v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -3,7 +3,6 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
namespace src.player.skills
{
@ -11,7 +10,8 @@ namespace src.player.skills
{
private const Skills skillName = Skills.Anomaly;
private static readonly float tickRate = 64;
private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly object setLock = new();
public static void LoadSkill()
@ -29,18 +29,24 @@ namespace src.player.skills
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (player == null || !player.IsValid) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
{
UpdateHUD(player, skillInfo);
if (Server.TickCount % tickRate != 0) return;
if (Server.TickCount % tickRate != 0) continue;
var pawn = player.PlayerPawn.Value;
if (pawn != null && pawn.IsValid && pawn.AbsOrigin != null)
{
if (skillInfo.LastRotations == null || skillInfo.LastPositions == null) continue;
skillInfo.LastPositions.Enqueue(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z));
skillInfo.LastRotations.Enqueue(new QAngle(pawn.V_angle.X, pawn.V_angle.Y, 0));
if (skillInfo.LastRotations.Count > SkillsInfo.GetValue<int>(skillName, "secondsInBack"))
{
skillInfo.LastPositions.TryDequeue(out _);
@ -48,40 +54,42 @@ namespace src.player.skills
}
}
}
}
}
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo
if (player == null || !player.IsValid) return;
SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo
{
SteamID = player.SteamID,
PlayerIndex = player.Index,
CanUse = true,
Cooldown = DateTime.MinValue,
LastPositions = [],
LastRotations = [],
LastPositions = new ConcurrentQueue<Vector>(),
LastRotations = new ConcurrentQueue<QAngle>()
});
}
public static void DisableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryRemove(player.SteamID, out _);
if (player == null || !player.IsValid) return;
SkillPlayerInfo.TryRemove(player.Index, out _);
SkillUtils.ResetPrintHTML(player);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
if (player == null || !player.IsValid || skillInfo == null) return;
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
cooldown = Math.Max(time, 0);
float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
if (cooldown == 0 && !skillInfo.CanUse)
skillInfo.CanUse = true;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
if (cooldown == 0)
@ -92,19 +100,27 @@ namespace src.player.skills
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (player == null || !player.IsValid) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
if (!skillInfo.CanUse) return;
skillInfo.Cooldown = DateTime.Now;
skillInfo.CanUse = false;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null && playerPawn.IsValid)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
if (skillInfo.LastRotations == null || skillInfo.LastRotations.IsEmpty || skillInfo.LastPositions == null || skillInfo.LastPositions.IsEmpty) return;
if (skillInfo.LastPositions == null || skillInfo.LastPositions.IsEmpty) return;
if (skillInfo.LastRotations == null || skillInfo.LastRotations.IsEmpty) return;
Vector? lastPosition = skillInfo.LastPositions.FirstOrDefault();
QAngle? lastRotation = skillInfo.LastRotations.FirstOrDefault();
if (lastPosition != null && lastRotation != null)
{
playerPawn.Teleport(lastPosition, null, null);
@ -116,7 +132,7 @@ namespace src.player.skills
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public uint PlayerIndex { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public ConcurrentQueue<Vector>? LastPositions { get; set; }