v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,7 +1,6 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
@ -18,29 +17,34 @@ namespace src.player.skills
public static void PlayerHurt(EventPlayerHurt @event)
{
var damage = @event.DmgHealth;
var victim = @event.Userid;
var attacker = @event.Attacker;
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
var attacker = PlayerManager.GetPlayerEvent(@event.Attacker);
var weapon = @event.Weapon;
HitGroup_t hitgroup = (HitGroup_t)@event.Hitgroup;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
if (nades.Contains(weapon)) return;
if (victim == null || !victim.IsValid || attacker == null || !attacker.IsValid || attacker == victim) return;
if (string.IsNullOrEmpty(weapon) || nades.Contains(weapon)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(attacker!.Index);
if (playerInfo?.Skill != skillName) return;
if (IsBehind(attacker!, victim!))
SkillUtils.TakeHealth(victim!.PlayerPawn.Value, (int)(damage * (SkillsInfo.GetValue<float>(skillName, "damageMultiplier") - 1f)));
if (IsBehind(attacker, victim))
{
var victimPawn = victim.PlayerPawn.Value;
if (victimPawn != null && victimPawn.IsValid)
SkillUtils.TakeHealth(victimPawn, (int)(damage * (SkillsInfo.GetValue<float>(skillName, "damageMultiplier") - 1)));
}
}
private static bool IsBehind(CCSPlayerController attacker, CCSPlayerController victim)
{
var attackerPawn = attacker.PlayerPawn.Value;
var victimPawn = victim.PlayerPawn.Value;
if (attackerPawn == null || !attackerPawn.IsValid || victimPawn == null || !victimPawn.IsValid) return false;
if (victimPawn.AbsRotation == null || attackerPawn.AbsRotation == null) return false;
var angles = GetAngleRange(victimPawn.AbsRotation.Y);
return IsBeetween(angles.Item1, angles.Item2, attackerPawn.AbsRotation.Y);
return IsBetween(angles.Item1, angles.Item2, attackerPawn.AbsRotation.Y);
}
private static (float, float) GetAngleRange(float angle)
@ -55,7 +59,7 @@ namespace src.player.skills
return (min, max);
}
private static bool IsBeetween(float a, float b, float target)
private static bool IsBetween(float a, float b, float target)
{
if (a <= b)
return (target >= a && target <= b);