v1.2.2.b1
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147 changed files with 3470 additions and 2161 deletions
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@ -2,9 +2,9 @@
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Utils;
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using System.Runtime.InteropServices;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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using CounterStrikeSharp.API;
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namespace src.player.skills
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{
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@ -23,61 +23,35 @@ namespace src.player.skills
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
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if (param == null || !param.IsValid || param.Entity == null)
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return;
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if (param == null || !param.IsValid || param2 == null || param2.Handle == nint.Zero) return;
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if (param2.Attacker == null || !param2.Attacker.IsValid || param2.Attacker.Value == null) return;
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if (param2 == null || param2.Handle == nint.Zero || param2.Attacker == null || !param2.Attacker.IsValid)
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return;
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var attackerEnt = param2.Attacker.Value;
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if (attackerEnt == null || !attackerEnt.IsValid) return;
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var attackerHandle = param2.Attacker;
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if (attackerHandle.Value == null || !attackerHandle.IsValid)
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return;
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var attackerPawn = attackerEnt.As<CCSPlayerPawn>();
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if (attackerPawn == null || !attackerPawn.IsValid) return;
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var attackerEnt = attackerHandle.Value;
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var victimEnt = param;
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var attackerController = attackerPawn.Controller.Value;
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if (attackerController == null || !attackerController.IsValid) return;
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if (attackerEnt == null || victimEnt == null || !victimEnt.IsValid || !attackerEnt.IsValid)
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return;
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var attacker = PlayerManager.GetPlayerEvent(attackerController.As<CCSPlayerController>())!;
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CCSPlayerPawn attackerPawn = new(attackerEnt.Handle);
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CCSPlayerPawn victimPawn = new(victimEnt.Handle);
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if (attackerPawn == null || !attackerPawn.IsValid || victimPawn == null || !victimPawn.IsValid)
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return;
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return;
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var attackerController = attackerPawn.Controller?.Value;
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var victimController = victimPawn.Controller?.Value;
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if (!attackerController.IsValid() || !victimController.IsValid())
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return;
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CCSPlayerController attacker = attackerController!.As<CCSPlayerController>();
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CCSPlayerController victim = victimController!.As<CCSPlayerController>();
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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var playerInfo = PlayerManager.GetPlayerByIndex(attacker.Index);
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if (playerInfo == null) return;
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if (!attacker.CheckPlayer())
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return;
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int offset = GameData.GetOffset("CTakeDamageInfo_HitGroup");
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if (offset <= 0)
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return;
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if (offset <= 0) return;
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nint hitGroupPointer = Marshal.ReadIntPtr(param2.Handle, offset);
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if (hitGroupPointer == nint.Zero)
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return;
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if (hitGroupPointer == nint.Zero) return;
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nint hitGroupOffset = Marshal.ReadIntPtr(hitGroupPointer, 16);
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if (hitGroupOffset == nint.Zero)
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return;
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if (hitGroupOffset == nint.Zero) return;
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if (playerInfo.Skill == skillName)
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{
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hitGroups[hitGroupOffset] = Marshal.ReadInt32(hitGroupOffset, 56);
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hitGroups.TryAdd(hitGroupOffset, Marshal.ReadInt32(hitGroupOffset, 56));
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Marshal.WriteInt32(hitGroupOffset, 56, (int)HitGroup_t.HITGROUP_HEAD);
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}
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else if (hitGroups.TryGetValue(hitGroupOffset, out var hitGroup))
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@ -87,10 +61,13 @@ namespace src.player.skills
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public static void DisableSkill(CCSPlayerController _)
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{
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foreach (var hit in hitGroups)
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Marshal.WriteInt32(hit.Key, 56, hit.Value);
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{
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if (hit.Key != nint.Zero)
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Marshal.WriteInt32(hit.Key, 56, hit.Value);
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Epic) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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}
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}
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