v1.1.0
This commit is contained in:
parent
6b8988ade4
commit
26cb787b57
125 changed files with 9157 additions and 1940 deletions
|
|
@ -1,13 +1,19 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public static class SkillUtils
|
||||
{
|
||||
private static MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint> TerminateRoundFunc = new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
|
||||
public static void PrintToChat(CCSPlayerController player, string msg, bool isError)
|
||||
{
|
||||
string checkIcon = isError ? $"{ChatColors.DarkRed}✖{ChatColors.LightRed}" : $"{ChatColors.Green}✔{ChatColors.Lime}";
|
||||
|
|
@ -17,7 +23,7 @@ namespace jRandomSkills
|
|||
public static void RegisterSkill(Skills skill, string color, bool display = true)
|
||||
{
|
||||
if (!SkillData.Skills.Any(s => s.Skill == skill))
|
||||
SkillData.Skills.Add(new dSkill_SkillInfo(skill, color, display));
|
||||
SkillData.Skills.Add(new jSkill_SkillInfo(skill, color, display));
|
||||
}
|
||||
|
||||
public static void TryGiveWeapon(CCSPlayerController player, CsItem item, int count = 1)
|
||||
|
|
@ -31,9 +37,22 @@ namespace jRandomSkills
|
|||
player.GiveNamedItem(item);
|
||||
}
|
||||
|
||||
public static double GetDistance(Vector vector1, Vector vector2)
|
||||
{
|
||||
return Math.Sqrt(Math.Pow(vector2.X - vector1.X, 2) + Math.Pow(vector2.Y - vector1.Y, 2) + Math.Pow(vector2.Z - vector1.Z, 2));
|
||||
}
|
||||
|
||||
public static string SecondsToTimer(int totalSeconds)
|
||||
{
|
||||
if (totalSeconds <= 0) return "00:00";
|
||||
int minutes = totalSeconds / 60;
|
||||
int seconds = totalSeconds % 60;
|
||||
return $"{minutes:D2}:{seconds:D2}";
|
||||
}
|
||||
|
||||
public static Vector GetForwardVector(QAngle angles)
|
||||
{
|
||||
float pitch = angles.X * (float)(Math.PI / 180);
|
||||
float pitch = -angles.X * (float)(Math.PI / 180);
|
||||
float yaw = angles.Y * (float)(Math.PI / 180);
|
||||
|
||||
float x = (float)(Math.Cos(pitch) * Math.Cos(yaw));
|
||||
|
|
@ -71,5 +90,156 @@ namespace jRandomSkills
|
|||
pawn.MaxHealth = maxHealth;
|
||||
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
|
||||
}
|
||||
|
||||
public static void SetTeamScores(short ctScore, short tScore, RoundEndReason roundEndReason)
|
||||
{
|
||||
UpdateServerTeamScores(ctScore, tScore);
|
||||
TerminateRoundFunc.Invoke(jRandomSkills.Instance.GameRules.Handle, 5f, roundEndReason, 0, 0);
|
||||
}
|
||||
|
||||
public static void TerminateRound(CsTeam winnerTeam)
|
||||
{
|
||||
var teams = Utilities.FindAllEntitiesByDesignerName<CCSTeam>("cs_team_manager");
|
||||
var ctTeam = teams.First(t => t.IsValid && (CsTeam)t.TeamNum == CsTeam.CounterTerrorist);
|
||||
var tTeams = teams.First(t => t.IsValid && (CsTeam)t.TeamNum == CsTeam.Terrorist);
|
||||
if (ctTeam == null || tTeams == null) return;
|
||||
|
||||
short ctScore = (short)(winnerTeam == CsTeam.CounterTerrorist ? ctTeam.Score + 1 : ctTeam.Score);
|
||||
short tScore = (short)(winnerTeam == CsTeam.Terrorist ? tTeams.Score + 1 : tTeams.Score);
|
||||
|
||||
UpdateServerTeamScores(ctScore, tScore);
|
||||
TerminateRoundFunc.Invoke(jRandomSkills.Instance.GameRules.Handle, 5f, winnerTeam == CsTeam.CounterTerrorist ? RoundEndReason.BombDefused : RoundEndReason.TargetBombed, 0, 0);
|
||||
}
|
||||
|
||||
private static void UpdateServerTeamScores(short ctScore, short tScore)
|
||||
{
|
||||
int totalRoundsPlayed = ctScore + tScore;
|
||||
int maxRounds = ConVar.Find("mp_maxrounds")?.GetPrimitiveValue<int>() ?? 24;
|
||||
int halfRounds = maxRounds / 2;
|
||||
int overtimeMaxRounds = ConVar.Find("mp_overtime_maxrounds")?.GetPrimitiveValue<int>() ?? 6;
|
||||
int overtimeLimit = ConVar.Find("mp_overtime_limit")?.GetPrimitiveValue<int>() ?? 1;
|
||||
|
||||
var gameRulesProxy = jRandomSkills.Instance.GameRules;
|
||||
gameRulesProxy.TotalRoundsPlayed = totalRoundsPlayed;
|
||||
gameRulesProxy.ITotalRoundsPlayed = totalRoundsPlayed;
|
||||
gameRulesProxy.RoundsPlayedThisPhase = totalRoundsPlayed;
|
||||
|
||||
gameRulesProxy.TeamIntroPeriod = false;
|
||||
if (gameRulesProxy.GamePhase == 1 && totalRoundsPlayed < halfRounds)
|
||||
{
|
||||
gameRulesProxy.GamePhase = 0;
|
||||
gameRulesProxy.SwapTeamsOnRestart = true;
|
||||
gameRulesProxy.SwitchingTeamsAtRoundReset = true;
|
||||
gameRulesProxy.RoundsPlayedThisPhase = 0;
|
||||
gameRulesProxy.TeamIntroPeriod = true;
|
||||
}
|
||||
|
||||
if (totalRoundsPlayed < halfRounds)
|
||||
gameRulesProxy.GamePhase = 0;
|
||||
else if (gameRulesProxy.GamePhase == 0)
|
||||
{
|
||||
gameRulesProxy.GamePhase = 1;
|
||||
gameRulesProxy.SwapTeamsOnRestart = true;
|
||||
gameRulesProxy.SwitchingTeamsAtRoundReset = true;
|
||||
gameRulesProxy.RoundsPlayedThisPhase = 0;
|
||||
gameRulesProxy.TeamIntroPeriod = true;
|
||||
}
|
||||
|
||||
var structOffset = jRandomSkills.Instance.GameRules.Handle + Schema.GetSchemaOffset("CCSGameRules", "m_bMapHasBombZone") + 0x02;
|
||||
var matchStruct = Marshal.PtrToStructure<MCCSMatch>(structOffset);
|
||||
|
||||
matchStruct.m_totalScore = (short)totalRoundsPlayed;
|
||||
matchStruct.m_actualRoundsPlayed = (short)totalRoundsPlayed;
|
||||
gameRulesProxy.MatchInfoDecidedTime = Server.CurrentTime;
|
||||
|
||||
matchStruct.m_ctScoreTotal = ctScore;
|
||||
gameRulesProxy.AccountCT = ctScore;
|
||||
matchStruct.m_terroristScoreTotal = tScore;
|
||||
gameRulesProxy.AccountTerrorist = tScore;
|
||||
|
||||
if (gameRulesProxy.GamePhase == 0)
|
||||
{
|
||||
matchStruct.m_ctScoreFirstHalf = ctScore;
|
||||
matchStruct.m_terroristScoreFirstHalf = tScore;
|
||||
}
|
||||
else
|
||||
{
|
||||
matchStruct.m_ctScoreSecondHalf = ctScore;
|
||||
matchStruct.m_terroristScoreSecondHalf = tScore;
|
||||
}
|
||||
|
||||
if (totalRoundsPlayed >= maxRounds)
|
||||
{
|
||||
if (gameRulesProxy.OvertimePlaying == 0)
|
||||
{
|
||||
gameRulesProxy.OvertimePlaying = 1;
|
||||
gameRulesProxy.SwapTeamsOnRestart = true;
|
||||
gameRulesProxy.SwitchingTeamsAtRoundReset = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
int roundsInOvertime = totalRoundsPlayed - maxRounds;
|
||||
if (roundsInOvertime % overtimeMaxRounds == 0)
|
||||
{
|
||||
int currentOvertime = roundsInOvertime / overtimeMaxRounds;
|
||||
if ( currentOvertime < overtimeLimit)
|
||||
{
|
||||
gameRulesProxy.SwapTeamsOnRestart = true;
|
||||
gameRulesProxy.SwitchingTeamsAtRoundReset = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
gameRulesProxy.OvertimePlaying = 0;
|
||||
|
||||
Marshal.StructureToPtr(matchStruct, structOffset, true);
|
||||
UpdateClientTeamScores(matchStruct);
|
||||
}
|
||||
|
||||
private static void UpdateClientTeamScores(MCCSMatch match)
|
||||
{
|
||||
var teams = Utilities.FindAllEntitiesByDesignerName<CCSTeam>("cs_team_manager");
|
||||
var ctTeam = teams.First(t => t.IsValid && (CsTeam)t.TeamNum == CsTeam.CounterTerrorist);
|
||||
var tTeams = teams.First(t => t.IsValid && (CsTeam)t.TeamNum == CsTeam.Terrorist);
|
||||
|
||||
if (ctTeam != null && tTeams != null)
|
||||
{
|
||||
ctTeam.Score = match.m_ctScoreTotal;
|
||||
ctTeam.ScoreFirstHalf = match.m_ctScoreFirstHalf;
|
||||
ctTeam.ScoreSecondHalf = match.m_ctScoreSecondHalf;
|
||||
ctTeam.ScoreOvertime = match.m_ctScoreOvertime;
|
||||
Utilities.SetStateChanged(ctTeam, "CTeam", "m_iScore");
|
||||
Utilities.SetStateChanged(ctTeam, "CCSTeam", "m_scoreFirstHalf");
|
||||
Utilities.SetStateChanged(ctTeam, "CCSTeam", "m_scoreSecondHalf");
|
||||
Utilities.SetStateChanged(ctTeam, "CCSTeam", "m_scoreOvertime");
|
||||
|
||||
tTeams.Score = match.m_terroristScoreTotal;
|
||||
tTeams.ScoreFirstHalf = match.m_terroristScoreFirstHalf;
|
||||
tTeams.ScoreSecondHalf = match.m_terroristScoreSecondHalf;
|
||||
tTeams.ScoreOvertime = match.m_terroristScoreOvertime;
|
||||
Utilities.SetStateChanged(tTeams, "CTeam", "m_iScore");
|
||||
Utilities.SetStateChanged(tTeams, "CCSTeam", "m_scoreFirstHalf");
|
||||
Utilities.SetStateChanged(tTeams, "CCSTeam", "m_scoreSecondHalf");
|
||||
Utilities.SetStateChanged(tTeams, "CCSTeam", "m_scoreOvertime");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MCCSMatch
|
||||
{
|
||||
public short m_totalScore;
|
||||
public short m_actualRoundsPlayed;
|
||||
public short m_nOvertimePlaying;
|
||||
public short m_ctScoreFirstHalf;
|
||||
public short m_ctScoreSecondHalf;
|
||||
public short m_ctScoreOvertime;
|
||||
public short m_ctScoreTotal;
|
||||
public short m_terroristScoreFirstHalf;
|
||||
public short m_terroristScoreSecondHalf;
|
||||
public short m_terroristScoreOvertime;
|
||||
public short m_terroristScoreTotal;
|
||||
public short unknown;
|
||||
public int m_phase;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue