
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info.TransmitEntities.Remove(glow.Item1);
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info.TransmitEntities.Remove(glow.Item2);
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}
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}
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}
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public static void DisableSkill(CCSPlayerController player)
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public static void EnableSkill(CCSPlayerController player)
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{
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foreach (var glow in glows)
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{
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glows.Remove(glow);
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glow.Remove();
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}
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foreach (var orginalTeam in orginalTeams)
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{
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if (orginalTeam.Key != null)
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orginalTeam.Key.PlayerPawn.Value.TeamNum = orginalTeam.Value;
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orginalTeams.Remove(orginalTeam.Key);
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}
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exists = true;
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SetGlowEffectForEnemies(player);
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}
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private static async void SetGlowEffectForEnemies(CCSPlayerController player)
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@ -101,13 +106,20 @@ namespace jRandomSkills
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modelGlow.Glow.GlowColorOverride = enemy.Team == CsTeam.Terrorist ? Color.FromArgb(255, 255, 165, 0) : Color.FromArgb(255, 173, 216, 230);
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modelGlow.Glow.GlowRange = 5000;
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modelGlow.Glow.GlowTeam = (int)CsTeam.Spectator;
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modelGlow.Glow.GlowTeam = (int)player.Team;
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modelGlow.Glow.GlowType = 3;
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modelGlow.Glow.GlowRangeMin = 100;
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modelRelay.AcceptInput("FollowEntity", enemyPawn, modelRelay, "!activator");
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modelGlow.AcceptInput("FollowEntity", modelRelay, modelGlow, "!activator");
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glows.Add(modelRelay);
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glows.Add((modelRelay, modelGlow));
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}
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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}
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}
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}
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