v1.2.2.b3
## 📋 Changelog - #### General: - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)]. - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player. - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player. - ###### Prevented bots from automatically using skills while being controlled by a player. - #### Skill improvements: - ###### Wallhack: - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Area Reaper: - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Wild Throw: - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw: - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets: - ###### Added damage-taken sound effects when missing a shot - ###### C4 Camouflage / Ninja: - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well. - ###### Poison: - ###### Added damage-taken sound effects. - ###### Primary Ban: - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife. - ###### Hot Bomb: - ###### Replaced the bomb-burning sound effects. - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
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45 changed files with 831 additions and 173 deletions
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@ -24,6 +24,7 @@
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"areareaper_select_info": "Sélectionnez un site à désactiver :",
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"areareaper_site_disabled": "Le site de bombe {0} a été désactivé – aucune bombe ne peut y être posée !",
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"areareaper_used_info": "Votre compétence a déjà été utilisée.",
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"areareaper_teammates_info": "Le site de bombe {0} est désormais interdit au plant.",
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"areareaper_bombsite_disabled": "Ce site de bombe a été désactivé !",
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"armored": "Blindé",
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@ -62,6 +63,7 @@
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"carefulbullets": "Balles prudentes",
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"carefulbullets_desc": "Sélectionnez un joueur qui subit des dégâts à chaque tir manqué",
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"carefulbullets_enemy_info": "À partir de maintenant, l'inexactitude fera littéralement mal.",
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"carefulbullets_disable_info": "Rater vos tirs ne vous blessera plus.",
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"carefulbullets_player_info": "« {0} » doit désormais être plus prudent.",
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"carefulbullets_select_info": "L'inexactitude nuit au joueur :",
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@ -85,6 +87,7 @@
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"darkness": "Obscurité",
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"darkness_desc": "Applique un effet d’obscurité à un ennemi choisi",
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"darkness_enemy_info": "Que la lumière s’éteigne.",
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"darkness_disable_info": "Les lumières sont revenues.",
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"darkness_player_info": "L’obscurité a envahi le joueur « {0} ».",
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"darkness_select_info": "Sélectionnez un joueur pour l’obscurité :",
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@ -97,6 +100,7 @@
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"deaf": "Sourd",
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"deaf_desc": "Choisissez un joueur pour couper tous ses sons",
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"deaf_enemy_info": "Votre casque a quitté la partie.",
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"deaf_disable_info": "Vous entendez de nouveau.",
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"deaf_player_info": "Le son a été désactivé pour le joueur « {0} ».",
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"deaf_select_info": "Couper tous les sons du joueur :",
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@ -167,6 +171,7 @@
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"glitch": "Glitch",
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"glitch_desc": "Désactive le radar d’un ennemi choisi",
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"glitch_enemy_info": "Votre radar a été désactivé.",
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"glitch_disable_info": "Votre radar est revenu à la normale.",
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"glitch_player_info": "Le radar du joueur « {0} » a été désactivé.",
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"glitch_select_info": "Désactiver le radar du joueur :",
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@ -196,6 +201,7 @@
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"hotbomb": "Bombe brûlante",
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"hotbomb_desc": "Tant que vous êtes en vie, la bombe inflige des dégâts à son porteur",
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"hotbomb_hint": "Attention, la bombe est brûlante !",
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"hotbomb_disable_info": "La bombe ne brûle plus.",
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"iana": "Hologramme",
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"iana_desc": "Cliquez sur [css_useSkill] pour contrôler votre hologramme pendant quelques secondes",
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@ -218,6 +224,7 @@
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"jammer": "Brouilleur",
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"jammer_desc": "Choisissez un joueur pour désactiver son viseur",
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"jammer_enemy_info": "Votre viseur a été désactivé.",
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"jammer_disable_info": "Votre réticule est revenu à la normale.",
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"jammer_player_info": "Le viseur du joueur « {0} » a été désactivé.",
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"jammer_select_info": "Désactiver le viseur d’un joueur :",
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@ -230,6 +237,7 @@
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"jumpban": "Sans Jambes",
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"jumpban_desc": "Choisissez un joueur qui ne pourra plus sauter",
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"jumpban_enemy_info": "Quelqu’un vous a coupé les jambes.",
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"jumpban_disable_info": "Vous pouvez de nouveau utiliser vos jambes.",
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"jumpban_player_info": "Le joueur « {0} » ne peut plus sauter.",
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"jumpban_select_info": "Interdire de sauter au joueur :",
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@ -260,6 +268,7 @@
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"magnifier": "Loupe",
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"magnifier_desc": "Force l’écran de l’ennemi à zoomer, réduisant son champ de vision",
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"magnifier_enemy_info": "Votre champ de vision a été déformé !",
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"magnifier_disable_info": "Votre vision est revenue à la normale.",
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"magnifier_player_info": "Le joueur « {0} » a été forcé en mode zoom.",
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"magnifier_select_info": "Forcer l’écran du joueur à zoomer :",
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@ -321,12 +330,14 @@
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"poison": "Poison",
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"poison_desc": "Choisissez un joueur qui subira des dégâts toutes les quelques secondes",
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"poison_enemy_info": "Vous avez été empoisonné.",
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"poison_disable_info": "Vous êtes désormais immunisé contre le poison.",
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"poison_player_info": "Le joueur « {0} » a été empoisonné.",
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"poison_select_info": "Empoisonner un joueur :",
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"primaryban": "Sans Fusils",
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"primaryban_desc": "Choisissez un joueur qui ne pourra plus utiliser de fusils",
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"primaryban_enemy_info": "Vous ne pouvez plus utiliser de fusils.",
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"primaryban_disable_info": "Vous pouvez de nouveau utiliser des fusils.",
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"primaryban_player_info": "Le joueur « {0} » ne peut plus utiliser de fusils.",
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"primaryban_select_info": "Interdire les fusils pour un joueur :",
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@ -457,6 +468,8 @@
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"wildthrow": "Lancers sauvages",
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"wildthrow_desc": "Choisissez un joueur qui aura des difficultés à lancer des grenades",
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"wildthrow_player_info": "Le joueur '{0}' a oublié tous ses alignements (lineups)",
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"wildthrow_enemy_info": "Vous êtes trop nerveux lorsque vous lancez des grenades.",
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"wildthrow_disable_info": "Votre mémoire concernant le lancer de grenades est revenue à la normale.",
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"wildthrow_select_info": "Sélectionnez un joueur :",
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"zeus": "Zeus",
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