v1.1.0
This commit is contained in:
parent
6b8988ade4
commit
26cb787b57
125 changed files with 9157 additions and 1940 deletions
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@ -1,408 +0,0 @@
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{
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"SkillsInfo": [
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{
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"Name": "None",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Dwarf",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 0.6,
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"ChanceTo": 0.95,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "SwapPosition",
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"Active": true,
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"Cooldown": 30.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "FrozenDecoy",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Soldier",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.15,
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"ChanceTo": 1.35,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Armored",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 0.65,
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"ChanceTo": 0.85,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Aimbot",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": true
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},
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{
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"Name": "Retreat",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "EnemySpawn",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Zeus",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "RadarHack",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "QuickShot",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Planter",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 2,
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"Only1v1": false
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},
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{
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"Name": "Silent",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "KillerFlash",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "TimeManipulator",
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"Active": true,
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"Cooldown": 30.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "GodMode",
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"Active": true,
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"Cooldown": 30.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "RandomWeapon",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "WeaponsSwap",
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"Active": true,
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"Cooldown": 30.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Wallhack",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Flash",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.2,
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"ChanceTo": 3.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "PawelJumper",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "BunnyHop",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Impostor",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "OneShot",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Muhammed",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "RichBoy",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Rambo",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Medic",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Ghost",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Chicken",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Astronaut",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 0.1,
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"ChanceTo": 0.7,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Disarmament",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 0.2,
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"ChanceTo": 0.4,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "AntyFlash",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Behind",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 0.2,
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"ChanceTo": 0.4,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "InfiniteAmmo",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Catapult",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 0.2,
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"ChanceTo": 0.4,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Dracula",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Teleporter",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Saper",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Phoenix",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 0.2,
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"ChanceTo": 0.4,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Pilot",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "Shade",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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},
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{
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"Name": "AntyHead",
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"Active": true,
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"Cooldown": 15.0,
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"ChanceFrom": 1.0,
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"ChanceTo": 1.0,
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"Team": 1,
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"Only1v1": false
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}
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],
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"Settings": {
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"LangCode": "en",
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"Set_Skill": "ustawskill, setskill",
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"SkillsList_Menu": "supermoc, skills, listamocy, supermoce, losowemoce",
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"KillerSkillInfo": true,
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"TeamMateSkillInfo": true,
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"SummaryAfterTheRound": true
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}
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}
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Binary file not shown.
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@ -1,127 +1,410 @@
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{
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"none_desc": "You have no skills",
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"none": "None",
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"none_desc": "You have no skill",
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"aimbot": "Aimbot",
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"aimbot_desc": "Every bullet you hit counts as a headshot",
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"antyflash_desc": "You are immune to flashes, and your flashes last 7 seconds",
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"astronaut_desc": "You receive a random gravity value at the start of the round",
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"astronaut_desc2": "Your random gravity is: {0}x",
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"richboy_desc": "You receive a random amount of money at the start of the round",
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"bunnyhop_desc": "You get auto \"BunnyHop\"",
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"silent_desc": "Your footsteps and jumps are silent to OTHER players",
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"shade_desc": "You teleport behind the back of a hit enemy",
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"dracula_desc": "Hitting an enemy restores a percentage of the damage dealt as health",
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"ghost_desc": "You are completely invisible",
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"flash_desc": "Random player speed at the beginning of the round",
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"flash_desc2": "Your speed multiplier is {0}x",
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"godmode_desc": "You are immortal for 2 seconds. Press [css_useSkill], cooldown 30s",
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"godmode_on": "Immortality enabled",
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"godmode_off": "Immortality disabled",
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"anomaly": "Anomaly",
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"anomaly_desc": "You rewind a few seconds back in time",
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"antyflash": "Anti-Flash",
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"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
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"antyhead": "Iron Head",
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"antyhead_desc": "You take no damage from headshots",
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"areareaper": "Zone Reaper",
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"areareaper_desc": "You can choose a bomb site to deactivate",
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"areareaper_incorrect_site": "No such bomb site found.",
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"areareaper_no_site": "No bomb sites found.",
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"areareaper_select_info": "Choose the bomb site you want to deactivate:",
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"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
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"areareaper_used_info": "Your skill has already been used.",
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"armored": "Armored",
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"armored_desc": "You have a random damage taken multiplier",
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"armored_desc2": "Your damage taken multiplier is: {0}x",
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"muhammed_desc": "You explode upon death, killing nearby players",
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"dwarf_desc": "Random character size at the start of the round",
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"dwarf_desc2": "Your size multiplier is {0}x",
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"medic_desc": "You receive a random number of medkits at the start of the round",
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"randomweapon_desc": "You get a random weapon. Press [css_useSkill], cooldown 15s",
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"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
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"impostor_desc": "You start the round with an enemy player model",
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"assassin": "Assassin",
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"assassin_desc": "You deal increased damage to enemies from behind",
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"astronaut": "Astronaut",
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"astronaut_desc": "You receive a random gravity value at the start of the round",
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"astronaut_desc2": "Your random gravity is: {0}x",
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"baseball": "Baseball Player",
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"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
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"behind": "Enemy Spin",
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"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
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"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
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"blademaster": "Blademaster",
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"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
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"bunnyhop": "Bunny",
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"bunnyhop_desc": "You get auto \"BunnyHop\"",
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"c4camouflage": "C4 Camouflage",
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"c4camouflage_desc": "You are invisible while holding the bomb",
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"catapult": "Catapult",
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"catapult_desc": "You have a random chance to launch an enemy upwards",
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"catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
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"chicken": "Chicken",
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"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
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"chillout": "Chillout",
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"chillout_desc": "Planting the bomb takes significantly longer",
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"cutter": "Cutter",
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"cutter_desc": "Instant kill with a knife",
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"darkness": "Darkness",
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"darkness_desc": "Applies a darkness effect to a chosen enemy",
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"darkness_enemy_info": "Let the lights go out.",
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"darkness_player_info": "Darkness has overtaken player '{0}'.",
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"darkness_select_info": "Choose the player you want to apply the darkness effect to:",
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|
||||
"deactivator": "Deactivator",
|
||||
"deactivator_desc": "Choose a player whose skill you want to disable",
|
||||
"deactivator_enemy_info": "Your skill has been disabled.",
|
||||
"deactivator_player_info": "Player '{0}'s skill has been disabled.",
|
||||
"deactivator_select_info": "Choose the player whose skill you want to disable:",
|
||||
|
||||
"deaf": "Deaf",
|
||||
"deaf_desc": "Choose a player to mute all sounds for",
|
||||
"deaf_enemy_info": "Your headphones have left the game.",
|
||||
"deaf_player_info": "Sound has been disabled for player '{0}'.",
|
||||
"deaf_select_info": "Choose the player for whom you want to mute all sounds:",
|
||||
|
||||
"disarmament": "Disarmament",
|
||||
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
|
||||
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
|
||||
|
||||
"distancer": "Rangefinder",
|
||||
"distancer_desc": "You can see the distance to the nearest enemy",
|
||||
|
||||
"dracula": "Dracula",
|
||||
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
|
||||
|
||||
"duplicator": "Duplicator",
|
||||
"duplicator_desc": "Choose a player to copy their skill",
|
||||
"duplicator_player_info": "Player '{0}'s skill has been copied.",
|
||||
"duplicator_select_info": "Choose the player whose skill you want to copy:",
|
||||
|
||||
"dwarf": "Dwarf",
|
||||
"dwarf_desc": "Random character size at the start of the round",
|
||||
"dwarf_desc2": "Your size multiplier is: {0}x",
|
||||
|
||||
"enemyspawn": "Enemy Spawn",
|
||||
"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
|
||||
|
||||
"explosiveshot": "Explosive Shot",
|
||||
"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
|
||||
"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
|
||||
|
||||
"falconeye": "Falcon Eye",
|
||||
"falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera",
|
||||
|
||||
"fastreload": "Fastreload",
|
||||
"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Random player speed at the beginning of the round",
|
||||
"flash_desc2": "Your speed multiplier is: {0}x",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
|
||||
|
||||
"fragilebomb": "Fragile Bomb",
|
||||
"fragilebomb_desc": "Shooting the bomb damages it",
|
||||
"fragilebomb_bomb_health": "Bomb health",
|
||||
|
||||
"friendlyfire": "Friendly Fire",
|
||||
"friendlyfire_desc": "Shooting teammates heals them",
|
||||
|
||||
"frozendecoy": "Freezing Decoy",
|
||||
"frozendecoy_desc": "Your decoy freezes all nearby players",
|
||||
|
||||
"ghost": "Ghost",
|
||||
"ghost_desc": "You are completely invisible",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "You can see through smoke grenades",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Disables the radar for a chosen enemy",
|
||||
"glitch_enemy_info": "Your radar has been disabled.",
|
||||
"glitch_player_info": "Player '{0}'s radar has been disabled.",
|
||||
"glitch_select_info": "Choose the player whose radar you want to disable:",
|
||||
|
||||
"glue": "Glue",
|
||||
"glue_desc": "Your grenades stick to walls",
|
||||
|
||||
"godmode": "God Mode",
|
||||
"godmode_desc": "Click [css_useSkill] to become immortal for a short time",
|
||||
"godmode_off": "Immortality disabled",
|
||||
"godmode_on": "Immortality enabled",
|
||||
|
||||
"healingsmoke": "Healing Smoke",
|
||||
"healingsmoke_desc": "Your smoke grenades heal",
|
||||
|
||||
"hermit": "Hermit",
|
||||
"hermit_desc": "Killing restores ammo and a portion of health",
|
||||
|
||||
"holyhandgrenade": "Holy Hand Grenade",
|
||||
"holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
|
||||
|
||||
"impostor": "Impostor",
|
||||
"impostor_desc": "You start the round with an enemy player model",
|
||||
|
||||
"infiniteammo": "Infinite Ammo",
|
||||
"infiniteammo_desc": "You receive infinite ammo for all your weapons",
|
||||
"behind_desc": "You have a random chance to turn an enemy 180 degrees on hit",
|
||||
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
|
||||
"retreat_desc": "Return to spawn. Press [css_useSkill], cooldown 15s",
|
||||
|
||||
"jackal": "Tracker",
|
||||
"jackal_desc": "Choose a player who will leave a trail behind them",
|
||||
"jackal_player_info": "Player '{0}' will start leaving a trail.",
|
||||
"jackal_select_info": "Choose the player who will leave a trail:",
|
||||
|
||||
"jammer": "Jammer",
|
||||
"jammer_desc": "Choose a player to disable their crosshair",
|
||||
"jammer_enemy_info": "Your crosshair has been disabled.",
|
||||
"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
|
||||
"jammer_select_info": "Choose the player whose crosshair you want to disable:",
|
||||
|
||||
"jumpban": "Legless",
|
||||
"jumpban_desc": "Choose a player who cannot jump",
|
||||
"jumpban_enemy_info": "Someone cut off your legs.",
|
||||
"jumpban_player_info": "Player '{0}' can no longer jump.",
|
||||
"jumpban_select_info": "Choose the player who cannot jump:",
|
||||
|
||||
"jumpingjack": "Jumping Jack",
|
||||
"jumpingjack_desc": "Jumping restores health",
|
||||
|
||||
"killerflash": "Killer Flash",
|
||||
"killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
|
||||
|
||||
"lifeswap": "Life Swap",
|
||||
"lifeswap_desc": "Choose a player to swap health with",
|
||||
"lifeswap_enemy_info": "Someone borrowed your health.",
|
||||
"lifeswap_player_info": "You swapped health with player '{0}'.",
|
||||
"lifeswap_select_info": "Choose the player to swap health with:",
|
||||
|
||||
"longknife": "Long Knife",
|
||||
"longknife_desc": "A primary knife attack deals damage regardless of distance",
|
||||
|
||||
"longzeus": "Long Zeus",
|
||||
"longzeus_desc": "Zeus deals damage regardless of distance",
|
||||
|
||||
"medic": "Medic",
|
||||
"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
|
||||
|
||||
"moneyswap": "Taxman",
|
||||
"moneyswap_desc": "Choose a player to swap money with",
|
||||
"moneyswap_enemy_info": "The tax office got you.",
|
||||
"moneyswap_player_info": "You swapped money with player '{0}'.",
|
||||
"moneyswap_select_info": "Choose the player to swap money with:",
|
||||
|
||||
"muhammed": "Muhammed",
|
||||
"muhammed_desc": "You explode upon death, killing nearby players",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
|
||||
|
||||
"nonades": "No-Nades",
|
||||
"nonades_desc": "Grenades deal no damage to you",
|
||||
|
||||
"norecoil": "Focus",
|
||||
"norecoil_desc": "No recoil while shooting",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Click [css_useSkill] to enable noclip for a short time",
|
||||
|
||||
"oneshot": "One-Shot",
|
||||
"oneshot_desc": "Hitting an enemy instantly kills them",
|
||||
|
||||
"onlyhead": "Head Only",
|
||||
"onlyhead_desc": "You only take damage to the head",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "You get an extra jump",
|
||||
|
||||
"phoenix": "Phoenix",
|
||||
"phoenix_desc": "You have a random chance to respawn after death",
|
||||
"phoenix_desc2": "Your chance to respawn after death: {0}%",
|
||||
"phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Psychic Defusing",
|
||||
"psychicdefusing_desc": "When you are near the bomb, you start defusing it",
|
||||
"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
|
||||
"pilot_hud_info": "Recharging",
|
||||
"radarhack_desc": "You can see enemies on the radar",
|
||||
|
||||
"planter": "Free Planter",
|
||||
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
|
||||
|
||||
"poison": "Poison",
|
||||
"poison_desc": "Choose a player who will take damage every few seconds",
|
||||
"poison_enemy_info": "You have been poisoned.",
|
||||
"poison_player_info": "Player '{0}' has been poisoned.",
|
||||
"poison_select_info": "Choose the player who will take damage every few seconds:",
|
||||
|
||||
"primaryban": "No Rifles",
|
||||
"primaryban_desc": "Choose a player who cannot use rifles",
|
||||
"primaryban_enemy_info": "You can no longer use rifles.",
|
||||
"primaryban_player_info": "Player '{0}' can no longer use rifles.",
|
||||
"primaryban_select_info": "Choose the player to ban from using rifles:",
|
||||
|
||||
"prosthesis": "Prosthesis",
|
||||
"prosthesis_desc": "Arms and legs are bulletproof",
|
||||
|
||||
"push": "Pusher",
|
||||
"push_desc": "You have a random chance to push an enemy back when hitting them",
|
||||
"push_desc2": "Your chances of pushing back the enemy are: {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Molotov restores health",
|
||||
|
||||
"quickshot": "Rapid Fire",
|
||||
"quickshot_desc": "All bullets are fired very quickly",
|
||||
|
||||
"radarhack": "Radar Hack",
|
||||
"radarhack_desc": "Enemies are visible on the radar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "You receive a random amount of health at the start of the round",
|
||||
"enemyspawn_desc": "Teleport to enemy spawn. Press [css_useSkill], cooldown 15s",
|
||||
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
|
||||
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
|
||||
"planter_desc": "You can plant the bomb anywhere; bomb detonation time is 60s",
|
||||
|
||||
"randomweapon": "Random Weapon",
|
||||
"randomweapon_desc": "Click [css_useSkill] to receive a random weapon",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
|
||||
|
||||
"reactivearmor": "Reactive Armor",
|
||||
"reactivearmor_desc": "Armor absorbs the first damage taken",
|
||||
|
||||
"regeneration": "Regeneration",
|
||||
"regeneration_desc": "You restore health every few seconds",
|
||||
|
||||
"replicator": "Replicator",
|
||||
"replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit",
|
||||
|
||||
"retreat": "Retreat",
|
||||
"retreat_desc": "Click [css_useSkill] to return to spawn",
|
||||
|
||||
"returntosender": "Return to Sender",
|
||||
"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
|
||||
|
||||
"richboy": "Rich Boy",
|
||||
"richboy_desc": "You receive a random amount of money at the start of the round",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Dealing damage to an enemy steals their money",
|
||||
|
||||
"rubber": "Rubber Bullets",
|
||||
"rubber_desc": "Your bullets significantly slow down players",
|
||||
|
||||
"saper": "Sapper",
|
||||
"saper_desc": "You can plant and defuse bombs faster",
|
||||
"timemanipulator_desc": "Slows down time for everyone for 6 seconds. Press [css_useSkill], cooldown 30s",
|
||||
"quickshot_desc": "No cooldown when shooting",
|
||||
"teleporter_desc": "You swap places with the hit enemy",
|
||||
"wallhack_desc": "You can see enemies through walls",
|
||||
"killerflash_desc": "Every enemy fully blinded by your flashbang dies (including you)",
|
||||
"weaponsswap_desc": "Swap weapons with a random enemy. Press [css_useSkill], cooldown 30s",
|
||||
"weaponsswap_hud_info2": "You have no weapon to swap",
|
||||
"hud_info_no_enemy": "No enemy found",
|
||||
"zeus_desc": "Zeus x27 instantly recharges",
|
||||
"frozendecoy_desc": "Your decoy grenade freezes all nearby players",
|
||||
"antyhead_desc": "You receive no headshot damage",
|
||||
|
||||
"secondlife": "Second Chance",
|
||||
"secondlife_desc": "After death, you respawn with the same amount of health",
|
||||
|
||||
"shade": "Shade",
|
||||
"shade_desc": "You teleport behind the back of a hit enemy",
|
||||
"shade_nospace": "No space available",
|
||||
|
||||
"shortbomb": "Short Fuse",
|
||||
"shortbomb_desc": "The bomb explodes much faster",
|
||||
|
||||
"silent": "Silent",
|
||||
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
|
||||
|
||||
"sniperelite": "Sniper Elite",
|
||||
"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
|
||||
|
||||
"soldier": "Soldier",
|
||||
"soldier_desc": "You have a random damage multiplier",
|
||||
"soldier_desc2": "Your damage multiplier is: {0}x",
|
||||
"swapposition_desc": "Swap places with a random enemy. Press [css_useSkill], cooldown 30s",
|
||||
|
||||
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}",
|
||||
"hud_info": "Wait {0} seconds",
|
||||
"no_player": "No player found.",
|
||||
"duplicate_player": "More than one player found with the same name.",
|
||||
"drawing_skill": "Drawing a skill",
|
||||
"soundmaker": "Soundmaker",
|
||||
"soundmaker_desc": "Click [css_useSkill] to trigger a sound for every enemy",
|
||||
|
||||
"spectator": "Spectator",
|
||||
"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
|
||||
|
||||
"swapposition": "Position Swap",
|
||||
"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "You swap places with the hit enemy",
|
||||
|
||||
"thief": "Thief",
|
||||
"thief_desc": "You can steal a skill from a chosen player",
|
||||
"thief_enemy_info": "Your skill has been stolen.",
|
||||
"thief_player_info": "Player '{0}'s skill has been stolen.",
|
||||
"thief_select_info": "Choose the player whose skill you want to steal:",
|
||||
|
||||
"thirdeye": "Third Eye",
|
||||
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
|
||||
|
||||
"toxicsmoke": "Toxic Smoke",
|
||||
"toxicsmoke_desc": "Your smoke grenades deal damage",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "You can see enemies through walls",
|
||||
|
||||
"watchmaker": "Watchmaker",
|
||||
"watchmaker_desc": "Every grenade throw alters the round time",
|
||||
"watchmaker_ct": "Round time shortened by {0} seconds.",
|
||||
"watchmaker_tt": "Round time extended by {0} seconds.",
|
||||
|
||||
"weaponsswap": "Weapon Swap",
|
||||
"weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy",
|
||||
"weaponsswap_hud_info2": "You have no weapon to swap",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 instantly recharges",
|
||||
|
||||
"your_skill": "Your current skill",
|
||||
"summary_start": "======SUMMARY=OF=THE=LAST=ROUND======",
|
||||
"summary_end": "=======================================",
|
||||
"enemy_skill": "Enemy's skill",
|
||||
"teammate_skills": "Your teammates' skills",
|
||||
"observer_skill": "Player's power",
|
||||
"game_start": "Game started!",
|
||||
"invalid_map": "Invalid map name!",
|
||||
"loading_map": "Loading a new map",
|
||||
"skills_menu": "Skill List",
|
||||
"observer_skill": "Player's skill",
|
||||
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/72nzFguNtd",
|
||||
"drawing_skill": "Drawing a skill",
|
||||
"disabled_weapon": "You cannot use this weapon",
|
||||
|
||||
"hud_info": "Wait another {0} seconds",
|
||||
"hud_info_no_enemy": "No enemy found",
|
||||
"active_hud_info": "Active for another {0} milliseconds",
|
||||
|
||||
"skills_menu": "skill List",
|
||||
"no_player": "No matching player found.",
|
||||
"duplicate_player": "More than one player found with the same name.",
|
||||
"selectplayerskill_command": "Type /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "No player found with that index.",
|
||||
|
||||
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
|
||||
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
|
||||
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
|
||||
"skill_not_found_setskill": "Skill CHATCOLORS.REDnot found",
|
||||
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "skill set",
|
||||
"error_setskill": "Failed to set CHATCOLORS.REDskill",
|
||||
"done_setskill": "Skill set",
|
||||
"for_setskill": "for",
|
||||
|
||||
"none": "None",
|
||||
"dwarf": "Dwarf",
|
||||
"swapposition": "Swapper",
|
||||
"killerflash": "Deadly Flash",
|
||||
"soldier": "Soldier",
|
||||
"armored": "Tank",
|
||||
"aimbot": "Aimbot",
|
||||
"retreat": "Retreat",
|
||||
"enemyspawn": "Enemy Spawn",
|
||||
"zeus": "Zeus",
|
||||
"radarhack": "Radar Hack",
|
||||
"quickshot": "Quick-Shot",
|
||||
"planter": "Planter",
|
||||
"silent": "Silent",
|
||||
"frozendecoy": "Freezing Decoy",
|
||||
"timemanipulator": "Time Slow",
|
||||
"godmode": "God Mode",
|
||||
"randomweapon": "Random Weapon",
|
||||
"weaponsswap": "Weapon Swap",
|
||||
"wallhack": "Wallhack",
|
||||
"flash": "Flash",
|
||||
"paweljumper": "Paweł Jumper",
|
||||
"bunnyhop": "Bunnyhop",
|
||||
"impostor": "Spy",
|
||||
"oneshot": "One-Shot",
|
||||
"muhammed": "Muhammed",
|
||||
"richboy": "Rich Boy",
|
||||
"rambo": "Rambo",
|
||||
"medic": "Medic",
|
||||
"ghost": "Ghost",
|
||||
"chicken": "Chicken",
|
||||
"astronaut": "Astronaut",
|
||||
"disarmament": "Disarmament",
|
||||
"antyflash": "Anti-Flash",
|
||||
"behind": "Enemy Rotation",
|
||||
"infiniteammo": "Infinite Ammo",
|
||||
"catapult": "Catapult",
|
||||
"dracula": "Dracula",
|
||||
"teleporter": "Teleporter",
|
||||
"saper": "Sapper",
|
||||
"phoenix": "Phoenix",
|
||||
"pilot": "Pilot",
|
||||
"shade": "Shade",
|
||||
"antyhead": "Anty Head"
|
||||
"invalid_map": "Map name entered incorrectly!",
|
||||
"loading_map": "Loading a new map",
|
||||
|
||||
"pause": "Match has been paused.",
|
||||
"unpause": "Match has been resumed.",
|
||||
"healed": "You have been healed.",
|
||||
"game_start": "Game started!",
|
||||
|
||||
"teammate_skills": "Your teammates' skills",
|
||||
"summary_start": "======SUMMARY=OF=THE=LAST=ROUND======",
|
||||
"summary_end": "======================================="
|
||||
}
|
||||
|
|
@ -1,127 +1,410 @@
|
|||
{
|
||||
"none": "Brak",
|
||||
"none_desc": "Nie posiadasz żadnej supermocy",
|
||||
"aimbot_desc": "Każdy twój trafiony pocisk jest liczony jako głowa",
|
||||
"antyflash_desc": "Posiadasz odporność na flashe i 7 sekund trwają twoje flash'e",
|
||||
"astronaut_desc": "Otrzymujesz losową ilość grawitacji na start rundy",
|
||||
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
|
||||
"richboy_desc": "Otrzymujesz losową ilość kasy na start rundy",
|
||||
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
|
||||
"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
|
||||
"shade_desc": "Teleportujesz się za plecy trafionego wroga",
|
||||
"dracula_desc": "Po trafieniu ofiary otrzymujesz zwrot zdrowia w postaci danego procentu zadanych obrażeń",
|
||||
"ghost_desc": "Jesteś całkowicie niewidzialny",
|
||||
"flash_desc": "Losowa prędkośc postaci na początku rundy",
|
||||
"flash_desc2": "Twój mnożnik prędkości to {0}x",
|
||||
"godmode_desc": "Jesteś nieśmiertelny przez 2 sekundy. Kliknij [css_useSkill], cooldown 30s",
|
||||
"godmode_on": "Nieśmiertelność włączona",
|
||||
"godmode_off": "Nieśmiertelność wyłączona",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Każdy twój trafiony pocisk liczy się jako strzał w głowę",
|
||||
|
||||
"anomaly": "Anomalia",
|
||||
"anomaly_desc": "Cofasz się o kilka sekund do tyłu",
|
||||
|
||||
"antyflash": "Anty Flash",
|
||||
"antyflash_desc": "Posiadasz odporność na flash'e, a twoje flash'e trwają 7 sekund",
|
||||
|
||||
"antyhead": "Żelazna Głowa",
|
||||
"antyhead_desc": "Nie otrzymujesz obrażeń w głowę",
|
||||
|
||||
"areareaper": "Niszczyciel Stref",
|
||||
"areareaper_desc": "Możesz wybrać strefę detonacji, którą chcesz dezaktywować",
|
||||
"areareaper_incorrect_site": "Nie znaleziono takiej strefy detonacji.",
|
||||
"areareaper_no_site": "Nie znaleziono żadnej strefy detonacji.",
|
||||
"areareaper_select_info": "Wybierz strefę detonacji, którą chcesz dezaktywować:",
|
||||
"areareaper_site_disabled": "Strefa detonacji {0} została dezaktywowana - nie można na niej podłożyć bomby!",
|
||||
"areareaper_used_info": "Twoja moc została już wykorzystana.",
|
||||
|
||||
"armored": "Gruby",
|
||||
"armored_desc": "Masz losowy mnożnik otrzymywanych obrażeń",
|
||||
"armored_desc2": "Twój mnożnik otrzymywanych obrażeń wynosi: {0}x",
|
||||
"muhammed_desc": "Po śmierci wybucha i zabija graczy w obrębie",
|
||||
"dwarf_desc": "Losowa wielkość postaci na początku rundy",
|
||||
"dwarf_desc2": "Twój mnożnik wielkości to {0}x",
|
||||
"medic_desc": "Otrzymujesz losową ilość apteczek na start rundy",
|
||||
"randomweapon_desc": "Dostajesz losową broń. Kliknij [css_useSkill], cooldown 15s",
|
||||
"chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp",
|
||||
"impostor_desc": "Otrzymujesz na start rundy model postaci wroga",
|
||||
|
||||
"assassin": "Skrytobójca",
|
||||
"assassin_desc": "Zadajesz większe obrażenia przeciwnikowi od tyłu",
|
||||
|
||||
"astronaut": "Astronauta",
|
||||
"astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji",
|
||||
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
|
||||
|
||||
"baseball": "Bejsbolista",
|
||||
"baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu",
|
||||
|
||||
"behind": "Obrót Wroga",
|
||||
"behind_desc": "Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go",
|
||||
"behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
|
||||
|
||||
"blademaster": "Mistrz Ostrza",
|
||||
"blademaster_desc": "Trzymając nóż, masz duże szanse na odparcie strzału",
|
||||
|
||||
"bunnyhop": "Królik",
|
||||
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
|
||||
|
||||
"c4camouflage": "C4 Kamuflaż",
|
||||
"c4camouflage_desc": "Kiedy trzymasz bombę, jesteś niewidzialny",
|
||||
|
||||
"catapult": "Katapulta",
|
||||
"catapult_desc": "Masz losową szanse na podrzucenie wroga",
|
||||
"catapult_desc2": "Twoje szanse na podrzucenie wroga po trafieniu to: {0}%",
|
||||
"infiniteammo_desc": "Otrzymujesz nieskończoną ilość ammo do wszystkich swoich broni",
|
||||
"behind_desc": "Masz losową szanse na obrócenie wroga o 180 stopni po trafieniu",
|
||||
"behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
|
||||
"retreat_desc": "Powrót na spawna. Kliknij [css_useSkill], cooldown 15s",
|
||||
"oneshot_desc": "Po trafieniu od razu zabija przeciwnika",
|
||||
|
||||
"chicken": "Kurczak",
|
||||
"chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp",
|
||||
|
||||
"chillout": "Wyluzowany",
|
||||
"chillout_desc": "Podłożenie bomby zajmuje znacznie więcej czasu",
|
||||
|
||||
"cutter": "Scyzoryk",
|
||||
"cutter_desc": "Natychmiastowe zabójstwo nożem",
|
||||
|
||||
"darkness": "Mrok",
|
||||
"darkness_desc": "Nadaje efekt ciemności wybranemu przeciwnikowi",
|
||||
"darkness_enemy_info": "Niech zgasną światła.",
|
||||
"darkness_player_info": "Ciemność opanowała gracza '{0}'.",
|
||||
"darkness_select_info": "Wybierz gracza, któremu chcesz nadać efekt ciemności:",
|
||||
|
||||
"deactivator": "Deaktywator",
|
||||
"deactivator_desc": "Wybierasz gracza, którego supermoc chcesz wyłączyć",
|
||||
"deactivator_enemy_info": "Twoja supermoc została wyłączona.",
|
||||
"deactivator_player_info": "Moc gracza '{0}' została wyłączona.",
|
||||
"deactivator_select_info": "Wybierz gracza, którego supermoc chcesz wyłączyć:",
|
||||
|
||||
"deaf": "Głuchy",
|
||||
"deaf_desc": "Wybierasz gracza, dla którego chcesz wyłączyć wszystkie dźwięki",
|
||||
"deaf_enemy_info": "Słuchawki opuściły grę.",
|
||||
"deaf_player_info": "Dźwięk został wyłączony dla gracza '{0}'.",
|
||||
"deaf_select_info": "Wybierz gracza, dla którego chcesz wyłączyć wszystkie dźwięki:",
|
||||
|
||||
"disarmament": "Rozbrojenie",
|
||||
"disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
|
||||
"disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
|
||||
|
||||
"distancer": "Odległościomierz",
|
||||
"distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika",
|
||||
|
||||
"dracula": "Drakula",
|
||||
"dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń",
|
||||
|
||||
"duplicator": "Duplikator",
|
||||
"duplicator_desc": "Wybierasz gracza, od którego chcesz skopiować supermoc",
|
||||
"duplicator_player_info": "Moc gracza '{0}' została skopiowana.",
|
||||
"duplicator_select_info": "Wybierz gracza, od którego chcesz skopiować supermoc:",
|
||||
|
||||
"dwarf": "Mini Majk",
|
||||
"dwarf_desc": "Losowa wielkość postaci na początku rundy",
|
||||
"dwarf_desc2": "Twój mnożnik wielkości to {0}x",
|
||||
|
||||
"enemyspawn": "Resp Wroga",
|
||||
"enemyspawn_desc": "Kliknij [css_useSkill], aby teleportować się na resp wroga",
|
||||
|
||||
"explosiveshot": "Strzał Wybuchowy",
|
||||
"explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania",
|
||||
"explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%",
|
||||
|
||||
"falconeye": "Oko Sokoła",
|
||||
"falconeye_desc": "Kliknij [css_useSkill], aby aktywować kamerę z lotu ptaka",
|
||||
|
||||
"fastreload": "Szybkie Rączki",
|
||||
"fastreload_desc": "Kliknij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Losowa prędkośc postaci na początku rundy",
|
||||
"flash_desc2": "Twój mnożnik prędkości to {0}x",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Kliknij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
|
||||
|
||||
"fragilebomb": "Krucha Bomba",
|
||||
"fragilebomb_desc": "Strzelanie do bomby powoduje jej uszkodzenie",
|
||||
"fragilebomb_bomb_health": "Zdrowie bomby",
|
||||
|
||||
"friendlyfire": "Ogień Przyjacielski",
|
||||
"friendlyfire_desc": "Strzelanie do członków drużyny leczy ich",
|
||||
|
||||
"frozendecoy": "Zamrażający Wabik",
|
||||
"frozendecoy_desc": "Twój decoy zamraża wszystkich graczy w pobliżu",
|
||||
|
||||
"ghost": "Duszek",
|
||||
"ghost_desc": "Jesteś całkowicie niewidzialny",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Nie widzisz granatów dymnych",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Wyłączasz radar wybranemu przeciwnikowi",
|
||||
"glitch_enemy_info": "Twój radar został wyłączony.",
|
||||
"glitch_player_info": "Radar gracza '{0}' został wyłączony.",
|
||||
"glitch_select_info": "Wybierz gracza, dla którego chcesz wyłączyć radar:",
|
||||
|
||||
"glue": "Klej",
|
||||
"glue_desc": "Twoje granaty przyklejają się do ścian",
|
||||
|
||||
"godmode": "Nieśmiertelność",
|
||||
"godmode_desc": "Kliknij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę",
|
||||
"godmode_off": "Nieśmiertelność wyłączona",
|
||||
"godmode_on": "Nieśmiertelność włączona",
|
||||
|
||||
"healingsmoke": "Leczący Dym",
|
||||
"healingsmoke_desc": "Twoje granaty dymne leczą",
|
||||
|
||||
"hermit": "Pustelnik",
|
||||
"hermit_desc": "Zabijanie przywraca amunicję i część zdrowia",
|
||||
|
||||
"holyhandgrenade": "Święty Granat Ręczny",
|
||||
"holyhandgrenade_desc": "Twoje granaty uderzeniowe zadają podwójne obrażenia i mają podwójny zasięg",
|
||||
|
||||
"impostor": "Szpieg",
|
||||
"impostor_desc": "Na początku rundy otrzymujesz model postaci przeciwnika",
|
||||
|
||||
"infiniteammo": "Nieskończone Ammo",
|
||||
"infiniteammo_desc": "Otrzymujesz nieskończoną ilość amunicji do wszystkich broni",
|
||||
|
||||
"jackal": "Stópkarz",
|
||||
"jackal_desc": "Wybierasz gracza, który pozostawi za sobą ślad",
|
||||
"jackal_player_info": "Gracz '{0}' zacznie zostawiać za sobą ślad.",
|
||||
"jackal_select_info": "Wybierz gracza, który pozostawi za sobą ślad:",
|
||||
|
||||
"jammer": "Zakłócacz",
|
||||
"jammer_desc": "Wybierasz gracza, dla którego chcesz wyłączyć celownik",
|
||||
"jammer_enemy_info": "Twój celownik został wyłączony.",
|
||||
"jammer_player_info": "Celownik gracza '{0}' została wyłączona.",
|
||||
"jammer_select_info": "Wybierz gracza, dla którego chcesz wyłączyć celownik:",
|
||||
|
||||
"jumpban": "Beznogi",
|
||||
"jumpban_desc": "Wybierasz gracza, który nie będzie mógł skakać",
|
||||
"jumpban_enemy_info": "Ktoś odciął ci nogi.",
|
||||
"jumpban_player_info": "Gracz '{0}' nie może teraz skakać.",
|
||||
"jumpban_select_info": "Wybierz gracza, który nie będzie mógł skakać:",
|
||||
|
||||
"jumpingjack": "Pajacyk",
|
||||
"jumpingjack_desc": "Skakanie przywraca zdrowie",
|
||||
|
||||
"killerflash": "Zabójczy Flash",
|
||||
"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
|
||||
|
||||
"lifeswap": "Zamiana Żyć",
|
||||
"lifeswap_desc": "Wybierasz gracza, z którym chcesz wymienić się zdrowiem",
|
||||
"lifeswap_enemy_info": "Ktoś pożyczył sobie twoje zdrowie.",
|
||||
"lifeswap_player_info": "Wymieniłeś się zdrowiem z graczem '{0}'.",
|
||||
"lifeswap_select_info": "Wybierz gracza, z którym chcesz wymienić się zdrowiem:",
|
||||
|
||||
"longknife": "Długi Nóż",
|
||||
"longknife_desc": "Podstawowy atak nożem zadaje obrażenia niezależnie od odległości",
|
||||
|
||||
"longzeus": "Długi Zeus",
|
||||
"longzeus_desc": "Zeus zadaje obrażenia niezależnie od odległości",
|
||||
|
||||
"medic": "Medyk",
|
||||
"medic_desc": "Kliknij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia",
|
||||
|
||||
"moneyswap": "Skarbówka",
|
||||
"moneyswap_desc": "Wybierasz gracza, z którym chcesz zamienić się pieniędzmi",
|
||||
"moneyswap_enemy_info": "Urząd skarbowy cię dopadł.",
|
||||
"moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.",
|
||||
"moneyswap_select_info": "Wybierz gracza, z którym chcesz zamienić się pieniędzmi:",
|
||||
|
||||
"muhammed": "Muhammed",
|
||||
"muhammed_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Stojąc nieruchomo zwiększasz swoją niewidzialność o 33%, kucając o 33%, a trzymając nóż o 33%",
|
||||
|
||||
"nonades": "Pancernik",
|
||||
"nonades_desc": "Granaty nie zadają Ci obrażeń",
|
||||
|
||||
"norecoil": "Skupienie",
|
||||
"norecoil_desc": "Brak odrzutu podczas strzelania",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Kliknij [css_useSkill], aby włączyć noclip na krótki czas",
|
||||
|
||||
"oneshot": "Jednostrzałowiec",
|
||||
"oneshot_desc": "Po trafieniu natychmiast zabijasz przeciwnika",
|
||||
|
||||
"onlyhead": "Tylko Głowa",
|
||||
"onlyhead_desc": "Otrzymujesz obrażenia tylko w głowę",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "Otrzymujesz dodatkowy skok",
|
||||
|
||||
"phoenix": "Feniks",
|
||||
"phoenix_desc": "Masz losową szans na odrodzenie się po śmierci",
|
||||
"phoenix_desc2": "Twoje szanse na odrodzenie się po śmierci: {0}%",
|
||||
"phoenix_respawn": "Zostałeś odrodzony z popiołów dzięki mocy: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Zdalne Rozbrajanie",
|
||||
"psychicdefusing_desc": "Kiedy jesteś blisko bomby, zaczynasz ją rozbrajać",
|
||||
"psychicdefusing_hud_info": "Pozostało {0} sekund do rozbrojenia",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Latanie przez określony czas. Przytrzymaj [USE - E], aby latać",
|
||||
"pilot_hud_info": "W trakcie odnawiania",
|
||||
"radarhack_desc": "Widzisz wrogów na radarze",
|
||||
"rambo_desc": "Otrzymujesz losową ilość zdrowia na start rundy",
|
||||
"enemyspawn_desc": "Teleportacja na spawn wroga. Kliknij [css_useSkill], cooldown 15s",
|
||||
"disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
|
||||
"disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
|
||||
"planter_desc": "Możesz podłożyć bombę w dowolnym miejscu, czas detonacji bomby trwa 60s",
|
||||
"saper_desc": "Możesz szybciej podłożyć bombę oraz ją zdefować",
|
||||
"timemanipulator_desc": "Spowolnienie czasu dla wszystkich na 6 sekundy. Kliknij [css_useSkill], cooldown 30s",
|
||||
"quickshot_desc": "Brak cooldown przy strzelaniu",
|
||||
"teleporter_desc": "Zamieniasz się miejscami z trafionym wrogiem",
|
||||
"wallhack_desc": "Widzisz wrogów przez ściany",
|
||||
"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
|
||||
"weaponsswap_desc": "Zamieniasz się bronią z losowym wrogiem. Kliknij [css_useSkill], cooldown 30s",
|
||||
"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
|
||||
"hud_info_no_enemy": "Nie znaleziono przeciwnika",
|
||||
"zeus_desc": "Zeus x27 natychmiastowo się odnawia",
|
||||
"frozendecoy_desc": "Twój decoy zamraża wszystkich pobliskich graczy",
|
||||
"antyhead_desc": "Nie otrzymujesz obrażeń w głowę",
|
||||
|
||||
"planter": "Samowolka",
|
||||
"planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.",
|
||||
|
||||
"poison": "Trutka",
|
||||
"poison_desc": "Wybierasz gracza, który co kilka sekund będzie otrzymywał obrażenia",
|
||||
"poison_enemy_info": "Zostałeś otruty.",
|
||||
"poison_player_info": "Gracz '{0}' został otruty.",
|
||||
"poison_select_info": "Wybierz gracza, który co kilka sekund będzie otrzymywał obrażenia:",
|
||||
|
||||
"primaryban": "Brak Karabinów",
|
||||
"primaryban_desc": "Wybierasz gracza, który nie może używać karabinów",
|
||||
"primaryban_enemy_info": "Nie możesz już używać karabinów.",
|
||||
"primaryban_player_info": "Gracz '{0}' nie może już używać karabinów.",
|
||||
"primaryban_select_info": "Wybierz gracza, któremu chcesz zabronić używania karabinów:",
|
||||
|
||||
"prosthesis": "Proteza",
|
||||
"prosthesis_desc": "Ramiona i nogi są kuloodporne",
|
||||
|
||||
"push": "Odpychacz",
|
||||
"push_desc": "Masz losową szansę na odepchnięcie wroga po trafieniu go",
|
||||
"push_desc2": "Twoje szanse na odepchnięcie wroga to: {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Molotow przywraca zdrowie",
|
||||
|
||||
"quickshot": "Szybkostrzelność",
|
||||
"quickshot_desc": "Wszystkie pociski są wystrzeliwane bardzo szybko",
|
||||
|
||||
"radarhack": "Radarowiec",
|
||||
"radarhack_desc": "Na radarze widać wrogów",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Na początku rundy otrzymujesz losową ilość zdrowia",
|
||||
|
||||
"randomweapon": "Losowa Broń",
|
||||
"randomweapon_desc": "Kliknij [css_useSkill], aby otrzymać losową broń",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "Po śmierci odradzasz się jako zombie z większym zdrowiem i bez broni",
|
||||
|
||||
"reactivearmor": "Pancerz Reaktywny",
|
||||
"reactivearmor_desc": "Pancerz pochłania pierwsze otrzymane obrażenia",
|
||||
|
||||
"regeneration": "Regeneracja",
|
||||
"regeneration_desc": "Co kilka sekund odnawiasz zdrowie",
|
||||
|
||||
"replicator": "Replikator",
|
||||
"replicator_desc": "Kliknij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu",
|
||||
|
||||
"retreat": "Odwrót",
|
||||
"retreat_desc": "Kliknij [css_useSkill], aby powrócić na resp",
|
||||
|
||||
"returntosender": "Zwrot do Nadawcy",
|
||||
"returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp",
|
||||
|
||||
"richboy": "Bogacz",
|
||||
"richboy_desc": "Na początku rundy otrzymujesz losową kwotę gotówki",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Zadanie obrażeń przeciwnikowi powoduje kradzież jego pieniędzy",
|
||||
|
||||
"rubber": "Gumowe Kule",
|
||||
"rubber_desc": "Twoje pociski znacznie spowalniają graczy",
|
||||
|
||||
"saper": "Saper",
|
||||
"saper_desc": "Możesz szybciej podłożyć bombę i ją rozbroić",
|
||||
|
||||
"secondlife": "Druga Szansa",
|
||||
"secondlife_desc": "Po śmierci odradzasz się z taką samą ilością zdrowia",
|
||||
|
||||
"shade": "Cień",
|
||||
"shade_desc": "Teleportujesz się za plecy trafionego wroga",
|
||||
"shade_nospace": "Brak miejsca",
|
||||
|
||||
"shortbomb": "Krótka Bomba",
|
||||
"shortbomb_desc": "Bomba wybucha znacznie szybciej",
|
||||
|
||||
"silent": "Cichociemny",
|
||||
"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
|
||||
|
||||
"sniperelite": "SzeliS",
|
||||
"sniperelite_desc": "Kliknij [css_useSkill], aby zamienić aktualną broń na AWP",
|
||||
|
||||
"soldier": "Żołnierz",
|
||||
"soldier_desc": "Masz losowy mnożnik obrażeń",
|
||||
"soldier_desc2": "Twój mnożnik obrażeń wynosi: {0}x",
|
||||
"swapposition_desc": "Zamiana miejscami z losowym wrogiem. Kliknij [css_useSkill], cooldown 30s",
|
||||
|
||||
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!\nAktualna wersja jRandomSkills: {VERSION} ({SKILLS_COUNT} supermocy).\n\nPierwotnie plugin stworzona przez:\n{AUTHOR1}\nZmodyfikowany i ulepszony przez:\n{AUTHOR2}",
|
||||
"soundmaker": "Dźwiękowiec",
|
||||
"soundmaker_desc": "Kliknij [css_useSkill], aby wywołać dzwięk u każdego przeciwnika",
|
||||
|
||||
"spectator": "Obserwator",
|
||||
"spectator_desc": "Kliknij [css_useSkill], aby obserwować losowego przeciwnika",
|
||||
|
||||
"swapposition": "Zamiana Miejsc",
|
||||
"swapposition_desc": "Kliknij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "Zamieniasz się miejscami z trafionym przeciwnikiem",
|
||||
|
||||
"thief": "Złodziej",
|
||||
"thief_desc": "Możesz ukraść supermoc wybranemu graczowi",
|
||||
"thief_enemy_info": "Twoja supermoc została skradziona.",
|
||||
"thief_player_info": "Moc gracza '{0}' została skradziona.",
|
||||
"thief_select_info": "Wybierz gracza, którego supermoc chcesz ukraść:",
|
||||
|
||||
"thirdeye": "Trzecie Oko",
|
||||
"thirdeye_desc": "Kliknij [css_useSkill], aby aktywować trzecią osobę",
|
||||
|
||||
"toxicsmoke": "Toksyczny Dym",
|
||||
"toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Widzisz wrogów przez ściany",
|
||||
|
||||
"watchmaker": "Zegarmistrz",
|
||||
"watchmaker_desc": "Każdy rzut granatem zmienia czas rundy",
|
||||
"watchmaker_ct": "Czas rundy został skrócony o {0} sekund.",
|
||||
"watchmaker_tt": "Czas rundy został wydłużony o {0} sekund",
|
||||
|
||||
"weaponsswap": "Zamiana Broni",
|
||||
"weaponsswap_desc": "Kliknij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem",
|
||||
"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 natychmiastowo się odnawia",
|
||||
|
||||
"your_skill": "Twoja aktualna moc",
|
||||
"enemy_skill": "Supermoc przeciwnika",
|
||||
"observer_skill": "Moc gracza",
|
||||
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!\nAktualna wersja jRandomSkills: {VERSION} ({SKILLS_COUNT} supermocy).\n\nPierwotnie plugin stworzona przez:\n{AUTHOR1}\nZmodyfikowany i ulepszony przez:\n{AUTHOR2}\nOficjalny discord: https://discord.gg/72nzFguNtd",
|
||||
"drawing_skill": "Losowanie mocy",
|
||||
"disabled_weapon": "Nie możesz używać tej broni",
|
||||
|
||||
"hud_info": "Poczekaj jeszcze {0} sekund",
|
||||
"hud_info_no_enemy": "Nie znaleziono przeciwnika",
|
||||
"active_hud_info": "Działa jeszcze przez {0} milisekund",
|
||||
|
||||
"skills_menu": "Lista Super Mocy",
|
||||
"no_player": "Nie znaleziono pasującego gracza.",
|
||||
"duplicate_player": "Znaleziono więcej niż jednego gracza o tej samej nazwie.",
|
||||
"drawing_skill": "Losowanie mocy",
|
||||
"your_skill": "Twoja aktualna moc",
|
||||
"summary_start": "======PODSUMOWANIE=Z=OSTATNIEJ=RUNDY======",
|
||||
"summary_end": "============================================",
|
||||
"enemy_skill": "Supermoc przeciwnika",
|
||||
"teammate_skills": "Supermoce twoich sojuszników",
|
||||
"observer_skill": "Moc gracza",
|
||||
"game_start": "Gra rozpoczęta!",
|
||||
"invalid_map": "Niepoprawnie podano nazwę mapy!",
|
||||
"loading_map": "Ładowanie nowej mapy",
|
||||
"skills_menu": "Lista Super Mocy",
|
||||
"correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill <nick> <supermoc>",
|
||||
"selectplayerskill_command": "Wpisz /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Nie znaleziono gracza o takim index'ie.",
|
||||
|
||||
"skill_not_found_setskill": "Nie znaleziono takiej CHATCOLORS.REDsupermocy",
|
||||
"error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy",
|
||||
"player_not_found_setskill": "Nie znaleziono takiego CHATCOLORS.REDgracza",
|
||||
"correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill <nick> <supermoc>",
|
||||
"correct_form_setscore": "Poprawne użycie: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Ustawiono Supermoc",
|
||||
"error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy",
|
||||
"for_setskill": "dla",
|
||||
|
||||
"none": "Brak",
|
||||
"dwarf": "MiniMajk",
|
||||
"swapoosition": "Zamiana Miejsc",
|
||||
"killerflash": "Zabójczy Flash",
|
||||
"soldier": "Żołnierz",
|
||||
"armored": "Gruby",
|
||||
"aimbot": "Aimbot",
|
||||
"retreat": "Odwrót",
|
||||
"enemyspawn": "Resp Wroga",
|
||||
"zeus": "Zeus",
|
||||
"radarhack": "Radarowiec",
|
||||
"quickshot": "Szybkostrzelność",
|
||||
"planter": "Samowolka",
|
||||
"silent": "Cichociemny",
|
||||
"frozendecoy": "Zamrażający Decoy",
|
||||
"timemanipulator": "Spowlnienie Czasu",
|
||||
"godmode": "Nieśmiertelność",
|
||||
"randomweapon": "Losowa Broń",
|
||||
"weaponsswap": "Zamiana Broni",
|
||||
"wallhack": "Wallhack",
|
||||
"flash": "Flash",
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"bunnyhop": "Królik",
|
||||
"impostor": "Szpieg",
|
||||
"oneshot": "Jednostrzałowiec",
|
||||
"muhammed": "Muhammed",
|
||||
"richboy": "Bogacz",
|
||||
"rambo": "Rambo",
|
||||
"medic": "Medyk",
|
||||
"ghost": "Duszek",
|
||||
"chicken": "Kurczak",
|
||||
"astronaut": "Astronauta",
|
||||
"disarmament": "Rozbrojenie",
|
||||
"antyflash": "Anty Flash",
|
||||
"behind": "Obrót Wroga",
|
||||
"infiniteammo": "Nieskończone Ammo",
|
||||
"catapult": "Katapulta",
|
||||
"dracula": "Drakula",
|
||||
"teleporter": "Teleporter",
|
||||
"saper": "Saper",
|
||||
"phoenix": "Phoenix",
|
||||
"pilot": "Pilot",
|
||||
"shade": "Cień",
|
||||
"antyhead": "Żelazna Głowa"
|
||||
"invalid_map": "Nazwa mapy została wprowadzona nieprawidłowo!",
|
||||
"loading_map": "Ładowanie nowej mapy",
|
||||
|
||||
"pause": "Mecz został wstrzymany.",
|
||||
"unpause": "Mecz został wznowiony.",
|
||||
"healed": "Zostałeś uleczony.",
|
||||
"game_start": "Gra rozpoczęta!",
|
||||
|
||||
"teammate_skills": "Supermoce twoich sojuszników",
|
||||
"summary_start": "======PODSUMOWANIE=Z=OSTATNIEJ=RUNDY======",
|
||||
"summary_end": "============================================"
|
||||
}
|
||||
|
|
@ -0,0 +1,410 @@
|
|||
{
|
||||
"none": "Nenhum",
|
||||
"none_desc": "Você não tem nenhuma habilidade",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Cada bala que você acertar conta como um tiro na cabeça",
|
||||
|
||||
"anomaly": "Anomalia",
|
||||
"anomaly_desc": "Você retrocede alguns segundos no tempo",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "Você é imune a granadas de flash, e suas granadas de flash duram 7 segundos",
|
||||
|
||||
"antyhead": "Cabeça de Ferro",
|
||||
"antyhead_desc": "Você não recebe dano de tiros na cabeça",
|
||||
|
||||
"areareaper": "Ceifador de Zonas",
|
||||
"areareaper_desc": "Você pode escolher um local de bomba para desativar",
|
||||
"areareaper_incorrect_site": "Nenhum local de bomba encontrado.",
|
||||
"areareaper_no_site": "Nenhum local de bomba encontrado.",
|
||||
"areareaper_select_info": "Escolha o local de bomba que deseja desativar:",
|
||||
"areareaper_site_disabled": "Local de bomba {0} foi desativado - nenhuma bomba pode ser plantada lá!",
|
||||
"areareaper_used_info": "Seu poder já foi usado.",
|
||||
|
||||
"armored": "Blindado",
|
||||
"armored_desc": "Você tem um multiplicador de dano recebido aleatório",
|
||||
"armored_desc2": "Seu multiplicador de dano recebido é: {0}x",
|
||||
|
||||
"assassin": "Assassino",
|
||||
"assassin_desc": "Você causa mais dano aos inimigos por trás",
|
||||
|
||||
"astronaut": "Astronauta",
|
||||
"astronaut_desc": "Você recebe um valor de gravidade aleatório no início da rodada",
|
||||
"astronaut_desc2": "Sua gravidade aleatória é: {0}x",
|
||||
|
||||
"baseball": "Jogador de Beisebol",
|
||||
"baseball_desc": "Seu chamariz ricocheteia nas paredes e mata instantaneamente um inimigo ao acertar",
|
||||
|
||||
"behind": "Giro do Inimigo",
|
||||
"behind_desc": "Você tem uma chance aleatória de girar um inimigo 180 graus ao acertá-lo",
|
||||
"behind_desc2": "Sua chance de girar um inimigo ao acertar é: {0}%",
|
||||
|
||||
"blademaster": "Mestre das Lâminas",
|
||||
"blademaster_desc": "Enquanto segura uma faca, você tem uma alta chance de desviar de um tiro",
|
||||
|
||||
"bunnyhop": "Coelho",
|
||||
"bunnyhop_desc": "Você ganha \"BunnyHop\" automático",
|
||||
|
||||
"c4camouflage": "Camuflagem C4",
|
||||
"c4camouflage_desc": "Você fica invisível enquanto segura a bomba",
|
||||
|
||||
"catapult": "Catapulta",
|
||||
"catapult_desc": "Você tem uma chance aleatória de lançar um inimigo para cima",
|
||||
"catapult_desc2": "Sua chance de lançar um inimigo ao acertar é: {0}%",
|
||||
|
||||
"chicken": "Galinha",
|
||||
"chicken_desc": "Você ganha um modelo de galinha + 10% de movimento mais rápido - 50 HP",
|
||||
|
||||
"chillout": "Descontraído",
|
||||
"chillout_desc": "Plantar a bomba leva significativamente mais tempo",
|
||||
|
||||
"cutter": "Cortador",
|
||||
"cutter_desc": "Mata instantaneamente com uma faca",
|
||||
|
||||
"darkness": "Escuridão",
|
||||
"darkness_desc": "Aplica um efeito de escuridão a um inimigo escolhido",
|
||||
"darkness_enemy_info": "Que as luzes se apaguem.",
|
||||
"darkness_player_info": "A escuridão tomou conta do jogador '{0}'.",
|
||||
"darkness_select_info": "Escolha o jogador ao qual deseja aplicar o efeito de escuridão:",
|
||||
|
||||
"deactivator": "Desativador",
|
||||
"deactivator_desc": "Escolha um jogador cuja habilidade você deseja desativar",
|
||||
"deactivator_enemy_info": "Sua habilidade foi desativada.",
|
||||
"deactivator_player_info": "A habilidade do jogador '{0}' foi desativada.",
|
||||
"deactivator_select_info": "Escolha o jogador cuja habilidade você deseja desativar:",
|
||||
|
||||
"deaf": "Surdo",
|
||||
"deaf_desc": "Escolha um jogador para silenciar todos os sons",
|
||||
"deaf_enemy_info": "Seus fones de ouvido saíram do jogo.",
|
||||
"deaf_player_info": "O som foi desativado para o jogador '{0}'.",
|
||||
"deaf_select_info": "Escolha o jogador para quem deseja silenciar todos os sons:",
|
||||
|
||||
"disarmament": "Desarmamento",
|
||||
"disarmament_desc": "Você tem uma chance aleatória de fazer um inimigo largar sua arma ao acertá-lo",
|
||||
"disarmament_desc2": "Sua chance de desarmar um inimigo é: {0}%",
|
||||
|
||||
"distancer": "Medidor de Distância",
|
||||
"distancer_desc": "Você pode ver a distância até o inimigo mais próximo",
|
||||
|
||||
"dracula": "Drácula",
|
||||
"dracula_desc": "Acertar um inimigo restaura saúde igual a uma porcentagem do dano causado",
|
||||
|
||||
"duplicator": "Duplicador",
|
||||
"duplicator_desc": "Escolha um jogador para copiar sua habilidade",
|
||||
"duplicator_player_info": "A habilidade do jogador '{0}' foi copiada.",
|
||||
"duplicator_select_info": "Escolha o jogador cuja habilidade você deseja copiar:",
|
||||
|
||||
"dwarf": "Anão",
|
||||
"dwarf_desc": "Tamanho de personagem aleatório no início da rodada",
|
||||
"dwarf_desc2": "Seu multiplicador de tamanho é: {0}x",
|
||||
|
||||
"enemyspawn": "Spawn Inimigo",
|
||||
"enemyspawn_desc": "Clique em [css_useSkill] para se teletransportar para o spawn inimigo",
|
||||
|
||||
"explosiveshot": "Tiro Explosivo",
|
||||
"explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira",
|
||||
"explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%",
|
||||
|
||||
"falconeye": "Olho de Falcão",
|
||||
"falconeye_desc": "Clique em [css_useSkill] para ativar uma câmera com visão aérea",
|
||||
|
||||
"fastreload": "Recarga Rápida",
|
||||
"fastreload_desc": "Clique em [css_useSkill] para recarregar a arma que você está segurando",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Velocidade de jogador aleatória no início da rodada",
|
||||
"flash_desc2": "Seu multiplicador de velocidade é: {0}x",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Clique em [css_useSkill] para criar uma barricada destrutível",
|
||||
|
||||
"fragilebomb": "Bomba Frágil",
|
||||
"fragilebomb_desc": "Atirar na bomba a danifica",
|
||||
"fragilebomb_bomb_health": "Vida da bomba",
|
||||
|
||||
"friendlyfire": "Fogo Amigo",
|
||||
"friendlyfire_desc": "Atirar em companheiros de equipe os cura",
|
||||
|
||||
"frozendecoy": "Chamariz Congelante",
|
||||
"frozendecoy_desc": "Seu chamariz congela todos os jogadores próximos",
|
||||
|
||||
"ghost": "Fantasma",
|
||||
"ghost_desc": "Você é completamente invisível",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Você não pode ver granadas de fumaça",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Desativa o radar de um inimigo escolhido",
|
||||
"glitch_enemy_info": "Seu radar foi desativado.",
|
||||
"glitch_player_info": "O radar do jogador '{0}' foi desativado.",
|
||||
"glitch_select_info": "Escolha o jogador cujo radar você deseja desativar:",
|
||||
|
||||
"glue": "Cola",
|
||||
"glue_desc": "Suas granadas grudam nas paredes",
|
||||
|
||||
"godmode": "Modo Deus",
|
||||
"godmode_desc": "Clique em [css_useSkill] para se tornar imortal por um curto período",
|
||||
"godmode_off": "Imortalidade desativada",
|
||||
"godmode_on": "Imortalidade ativada",
|
||||
|
||||
"healingsmoke": "Fumaça Curativa",
|
||||
"healingsmoke_desc": "Suas granadas de fumaça curam",
|
||||
|
||||
"hermit": "Eremita",
|
||||
"hermit_desc": "Matar restaura munição e uma porção de saúde",
|
||||
|
||||
"holyhandgrenade": "Granada Sagrada",
|
||||
"holyhandgrenade_desc": "Suas granadas explosivas causam dano dobrado e têm alcance dobrado",
|
||||
|
||||
"impostor": "Impostor",
|
||||
"impostor_desc": "Você começa a rodada com um modelo de jogador inimigo",
|
||||
|
||||
"infiniteammo": "Munição Infinita",
|
||||
"infiniteammo_desc": "Você recebe munição infinita para todas as suas armas",
|
||||
|
||||
"jackal": "Rastreador",
|
||||
"jackal_desc": "Escolha um jogador que deixará um rastro atrás dele",
|
||||
"jackal_player_info": "O jogador '{0}' começará a deixar um rastro.",
|
||||
"jackal_select_info": "Escolha o jogador que deixará um rastro:",
|
||||
|
||||
"jammer": "Jammer",
|
||||
"jammer_desc": "Escolha um jogador para desativar sua mira",
|
||||
"jammer_enemy_info": "Sua mira foi desativada.",
|
||||
"jammer_player_info": "A mira do jogador '{0}' foi desativada.",
|
||||
"jammer_select_info": "Escolha o jogador cuja mira você deseja desativar:",
|
||||
|
||||
"jumpban": "Sem Pernas",
|
||||
"jumpban_desc": "Escolha um jogador que não poderá pular",
|
||||
"jumpban_enemy_info": "Alguém cortou suas pernas.",
|
||||
"jumpban_player_info": "O jogador '{0}' não pode mais pular.",
|
||||
"jumpban_select_info": "Escolha o jogador que não poderá pular:",
|
||||
|
||||
"jumpingjack": "Pula-Pula",
|
||||
"jumpingjack_desc": "Pular restaura saúde",
|
||||
|
||||
"killerflash": "Flash Mortal",
|
||||
"killerflash_desc": "Qualquer um completamente cego pela sua granada de flash morre (incluindo você)",
|
||||
|
||||
"lifeswap": "Troca de Vida",
|
||||
"lifeswap_desc": "Escolha um jogador para trocar saúde com ele",
|
||||
"lifeswap_enemy_info": "Alguém pegou sua saúde emprestada.",
|
||||
"lifeswap_player_info": "Você trocou saúde com o jogador '{0}'.",
|
||||
"lifeswap_select_info": "Escolha o jogador com quem deseja trocar saúde:",
|
||||
|
||||
"longknife": "Faca Longa",
|
||||
"longknife_desc": "Um ataque com faca primária causa dano independentemente da distância",
|
||||
|
||||
"longzeus": "Zeus Longo",
|
||||
"longzeus_desc": "Zeus causa dano independentemente da distância",
|
||||
|
||||
"medic": "Médico",
|
||||
"medic_desc": "Clique em [css_useSkill] para usar uma carga de cura que restaura 50 de saúde",
|
||||
|
||||
"moneyswap": "Cobrador de Impostos",
|
||||
"moneyswap_desc": "Escolha um jogador para trocar dinheiro com ele",
|
||||
"moneyswap_enemy_info": "A receita federal te pegou.",
|
||||
"moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.",
|
||||
"moneyswap_select_info": "Escolha o jogador com quem deseja trocar dinheiro:",
|
||||
|
||||
"muhammed": "Muhammed",
|
||||
"muhammed_desc": "Você explode ao morrer, matando jogadores próximos",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Ficar parado aumenta sua invisibilidade em 33%, agachar em 33%, e segurar uma faca em 33%",
|
||||
|
||||
"nonades": "Sem Granadas",
|
||||
"nonades_desc": "Granadas não causam dano a você",
|
||||
|
||||
"norecoil": "Foco",
|
||||
"norecoil_desc": "Sem recuo ao atirar",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Clique em [css_useSkill] para ativar noclip por um curto período",
|
||||
|
||||
"oneshot": "Tiro Único",
|
||||
"oneshot_desc": "Acertar um inimigo o mata instantaneamente",
|
||||
|
||||
"onlyhead": "Apenas Cabeça",
|
||||
"onlyhead_desc": "Você só recebe dano na cabeça",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "Você ganha um pulo extra",
|
||||
|
||||
"phoenix": "Fênix",
|
||||
"phoenix_desc": "Você tem uma chance aleatória de renascer após a morte",
|
||||
"phoenix_desc2": "Sua chance de renascer após a morte: {0}%",
|
||||
"phoenix_respawn": "Você foi ressuscitado das cinzas graças ao poder de: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Desarme Psíquico",
|
||||
"psychicdefusing_desc": "Quando você está perto da bomba, começa a desarmá-la",
|
||||
"psychicdefusing_hud_info": "{0} segundos restantes para desarmar",
|
||||
|
||||
"pilot": "Piloto",
|
||||
"pilot_desc": "Voe por um tempo limitado. Segure [USE - E] para voar",
|
||||
"pilot_hud_info": "Recarregando",
|
||||
|
||||
"planter": "Plantador Livre",
|
||||
"planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.",
|
||||
|
||||
"poison": "Veneno",
|
||||
"poison_desc": "Escolha um jogador que receberá dano a cada poucos segundos",
|
||||
"poison_enemy_info": "Você foi envenenado.",
|
||||
"poison_player_info": "O jogador '{0}' foi envenenado.",
|
||||
"poison_select_info": "Escolha o jogador que receberá dano a cada poucos segundos:",
|
||||
|
||||
"primaryban": "Sem Rifles",
|
||||
"primaryban_desc": "Escolha um jogador que não poderá usar rifles",
|
||||
"primaryban_enemy_info": "Você não pode mais usar rifles.",
|
||||
"primaryban_player_info": "O jogador '{0}' não pode mais usar rifles.",
|
||||
"primaryban_select_info": "Escolha o jogador para proibir de usar rifles:",
|
||||
|
||||
"prosthesis": "Prótese",
|
||||
"prosthesis_desc": "Braços e pernas são à prova de balas",
|
||||
|
||||
"push": "Empurrador",
|
||||
"push_desc": "Você tem uma chance aleatória de empurrar um inimigo para trás ao acertá-lo",
|
||||
"push_desc2": "Suas chances de repelir o inimigo são: {0}%",
|
||||
|
||||
"pyro": "Piro",
|
||||
"pyro_desc": "Molotov restaura saúde",
|
||||
|
||||
"quickshot": "Tiro Rápido",
|
||||
"quickshot_desc": "Todas as balas são disparadas muito rapidamente",
|
||||
|
||||
"radarhack": "Hack de Radar",
|
||||
"radarhack_desc": "Inimigos são visíveis no radar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Você recebe uma quantidade aleatória de saúde no início da rodada",
|
||||
|
||||
"randomweapon": "Arma Aleatória",
|
||||
"randomweapon_desc": "Clique em [css_useSkill] para receber uma arma aleatória",
|
||||
|
||||
"rezombie": "Re-Zumbi",
|
||||
"rezombie_desc": "Após a morte, você renasce como um zumbi com mais saúde e sem armas",
|
||||
|
||||
"reactivearmor": "Armadura Reativa",
|
||||
"reactivearmor_desc": "A armadura absorve o primeiro dano recebido",
|
||||
|
||||
"regeneration": "Regeneração",
|
||||
"regeneration_desc": "Você restaura saúde a cada poucos segundos",
|
||||
|
||||
"replicator": "Replicador",
|
||||
"replicator_desc": "Clique em [css_useSkill] para criar uma réplica que causa dano ao acertar",
|
||||
|
||||
"retreat": "Recuo",
|
||||
"retreat_desc": "Clique em [css_useSkill] para retornar ao spawn",
|
||||
|
||||
"returntosender": "Devolução ao Remetente",
|
||||
"returntosender_desc": "O primeiro acerto em um inimigo o envia de volta ao seu spawn",
|
||||
|
||||
"richboy": "Garoto Rico",
|
||||
"richboy_desc": "Você recebe uma quantidade aleatória de dinheiro no início da rodada",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Causar dano a um inimigo rouba seu dinheiro",
|
||||
|
||||
"rubber": "Balas de Borracha",
|
||||
"rubber_desc": "Suas balas retardam significativamente os jogadores",
|
||||
|
||||
"saper": "Sapeador",
|
||||
"saper_desc": "Você pode plantar e desarmar bombas mais rápido",
|
||||
|
||||
"secondlife": "Segunda Chance",
|
||||
"secondlife_desc": "Após a morte, você renasce com a mesma quantidade de saúde",
|
||||
|
||||
"shade": "Sombra",
|
||||
"shade_desc": "Você se teletransporta para trás de um inimigo acertado",
|
||||
"shade_nospace": "Sem espaço disponível",
|
||||
|
||||
"shortbomb": "Fusível Curto",
|
||||
"shortbomb_desc": "A bomba explode muito mais rápido",
|
||||
|
||||
"silent": "Silencioso",
|
||||
"silent_desc": "Seus passos e pulos são silenciosos para OUTROS jogadores",
|
||||
|
||||
"sniperelite": "Atirador de Elite",
|
||||
"sniperelite_desc": "Clique em [css_useSkill] para trocar sua arma atual por uma AWP",
|
||||
|
||||
"soldier": "Soldado",
|
||||
"soldier_desc": "Você tem um multiplicador de dano aleatório",
|
||||
"soldier_desc2": "Seu multiplicador de dano é: {0}x",
|
||||
|
||||
"soundmaker": "Criador de Som",
|
||||
"soundmaker_desc": "Clique em [css_useSkill] para acionar um som para cada inimigo",
|
||||
|
||||
"spectator": "Espectador",
|
||||
"spectator_desc": "Clique em [css_useSkill] para observar um inimigo aleatório",
|
||||
|
||||
"swapposition": "Troca de Posição",
|
||||
"swapposition_desc": "Clique em [css_useSkill] para trocar de lugar com um inimigo aleatório",
|
||||
|
||||
"teleporter": "Teletransportador",
|
||||
"teleporter_desc": "Você troca de lugar com o inimigo acertado",
|
||||
|
||||
"thief": "Ladrão",
|
||||
"thief_desc": "Você pode roubar uma habilidade de um jogador escolhido",
|
||||
"thief_enemy_info": "Sua habilidade foi roubada.",
|
||||
"thief_player_info": "A habilidade do jogador '{0}' foi roubada.",
|
||||
"thief_select_info": "Escolha o jogador cuja habilidade você deseja roubar:",
|
||||
|
||||
"thirdeye": "Terceiro Olho",
|
||||
"thirdeye_desc": "Clique em [css_useSkill] para ativar a visão em terceira pessoa",
|
||||
|
||||
"toxicsmoke": "Fumaça Tóxica",
|
||||
"toxicsmoke_desc": "Suas granadas de fumaça causam dano",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Você pode ver inimigos através das paredes",
|
||||
|
||||
"watchmaker": "Relojoeiro",
|
||||
"watchmaker_desc": "Cada arremesso de granada altera o tempo da rodada",
|
||||
"watchmaker_ct": "Tempo da rodada reduzido em {0} segundos.",
|
||||
"watchmaker_tt": "Tempo da rodada estendido em {0} segundos.",
|
||||
|
||||
"weaponsswap": "Troca de Armas",
|
||||
"weaponsswap_desc": "Clique em [css_useSkill] para trocar armas com um inimigo aleatório",
|
||||
"weaponsswap_hud_info2": "Você não tem arma para trocar",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 recarrega instantaneamente",
|
||||
|
||||
"your_skill": "Seu poder atual",
|
||||
"enemy_skill": "Habilidade do inimigo",
|
||||
"observer_skill": "Poder do jogador",
|
||||
"welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!\nVersão atual do jRandomSkills: {VERSION} ({SKILLS_COUNT} habilidades).\n\nCriado originalmente por:\n{AUTHOR1}\nModificado e aprimorado por:\n{AUTHOR2}",
|
||||
"drawing_skill": "Sorteando uma habilidade",
|
||||
"disabled_weapon": "Você não pode usar esta arma",
|
||||
|
||||
"hud_info": "Espere mais {0} segundos",
|
||||
"hud_info_no_enemy": "Nenhum inimigo encontrado",
|
||||
"active_hud_info": "Ativo por mais {0} milissegundos",
|
||||
|
||||
"skills_menu": "Lista de Habilidades",
|
||||
"no_player": "Nenhum jogador correspondente encontrado.",
|
||||
"duplicate_player": "Mais de um jogador encontrado com o mesmo nome.",
|
||||
"selectplayerskill_command": "Digite /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Nenhum jogador encontrado com esse índice.",
|
||||
|
||||
"skill_not_found_setskill": "Nenhuma habilidade CHATCOLORS.RED encontrada",
|
||||
"player_not_found_setskill": "Nenhum jogador CHATCOLORS.RED encontrado",
|
||||
"correct_form_setskill": "Uso correto: CHATCOLORS.RED!setskill <apelido> <habilidade>",
|
||||
"correct_form_setscore": "Uso correto: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Habilidade definida",
|
||||
"error_setskill": "Falha ao definir a habilidade CHATCOLORS.RED",
|
||||
"for_setskill": "para",
|
||||
|
||||
"invalid_map": "Nome do mapa inserido incorretamente!",
|
||||
"loading_map": "Carregando um novo mapa",
|
||||
|
||||
"pause": "Partida pausada.",
|
||||
"unpause": "Partida retomada.",
|
||||
"healed": "Você foi curado.",
|
||||
"game_start": "Jogo iniciado!",
|
||||
|
||||
"teammate_skills": "Habilidades dos seus companheiros de equipe",
|
||||
"summary_start": "=======RESUMO=DA=ÚLTIMA=RODADA=======",
|
||||
"summary_end": "======================================="
|
||||
}
|
||||
410
jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json
Normal file
410
jRandomSkills - Server Files/plugins/jRandomSkills/lang/zh.json
Normal file
|
|
@ -0,0 +1,410 @@
|
|||
{
|
||||
"none": "无",
|
||||
"none_desc": "你没有任何技能",
|
||||
|
||||
"aimbot": "自动瞄准",
|
||||
"aimbot_desc": "你击中的每颗子弹都算作爆头",
|
||||
|
||||
"anomaly": "异常",
|
||||
"anomaly_desc": "你会倒退几秒钟的时间",
|
||||
|
||||
"antyflash": "防闪",
|
||||
"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
|
||||
|
||||
"antyhead": "铁头",
|
||||
"antyhead_desc": "你不会受到爆头伤害",
|
||||
|
||||
"areareaper": "区域收割者",
|
||||
"areareaper_desc": "你可以选择一个炸弹点进行禁用",
|
||||
"areareaper_incorrect_site": "未找到此炸弹点。",
|
||||
"areareaper_no_site": "未找到任何炸弹点。",
|
||||
"areareaper_select_info": "选择你想禁用的炸弹点:",
|
||||
"areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
|
||||
"areareaper_used_info": "你的能力已被使用。",
|
||||
|
||||
"armored": "装甲",
|
||||
"armored_desc": "你有随机受到伤害的倍率",
|
||||
"armored_desc2": "你的受到伤害倍率是:{0}x",
|
||||
|
||||
"assassin": "刺客",
|
||||
"assassin_desc": "从背后攻击敌人时造成更高的伤害",
|
||||
|
||||
"astronaut": "宇航员",
|
||||
"astronaut_desc": "回合开始时你会获得随机重力值",
|
||||
"astronaut_desc2": "你的随机重力是:{0}x",
|
||||
|
||||
"baseball": "棒球手",
|
||||
"baseball_desc": "你的诱饵弹会在墙壁上反弹并在击中敌人时立即杀死",
|
||||
|
||||
"behind": "敌人旋转",
|
||||
"behind_desc": "你有随机几率在击中敌人时使其旋转180度",
|
||||
"behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
|
||||
|
||||
"blademaster": "刀锋大师",
|
||||
"blademaster_desc": "持刀时,你有很高几率格挡子弹",
|
||||
|
||||
"bunnyhop": "兔子",
|
||||
"bunnyhop_desc": "你获得自动“兔子跳”",
|
||||
|
||||
"c4camouflage": "C4伪装",
|
||||
"c4camouflage_desc": "你持有炸弹时隐形",
|
||||
|
||||
"catapult": "弹射",
|
||||
"catapult_desc": "你有随机几率将敌人向上弹射",
|
||||
"catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
|
||||
|
||||
"chicken": "鸡",
|
||||
"chicken_desc": "你获得鸡模型 + 移动速度提高10% - 50生命值",
|
||||
|
||||
"chillout": "悠闲",
|
||||
"chillout_desc": "放置炸弹需要显著更长的时间",
|
||||
|
||||
"cutter": "切割者",
|
||||
"cutter_desc": "用刀可立即杀死敌人",
|
||||
|
||||
"darkness": "黑暗",
|
||||
"darkness_desc": "对选定的敌人施加黑暗效果",
|
||||
"darkness_enemy_info": "让灯光熄灭。",
|
||||
"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
|
||||
"darkness_select_info": "选择你想施加黑暗效果的玩家:",
|
||||
|
||||
"deactivator": "禁用者",
|
||||
"deactivator_desc": "选择一个玩家以禁用其技能",
|
||||
"deactivator_enemy_info": "你的技能已被禁用。",
|
||||
"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
|
||||
"deactivator_select_info": "选择你想禁用其技能的玩家:",
|
||||
|
||||
"deaf": "聾病",
|
||||
"deaf_desc": "选择一个玩家以静音其所有声音",
|
||||
"deaf_enemy_info": "你的耳机已退出游戏。",
|
||||
"deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
|
||||
"deaf_select_info": "选择你想静音其所有声音的玩家:",
|
||||
|
||||
"disarmament": "解除武装",
|
||||
"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
|
||||
"disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
|
||||
|
||||
"distancer": "测距仪",
|
||||
"distancer_desc": "你可以看到与最近敌人的距离",
|
||||
|
||||
"dracula": "德古拉",
|
||||
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
|
||||
|
||||
"duplicator": "复制者",
|
||||
"duplicator_desc": "选择一个玩家以复制其技能",
|
||||
"duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
|
||||
"duplicator_select_info": "选择你想复制其技能的玩家:",
|
||||
|
||||
"dwarf": "矮人",
|
||||
"dwarf_desc": "回合开始时获得随机角色大小",
|
||||
"dwarf_desc2": "你的体型倍率是:{0}x",
|
||||
|
||||
"enemyspawn": "敌人出生点",
|
||||
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点",
|
||||
|
||||
"explosiveshot": "爆炸射击",
|
||||
"explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
|
||||
"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
|
||||
|
||||
"falconeye": "鹰眼",
|
||||
"falconeye_desc": "点击 [css_useSkill] 激活鸟瞰视角摄像头",
|
||||
|
||||
"fastreload": "快速装弹",
|
||||
"fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器",
|
||||
|
||||
"flash": "闪电",
|
||||
"flash_desc": "回合开始时获得随机玩家速度",
|
||||
"flash_desc2": "你的速度倍率是:{0}x",
|
||||
|
||||
"fortnite": "堡垒之夜",
|
||||
"fortnite_desc": "点击[css_useSkill]创建可破坏路障",
|
||||
|
||||
"fragilebomb": "脆弱炸弹",
|
||||
"fragilebomb_desc": "射击炸弹会对其造成伤害",
|
||||
"fragilebomb_bomb_health": "炸弹生命值",
|
||||
|
||||
"friendlyfire": "友军火力",
|
||||
"friendlyfire_desc": "射击队友会治愈他们",
|
||||
|
||||
"frozendecoy": "冰冻诱饵",
|
||||
"frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
|
||||
|
||||
"ghost": "幽灵",
|
||||
"ghost_desc": "你完全隐形",
|
||||
|
||||
"glaz": "格拉兹",
|
||||
"glaz_desc": "你无法看到烟雾弹",
|
||||
|
||||
"glitch": "故障",
|
||||
"glitch_desc": "禁用选定敌人的雷达",
|
||||
"glitch_enemy_info": "你的雷达已被禁用。",
|
||||
"glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
|
||||
"glitch_select_info": "选择你想禁用其雷达的玩家:",
|
||||
|
||||
"glue": "粘胶",
|
||||
"glue_desc": "你的手榴弹会粘在墙上",
|
||||
|
||||
"godmode": "神模式",
|
||||
"godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌",
|
||||
"godmode_off": "无敌状态已禁用",
|
||||
"godmode_on": "无敌状态已启用",
|
||||
|
||||
"healingsmoke": "治疗烟雾",
|
||||
"healingsmoke_desc": "你的烟雾弹会治疗",
|
||||
|
||||
"hermit": "隐士",
|
||||
"hermit_desc": "击杀敌人会恢复弹药和部分生命值",
|
||||
|
||||
"holyhandgrenade": "神圣手榴弹",
|
||||
"holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
|
||||
|
||||
"impostor": "冒名顶替者",
|
||||
"impostor_desc": "回合开始时你获得敌方玩家模型",
|
||||
|
||||
"infiniteammo": "无限弹药",
|
||||
"infiniteammo_desc": "你为所有武器获得无限弹药",
|
||||
|
||||
"jackal": "追踪者",
|
||||
"jackal_desc": "选择一个玩家,其身后会留下痕迹",
|
||||
"jackal_player_info": "玩家 '{0}' 将开始留下痕迹。",
|
||||
"jackal_select_info": "选择将留下痕迹的玩家:",
|
||||
|
||||
"jammer": "干扰器",
|
||||
"jammer_desc": "选择一个玩家以禁用其准星",
|
||||
"jammer_enemy_info": "你的准星已被禁用。",
|
||||
"jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
|
||||
"jammer_select_info": "选择你想禁用其准星的玩家:",
|
||||
|
||||
"jumpban": "无腿",
|
||||
"jumpban_desc": "选择一个玩家使其无法跳跃",
|
||||
"jumpban_enemy_info": "有人切断了你的腿。",
|
||||
"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
|
||||
"jumpban_select_info": "选择无法跳跃的玩家:",
|
||||
|
||||
"jumpingjack": "跳跃杰克",
|
||||
"jumpingjack_desc": "跳跃会恢复生命值",
|
||||
|
||||
"killerflash": "致命闪光",
|
||||
"killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
|
||||
|
||||
"lifeswap": "生命交换",
|
||||
"lifeswap_desc": "选择一个玩家以交换生命值",
|
||||
"lifeswap_enemy_info": "有人借走了你的生命值。",
|
||||
"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
|
||||
"lifeswap_select_info": "选择你想与之交换生命值的玩家:",
|
||||
|
||||
"longknife": "长刀",
|
||||
"longknife_desc": "近战刀具攻击无论距离远近均可造成伤害",
|
||||
|
||||
"longzeus": "长宙斯",
|
||||
"longzeus_desc": "宙斯电击枪无论距离多远都能造成伤害",
|
||||
|
||||
"medic": "医务兵",
|
||||
"medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值",
|
||||
|
||||
"moneyswap": "税务员",
|
||||
"moneyswap_desc": "选择一个玩家以交换金钱",
|
||||
"moneyswap_enemy_info": "税务局找上你了。",
|
||||
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
|
||||
"moneyswap_select_info": "选择你想与之交换金钱的玩家:",
|
||||
|
||||
"muhammed": "穆罕默德",
|
||||
"muhammed_desc": "你死亡时会爆炸,杀死附近的玩家",
|
||||
|
||||
"ninja": "忍者",
|
||||
"ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
|
||||
|
||||
"nonades": "无手榴弹",
|
||||
"nonades_desc": "手榴弹对你不造成伤害",
|
||||
|
||||
"norecoil": "专注",
|
||||
"norecoil_desc": "射击时无后坐力",
|
||||
|
||||
"noclip": "无碰撞",
|
||||
"noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式",
|
||||
|
||||
"oneshot": "一击必杀",
|
||||
"oneshot_desc": "击中敌人立即杀死他们",
|
||||
|
||||
"onlyhead": "仅头部",
|
||||
"onlyhead_desc": "你只会在头部受到伤害",
|
||||
|
||||
"paweljumper": "帕维尔跳跃者",
|
||||
"paweljumper_desc": "你获得额外的跳跃",
|
||||
|
||||
"phoenix": "凤凰",
|
||||
"phoenix_desc": "你有随机几率在死亡后复活",
|
||||
"phoenix_desc2": "你死亡后复活的几率是:{0}%",
|
||||
"phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
|
||||
|
||||
"psychicdefusing": "心灵拆弹",
|
||||
"psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
|
||||
"psychicdefusing_hud_info": "拆除还剩 {0} 秒",
|
||||
|
||||
"pilot": "飞行员",
|
||||
"pilot_desc": "在有限时间内飞行。按住 [USE - E] 飞行",
|
||||
"pilot_hud_info": "正在充能",
|
||||
|
||||
"planter": "自由种植者",
|
||||
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
|
||||
|
||||
"poison": "毒药",
|
||||
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
|
||||
"poison_enemy_info": "你被毒害了。",
|
||||
"poison_player_info": "玩家 '{0}' 已被毒害。",
|
||||
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
|
||||
|
||||
"primaryban": "无步枪",
|
||||
"primaryban_desc": "选择一个玩家使其无法使用步枪",
|
||||
"primaryban_enemy_info": "你无法再使用步枪。",
|
||||
"primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
|
||||
"primaryban_select_info": "选择禁止使用步枪的玩家:",
|
||||
|
||||
"prosthesis": "假肢",
|
||||
"prosthesis_desc": "手臂和腿部防弹",
|
||||
|
||||
"push": "推力者",
|
||||
"push_desc": "你有随机几率在击中敌人时将其推回",
|
||||
"push_desc2": "你击退敌人的几率为:{0}%",
|
||||
|
||||
"pyro": "火焰兵",
|
||||
"pyro_desc": "燃烧瓶会恢复生命值",
|
||||
|
||||
"quickshot": "快速射击",
|
||||
"quickshot_desc": "所有子弹射击速度极快",
|
||||
|
||||
"radarhack": "雷达外挂",
|
||||
"radarhack_desc": "雷达上可以看到敌人",
|
||||
|
||||
"rambo": "兰博",
|
||||
"rambo_desc": "回合开始时你获得随机数量的生命值",
|
||||
|
||||
"randomweapon": "随机武器",
|
||||
"randomweapon_desc": "点击 [css_useSkill] 获得随机武器",
|
||||
|
||||
"rezombie": "重生僵尸",
|
||||
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
|
||||
|
||||
"reactivearmor": "反应装甲",
|
||||
"reactivearmor_desc": "装甲吸收首次受到的伤害",
|
||||
|
||||
"regeneration": "再生",
|
||||
"regeneration_desc": "每隔几秒恢复生命值",
|
||||
|
||||
"replicator": "复制者",
|
||||
"replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体",
|
||||
|
||||
"retreat": "撤退",
|
||||
"retreat_desc": "点击 [css_useSkill] 返回出生点",
|
||||
|
||||
"returntosender": "退货",
|
||||
"returntosender_desc": "首次击中敌人会将其送回出生点",
|
||||
|
||||
"richboy": "富少",
|
||||
"richboy_desc": "回合开始时你获得随机数量的钱",
|
||||
|
||||
"robinhood": "罗宾汉",
|
||||
"robinhood_desc": "对敌人造成伤害会偷取他们的钱",
|
||||
|
||||
"rubber": "橡胶子弹",
|
||||
"rubber_desc": "你的子弹会显著减慢玩家速度",
|
||||
|
||||
"saper": "工兵",
|
||||
"saper_desc": "你可以更快地放置和拆除炸弹",
|
||||
|
||||
"secondlife": "第二次机会",
|
||||
"secondlife_desc": "死亡后你会以相同生命值复活",
|
||||
|
||||
"shade": "阴影",
|
||||
"shade_desc": "你会传送到被击中敌人的背后",
|
||||
"shade_nospace": "无可用空间",
|
||||
|
||||
"shortbomb": "短引信",
|
||||
"shortbomb_desc": "炸弹爆炸速度快得多",
|
||||
|
||||
"silent": "无声",
|
||||
"silent_desc": "你的脚步和跳跃对其他玩家无声",
|
||||
|
||||
"sniperelite": "狙击精英",
|
||||
"sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP",
|
||||
|
||||
"soldier": "士兵",
|
||||
"soldier_desc": "你有随机伤害倍率",
|
||||
"soldier_desc2": "你的伤害倍率是:{0}x",
|
||||
|
||||
"soundmaker": "声音制造者",
|
||||
"soundmaker_desc": "点击 [css_useSkill] 为每个敌人触发一个声音",
|
||||
|
||||
"spectator": "观察者",
|
||||
"spectator_desc": "点击 [css_useSkill] 观察一个随机敌人",
|
||||
|
||||
"swapposition": "位置交换",
|
||||
"swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置",
|
||||
|
||||
"teleporter": "传送者",
|
||||
"teleporter_desc": "你与被击中的敌人交换位置",
|
||||
|
||||
"thief": "小偷",
|
||||
"thief_desc": "你可以从选定玩家那里偷取技能",
|
||||
"thief_enemy_info": "你的技能被偷走了。",
|
||||
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
|
||||
"thief_select_info": "选择你想偷取其技能的玩家:",
|
||||
|
||||
"thirdeye": "第三只眼",
|
||||
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
|
||||
|
||||
"toxicsmoke": "毒烟",
|
||||
"toxicsmoke_desc": "你的烟雾弹会造成伤害",
|
||||
|
||||
"wallhack": "透视",
|
||||
"wallhack_desc": "你可以通过墙壁看到敌人",
|
||||
|
||||
"watchmaker": "钟表匠",
|
||||
"watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
|
||||
"watchmaker_ct": "回合时间缩短了 {0} 秒。",
|
||||
"watchmaker_tt": "回合时间延长了 {0} 秒。",
|
||||
|
||||
"weaponsswap": "武器交换",
|
||||
"weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器",
|
||||
"weaponsswap_hud_info2": "你没有可交换的武器",
|
||||
|
||||
"zeus": "宙斯",
|
||||
"zeus_desc": "宙斯x27立即充能",
|
||||
|
||||
"your_skill": "你当前的技能",
|
||||
"enemy_skill": "敌人的技能",
|
||||
"observer_skill": "玩家的技能",
|
||||
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}",
|
||||
"drawing_skill": "抽取技能",
|
||||
"disabled_weapon": "你无法使用这把武器",
|
||||
|
||||
"hud_info": "再等 {0} 秒",
|
||||
"hud_info_no_enemy": "未找到敌人",
|
||||
"active_hud_info": "还剩 {0} 毫秒有效",
|
||||
|
||||
"skills_menu": "技能列表",
|
||||
"no_player": "未找到匹配的玩家。",
|
||||
"duplicate_player": "找到多个同名玩家。",
|
||||
"selectplayerskill_command": "输入 /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "未找到该索引的玩家。",
|
||||
|
||||
"skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
|
||||
"player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
|
||||
"correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
|
||||
"correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "技能已设置",
|
||||
"error_setskill": "无法设置 CHATCOLORS.RED 技能",
|
||||
"for_setskill": "为",
|
||||
|
||||
"invalid_map": "地图名称输入错误!",
|
||||
"loading_map": "正在加载新地图",
|
||||
|
||||
"pause": "比赛已暂停。",
|
||||
"unpause": "比赛已恢复。",
|
||||
"healed": "你已被治疗。",
|
||||
"game_start": "游戏开始!",
|
||||
|
||||
"teammate_skills": "你队友的技能",
|
||||
"summary_start": "=============上一回合总结==============",
|
||||
"summary_end": "======================================="
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue