update readme
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@ -366,6 +366,31 @@ This plugin uses content from the following projects:
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## 📋 Changelog
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<details>
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<summary><b>v1.2.3.b1</b></summary>
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- #### General (Performance and Stability)
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- ###### `CServerSideClient.ForceFullUpdate` now bails on a null client handle.
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- ###### Added a per-tick player/bomb cache.
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- ###### Migrated 82 skills from per-skill `Utilities.GetPlayers()` to the one shared per-tick scan, and the HUD loop reuses it. Much lower per-tick cost at high player counts (verified 10v10).
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- ###### Print a single notice when the RayTrace is not installed.
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- #### Skill improvements:
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- ###### Second Chance / Phoenix / Re-Zombie:
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- ###### Intercept the lethal hit before it is applied. Previously they reacted after the death was already committed, so one-shots, fall damage and skill-based kills were missed.
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- ###### Killer Flash:
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- ###### Kills through real damage instead of forcing a suicide, so revive skills can intercept.
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- ###### Baseball:
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- ###### Fixed a rare server crash from decoy grenades (decoy's entity index could be reused by another entity).
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- ###### Aimbot:
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- ###### Guard the hit-group native pointer before writing (avoids writing to freed/null memory).
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- ###### Wallhack:
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- ###### Detach the glow when the target dies or disconnects.
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- ###### Spectator / Cypher / FalconEye / ThirdEye:
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- ###### null-guard the camera SceneNode walk and re-validate the target before teleport/parent.
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</details>
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<details>
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<summary><b>v1.2.2.b9</b></summary>
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