update readme

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Juzlus 2026-07-27 01:03:42 +02:00
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.github/en.md vendored
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## 📋 Changelog
<details>
<summary><b>v1.2.3.b1</b></summary>
- #### General (Performance and Stability)
- ###### `CServerSideClient.ForceFullUpdate` now bails on a null client handle.
- ###### Added a per-tick player/bomb cache.
- ###### Migrated 82 skills from per-skill `Utilities.GetPlayers()` to the one shared per-tick scan, and the HUD loop reuses it. Much lower per-tick cost at high player counts (verified 10v10).
- ###### Print a single notice when the RayTrace is not installed.
- #### Skill improvements:
- ###### Second Chance / Phoenix / Re-Zombie:
- ###### Intercept the lethal hit before it is applied. Previously they reacted after the death was already committed, so one-shots, fall damage and skill-based kills were missed.
- ###### Killer Flash:
- ###### Kills through real damage instead of forcing a suicide, so revive skills can intercept.
- ###### Baseball:
- ###### Fixed a rare server crash from decoy grenades (decoy's entity index could be reused by another entity).
- ###### Aimbot:
- ###### Guard the hit-group native pointer before writing (avoids writing to freed/null memory).
- ###### Wallhack:
- ###### Detach the glow when the target dies or disconnects.
- ###### Spectator / Cypher / FalconEye / ThirdEye:
- ###### null-guard the camera SceneNode walk and re-validate the target before teleport/parent.
</details>
<details>
<summary><b>v1.2.2.b9</b></summary>