v1.2.2.b3
## 📋 Changelog - #### General: - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)]. - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player. - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player. - ###### Prevented bots from automatically using skills while being controlled by a player. - #### Skill improvements: - ###### Wallhack: - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Area Reaper: - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Wild Throw: - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw: - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets: - ###### Added damage-taken sound effects when missing a shot - ###### C4 Camouflage / Ninja: - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well. - ###### Poison: - ###### Added damage-taken sound effects. - ###### Primary Ban: - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife. - ###### Hot Bomb: - ###### Replaced the bomb-burning sound effects. - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
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45 changed files with 831 additions and 173 deletions
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@ -24,6 +24,7 @@
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"areareaper_select_info": "Select site to deactivate:",
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"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
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"areareaper_used_info": "Your skill has already been used.",
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"areareaper_teammates_info": "Bombsite {0} has been blocked for planting.",
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"areareaper_bombsite_disabled": "This bombsite has been disabled!",
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"armored": "Armored",
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@ -62,6 +63,7 @@
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"carefulbullets": "Careful Bullets",
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"carefulbullets_desc": "Select a player who takes damage for every missed shot",
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"carefulbullets_enemy_info": "From now on, inaccuracy will literally hurt.",
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"carefulbullets_disable_info": "Missing shots no longer hurts you.",
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"carefulbullets_player_info": "'{0}' must now be more careful.",
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"carefulbullets_select_info": "Inaccuracy hurts the player:",
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@ -85,6 +87,7 @@
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"darkness": "Darkness",
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"darkness_desc": "Applies a darkness effect to a chosen enemy",
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"darkness_enemy_info": "Let the lights go out.",
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"darkness_disable_info": "The lights are back on.",
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"darkness_player_info": "Darkness has overtaken player '{0}'.",
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"darkness_select_info": "Select player for darkness:",
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@ -97,6 +100,7 @@
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"deaf": "Deaf",
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"deaf_desc": "Choose a player to mute all sounds for",
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"deaf_enemy_info": "Your headphones have left the game.",
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"deaf_disable_info": "You can hear again.",
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"deaf_player_info": "Sound has been disabled for player '{0}'.",
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"deaf_select_info": "Mute all sounds for player:",
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@ -167,6 +171,7 @@
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"glitch": "Glitch",
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"glitch_desc": "Disables the radar for a chosen enemy",
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"glitch_enemy_info": "Your radar has been disabled.",
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"glitch_disable_info": "Your radar is back to normal.",
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"glitch_player_info": "Player '{0}'s radar has been disabled.",
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"glitch_select_info": "Turn off player's radar:",
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@ -196,6 +201,7 @@
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"hotbomb": "Hot Bomb",
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"hotbomb_desc": "As long as you are alive, the bomb deals damage to its carrier",
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"hotbomb_hint": "Careful, the bomb is hot!",
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"hotbomb_disable_info": "The bomb is no longer hot.",
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"iana": "Hologram",
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"iana_desc": "Click [css_useSkill] to control your hologram for a few seconds",
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@ -218,6 +224,7 @@
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"jammer": "Jammer",
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"jammer_desc": "Choose a player to disable their crosshair",
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"jammer_enemy_info": "Your crosshair has been disabled.",
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"jammer_disable_info": "Your crosshair is back to normal.",
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"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
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"jammer_select_info": "Disable player's crosshair:",
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@ -230,6 +237,7 @@
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"jumpban": "Legless",
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"jumpban_desc": "Choose a player who cannot jump",
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"jumpban_enemy_info": "Someone cut off your legs.",
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"jumpban_disable_info": "You can use your legs again.",
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"jumpban_player_info": "Player '{0}' can no longer jump.",
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"jumpban_select_info": "Ban player from jumping:",
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@ -260,6 +268,7 @@
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"magnifier": "Magnifier",
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"magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
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"magnifier_enemy_info": "Your field of view has been distorted!",
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"magnifier_disable_info": "Your vision is back to normal.",
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"magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
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"magnifier_select_info": "Magnify player's screen:",
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@ -321,12 +330,14 @@
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"poison": "Poison",
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"poison_desc": "Choose a player who will take damage every few seconds",
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"poison_enemy_info": "You have been poisoned.",
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"poison_disable_info": "You are now immune to poison.",
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"poison_player_info": "Player '{0}' has been poisoned.",
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"poison_select_info": "Poison a player:",
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"primaryban": "No Rifles",
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"primaryban_desc": "Choose a player who cannot use rifles",
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"primaryban_enemy_info": "You can no longer use rifles.",
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"primaryban_disable_info": "You can use rifles again.",
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"primaryban_player_info": "Player '{0}' can no longer use rifles.",
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"primaryban_select_info": "Ban rifles for player:",
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@ -457,6 +468,8 @@
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"wildthrow": "Wild Throws",
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"wildthrow_desc": "Choose a player who will have trouble throwing grenades",
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"wildthrow_player_info": "Player '{0}' has forgotten all their lineups",
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"wildthrow_enemy_info": "You get too excited when throwing grenades.",
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"wildthrow_disable_info": "Your memory of how to throw grenades is back to normal.",
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"wildthrow_select_info": "Select a player:",
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"zeus": "Zeus",
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