v1.2.2.b1
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147 changed files with 3470 additions and 2161 deletions
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@ -1,7 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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@ -10,7 +9,7 @@ namespace src.player.skills
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public class EnemySpawn : ISkill
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{
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private const Skills skillName = Skills.EnemySpawn;
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private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
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private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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@ -29,9 +28,9 @@ namespace src.player.skills
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if (SkillUtils.IsFreezeTime()) return;
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
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UpdateHUD(player, skillInfo);
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}
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}
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@ -39,9 +38,9 @@ namespace src.player.skills
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public static void EnableSkill(CCSPlayerController player)
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{
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var cooldownBeforeUse = SkillsInfo.GetValue<float>(skillName, "cooldownBeforeUse");
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SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo
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SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo
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{
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SteamID = player.SteamID,
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SteamID = player.Index,
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CanUse = false,
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Cooldown = cooldownBeforeUse <= 0 ? DateTime.MinValue : Event.GetFreezeTimeEnd().AddSeconds(cooldownBeforeUse - SkillsInfo.GetValue<float>(skillName, "cooldown")),
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});
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@ -49,7 +48,7 @@ namespace src.player.skills
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public static void DisableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.TryRemove(player.SteamID, out _);
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SkillPlayerInfo.TryRemove(player.Index, out _);
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SkillUtils.ResetPrintHTML(player);
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}
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@ -65,7 +64,7 @@ namespace src.player.skills
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skillInfo.CanUse = true;
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}
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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if (cooldown == 0)
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@ -79,9 +78,9 @@ namespace src.player.skills
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
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{
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if (!player.IsValid || !player.PawnIsAlive) return;
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if (!player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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if (skillInfo.CanUse)
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{
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skillInfo.CanUse = false;
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