This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

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@ -1,408 +0,0 @@
{
"SkillsInfo": [
{
"Name": "None",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Dwarf",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 0.6,
"ChanceTo": 0.95,
"Team": 1,
"Only1v1": false
},
{
"Name": "SwapPosition",
"Active": true,
"Cooldown": 30.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "FrozenDecoy",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Soldier",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.15,
"ChanceTo": 1.35,
"Team": 1,
"Only1v1": false
},
{
"Name": "Armored",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 0.65,
"ChanceTo": 0.85,
"Team": 1,
"Only1v1": false
},
{
"Name": "Aimbot",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": true
},
{
"Name": "Retreat",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "EnemySpawn",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Zeus",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "RadarHack",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "QuickShot",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Planter",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 2,
"Only1v1": false
},
{
"Name": "Silent",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "KillerFlash",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "TimeManipulator",
"Active": true,
"Cooldown": 30.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "GodMode",
"Active": true,
"Cooldown": 30.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "RandomWeapon",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "WeaponsSwap",
"Active": true,
"Cooldown": 30.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Wallhack",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Flash",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.2,
"ChanceTo": 3.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "PawelJumper",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "BunnyHop",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Impostor",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "OneShot",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Muhammed",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "RichBoy",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Rambo",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Medic",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Ghost",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Chicken",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Astronaut",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 0.1,
"ChanceTo": 0.7,
"Team": 1,
"Only1v1": false
},
{
"Name": "Disarmament",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 0.2,
"ChanceTo": 0.4,
"Team": 1,
"Only1v1": false
},
{
"Name": "AntyFlash",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Behind",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 0.2,
"ChanceTo": 0.4,
"Team": 1,
"Only1v1": false
},
{
"Name": "InfiniteAmmo",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Catapult",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 0.2,
"ChanceTo": 0.4,
"Team": 1,
"Only1v1": false
},
{
"Name": "Dracula",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Teleporter",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Saper",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Phoenix",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 0.2,
"ChanceTo": 0.4,
"Team": 1,
"Only1v1": false
},
{
"Name": "Pilot",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "Shade",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
},
{
"Name": "AntyHead",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"Team": 1,
"Only1v1": false
}
],
"Settings": {
"LangCode": "en",
"Set_Skill": "ustawskill, setskill",
"SkillsList_Menu": "supermoc, skills, listamocy, supermoce, losowemoce",
"KillerSkillInfo": true,
"TeamMateSkillInfo": true,
"SummaryAfterTheRound": true
}
}

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@ -1,127 +1,410 @@
{
"none_desc": "You have no skills",
"none": "None",
"none_desc": "You have no skill",
"aimbot": "Aimbot",
"aimbot_desc": "Every bullet you hit counts as a headshot",
"antyflash_desc": "You are immune to flashes, and your flashes last 7 seconds",
"astronaut_desc": "You receive a random gravity value at the start of the round",
"astronaut_desc2": "Your random gravity is: {0}x",
"richboy_desc": "You receive a random amount of money at the start of the round",
"bunnyhop_desc": "You get auto \"BunnyHop\"",
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
"shade_desc": "You teleport behind the back of a hit enemy",
"dracula_desc": "Hitting an enemy restores a percentage of the damage dealt as health",
"ghost_desc": "You are completely invisible",
"flash_desc": "Random player speed at the beginning of the round",
"flash_desc2": "Your speed multiplier is {0}x",
"godmode_desc": "You are immortal for 2 seconds. Press [css_useSkill], cooldown 30s",
"godmode_on": "Immortality enabled",
"godmode_off": "Immortality disabled",
"anomaly": "Anomaly",
"anomaly_desc": "You rewind a few seconds back in time",
"antyflash": "Anti-Flash",
"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
"antyhead": "Iron Head",
"antyhead_desc": "You take no damage from headshots",
"areareaper": "Zone Reaper",
"areareaper_desc": "You can choose a bomb site to deactivate",
"areareaper_incorrect_site": "No such bomb site found.",
"areareaper_no_site": "No bomb sites found.",
"areareaper_select_info": "Choose the bomb site you want to deactivate:",
"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
"areareaper_used_info": "Your skill has already been used.",
"armored": "Armored",
"armored_desc": "You have a random damage taken multiplier",
"armored_desc2": "Your damage taken multiplier is: {0}x",
"muhammed_desc": "You explode upon death, killing nearby players",
"dwarf_desc": "Random character size at the start of the round",
"dwarf_desc2": "Your size multiplier is {0}x",
"medic_desc": "You receive a random number of medkits at the start of the round",
"randomweapon_desc": "You get a random weapon. Press [css_useSkill], cooldown 15s",
"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
"impostor_desc": "You start the round with an enemy player model",
"assassin": "Assassin",
"assassin_desc": "You deal increased damage to enemies from behind",
"astronaut": "Astronaut",
"astronaut_desc": "You receive a random gravity value at the start of the round",
"astronaut_desc2": "Your random gravity is: {0}x",
"baseball": "Baseball Player",
"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
"behind": "Enemy Spin",
"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
"blademaster": "Blademaster",
"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
"bunnyhop": "Bunny",
"bunnyhop_desc": "You get auto \"BunnyHop\"",
"c4camouflage": "C4 Camouflage",
"c4camouflage_desc": "You are invisible while holding the bomb",
"catapult": "Catapult",
"catapult_desc": "You have a random chance to launch an enemy upwards",
"catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
"chicken": "Chicken",
"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
"chillout": "Chillout",
"chillout_desc": "Planting the bomb takes significantly longer",
"cutter": "Cutter",
"cutter_desc": "Instant kill with a knife",
"darkness": "Darkness",
"darkness_desc": "Applies a darkness effect to a chosen enemy",
"darkness_enemy_info": "Let the lights go out.",
"darkness_player_info": "Darkness has overtaken player '{0}'.",
"darkness_select_info": "Choose the player you want to apply the darkness effect to:",
"deactivator": "Deactivator",
"deactivator_desc": "Choose a player whose skill you want to disable",
"deactivator_enemy_info": "Your skill has been disabled.",
"deactivator_player_info": "Player '{0}'s skill has been disabled.",
"deactivator_select_info": "Choose the player whose skill you want to disable:",
"deaf": "Deaf",
"deaf_desc": "Choose a player to mute all sounds for",
"deaf_enemy_info": "Your headphones have left the game.",
"deaf_player_info": "Sound has been disabled for player '{0}'.",
"deaf_select_info": "Choose the player for whom you want to mute all sounds:",
"disarmament": "Disarmament",
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
"distancer": "Rangefinder",
"distancer_desc": "You can see the distance to the nearest enemy",
"dracula": "Dracula",
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
"duplicator": "Duplicator",
"duplicator_desc": "Choose a player to copy their skill",
"duplicator_player_info": "Player '{0}'s skill has been copied.",
"duplicator_select_info": "Choose the player whose skill you want to copy:",
"dwarf": "Dwarf",
"dwarf_desc": "Random character size at the start of the round",
"dwarf_desc2": "Your size multiplier is: {0}x",
"enemyspawn": "Enemy Spawn",
"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
"explosiveshot": "Explosive Shot",
"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
"falconeye": "Falcon Eye",
"falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera",
"fastreload": "Fastreload",
"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
"flash": "Flash",
"flash_desc": "Random player speed at the beginning of the round",
"flash_desc2": "Your speed multiplier is: {0}x",
"fortnite": "Fortnite",
"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
"fragilebomb": "Fragile Bomb",
"fragilebomb_desc": "Shooting the bomb damages it",
"fragilebomb_bomb_health": "Bomb health",
"friendlyfire": "Friendly Fire",
"friendlyfire_desc": "Shooting teammates heals them",
"frozendecoy": "Freezing Decoy",
"frozendecoy_desc": "Your decoy freezes all nearby players",
"ghost": "Ghost",
"ghost_desc": "You are completely invisible",
"glaz": "Glaz",
"glaz_desc": "You can see through smoke grenades",
"glitch": "Glitch",
"glitch_desc": "Disables the radar for a chosen enemy",
"glitch_enemy_info": "Your radar has been disabled.",
"glitch_player_info": "Player '{0}'s radar has been disabled.",
"glitch_select_info": "Choose the player whose radar you want to disable:",
"glue": "Glue",
"glue_desc": "Your grenades stick to walls",
"godmode": "God Mode",
"godmode_desc": "Click [css_useSkill] to become immortal for a short time",
"godmode_off": "Immortality disabled",
"godmode_on": "Immortality enabled",
"healingsmoke": "Healing Smoke",
"healingsmoke_desc": "Your smoke grenades heal",
"hermit": "Hermit",
"hermit_desc": "Killing restores ammo and a portion of health",
"holyhandgrenade": "Holy Hand Grenade",
"holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
"impostor": "Impostor",
"impostor_desc": "You start the round with an enemy player model",
"infiniteammo": "Infinite Ammo",
"infiniteammo_desc": "You receive infinite ammo for all your weapons",
"behind_desc": "You have a random chance to turn an enemy 180 degrees on hit",
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
"retreat_desc": "Return to spawn. Press [css_useSkill], cooldown 15s",
"jackal": "Tracker",
"jackal_desc": "Choose a player who will leave a trail behind them",
"jackal_player_info": "Player '{0}' will start leaving a trail.",
"jackal_select_info": "Choose the player who will leave a trail:",
"jammer": "Jammer",
"jammer_desc": "Choose a player to disable their crosshair",
"jammer_enemy_info": "Your crosshair has been disabled.",
"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
"jammer_select_info": "Choose the player whose crosshair you want to disable:",
"jumpban": "Legless",
"jumpban_desc": "Choose a player who cannot jump",
"jumpban_enemy_info": "Someone cut off your legs.",
"jumpban_player_info": "Player '{0}' can no longer jump.",
"jumpban_select_info": "Choose the player who cannot jump:",
"jumpingjack": "Jumping Jack",
"jumpingjack_desc": "Jumping restores health",
"killerflash": "Killer Flash",
"killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
"lifeswap": "Life Swap",
"lifeswap_desc": "Choose a player to swap health with",
"lifeswap_enemy_info": "Someone borrowed your health.",
"lifeswap_player_info": "You swapped health with player '{0}'.",
"lifeswap_select_info": "Choose the player to swap health with:",
"longknife": "Long Knife",
"longknife_desc": "A primary knife attack deals damage regardless of distance",
"longzeus": "Long Zeus",
"longzeus_desc": "Zeus deals damage regardless of distance",
"medic": "Medic",
"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
"moneyswap": "Taxman",
"moneyswap_desc": "Choose a player to swap money with",
"moneyswap_enemy_info": "The tax office got you.",
"moneyswap_player_info": "You swapped money with player '{0}'.",
"moneyswap_select_info": "Choose the player to swap money with:",
"muhammed": "Muhammed",
"muhammed_desc": "You explode upon death, killing nearby players",
"ninja": "Ninja",
"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
"nonades": "No-Nades",
"nonades_desc": "Grenades deal no damage to you",
"norecoil": "Focus",
"norecoil_desc": "No recoil while shooting",
"noclip": "NoClip",
"noclip_desc": "Click [css_useSkill] to enable noclip for a short time",
"oneshot": "One-Shot",
"oneshot_desc": "Hitting an enemy instantly kills them",
"onlyhead": "Head Only",
"onlyhead_desc": "You only take damage to the head",
"paweljumper": "Pawel Jumper",
"paweljumper_desc": "You get an extra jump",
"phoenix": "Phoenix",
"phoenix_desc": "You have a random chance to respawn after death",
"phoenix_desc2": "Your chance to respawn after death: {0}%",
"phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
"psychicdefusing": "Psychic Defusing",
"psychicdefusing_desc": "When you are near the bomb, you start defusing it",
"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
"pilot": "Pilot",
"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
"pilot_hud_info": "Recharging",
"radarhack_desc": "You can see enemies on the radar",
"planter": "Free Planter",
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
"poison": "Poison",
"poison_desc": "Choose a player who will take damage every few seconds",
"poison_enemy_info": "You have been poisoned.",
"poison_player_info": "Player '{0}' has been poisoned.",
"poison_select_info": "Choose the player who will take damage every few seconds:",
"primaryban": "No Rifles",
"primaryban_desc": "Choose a player who cannot use rifles",
"primaryban_enemy_info": "You can no longer use rifles.",
"primaryban_player_info": "Player '{0}' can no longer use rifles.",
"primaryban_select_info": "Choose the player to ban from using rifles:",
"prosthesis": "Prosthesis",
"prosthesis_desc": "Arms and legs are bulletproof",
"push": "Pusher",
"push_desc": "You have a random chance to push an enemy back when hitting them",
"push_desc2": "Your chances of pushing back the enemy are: {0}%",
"pyro": "Pyro",
"pyro_desc": "Molotov restores health",
"quickshot": "Rapid Fire",
"quickshot_desc": "All bullets are fired very quickly",
"radarhack": "Radar Hack",
"radarhack_desc": "Enemies are visible on the radar",
"rambo": "Rambo",
"rambo_desc": "You receive a random amount of health at the start of the round",
"enemyspawn_desc": "Teleport to enemy spawn. Press [css_useSkill], cooldown 15s",
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
"planter_desc": "You can plant the bomb anywhere; bomb detonation time is 60s",
"randomweapon": "Random Weapon",
"randomweapon_desc": "Click [css_useSkill] to receive a random weapon",
"rezombie": "Re-Zombie",
"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
"reactivearmor": "Reactive Armor",
"reactivearmor_desc": "Armor absorbs the first damage taken",
"regeneration": "Regeneration",
"regeneration_desc": "You restore health every few seconds",
"replicator": "Replicator",
"replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit",
"retreat": "Retreat",
"retreat_desc": "Click [css_useSkill] to return to spawn",
"returntosender": "Return to Sender",
"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
"richboy": "Rich Boy",
"richboy_desc": "You receive a random amount of money at the start of the round",
"robinhood": "Robin Hood",
"robinhood_desc": "Dealing damage to an enemy steals their money",
"rubber": "Rubber Bullets",
"rubber_desc": "Your bullets significantly slow down players",
"saper": "Sapper",
"saper_desc": "You can plant and defuse bombs faster",
"timemanipulator_desc": "Slows down time for everyone for 6 seconds. Press [css_useSkill], cooldown 30s",
"quickshot_desc": "No cooldown when shooting",
"teleporter_desc": "You swap places with the hit enemy",
"wallhack_desc": "You can see enemies through walls",
"killerflash_desc": "Every enemy fully blinded by your flashbang dies (including you)",
"weaponsswap_desc": "Swap weapons with a random enemy. Press [css_useSkill], cooldown 30s",
"weaponsswap_hud_info2": "You have no weapon to swap",
"hud_info_no_enemy": "No enemy found",
"zeus_desc": "Zeus x27 instantly recharges",
"frozendecoy_desc": "Your decoy grenade freezes all nearby players",
"antyhead_desc": "You receive no headshot damage",
"secondlife": "Second Chance",
"secondlife_desc": "After death, you respawn with the same amount of health",
"shade": "Shade",
"shade_desc": "You teleport behind the back of a hit enemy",
"shade_nospace": "No space available",
"shortbomb": "Short Fuse",
"shortbomb_desc": "The bomb explodes much faster",
"silent": "Silent",
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
"sniperelite": "Sniper Elite",
"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
"soldier": "Soldier",
"soldier_desc": "You have a random damage multiplier",
"soldier_desc2": "Your damage multiplier is: {0}x",
"swapposition_desc": "Swap places with a random enemy. Press [css_useSkill], cooldown 30s",
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}",
"hud_info": "Wait {0} seconds",
"no_player": "No player found.",
"duplicate_player": "More than one player found with the same name.",
"drawing_skill": "Drawing a skill",
"soundmaker": "Soundmaker",
"soundmaker_desc": "Click [css_useSkill] to trigger a sound for every enemy",
"spectator": "Spectator",
"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
"swapposition": "Position Swap",
"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
"teleporter": "Teleporter",
"teleporter_desc": "You swap places with the hit enemy",
"thief": "Thief",
"thief_desc": "You can steal a skill from a chosen player",
"thief_enemy_info": "Your skill has been stolen.",
"thief_player_info": "Player '{0}'s skill has been stolen.",
"thief_select_info": "Choose the player whose skill you want to steal:",
"thirdeye": "Third Eye",
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
"toxicsmoke": "Toxic Smoke",
"toxicsmoke_desc": "Your smoke grenades deal damage",
"wallhack": "Wallhack",
"wallhack_desc": "You can see enemies through walls",
"watchmaker": "Watchmaker",
"watchmaker_desc": "Every grenade throw alters the round time",
"watchmaker_ct": "Round time shortened by {0} seconds.",
"watchmaker_tt": "Round time extended by {0} seconds.",
"weaponsswap": "Weapon Swap",
"weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy",
"weaponsswap_hud_info2": "You have no weapon to swap",
"zeus": "Zeus",
"zeus_desc": "Zeus x27 instantly recharges",
"your_skill": "Your current skill",
"summary_start": "======SUMMARY=OF=THE=LAST=ROUND======",
"summary_end": "=======================================",
"enemy_skill": "Enemy's skill",
"teammate_skills": "Your teammates' skills",
"observer_skill": "Player's power",
"game_start": "Game started!",
"invalid_map": "Invalid map name!",
"loading_map": "Loading a new map",
"skills_menu": "Skill List",
"observer_skill": "Player's skill",
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/72nzFguNtd",
"drawing_skill": "Drawing a skill",
"disabled_weapon": "You cannot use this weapon",
"hud_info": "Wait another {0} seconds",
"hud_info_no_enemy": "No enemy found",
"active_hud_info": "Active for another {0} milliseconds",
"skills_menu": "skill List",
"no_player": "No matching player found.",
"duplicate_player": "More than one player found with the same name.",
"selectplayerskill_command": "Type /t",
"selectplayerskill_incorrect_enemy_index": "No player found with that index.",
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
"skill_not_found_setskill": "Skill CHATCOLORS.REDnot found",
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "skill set",
"error_setskill": "Failed to set CHATCOLORS.REDskill",
"done_setskill": "Skill set",
"for_setskill": "for",
"none": "None",
"dwarf": "Dwarf",
"swapposition": "Swapper",
"killerflash": "Deadly Flash",
"soldier": "Soldier",
"armored": "Tank",
"aimbot": "Aimbot",
"retreat": "Retreat",
"enemyspawn": "Enemy Spawn",
"zeus": "Zeus",
"radarhack": "Radar Hack",
"quickshot": "Quick-Shot",
"planter": "Planter",
"silent": "Silent",
"frozendecoy": "Freezing Decoy",
"timemanipulator": "Time Slow",
"godmode": "God Mode",
"randomweapon": "Random Weapon",
"weaponsswap": "Weapon Swap",
"wallhack": "Wallhack",
"flash": "Flash",
"paweljumper": "Paweł Jumper",
"bunnyhop": "Bunnyhop",
"impostor": "Spy",
"oneshot": "One-Shot",
"muhammed": "Muhammed",
"richboy": "Rich Boy",
"rambo": "Rambo",
"medic": "Medic",
"ghost": "Ghost",
"chicken": "Chicken",
"astronaut": "Astronaut",
"disarmament": "Disarmament",
"antyflash": "Anti-Flash",
"behind": "Enemy Rotation",
"infiniteammo": "Infinite Ammo",
"catapult": "Catapult",
"dracula": "Dracula",
"teleporter": "Teleporter",
"saper": "Sapper",
"phoenix": "Phoenix",
"pilot": "Pilot",
"shade": "Shade",
"antyhead": "Anty Head"
"invalid_map": "Map name entered incorrectly!",
"loading_map": "Loading a new map",
"pause": "Match has been paused.",
"unpause": "Match has been resumed.",
"healed": "You have been healed.",
"game_start": "Game started!",
"teammate_skills": "Your teammates' skills",
"summary_start": "======SUMMARY=OF=THE=LAST=ROUND======",
"summary_end": "======================================="
}

View file

@ -1,127 +1,410 @@
{
"none": "Brak",
"none_desc": "Nie posiadasz żadnej supermocy",
"aimbot_desc": "Każdy twój trafiony pocisk jest liczony jako głowa",
"antyflash_desc": "Posiadasz odporność na flashe i 7 sekund trwają twoje flash'e",
"astronaut_desc": "Otrzymujesz losową ilość grawitacji na start rundy",
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
"richboy_desc": "Otrzymujesz losową ilość kasy na start rundy",
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
"shade_desc": "Teleportujesz się za plecy trafionego wroga",
"dracula_desc": "Po trafieniu ofiary otrzymujesz zwrot zdrowia w postaci danego procentu zadanych obrażeń",
"ghost_desc": "Jesteś całkowicie niewidzialny",
"flash_desc": "Losowa prędkośc postaci na początku rundy",
"flash_desc2": "Twój mnożnik prędkości to {0}x",
"godmode_desc": "Jesteś nieśmiertelny przez 2 sekundy. Kliknij [css_useSkill], cooldown 30s",
"godmode_on": "Nieśmiertelność włączona",
"godmode_off": "Nieśmiertelność wyłączona",
"aimbot": "Aimbot",
"aimbot_desc": "Każdy twój trafiony pocisk liczy się jako strzał w głowę",
"anomaly": "Anomalia",
"anomaly_desc": "Cofasz się o kilka sekund do tyłu",
"antyflash": "Anty Flash",
"antyflash_desc": "Posiadasz odporność na flash'e, a twoje flash'e trwają 7 sekund",
"antyhead": "Żelazna Głowa",
"antyhead_desc": "Nie otrzymujesz obrażeń w głowę",
"areareaper": "Niszczyciel Stref",
"areareaper_desc": "Możesz wybrać strefę detonacji, którą chcesz dezaktywować",
"areareaper_incorrect_site": "Nie znaleziono takiej strefy detonacji.",
"areareaper_no_site": "Nie znaleziono żadnej strefy detonacji.",
"areareaper_select_info": "Wybierz strefę detonacji, którą chcesz dezaktywować:",
"areareaper_site_disabled": "Strefa detonacji {0} została dezaktywowana - nie można na niej podłożyć bomby!",
"areareaper_used_info": "Twoja moc została już wykorzystana.",
"armored": "Gruby",
"armored_desc": "Masz losowy mnożnik otrzymywanych obrażeń",
"armored_desc2": "Twój mnożnik otrzymywanych obrażeń wynosi: {0}x",
"muhammed_desc": "Po śmierci wybucha i zabija graczy w obrębie",
"dwarf_desc": "Losowa wielkość postaci na początku rundy",
"dwarf_desc2": "Twój mnożnik wielkości to {0}x",
"medic_desc": "Otrzymujesz losową ilość apteczek na start rundy",
"randomweapon_desc": "Dostajesz losową broń. Kliknij [css_useSkill], cooldown 15s",
"chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp",
"impostor_desc": "Otrzymujesz na start rundy model postaci wroga",
"assassin": "Skrytobójca",
"assassin_desc": "Zadajesz większe obrażenia przeciwnikowi od tyłu",
"astronaut": "Astronauta",
"astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji",
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
"baseball": "Bejsbolista",
"baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu",
"behind": "Obrót Wroga",
"behind_desc": "Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go",
"behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
"blademaster": "Mistrz Ostrza",
"blademaster_desc": "Trzymając nóż, masz duże szanse na odparcie strzału",
"bunnyhop": "Królik",
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
"c4camouflage": "C4 Kamuflaż",
"c4camouflage_desc": "Kiedy trzymasz bombę, jesteś niewidzialny",
"catapult": "Katapulta",
"catapult_desc": "Masz losową szanse na podrzucenie wroga",
"catapult_desc2": "Twoje szanse na podrzucenie wroga po trafieniu to: {0}%",
"infiniteammo_desc": "Otrzymujesz nieskończoną ilość ammo do wszystkich swoich broni",
"behind_desc": "Masz losową szanse na obrócenie wroga o 180 stopni po trafieniu",
"behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
"retreat_desc": "Powrót na spawna. Kliknij [css_useSkill], cooldown 15s",
"oneshot_desc": "Po trafieniu od razu zabija przeciwnika",
"chicken": "Kurczak",
"chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp",
"chillout": "Wyluzowany",
"chillout_desc": "Podłożenie bomby zajmuje znacznie więcej czasu",
"cutter": "Scyzoryk",
"cutter_desc": "Natychmiastowe zabójstwo nożem",
"darkness": "Mrok",
"darkness_desc": "Nadaje efekt ciemności wybranemu przeciwnikowi",
"darkness_enemy_info": "Niech zgasną światła.",
"darkness_player_info": "Ciemność opanowała gracza '{0}'.",
"darkness_select_info": "Wybierz gracza, któremu chcesz nadać efekt ciemności:",
"deactivator": "Deaktywator",
"deactivator_desc": "Wybierasz gracza, którego supermoc chcesz wyłączyć",
"deactivator_enemy_info": "Twoja supermoc została wyłączona.",
"deactivator_player_info": "Moc gracza '{0}' została wyłączona.",
"deactivator_select_info": "Wybierz gracza, którego supermoc chcesz wyłączyć:",
"deaf": "Głuchy",
"deaf_desc": "Wybierasz gracza, dla którego chcesz wyłączyć wszystkie dźwięki",
"deaf_enemy_info": "Słuchawki opuściły grę.",
"deaf_player_info": "Dźwięk został wyłączony dla gracza '{0}'.",
"deaf_select_info": "Wybierz gracza, dla którego chcesz wyłączyć wszystkie dźwięki:",
"disarmament": "Rozbrojenie",
"disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
"disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
"distancer": "Odległościomierz",
"distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika",
"dracula": "Drakula",
"dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń",
"duplicator": "Duplikator",
"duplicator_desc": "Wybierasz gracza, od którego chcesz skopiować supermoc",
"duplicator_player_info": "Moc gracza '{0}' została skopiowana.",
"duplicator_select_info": "Wybierz gracza, od którego chcesz skopiować supermoc:",
"dwarf": "Mini Majk",
"dwarf_desc": "Losowa wielkość postaci na początku rundy",
"dwarf_desc2": "Twój mnożnik wielkości to {0}x",
"enemyspawn": "Resp Wroga",
"enemyspawn_desc": "Kliknij [css_useSkill], aby teleportować się na resp wroga",
"explosiveshot": "Strzał Wybuchowy",
"explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania",
"explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%",
"falconeye": "Oko Sokoła",
"falconeye_desc": "Kliknij [css_useSkill], aby aktywować kamerę z lotu ptaka",
"fastreload": "Szybkie Rączki",
"fastreload_desc": "Kliknij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
"flash": "Flash",
"flash_desc": "Losowa prędkośc postaci na początku rundy",
"flash_desc2": "Twój mnożnik prędkości to {0}x",
"fortnite": "Fortnite",
"fortnite_desc": "Kliknij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
"fragilebomb": "Krucha Bomba",
"fragilebomb_desc": "Strzelanie do bomby powoduje jej uszkodzenie",
"fragilebomb_bomb_health": "Zdrowie bomby",
"friendlyfire": "Ogień Przyjacielski",
"friendlyfire_desc": "Strzelanie do członków drużyny leczy ich",
"frozendecoy": "Zamrażający Wabik",
"frozendecoy_desc": "Twój decoy zamraża wszystkich graczy w pobliżu",
"ghost": "Duszek",
"ghost_desc": "Jesteś całkowicie niewidzialny",
"glaz": "Glaz",
"glaz_desc": "Nie widzisz granatów dymnych",
"glitch": "Glitch",
"glitch_desc": "Wyłączasz radar wybranemu przeciwnikowi",
"glitch_enemy_info": "Twój radar został wyłączony.",
"glitch_player_info": "Radar gracza '{0}' został wyłączony.",
"glitch_select_info": "Wybierz gracza, dla którego chcesz wyłączyć radar:",
"glue": "Klej",
"glue_desc": "Twoje granaty przyklejają się do ścian",
"godmode": "Nieśmiertelność",
"godmode_desc": "Kliknij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę",
"godmode_off": "Nieśmiertelność wyłączona",
"godmode_on": "Nieśmiertelność włączona",
"healingsmoke": "Leczący Dym",
"healingsmoke_desc": "Twoje granaty dymne leczą",
"hermit": "Pustelnik",
"hermit_desc": "Zabijanie przywraca amunicję i część zdrowia",
"holyhandgrenade": "Święty Granat Ręczny",
"holyhandgrenade_desc": "Twoje granaty uderzeniowe zadają podwójne obrażenia i mają podwójny zasięg",
"impostor": "Szpieg",
"impostor_desc": "Na początku rundy otrzymujesz model postaci przeciwnika",
"infiniteammo": "Nieskończone Ammo",
"infiniteammo_desc": "Otrzymujesz nieskończoną ilość amunicji do wszystkich broni",
"jackal": "Stópkarz",
"jackal_desc": "Wybierasz gracza, który pozostawi za sobą ślad",
"jackal_player_info": "Gracz '{0}' zacznie zostawiać za sobą ślad.",
"jackal_select_info": "Wybierz gracza, który pozostawi za sobą ślad:",
"jammer": "Zakłócacz",
"jammer_desc": "Wybierasz gracza, dla którego chcesz wyłączyć celownik",
"jammer_enemy_info": "Twój celownik został wyłączony.",
"jammer_player_info": "Celownik gracza '{0}' została wyłączona.",
"jammer_select_info": "Wybierz gracza, dla którego chcesz wyłączyć celownik:",
"jumpban": "Beznogi",
"jumpban_desc": "Wybierasz gracza, który nie będzie mógł skakać",
"jumpban_enemy_info": "Ktoś odciął ci nogi.",
"jumpban_player_info": "Gracz '{0}' nie może teraz skakać.",
"jumpban_select_info": "Wybierz gracza, który nie będzie mógł skakać:",
"jumpingjack": "Pajacyk",
"jumpingjack_desc": "Skakanie przywraca zdrowie",
"killerflash": "Zabójczy Flash",
"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
"lifeswap": "Zamiana Żyć",
"lifeswap_desc": "Wybierasz gracza, z którym chcesz wymienić się zdrowiem",
"lifeswap_enemy_info": "Ktoś pożyczył sobie twoje zdrowie.",
"lifeswap_player_info": "Wymieniłeś się zdrowiem z graczem '{0}'.",
"lifeswap_select_info": "Wybierz gracza, z którym chcesz wymienić się zdrowiem:",
"longknife": "Długi Nóż",
"longknife_desc": "Podstawowy atak nożem zadaje obrażenia niezależnie od odległości",
"longzeus": "Długi Zeus",
"longzeus_desc": "Zeus zadaje obrażenia niezależnie od odległości",
"medic": "Medyk",
"medic_desc": "Kliknij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia",
"moneyswap": "Skarbówka",
"moneyswap_desc": "Wybierasz gracza, z którym chcesz zamienić się pieniędzmi",
"moneyswap_enemy_info": "Urząd skarbowy cię dopadł.",
"moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.",
"moneyswap_select_info": "Wybierz gracza, z którym chcesz zamienić się pieniędzmi:",
"muhammed": "Muhammed",
"muhammed_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu",
"ninja": "Ninja",
"ninja_desc": "Stojąc nieruchomo zwiększasz swoją niewidzialność o 33%, kucając o 33%, a trzymając nóż o 33%",
"nonades": "Pancernik",
"nonades_desc": "Granaty nie zadają Ci obrażeń",
"norecoil": "Skupienie",
"norecoil_desc": "Brak odrzutu podczas strzelania",
"noclip": "NoClip",
"noclip_desc": "Kliknij [css_useSkill], aby włączyć noclip na krótki czas",
"oneshot": "Jednostrzałowiec",
"oneshot_desc": "Po trafieniu natychmiast zabijasz przeciwnika",
"onlyhead": "Tylko Głowa",
"onlyhead_desc": "Otrzymujesz obrażenia tylko w głowę",
"paweljumper": "Pawel Jumper",
"paweljumper_desc": "Otrzymujesz dodatkowy skok",
"phoenix": "Feniks",
"phoenix_desc": "Masz losową szans na odrodzenie się po śmierci",
"phoenix_desc2": "Twoje szanse na odrodzenie się po śmierci: {0}%",
"phoenix_respawn": "Zostałeś odrodzony z popiołów dzięki mocy: CHATCOLORS.REDPhoenix",
"psychicdefusing": "Zdalne Rozbrajanie",
"psychicdefusing_desc": "Kiedy jesteś blisko bomby, zaczynasz ją rozbrajać",
"psychicdefusing_hud_info": "Pozostało {0} sekund do rozbrojenia",
"pilot": "Pilot",
"pilot_desc": "Latanie przez określony czas. Przytrzymaj [USE - E], aby latać",
"pilot_hud_info": "W trakcie odnawiania",
"radarhack_desc": "Widzisz wrogów na radarze",
"rambo_desc": "Otrzymujesz losową ilość zdrowia na start rundy",
"enemyspawn_desc": "Teleportacja na spawn wroga. Kliknij [css_useSkill], cooldown 15s",
"disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
"disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
"planter_desc": "Możesz podłożyć bombę w dowolnym miejscu, czas detonacji bomby trwa 60s",
"saper_desc": "Możesz szybciej podłożyć bombę oraz ją zdefować",
"timemanipulator_desc": "Spowolnienie czasu dla wszystkich na 6 sekundy. Kliknij [css_useSkill], cooldown 30s",
"quickshot_desc": "Brak cooldown przy strzelaniu",
"teleporter_desc": "Zamieniasz się miejscami z trafionym wrogiem",
"wallhack_desc": "Widzisz wrogów przez ściany",
"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
"weaponsswap_desc": "Zamieniasz się bronią z losowym wrogiem. Kliknij [css_useSkill], cooldown 30s",
"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
"hud_info_no_enemy": "Nie znaleziono przeciwnika",
"zeus_desc": "Zeus x27 natychmiastowo się odnawia",
"frozendecoy_desc": "Twój decoy zamraża wszystkich pobliskich graczy",
"antyhead_desc": "Nie otrzymujesz obrażeń w głowę",
"planter": "Samowolka",
"planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.",
"poison": "Trutka",
"poison_desc": "Wybierasz gracza, który co kilka sekund będzie otrzymywał obrażenia",
"poison_enemy_info": "Zostałeś otruty.",
"poison_player_info": "Gracz '{0}' został otruty.",
"poison_select_info": "Wybierz gracza, który co kilka sekund będzie otrzymywał obrażenia:",
"primaryban": "Brak Karabinów",
"primaryban_desc": "Wybierasz gracza, który nie może używać karabinów",
"primaryban_enemy_info": "Nie możesz już używać karabinów.",
"primaryban_player_info": "Gracz '{0}' nie może już używać karabinów.",
"primaryban_select_info": "Wybierz gracza, któremu chcesz zabronić używania karabinów:",
"prosthesis": "Proteza",
"prosthesis_desc": "Ramiona i nogi są kuloodporne",
"push": "Odpychacz",
"push_desc": "Masz losową szansę na odepchnięcie wroga po trafieniu go",
"push_desc2": "Twoje szanse na odepchnięcie wroga to: {0}%",
"pyro": "Pyro",
"pyro_desc": "Molotow przywraca zdrowie",
"quickshot": "Szybkostrzelność",
"quickshot_desc": "Wszystkie pociski są wystrzeliwane bardzo szybko",
"radarhack": "Radarowiec",
"radarhack_desc": "Na radarze widać wrogów",
"rambo": "Rambo",
"rambo_desc": "Na początku rundy otrzymujesz losową ilość zdrowia",
"randomweapon": "Losowa Broń",
"randomweapon_desc": "Kliknij [css_useSkill], aby otrzymać losową broń",
"rezombie": "Re-Zombie",
"rezombie_desc": "Po śmierci odradzasz się jako zombie z większym zdrowiem i bez broni",
"reactivearmor": "Pancerz Reaktywny",
"reactivearmor_desc": "Pancerz pochłania pierwsze otrzymane obrażenia",
"regeneration": "Regeneracja",
"regeneration_desc": "Co kilka sekund odnawiasz zdrowie",
"replicator": "Replikator",
"replicator_desc": "Kliknij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu",
"retreat": "Odwrót",
"retreat_desc": "Kliknij [css_useSkill], aby powrócić na resp",
"returntosender": "Zwrot do Nadawcy",
"returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp",
"richboy": "Bogacz",
"richboy_desc": "Na początku rundy otrzymujesz losową kwotę gotówki",
"robinhood": "Robin Hood",
"robinhood_desc": "Zadanie obrażeń przeciwnikowi powoduje kradzież jego pieniędzy",
"rubber": "Gumowe Kule",
"rubber_desc": "Twoje pociski znacznie spowalniają graczy",
"saper": "Saper",
"saper_desc": "Możesz szybciej podłożyć bombę i ją rozbroić",
"secondlife": "Druga Szansa",
"secondlife_desc": "Po śmierci odradzasz się z taką samą ilością zdrowia",
"shade": "Cień",
"shade_desc": "Teleportujesz się za plecy trafionego wroga",
"shade_nospace": "Brak miejsca",
"shortbomb": "Krótka Bomba",
"shortbomb_desc": "Bomba wybucha znacznie szybciej",
"silent": "Cichociemny",
"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
"sniperelite": "SzeliS",
"sniperelite_desc": "Kliknij [css_useSkill], aby zamienić aktualną broń na AWP",
"soldier": "Żołnierz",
"soldier_desc": "Masz losowy mnożnik obrażeń",
"soldier_desc2": "Twój mnożnik obrażeń wynosi: {0}x",
"swapposition_desc": "Zamiana miejscami z losowym wrogiem. Kliknij [css_useSkill], cooldown 30s",
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!\nAktualna wersja jRandomSkills: {VERSION} ({SKILLS_COUNT} supermocy).\n\nPierwotnie plugin stworzona przez:\n{AUTHOR1}\nZmodyfikowany i ulepszony przez:\n{AUTHOR2}",
"soundmaker": "Dźwiękowiec",
"soundmaker_desc": "Kliknij [css_useSkill], aby wywołać dzwięk u każdego przeciwnika",
"spectator": "Obserwator",
"spectator_desc": "Kliknij [css_useSkill], aby obserwować losowego przeciwnika",
"swapposition": "Zamiana Miejsc",
"swapposition_desc": "Kliknij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
"teleporter": "Teleporter",
"teleporter_desc": "Zamieniasz się miejscami z trafionym przeciwnikiem",
"thief": "Złodziej",
"thief_desc": "Możesz ukraść supermoc wybranemu graczowi",
"thief_enemy_info": "Twoja supermoc została skradziona.",
"thief_player_info": "Moc gracza '{0}' została skradziona.",
"thief_select_info": "Wybierz gracza, którego supermoc chcesz ukraść:",
"thirdeye": "Trzecie Oko",
"thirdeye_desc": "Kliknij [css_useSkill], aby aktywować trzecią osobę",
"toxicsmoke": "Toksyczny Dym",
"toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia",
"wallhack": "Wallhack",
"wallhack_desc": "Widzisz wrogów przez ściany",
"watchmaker": "Zegarmistrz",
"watchmaker_desc": "Każdy rzut granatem zmienia czas rundy",
"watchmaker_ct": "Czas rundy został skrócony o {0} sekund.",
"watchmaker_tt": "Czas rundy został wydłużony o {0} sekund",
"weaponsswap": "Zamiana Broni",
"weaponsswap_desc": "Kliknij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem",
"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
"zeus": "Zeus",
"zeus_desc": "Zeus x27 natychmiastowo się odnawia",
"your_skill": "Twoja aktualna moc",
"enemy_skill": "Supermoc przeciwnika",
"observer_skill": "Moc gracza",
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!\nAktualna wersja jRandomSkills: {VERSION} ({SKILLS_COUNT} supermocy).\n\nPierwotnie plugin stworzona przez:\n{AUTHOR1}\nZmodyfikowany i ulepszony przez:\n{AUTHOR2}\nOficjalny discord: https://discord.gg/72nzFguNtd",
"drawing_skill": "Losowanie mocy",
"disabled_weapon": "Nie możesz używać tej broni",
"hud_info": "Poczekaj jeszcze {0} sekund",
"hud_info_no_enemy": "Nie znaleziono przeciwnika",
"active_hud_info": "Działa jeszcze przez {0} milisekund",
"skills_menu": "Lista Super Mocy",
"no_player": "Nie znaleziono pasującego gracza.",
"duplicate_player": "Znaleziono więcej niż jednego gracza o tej samej nazwie.",
"drawing_skill": "Losowanie mocy",
"your_skill": "Twoja aktualna moc",
"summary_start": "======PODSUMOWANIE=Z=OSTATNIEJ=RUNDY======",
"summary_end": "============================================",
"enemy_skill": "Supermoc przeciwnika",
"teammate_skills": "Supermoce twoich sojuszników",
"observer_skill": "Moc gracza",
"game_start": "Gra rozpoczęta!",
"invalid_map": "Niepoprawnie podano nazwę mapy!",
"loading_map": "Ładowanie nowej mapy",
"skills_menu": "Lista Super Mocy",
"correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill <nick> <supermoc>",
"selectplayerskill_command": "Wpisz /t",
"selectplayerskill_incorrect_enemy_index": "Nie znaleziono gracza o takim index'ie.",
"skill_not_found_setskill": "Nie znaleziono takiej CHATCOLORS.REDsupermocy",
"error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy",
"player_not_found_setskill": "Nie znaleziono takiego CHATCOLORS.REDgracza",
"correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill <nick> <supermoc>",
"correct_form_setscore": "Poprawne użycie: CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "Ustawiono Supermoc",
"error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy",
"for_setskill": "dla",
"none": "Brak",
"dwarf": "MiniMajk",
"swapoosition": "Zamiana Miejsc",
"killerflash": "Zabójczy Flash",
"soldier": "Żołnierz",
"armored": "Gruby",
"aimbot": "Aimbot",
"retreat": "Odwrót",
"enemyspawn": "Resp Wroga",
"zeus": "Zeus",
"radarhack": "Radarowiec",
"quickshot": "Szybkostrzelność",
"planter": "Samowolka",
"silent": "Cichociemny",
"frozendecoy": "Zamrażający Decoy",
"timemanipulator": "Spowlnienie Czasu",
"godmode": "Nieśmiertelność",
"randomweapon": "Losowa Broń",
"weaponsswap": "Zamiana Broni",
"wallhack": "Wallhack",
"flash": "Flash",
"paweljumper": "Pawel Jumper",
"bunnyhop": "Królik",
"impostor": "Szpieg",
"oneshot": "Jednostrzałowiec",
"muhammed": "Muhammed",
"richboy": "Bogacz",
"rambo": "Rambo",
"medic": "Medyk",
"ghost": "Duszek",
"chicken": "Kurczak",
"astronaut": "Astronauta",
"disarmament": "Rozbrojenie",
"antyflash": "Anty Flash",
"behind": "Obrót Wroga",
"infiniteammo": "Nieskończone Ammo",
"catapult": "Katapulta",
"dracula": "Drakula",
"teleporter": "Teleporter",
"saper": "Saper",
"phoenix": "Phoenix",
"pilot": "Pilot",
"shade": "Cień",
"antyhead": "Żelazna Głowa"
"invalid_map": "Nazwa mapy została wprowadzona nieprawidłowo!",
"loading_map": "Ładowanie nowej mapy",
"pause": "Mecz został wstrzymany.",
"unpause": "Mecz został wznowiony.",
"healed": "Zostałeś uleczony.",
"game_start": "Gra rozpoczęta!",
"teammate_skills": "Supermoce twoich sojuszników",
"summary_start": "======PODSUMOWANIE=Z=OSTATNIEJ=RUNDY======",
"summary_end": "============================================"
}

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{
"none": "Nenhum",
"none_desc": "Você não tem nenhuma habilidade",
"aimbot": "Aimbot",
"aimbot_desc": "Cada bala que você acertar conta como um tiro na cabeça",
"anomaly": "Anomalia",
"anomaly_desc": "Você retrocede alguns segundos no tempo",
"antyflash": "Anti-Flash",
"antyflash_desc": "Você é imune a granadas de flash, e suas granadas de flash duram 7 segundos",
"antyhead": "Cabeça de Ferro",
"antyhead_desc": "Você não recebe dano de tiros na cabeça",
"areareaper": "Ceifador de Zonas",
"areareaper_desc": "Você pode escolher um local de bomba para desativar",
"areareaper_incorrect_site": "Nenhum local de bomba encontrado.",
"areareaper_no_site": "Nenhum local de bomba encontrado.",
"areareaper_select_info": "Escolha o local de bomba que deseja desativar:",
"areareaper_site_disabled": "Local de bomba {0} foi desativado - nenhuma bomba pode ser plantada lá!",
"areareaper_used_info": "Seu poder já foi usado.",
"armored": "Blindado",
"armored_desc": "Você tem um multiplicador de dano recebido aleatório",
"armored_desc2": "Seu multiplicador de dano recebido é: {0}x",
"assassin": "Assassino",
"assassin_desc": "Você causa mais dano aos inimigos por trás",
"astronaut": "Astronauta",
"astronaut_desc": "Você recebe um valor de gravidade aleatório no início da rodada",
"astronaut_desc2": "Sua gravidade aleatória é: {0}x",
"baseball": "Jogador de Beisebol",
"baseball_desc": "Seu chamariz ricocheteia nas paredes e mata instantaneamente um inimigo ao acertar",
"behind": "Giro do Inimigo",
"behind_desc": "Você tem uma chance aleatória de girar um inimigo 180 graus ao acertá-lo",
"behind_desc2": "Sua chance de girar um inimigo ao acertar é: {0}%",
"blademaster": "Mestre das Lâminas",
"blademaster_desc": "Enquanto segura uma faca, você tem uma alta chance de desviar de um tiro",
"bunnyhop": "Coelho",
"bunnyhop_desc": "Você ganha \"BunnyHop\" automático",
"c4camouflage": "Camuflagem C4",
"c4camouflage_desc": "Você fica invisível enquanto segura a bomba",
"catapult": "Catapulta",
"catapult_desc": "Você tem uma chance aleatória de lançar um inimigo para cima",
"catapult_desc2": "Sua chance de lançar um inimigo ao acertar é: {0}%",
"chicken": "Galinha",
"chicken_desc": "Você ganha um modelo de galinha + 10% de movimento mais rápido - 50 HP",
"chillout": "Descontraído",
"chillout_desc": "Plantar a bomba leva significativamente mais tempo",
"cutter": "Cortador",
"cutter_desc": "Mata instantaneamente com uma faca",
"darkness": "Escuridão",
"darkness_desc": "Aplica um efeito de escuridão a um inimigo escolhido",
"darkness_enemy_info": "Que as luzes se apaguem.",
"darkness_player_info": "A escuridão tomou conta do jogador '{0}'.",
"darkness_select_info": "Escolha o jogador ao qual deseja aplicar o efeito de escuridão:",
"deactivator": "Desativador",
"deactivator_desc": "Escolha um jogador cuja habilidade você deseja desativar",
"deactivator_enemy_info": "Sua habilidade foi desativada.",
"deactivator_player_info": "A habilidade do jogador '{0}' foi desativada.",
"deactivator_select_info": "Escolha o jogador cuja habilidade você deseja desativar:",
"deaf": "Surdo",
"deaf_desc": "Escolha um jogador para silenciar todos os sons",
"deaf_enemy_info": "Seus fones de ouvido saíram do jogo.",
"deaf_player_info": "O som foi desativado para o jogador '{0}'.",
"deaf_select_info": "Escolha o jogador para quem deseja silenciar todos os sons:",
"disarmament": "Desarmamento",
"disarmament_desc": "Você tem uma chance aleatória de fazer um inimigo largar sua arma ao acertá-lo",
"disarmament_desc2": "Sua chance de desarmar um inimigo é: {0}%",
"distancer": "Medidor de Distância",
"distancer_desc": "Você pode ver a distância até o inimigo mais próximo",
"dracula": "Drácula",
"dracula_desc": "Acertar um inimigo restaura saúde igual a uma porcentagem do dano causado",
"duplicator": "Duplicador",
"duplicator_desc": "Escolha um jogador para copiar sua habilidade",
"duplicator_player_info": "A habilidade do jogador '{0}' foi copiada.",
"duplicator_select_info": "Escolha o jogador cuja habilidade você deseja copiar:",
"dwarf": "Anão",
"dwarf_desc": "Tamanho de personagem aleatório no início da rodada",
"dwarf_desc2": "Seu multiplicador de tamanho é: {0}x",
"enemyspawn": "Spawn Inimigo",
"enemyspawn_desc": "Clique em [css_useSkill] para se teletransportar para o spawn inimigo",
"explosiveshot": "Tiro Explosivo",
"explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira",
"explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%",
"falconeye": "Olho de Falcão",
"falconeye_desc": "Clique em [css_useSkill] para ativar uma câmera com visão aérea",
"fastreload": "Recarga Rápida",
"fastreload_desc": "Clique em [css_useSkill] para recarregar a arma que você está segurando",
"flash": "Flash",
"flash_desc": "Velocidade de jogador aleatória no início da rodada",
"flash_desc2": "Seu multiplicador de velocidade é: {0}x",
"fortnite": "Fortnite",
"fortnite_desc": "Clique em [css_useSkill] para criar uma barricada destrutível",
"fragilebomb": "Bomba Frágil",
"fragilebomb_desc": "Atirar na bomba a danifica",
"fragilebomb_bomb_health": "Vida da bomba",
"friendlyfire": "Fogo Amigo",
"friendlyfire_desc": "Atirar em companheiros de equipe os cura",
"frozendecoy": "Chamariz Congelante",
"frozendecoy_desc": "Seu chamariz congela todos os jogadores próximos",
"ghost": "Fantasma",
"ghost_desc": "Você é completamente invisível",
"glaz": "Glaz",
"glaz_desc": "Você não pode ver granadas de fumaça",
"glitch": "Glitch",
"glitch_desc": "Desativa o radar de um inimigo escolhido",
"glitch_enemy_info": "Seu radar foi desativado.",
"glitch_player_info": "O radar do jogador '{0}' foi desativado.",
"glitch_select_info": "Escolha o jogador cujo radar você deseja desativar:",
"glue": "Cola",
"glue_desc": "Suas granadas grudam nas paredes",
"godmode": "Modo Deus",
"godmode_desc": "Clique em [css_useSkill] para se tornar imortal por um curto período",
"godmode_off": "Imortalidade desativada",
"godmode_on": "Imortalidade ativada",
"healingsmoke": "Fumaça Curativa",
"healingsmoke_desc": "Suas granadas de fumaça curam",
"hermit": "Eremita",
"hermit_desc": "Matar restaura munição e uma porção de saúde",
"holyhandgrenade": "Granada Sagrada",
"holyhandgrenade_desc": "Suas granadas explosivas causam dano dobrado e têm alcance dobrado",
"impostor": "Impostor",
"impostor_desc": "Você começa a rodada com um modelo de jogador inimigo",
"infiniteammo": "Munição Infinita",
"infiniteammo_desc": "Você recebe munição infinita para todas as suas armas",
"jackal": "Rastreador",
"jackal_desc": "Escolha um jogador que deixará um rastro atrás dele",
"jackal_player_info": "O jogador '{0}' começará a deixar um rastro.",
"jackal_select_info": "Escolha o jogador que deixará um rastro:",
"jammer": "Jammer",
"jammer_desc": "Escolha um jogador para desativar sua mira",
"jammer_enemy_info": "Sua mira foi desativada.",
"jammer_player_info": "A mira do jogador '{0}' foi desativada.",
"jammer_select_info": "Escolha o jogador cuja mira você deseja desativar:",
"jumpban": "Sem Pernas",
"jumpban_desc": "Escolha um jogador que não poderá pular",
"jumpban_enemy_info": "Alguém cortou suas pernas.",
"jumpban_player_info": "O jogador '{0}' não pode mais pular.",
"jumpban_select_info": "Escolha o jogador que não poderá pular:",
"jumpingjack": "Pula-Pula",
"jumpingjack_desc": "Pular restaura saúde",
"killerflash": "Flash Mortal",
"killerflash_desc": "Qualquer um completamente cego pela sua granada de flash morre (incluindo você)",
"lifeswap": "Troca de Vida",
"lifeswap_desc": "Escolha um jogador para trocar saúde com ele",
"lifeswap_enemy_info": "Alguém pegou sua saúde emprestada.",
"lifeswap_player_info": "Você trocou saúde com o jogador '{0}'.",
"lifeswap_select_info": "Escolha o jogador com quem deseja trocar saúde:",
"longknife": "Faca Longa",
"longknife_desc": "Um ataque com faca primária causa dano independentemente da distância",
"longzeus": "Zeus Longo",
"longzeus_desc": "Zeus causa dano independentemente da distância",
"medic": "Médico",
"medic_desc": "Clique em [css_useSkill] para usar uma carga de cura que restaura 50 de saúde",
"moneyswap": "Cobrador de Impostos",
"moneyswap_desc": "Escolha um jogador para trocar dinheiro com ele",
"moneyswap_enemy_info": "A receita federal te pegou.",
"moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.",
"moneyswap_select_info": "Escolha o jogador com quem deseja trocar dinheiro:",
"muhammed": "Muhammed",
"muhammed_desc": "Você explode ao morrer, matando jogadores próximos",
"ninja": "Ninja",
"ninja_desc": "Ficar parado aumenta sua invisibilidade em 33%, agachar em 33%, e segurar uma faca em 33%",
"nonades": "Sem Granadas",
"nonades_desc": "Granadas não causam dano a você",
"norecoil": "Foco",
"norecoil_desc": "Sem recuo ao atirar",
"noclip": "NoClip",
"noclip_desc": "Clique em [css_useSkill] para ativar noclip por um curto período",
"oneshot": "Tiro Único",
"oneshot_desc": "Acertar um inimigo o mata instantaneamente",
"onlyhead": "Apenas Cabeça",
"onlyhead_desc": "Você só recebe dano na cabeça",
"paweljumper": "Pawel Jumper",
"paweljumper_desc": "Você ganha um pulo extra",
"phoenix": "Fênix",
"phoenix_desc": "Você tem uma chance aleatória de renascer após a morte",
"phoenix_desc2": "Sua chance de renascer após a morte: {0}%",
"phoenix_respawn": "Você foi ressuscitado das cinzas graças ao poder de: CHATCOLORS.REDPhoenix",
"psychicdefusing": "Desarme Psíquico",
"psychicdefusing_desc": "Quando você está perto da bomba, começa a desarmá-la",
"psychicdefusing_hud_info": "{0} segundos restantes para desarmar",
"pilot": "Piloto",
"pilot_desc": "Voe por um tempo limitado. Segure [USE - E] para voar",
"pilot_hud_info": "Recarregando",
"planter": "Plantador Livre",
"planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.",
"poison": "Veneno",
"poison_desc": "Escolha um jogador que receberá dano a cada poucos segundos",
"poison_enemy_info": "Você foi envenenado.",
"poison_player_info": "O jogador '{0}' foi envenenado.",
"poison_select_info": "Escolha o jogador que receberá dano a cada poucos segundos:",
"primaryban": "Sem Rifles",
"primaryban_desc": "Escolha um jogador que não poderá usar rifles",
"primaryban_enemy_info": "Você não pode mais usar rifles.",
"primaryban_player_info": "O jogador '{0}' não pode mais usar rifles.",
"primaryban_select_info": "Escolha o jogador para proibir de usar rifles:",
"prosthesis": "Prótese",
"prosthesis_desc": "Braços e pernas são à prova de balas",
"push": "Empurrador",
"push_desc": "Você tem uma chance aleatória de empurrar um inimigo para trás ao acertá-lo",
"push_desc2": "Suas chances de repelir o inimigo são: {0}%",
"pyro": "Piro",
"pyro_desc": "Molotov restaura saúde",
"quickshot": "Tiro Rápido",
"quickshot_desc": "Todas as balas são disparadas muito rapidamente",
"radarhack": "Hack de Radar",
"radarhack_desc": "Inimigos são visíveis no radar",
"rambo": "Rambo",
"rambo_desc": "Você recebe uma quantidade aleatória de saúde no início da rodada",
"randomweapon": "Arma Aleatória",
"randomweapon_desc": "Clique em [css_useSkill] para receber uma arma aleatória",
"rezombie": "Re-Zumbi",
"rezombie_desc": "Após a morte, você renasce como um zumbi com mais saúde e sem armas",
"reactivearmor": "Armadura Reativa",
"reactivearmor_desc": "A armadura absorve o primeiro dano recebido",
"regeneration": "Regeneração",
"regeneration_desc": "Você restaura saúde a cada poucos segundos",
"replicator": "Replicador",
"replicator_desc": "Clique em [css_useSkill] para criar uma réplica que causa dano ao acertar",
"retreat": "Recuo",
"retreat_desc": "Clique em [css_useSkill] para retornar ao spawn",
"returntosender": "Devolução ao Remetente",
"returntosender_desc": "O primeiro acerto em um inimigo o envia de volta ao seu spawn",
"richboy": "Garoto Rico",
"richboy_desc": "Você recebe uma quantidade aleatória de dinheiro no início da rodada",
"robinhood": "Robin Hood",
"robinhood_desc": "Causar dano a um inimigo rouba seu dinheiro",
"rubber": "Balas de Borracha",
"rubber_desc": "Suas balas retardam significativamente os jogadores",
"saper": "Sapeador",
"saper_desc": "Você pode plantar e desarmar bombas mais rápido",
"secondlife": "Segunda Chance",
"secondlife_desc": "Após a morte, você renasce com a mesma quantidade de saúde",
"shade": "Sombra",
"shade_desc": "Você se teletransporta para trás de um inimigo acertado",
"shade_nospace": "Sem espaço disponível",
"shortbomb": "Fusível Curto",
"shortbomb_desc": "A bomba explode muito mais rápido",
"silent": "Silencioso",
"silent_desc": "Seus passos e pulos são silenciosos para OUTROS jogadores",
"sniperelite": "Atirador de Elite",
"sniperelite_desc": "Clique em [css_useSkill] para trocar sua arma atual por uma AWP",
"soldier": "Soldado",
"soldier_desc": "Você tem um multiplicador de dano aleatório",
"soldier_desc2": "Seu multiplicador de dano é: {0}x",
"soundmaker": "Criador de Som",
"soundmaker_desc": "Clique em [css_useSkill] para acionar um som para cada inimigo",
"spectator": "Espectador",
"spectator_desc": "Clique em [css_useSkill] para observar um inimigo aleatório",
"swapposition": "Troca de Posição",
"swapposition_desc": "Clique em [css_useSkill] para trocar de lugar com um inimigo aleatório",
"teleporter": "Teletransportador",
"teleporter_desc": "Você troca de lugar com o inimigo acertado",
"thief": "Ladrão",
"thief_desc": "Você pode roubar uma habilidade de um jogador escolhido",
"thief_enemy_info": "Sua habilidade foi roubada.",
"thief_player_info": "A habilidade do jogador '{0}' foi roubada.",
"thief_select_info": "Escolha o jogador cuja habilidade você deseja roubar:",
"thirdeye": "Terceiro Olho",
"thirdeye_desc": "Clique em [css_useSkill] para ativar a visão em terceira pessoa",
"toxicsmoke": "Fumaça Tóxica",
"toxicsmoke_desc": "Suas granadas de fumaça causam dano",
"wallhack": "Wallhack",
"wallhack_desc": "Você pode ver inimigos através das paredes",
"watchmaker": "Relojoeiro",
"watchmaker_desc": "Cada arremesso de granada altera o tempo da rodada",
"watchmaker_ct": "Tempo da rodada reduzido em {0} segundos.",
"watchmaker_tt": "Tempo da rodada estendido em {0} segundos.",
"weaponsswap": "Troca de Armas",
"weaponsswap_desc": "Clique em [css_useSkill] para trocar armas com um inimigo aleatório",
"weaponsswap_hud_info2": "Você não tem arma para trocar",
"zeus": "Zeus",
"zeus_desc": "Zeus x27 recarrega instantaneamente",
"your_skill": "Seu poder atual",
"enemy_skill": "Habilidade do inimigo",
"observer_skill": "Poder do jogador",
"welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!\nVersão atual do jRandomSkills: {VERSION} ({SKILLS_COUNT} habilidades).\n\nCriado originalmente por:\n{AUTHOR1}\nModificado e aprimorado por:\n{AUTHOR2}",
"drawing_skill": "Sorteando uma habilidade",
"disabled_weapon": "Você não pode usar esta arma",
"hud_info": "Espere mais {0} segundos",
"hud_info_no_enemy": "Nenhum inimigo encontrado",
"active_hud_info": "Ativo por mais {0} milissegundos",
"skills_menu": "Lista de Habilidades",
"no_player": "Nenhum jogador correspondente encontrado.",
"duplicate_player": "Mais de um jogador encontrado com o mesmo nome.",
"selectplayerskill_command": "Digite /t",
"selectplayerskill_incorrect_enemy_index": "Nenhum jogador encontrado com esse índice.",
"skill_not_found_setskill": "Nenhuma habilidade CHATCOLORS.RED encontrada",
"player_not_found_setskill": "Nenhum jogador CHATCOLORS.RED encontrado",
"correct_form_setskill": "Uso correto: CHATCOLORS.RED!setskill <apelido> <habilidade>",
"correct_form_setscore": "Uso correto: CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "Habilidade definida",
"error_setskill": "Falha ao definir a habilidade CHATCOLORS.RED",
"for_setskill": "para",
"invalid_map": "Nome do mapa inserido incorretamente!",
"loading_map": "Carregando um novo mapa",
"pause": "Partida pausada.",
"unpause": "Partida retomada.",
"healed": "Você foi curado.",
"game_start": "Jogo iniciado!",
"teammate_skills": "Habilidades dos seus companheiros de equipe",
"summary_start": "=======RESUMO=DA=ÚLTIMA=RODADA=======",
"summary_end": "======================================="
}

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{
"none": "无",
"none_desc": "你没有任何技能",
"aimbot": "自动瞄准",
"aimbot_desc": "你击中的每颗子弹都算作爆头",
"anomaly": "异常",
"anomaly_desc": "你会倒退几秒钟的时间",
"antyflash": "防闪",
"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
"antyhead": "铁头",
"antyhead_desc": "你不会受到爆头伤害",
"areareaper": "区域收割者",
"areareaper_desc": "你可以选择一个炸弹点进行禁用",
"areareaper_incorrect_site": "未找到此炸弹点。",
"areareaper_no_site": "未找到任何炸弹点。",
"areareaper_select_info": "选择你想禁用的炸弹点:",
"areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
"areareaper_used_info": "你的能力已被使用。",
"armored": "装甲",
"armored_desc": "你有随机受到伤害的倍率",
"armored_desc2": "你的受到伤害倍率是:{0}x",
"assassin": "刺客",
"assassin_desc": "从背后攻击敌人时造成更高的伤害",
"astronaut": "宇航员",
"astronaut_desc": "回合开始时你会获得随机重力值",
"astronaut_desc2": "你的随机重力是:{0}x",
"baseball": "棒球手",
"baseball_desc": "你的诱饵弹会在墙壁上反弹并在击中敌人时立即杀死",
"behind": "敌人旋转",
"behind_desc": "你有随机几率在击中敌人时使其旋转180度",
"behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
"blademaster": "刀锋大师",
"blademaster_desc": "持刀时,你有很高几率格挡子弹",
"bunnyhop": "兔子",
"bunnyhop_desc": "你获得自动“兔子跳”",
"c4camouflage": "C4伪装",
"c4camouflage_desc": "你持有炸弹时隐形",
"catapult": "弹射",
"catapult_desc": "你有随机几率将敌人向上弹射",
"catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
"chicken": "鸡",
"chicken_desc": "你获得鸡模型 + 移动速度提高10% - 50生命值",
"chillout": "悠闲",
"chillout_desc": "放置炸弹需要显著更长的时间",
"cutter": "切割者",
"cutter_desc": "用刀可立即杀死敌人",
"darkness": "黑暗",
"darkness_desc": "对选定的敌人施加黑暗效果",
"darkness_enemy_info": "让灯光熄灭。",
"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
"darkness_select_info": "选择你想施加黑暗效果的玩家:",
"deactivator": "禁用者",
"deactivator_desc": "选择一个玩家以禁用其技能",
"deactivator_enemy_info": "你的技能已被禁用。",
"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
"deactivator_select_info": "选择你想禁用其技能的玩家:",
"deaf": "聾病",
"deaf_desc": "选择一个玩家以静音其所有声音",
"deaf_enemy_info": "你的耳机已退出游戏。",
"deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
"deaf_select_info": "选择你想静音其所有声音的玩家:",
"disarmament": "解除武装",
"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
"disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
"distancer": "测距仪",
"distancer_desc": "你可以看到与最近敌人的距离",
"dracula": "德古拉",
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
"duplicator": "复制者",
"duplicator_desc": "选择一个玩家以复制其技能",
"duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
"duplicator_select_info": "选择你想复制其技能的玩家:",
"dwarf": "矮人",
"dwarf_desc": "回合开始时获得随机角色大小",
"dwarf_desc2": "你的体型倍率是:{0}x",
"enemyspawn": "敌人出生点",
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点",
"explosiveshot": "爆炸射击",
"explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
"falconeye": "鹰眼",
"falconeye_desc": "点击 [css_useSkill] 激活鸟瞰视角摄像头",
"fastreload": "快速装弹",
"fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器",
"flash": "闪电",
"flash_desc": "回合开始时获得随机玩家速度",
"flash_desc2": "你的速度倍率是:{0}x",
"fortnite": "堡垒之夜",
"fortnite_desc": "点击[css_useSkill]创建可破坏路障",
"fragilebomb": "脆弱炸弹",
"fragilebomb_desc": "射击炸弹会对其造成伤害",
"fragilebomb_bomb_health": "炸弹生命值",
"friendlyfire": "友军火力",
"friendlyfire_desc": "射击队友会治愈他们",
"frozendecoy": "冰冻诱饵",
"frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
"ghost": "幽灵",
"ghost_desc": "你完全隐形",
"glaz": "格拉兹",
"glaz_desc": "你无法看到烟雾弹",
"glitch": "故障",
"glitch_desc": "禁用选定敌人的雷达",
"glitch_enemy_info": "你的雷达已被禁用。",
"glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
"glitch_select_info": "选择你想禁用其雷达的玩家:",
"glue": "粘胶",
"glue_desc": "你的手榴弹会粘在墙上",
"godmode": "神模式",
"godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌",
"godmode_off": "无敌状态已禁用",
"godmode_on": "无敌状态已启用",
"healingsmoke": "治疗烟雾",
"healingsmoke_desc": "你的烟雾弹会治疗",
"hermit": "隐士",
"hermit_desc": "击杀敌人会恢复弹药和部分生命值",
"holyhandgrenade": "神圣手榴弹",
"holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
"impostor": "冒名顶替者",
"impostor_desc": "回合开始时你获得敌方玩家模型",
"infiniteammo": "无限弹药",
"infiniteammo_desc": "你为所有武器获得无限弹药",
"jackal": "追踪者",
"jackal_desc": "选择一个玩家,其身后会留下痕迹",
"jackal_player_info": "玩家 '{0}' 将开始留下痕迹。",
"jackal_select_info": "选择将留下痕迹的玩家:",
"jammer": "干扰器",
"jammer_desc": "选择一个玩家以禁用其准星",
"jammer_enemy_info": "你的准星已被禁用。",
"jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
"jammer_select_info": "选择你想禁用其准星的玩家:",
"jumpban": "无腿",
"jumpban_desc": "选择一个玩家使其无法跳跃",
"jumpban_enemy_info": "有人切断了你的腿。",
"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
"jumpban_select_info": "选择无法跳跃的玩家:",
"jumpingjack": "跳跃杰克",
"jumpingjack_desc": "跳跃会恢复生命值",
"killerflash": "致命闪光",
"killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
"lifeswap": "生命交换",
"lifeswap_desc": "选择一个玩家以交换生命值",
"lifeswap_enemy_info": "有人借走了你的生命值。",
"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
"lifeswap_select_info": "选择你想与之交换生命值的玩家:",
"longknife": "长刀",
"longknife_desc": "近战刀具攻击无论距离远近均可造成伤害",
"longzeus": "长宙斯",
"longzeus_desc": "宙斯电击枪无论距离多远都能造成伤害",
"medic": "医务兵",
"medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值",
"moneyswap": "税务员",
"moneyswap_desc": "选择一个玩家以交换金钱",
"moneyswap_enemy_info": "税务局找上你了。",
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
"moneyswap_select_info": "选择你想与之交换金钱的玩家:",
"muhammed": "穆罕默德",
"muhammed_desc": "你死亡时会爆炸,杀死附近的玩家",
"ninja": "忍者",
"ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
"nonades": "无手榴弹",
"nonades_desc": "手榴弹对你不造成伤害",
"norecoil": "专注",
"norecoil_desc": "射击时无后坐力",
"noclip": "无碰撞",
"noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式",
"oneshot": "一击必杀",
"oneshot_desc": "击中敌人立即杀死他们",
"onlyhead": "仅头部",
"onlyhead_desc": "你只会在头部受到伤害",
"paweljumper": "帕维尔跳跃者",
"paweljumper_desc": "你获得额外的跳跃",
"phoenix": "凤凰",
"phoenix_desc": "你有随机几率在死亡后复活",
"phoenix_desc2": "你死亡后复活的几率是:{0}%",
"phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
"psychicdefusing": "心灵拆弹",
"psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
"psychicdefusing_hud_info": "拆除还剩 {0} 秒",
"pilot": "飞行员",
"pilot_desc": "在有限时间内飞行。按住 [USE - E] 飞行",
"pilot_hud_info": "正在充能",
"planter": "自由种植者",
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
"poison": "毒药",
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
"poison_enemy_info": "你被毒害了。",
"poison_player_info": "玩家 '{0}' 已被毒害。",
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
"primaryban": "无步枪",
"primaryban_desc": "选择一个玩家使其无法使用步枪",
"primaryban_enemy_info": "你无法再使用步枪。",
"primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
"primaryban_select_info": "选择禁止使用步枪的玩家:",
"prosthesis": "假肢",
"prosthesis_desc": "手臂和腿部防弹",
"push": "推力者",
"push_desc": "你有随机几率在击中敌人时将其推回",
"push_desc2": "你击退敌人的几率为:{0}%",
"pyro": "火焰兵",
"pyro_desc": "燃烧瓶会恢复生命值",
"quickshot": "快速射击",
"quickshot_desc": "所有子弹射击速度极快",
"radarhack": "雷达外挂",
"radarhack_desc": "雷达上可以看到敌人",
"rambo": "兰博",
"rambo_desc": "回合开始时你获得随机数量的生命值",
"randomweapon": "随机武器",
"randomweapon_desc": "点击 [css_useSkill] 获得随机武器",
"rezombie": "重生僵尸",
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
"reactivearmor": "反应装甲",
"reactivearmor_desc": "装甲吸收首次受到的伤害",
"regeneration": "再生",
"regeneration_desc": "每隔几秒恢复生命值",
"replicator": "复制者",
"replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体",
"retreat": "撤退",
"retreat_desc": "点击 [css_useSkill] 返回出生点",
"returntosender": "退货",
"returntosender_desc": "首次击中敌人会将其送回出生点",
"richboy": "富少",
"richboy_desc": "回合开始时你获得随机数量的钱",
"robinhood": "罗宾汉",
"robinhood_desc": "对敌人造成伤害会偷取他们的钱",
"rubber": "橡胶子弹",
"rubber_desc": "你的子弹会显著减慢玩家速度",
"saper": "工兵",
"saper_desc": "你可以更快地放置和拆除炸弹",
"secondlife": "第二次机会",
"secondlife_desc": "死亡后你会以相同生命值复活",
"shade": "阴影",
"shade_desc": "你会传送到被击中敌人的背后",
"shade_nospace": "无可用空间",
"shortbomb": "短引信",
"shortbomb_desc": "炸弹爆炸速度快得多",
"silent": "无声",
"silent_desc": "你的脚步和跳跃对其他玩家无声",
"sniperelite": "狙击精英",
"sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP",
"soldier": "士兵",
"soldier_desc": "你有随机伤害倍率",
"soldier_desc2": "你的伤害倍率是:{0}x",
"soundmaker": "声音制造者",
"soundmaker_desc": "点击 [css_useSkill] 为每个敌人触发一个声音",
"spectator": "观察者",
"spectator_desc": "点击 [css_useSkill] 观察一个随机敌人",
"swapposition": "位置交换",
"swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置",
"teleporter": "传送者",
"teleporter_desc": "你与被击中的敌人交换位置",
"thief": "小偷",
"thief_desc": "你可以从选定玩家那里偷取技能",
"thief_enemy_info": "你的技能被偷走了。",
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
"thief_select_info": "选择你想偷取其技能的玩家:",
"thirdeye": "第三只眼",
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
"toxicsmoke": "毒烟",
"toxicsmoke_desc": "你的烟雾弹会造成伤害",
"wallhack": "透视",
"wallhack_desc": "你可以通过墙壁看到敌人",
"watchmaker": "钟表匠",
"watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
"watchmaker_ct": "回合时间缩短了 {0} 秒。",
"watchmaker_tt": "回合时间延长了 {0} 秒。",
"weaponsswap": "武器交换",
"weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器",
"weaponsswap_hud_info2": "你没有可交换的武器",
"zeus": "宙斯",
"zeus_desc": "宙斯x27立即充能",
"your_skill": "你当前的技能",
"enemy_skill": "敌人的技能",
"observer_skill": "玩家的技能",
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}",
"drawing_skill": "抽取技能",
"disabled_weapon": "你无法使用这把武器",
"hud_info": "再等 {0} 秒",
"hud_info_no_enemy": "未找到敌人",
"active_hud_info": "还剩 {0} 毫秒有效",
"skills_menu": "技能列表",
"no_player": "未找到匹配的玩家。",
"duplicate_player": "找到多个同名玩家。",
"selectplayerskill_command": "输入 /t",
"selectplayerskill_incorrect_enemy_index": "未找到该索引的玩家。",
"skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
"player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
"correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
"correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
"done_setskill": "技能已设置",
"error_setskill": "无法设置 CHATCOLORS.RED 技能",
"for_setskill": "为",
"invalid_map": "地图名称输入错误!",
"loading_map": "正在加载新地图",
"pause": "比赛已暂停。",
"unpause": "比赛已恢复。",
"healed": "你已被治疗。",
"game_start": "游戏开始!",
"teammate_skills": "你队友的技能",
"summary_start": "=============上一回合总结==============",
"summary_end": "======================================="
}