v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,4 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
@ -11,9 +11,10 @@ namespace src.player.skills
public class CarefulBullets : ISkill
{
private const Skills skillName = Skills.CarefulBullets;
private static readonly ConcurrentDictionary<ulong, byte> targetPlayers = [];
private static readonly ConcurrentDictionary<ulong, bool> lastShot = [];
private static readonly ConcurrentDictionary<ulong, int> hitPlayer = [];
private static readonly ConcurrentDictionary<uint, byte> targetPlayers = [];
private static readonly ConcurrentDictionary<uint, bool> lastShot = [];
private static readonly ConcurrentDictionary<uint, int> hitPlayer = [];
private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
private static readonly object setLock = new();
public static void LoadSkill()
@ -25,22 +26,17 @@ namespace src.player.skills
{
lock (setLock)
{
foreach (var player in Utilities.GetPlayers())
{
DisableSkill(player);
SkillUtils.CloseMenu(player);
}
targetPlayers.Clear();
lastShot.Clear();
hitPlayer.Clear();
playersToTarget.Clear();
}
foreach (var player in Utilities.GetPlayers())
{
DisableSkill(player);
SkillUtils.CloseMenu(player);
}
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null) return;
DisableSkill(player);
}
public static void OnTick()
@ -49,10 +45,10 @@ namespace src.player.skills
foreach (var player in Utilities.GetPlayers())
{
if (!SkillUtils.HasMenu(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray();
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.UpdateMenu(player, menuItems);
@ -61,8 +57,8 @@ namespace src.player.skills
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
if (playerInfo.SkillUsed)
@ -72,7 +68,8 @@ namespace src.player.skills
}
string enemyId = commands[0];
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
if (!uint.TryParse(enemyId, out uint enemyIndex)) { player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; }
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null)
{
@ -80,19 +77,21 @@ namespace src.player.skills
return;
}
targetPlayers.TryAdd(enemy.SteamID, 0);
targetPlayers.TryAdd(enemy.Index, 0);
playersToTarget[player.Index] = enemy.Index;
playerInfo.SkillUsed = true;
player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("carefulbullets_player_info", enemy.PlayerName));
enemy.PrintToChat($" {ChatColors.Red}" + enemy.GetTranslation("carefulbullets_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
@ -104,37 +103,37 @@ namespace src.player.skills
public static void BulletImpact(EventBulletImpact @event)
{
var player = @event.Userid;
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) return;
if (!targetPlayers.ContainsKey(player.SteamID) || !player.PawnIsAlive)
if (!targetPlayers.ContainsKey(player.Index) || player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
ulong steamID = player.SteamID;
uint playerIndex = player.Index;
Server.NextFrame(() =>
{
if (player == null || !player.IsValid) return;
if (playerPawn == null || !playerPawn.IsValid) return;
bool ishitPlayer = hitPlayer.TryGetValue(steamID, out int tick) && tick + 10 >= Server.TickCount;
bool ishitPlayer = hitPlayer.TryGetValue(playerIndex, out int tick) && tick + 10 >= Server.TickCount;
if (!lastShot.ContainsKey(steamID))
if (!lastShot.ContainsKey(playerIndex))
{
lastShot.TryAdd(steamID, ishitPlayer);
lastShot.TryAdd(playerIndex, ishitPlayer);
Instance.AddTickTimer(1, () =>
{
if (lastShot.TryRemove(steamID, out bool didHit) && !didHit)
if (lastShot.TryRemove(playerIndex, out bool didHit) && !didHit)
SkillUtils.TakeHealth(playerPawn, SkillsInfo.GetValue<int>(skillName, "damageAfterMiss"));
lastShot.TryRemove(steamID, out _);
lastShot.TryRemove(playerIndex, out _);
});
}
else if (ishitPlayer)
lastShot.TryUpdate(steamID, true, false);
lastShot.TryUpdate(playerIndex, true, false);
});
}
@ -155,17 +154,37 @@ namespace src.player.skills
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
return;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
if (!targetPlayers.ContainsKey(attacker.SteamID)) return;
CCSPlayerController attacker = PlayerManager.GetPlayerEvent(attackerPawn.Controller.Value.As<CCSPlayerController>())!;
if (!targetPlayers.ContainsKey(attacker.Index)) return;
hitPlayer.AddOrUpdate(attacker.SteamID, Server.TickCount, (_, _) => Server.TickCount);
hitPlayer.AddOrUpdate(attacker.Index, Server.TickCount, (_, _) => Server.TickCount);
}
public static void DisableSkill(CCSPlayerController player)
{
targetPlayers.TryRemove(player.SteamID, out _);
lastShot.TryRemove(player.SteamID, out _);
hitPlayer.TryRemove(player.SteamID, out _);
targetPlayers.TryRemove(player.Index, out _);
lastShot.TryRemove(player.Index, out _);
hitPlayer.TryRemove(player.Index, out _);
if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
{
targetPlayers.TryRemove(targetIndex, out _);
lastShot.TryRemove(targetIndex, out _);
hitPlayer.TryRemove(targetIndex, out _);
}
SkillUtils.CloseMenu(player);
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
targetPlayers.TryRemove(player.Index, out _);
lastShot.TryRemove(player.Index, out _);
hitPlayer.TryRemove(player.Index, out _);
SkillUtils.CloseMenu(player);
}