Rework pilot, fix spawnspoints location
# Updates & Fixes (v1.2.1.b4)
- Pilot (Rework): Completely rewritten jump and fuel logic. You must now double-click space to activate flying. Re-activating in mid-air is now smoother and fuel consumption is properly clamped.
- Hermit: Increased default `HealthToAdd` to 100 and adjusted reserve ammo values.
- Planter / ShortBomb: Notifications now reach all valid players regardless of life status.
- ChillOut: Removed redundant empty center-print messages.
- System & Optimization:
- Skill Detection: Faster lookups for enabled skills using the core skill list.
- Round Logic: More stable round termination using direct game rules calls.
- SkillUtils: Fixed spawn point selection bugs and memory referencing issues.
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@ -523,5 +523,7 @@
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"wildthrow_select_info": "Select a player:",
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"throwingknife": "Throwing Knife",
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"throwingknife_desc": "Click [css_useSkill] to throw a knife. But watch out for others"
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"throwingknife_desc": "Click [css_useSkill] to throw a knife. But watch out for others",
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"planter_planting": "Planting ({0})..."
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}
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