v1.2.2.b3

## 📋 Changelog

- #### General:
    - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)].
    - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player.
    - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player.
    - ###### Prevented bots from automatically using skills while being controlled by a player.

- #### Skill improvements:
    - ###### Wallhack:
        - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Area Reaper:
        - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Wild Throw:
        - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw:
        - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets:
        - ###### Added damage-taken sound effects when missing a shot
    - ###### C4 Camouflage / Ninja:
        - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well.
    - ###### Poison:
        - ###### Added damage-taken sound effects.
    - ###### Primary Ban:
        - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife.
    - ###### Hot Bomb:
        - ###### Replaced the bomb-burning sound effects.
        - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
This commit is contained in:
Juzlus 2026-06-29 06:12:53 +02:00
parent 425bbaa784
commit 2ae293d1aa
45 changed files with 831 additions and 173 deletions

View file

@ -24,6 +24,7 @@
"areareaper_select_info": "Select site to deactivate:",
"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
"areareaper_used_info": "Your skill has already been used.",
"areareaper_teammates_info": "Bombsite {0} has been blocked for planting.",
"areareaper_bombsite_disabled": "This bombsite has been disabled!",
"armored": "Armored",
@ -62,6 +63,7 @@
"carefulbullets": "Careful Bullets",
"carefulbullets_desc": "Select a player who takes damage for every missed shot",
"carefulbullets_enemy_info": "From now on, inaccuracy will literally hurt.",
"carefulbullets_disable_info": "Missing shots no longer hurts you.",
"carefulbullets_player_info": "'{0}' must now be more careful.",
"carefulbullets_select_info": "Inaccuracy hurts the player:",
@ -85,6 +87,7 @@
"darkness": "Darkness",
"darkness_desc": "Applies a darkness effect to a chosen enemy",
"darkness_enemy_info": "Let the lights go out.",
"darkness_disable_info": "The lights are back on.",
"darkness_player_info": "Darkness has overtaken player '{0}'.",
"darkness_select_info": "Select player for darkness:",
@ -97,6 +100,7 @@
"deaf": "Deaf",
"deaf_desc": "Choose a player to mute all sounds for",
"deaf_enemy_info": "Your headphones have left the game.",
"deaf_disable_info": "You can hear again.",
"deaf_player_info": "Sound has been disabled for player '{0}'.",
"deaf_select_info": "Mute all sounds for player:",
@ -167,6 +171,7 @@
"glitch": "Glitch",
"glitch_desc": "Disables the radar for a chosen enemy",
"glitch_enemy_info": "Your radar has been disabled.",
"glitch_disable_info": "Your radar is back to normal.",
"glitch_player_info": "Player '{0}'s radar has been disabled.",
"glitch_select_info": "Turn off player's radar:",
@ -196,6 +201,7 @@
"hotbomb": "Hot Bomb",
"hotbomb_desc": "As long as you are alive, the bomb deals damage to its carrier",
"hotbomb_hint": "Careful, the bomb is hot!",
"hotbomb_disable_info": "The bomb is no longer hot.",
"iana": "Hologram",
"iana_desc": "Click [css_useSkill] to control your hologram for a few seconds",
@ -218,6 +224,7 @@
"jammer": "Jammer",
"jammer_desc": "Choose a player to disable their crosshair",
"jammer_enemy_info": "Your crosshair has been disabled.",
"jammer_disable_info": "Your crosshair is back to normal.",
"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
"jammer_select_info": "Disable player's crosshair:",
@ -230,6 +237,7 @@
"jumpban": "Legless",
"jumpban_desc": "Choose a player who cannot jump",
"jumpban_enemy_info": "Someone cut off your legs.",
"jumpban_disable_info": "You can use your legs again.",
"jumpban_player_info": "Player '{0}' can no longer jump.",
"jumpban_select_info": "Ban player from jumping:",
@ -260,6 +268,7 @@
"magnifier": "Magnifier",
"magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
"magnifier_enemy_info": "Your field of view has been distorted!",
"magnifier_disable_info": "Your vision is back to normal.",
"magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
"magnifier_select_info": "Magnify player's screen:",
@ -321,12 +330,14 @@
"poison": "Poison",
"poison_desc": "Choose a player who will take damage every few seconds",
"poison_enemy_info": "You have been poisoned.",
"poison_disable_info": "You are now immune to poison.",
"poison_player_info": "Player '{0}' has been poisoned.",
"poison_select_info": "Poison a player:",
"primaryban": "No Rifles",
"primaryban_desc": "Choose a player who cannot use rifles",
"primaryban_enemy_info": "You can no longer use rifles.",
"primaryban_disable_info": "You can use rifles again.",
"primaryban_player_info": "Player '{0}' can no longer use rifles.",
"primaryban_select_info": "Ban rifles for player:",
@ -457,6 +468,8 @@
"wildthrow": "Wild Throws",
"wildthrow_desc": "Choose a player who will have trouble throwing grenades",
"wildthrow_player_info": "Player '{0}' has forgotten all their lineups",
"wildthrow_enemy_info": "You get too excited when throwing grenades.",
"wildthrow_disable_info": "Your memory of how to throw grenades is back to normal.",
"wildthrow_select_info": "Select a player:",
"zeus": "Zeus",