v1.2.2.b3
## 📋 Changelog - #### General: - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)]. - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player. - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player. - ###### Prevented bots from automatically using skills while being controlled by a player. - #### Skill improvements: - ###### Wallhack: - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Area Reaper: - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Wild Throw: - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw: - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets: - ###### Added damage-taken sound effects when missing a shot - ###### C4 Camouflage / Ninja: - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well. - ###### Poison: - ###### Added damage-taken sound effects. - ###### Primary Ban: - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife. - ###### Hot Bomb: - ###### Replaced the bomb-burning sound effects. - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
This commit is contained in:
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45 changed files with 831 additions and 173 deletions
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@ -73,23 +73,26 @@ namespace src.player.skills
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if (playerPawn?.CBodyComponent == null) return;
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if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (commands == null || commands.Length == 0)
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{
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player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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string enemyId = commands[0];
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if (!uint.TryParse(enemyId, out uint enemyIndex))
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{
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player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null || !enemy.IsValid)
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{
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player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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@ -100,11 +103,14 @@ namespace src.player.skills
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{
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if (player == null || !player.IsValid) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var enemies = Utilities.GetPlayers()
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.Where(p => p != null
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&& p.PawnIsAlive
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&& p.Team != player.Team
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&& p.IsValid
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&& p.Team != player.Team
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&& p.PlayerPawn?.Value?.Health > 0
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&& p.Team != CsTeam.Spectator
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&& p.Team != CsTeam.None)
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.ToArray();
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@ -128,7 +134,7 @@ namespace src.player.skills
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border: !Utilities.GetPlayers().Any(p => p != null && p.Team == player.Team && p != player) ? "tb" : "t");
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}
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else
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player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void DisableSkill(CCSPlayerController player)
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@ -167,8 +173,13 @@ namespace src.player.skills
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var p = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (p == null || !p.IsValid) return;
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Instance.SkillAction(skillName.ToString(), "EnableSkill", [p]);
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p.PrintToChat($" {ChatColors.Red}" + p.GetTranslation("thief_incorrect_skill", e.PlayerName));
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var playerEvent = PlayerManager.GetPlayerFromEvent(p);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (!player.IsBot)
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Instance.SkillAction(skillName.ToString(), "EnableSkill", [p]);
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("thief_incorrect_skill", e.PlayerName));
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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return;
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}
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@ -182,6 +193,9 @@ namespace src.player.skills
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var p = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (p == null || !p.IsValid) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(p);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var pInfo = PlayerManager.GetPlayerByIndex(p.Index);
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if (pInfo == null) return;
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@ -191,7 +205,7 @@ namespace src.player.skills
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SkillUtils.CloseMenu(p);
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Instance.SkillAction(enemySkill.ToString(), "EnableSkill", [p]);
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p.PrintToChat($" {ChatColors.Green}" + p.GetTranslation("thief_player_info", e.PlayerName));
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playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("thief_player_info", e.PlayerName));
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if (SkillsInfo.GetValue<bool>(enemySkill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
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{
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@ -218,11 +232,14 @@ namespace src.player.skills
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var e = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (e == null || !e.IsValid) return;
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var enemyEvent = PlayerManager.GetPlayerFromEvent(e);
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if (enemyEvent == null || !enemyEvent.IsValid) return;
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Instance.SkillAction(enemySkill.ToString(), "DisableSkill", [e]);
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eInfo.SpecialSkill = enemySkill;
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eInfo.Skill = Skills.None;
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e.PrintToChat($" {ChatColors.Red}" + e.GetTranslation("thief_enemy_info"));
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enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("thief_enemy_info"));
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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