v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,4 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
@ -9,136 +9,133 @@ namespace src.player.skills
{
public class Earthquake : ISkill
{
private const Skills skillName = Skills.Earthquake;
private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly object setLock = new();
//private const Skills skillName = Skills.Earthquake;
//private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = [];
//private static readonly object setLock = new();
public static void LoadSkill()
{
// SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
//public static void LoadSkill()
//{
// SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
//}
public static void NewRound()
{
lock (setLock)
SkillPlayerInfo.Clear();
}
//public static void NewRound()
//{
// lock (setLock)
// SkillPlayerInfo.Clear();
//}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
});
}
//public static void EnableSkill(CCSPlayerController player)
//{
// SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo
// {
// SteamID = player.Index,
// CanUse = true,
// Cooldown = DateTime.MinValue,
// });
//}
public static void DisableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryRemove(player.SteamID, out _);
SkillUtils.ResetPrintHTML(player);
}
//public static void DisableSkill(CCSPlayerController player)
//{
// SkillPlayerInfo.TryRemove(player.Index, out _);
// SkillUtils.ResetPrintHTML(player);
//}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
SkillPlayerInfo.TryRemove(player.SteamID, out _);
}
//public static void PlayerDeath(EventPlayerDeath @event)
//{
// var player = PlayerManager.GetPlayerEvent(@event.Userid);
// if (player == null || !player.IsValid) return;
// var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
// if (playerInfo?.Skill == skillName)
// SkillPlayerInfo.TryRemove(player.Index, out _);
//}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
}
//public static void OnTick()
//{
// foreach (var player in Utilities.GetPlayers())
// {
// var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
// if (playerInfo?.Skill == skillName)
// if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
// UpdateHUD(player, skillInfo);
// }
//}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
cooldown = Math.Max(time, 0);
//private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
//{
// float cooldown = 0;
// if (skillInfo != null)
// {
// float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
// cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
// if (cooldown == 0 && skillInfo?.CanUse == false)
// skillInfo.CanUse = true;
// }
if (cooldown == 0)
return;
// if (cooldown == 0)
// return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
// var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
// if (playerInfo == null) return;
string remainingLine = $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
}
// string remainingLine = $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
//}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
//public static void UseSkill(CCSPlayerController player)
//{
// var playerPawn = player.PlayerPawn.Value;
// if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
MakeShake(player);
}
}
}
// if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
// {
// if (!player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
// if (skillInfo.CanUse)
// {
// skillInfo.CanUse = false;
// skillInfo.Cooldown = DateTime.Now;
// MakeShake(player);
// }
// }
//}
private static void MakeShake(CCSPlayerController player)
{
foreach (var enemy in Utilities.GetPlayers().Where(p => p != null && p.IsValid && p.PawnIsAlive))
CreateShake(player);
}
//private static void MakeShake(CCSPlayerController player)
//{
// foreach (var enemy in Utilities.GetPlayers().Where(p => p != null && p.IsValid && p.PawnIsAlive))
// CreateShake(player);
//}
private static void CreateShake(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
//private static void CreateShake(CCSPlayerController player)
//{
// var pawn = player.PlayerPawn.Value;
// if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
var shake = Utilities.CreateEntityByName<CEnvShake>("env_shake");
if (shake == null) return;
// var shake = EntityManager.CreateTrackedEnvShake(player.Index);
// if (shake == null || !shake.IsValid) return;
shake.DispatchSpawn();
if (!shake.IsValid) return;
// shake.Amplitude = SkillsInfo.GetValue<float>(skillName, "amplitude");
// shake.Frequency = SkillsInfo.GetValue<float>(skillName, "frequency");
// shake.Duration = SkillsInfo.GetValue<float>(skillName, "duration");
// shake.Radius = SkillsInfo.GetValue<float>(skillName, "radius");
shake.Amplitude = SkillsInfo.GetValue<float>(skillName, "amplitude");
shake.Frequency = SkillsInfo.GetValue<float>(skillName, "frequency");
shake.Duration = SkillsInfo.GetValue<float>(skillName, "duration");
shake.Radius = SkillsInfo.GetValue<float>(skillName, "radius");
// shake.Teleport(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z));
// shake.AcceptInput("SetParent", pawn, pawn, "!activator");
// shake.AcceptInput("StartShake");
//}
shake.Teleport(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z));
shake.AcceptInput("SetParent", pawn, pawn, "!activator");
shake.AcceptInput("StartShake");
}
//public class PlayerSkillInfo
//{
// public ulong SteamID { get; set; }
// public bool CanUse { get; set; }
// public DateTime Cooldown { get; set; }
//}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = false, string color = "#42f59b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 16f, float amplitude = 15f, float frequency = 500f, float duration = 8f, float radius = 50f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public float Cooldown { get; set; } = cooldown;
public float Amplitude { get; set; } = amplitude;
public float Frequency { get; set; } = frequency;
public float Duration { get; set; } = duration;
public float Radius { get; set; } = radius;
}
//public class SkillConfig(Skills skill = skillName, bool active = false, string color = "#42f59b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 16f, float amplitude = 15f, float frequency = 500f, float duration = 8f, float radius = 50f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
//{
// public float Cooldown { get; set; } = cooldown;
// public float Amplitude { get; set; } = amplitude;
// public float Frequency { get; set; } = frequency;
// public float Duration { get; set; } = duration;
// public float Radius { get; set; } = radius;
//}
}
}