Warmup-safe skill assignment, PerfLog header
- Treat null GameRules as "not ready" so skills are never assigned during warmup right after plugin load/hot-reload (SetSkill + RoundStart) - PerfLog writes a header line on first measurement so the perf file appears immediately when PerfMode is active
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5 changed files with 22 additions and 3 deletions
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@ -71,7 +71,9 @@
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<Message Text="Copying compiled DLL from $(SourceDLL) to $(ServerDLL)" Importance="High" />
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<ItemGroup>
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<CompiledDLL Include="$(SourceDLL)\jRandomSkills.dll" />
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<CompiledDLL Include="$(SourceDLL)\jRandomSkills.pdb" />
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<CompiledDLL Include="$(SourceDLL)\WASDMenuAPI.dll" />
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<CompiledDLL Include="$(SourceDLL)\WASDMenuAPI.pdb" />
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<CompiledDLL Include="$(SourceDLL)\MaxMind.Db.dll" />
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<CompiledDLL Include="$(SourceDLL)\Newtonsoft.Json.dll" />
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</ItemGroup>
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