v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,10 +1,9 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
namespace src.player.skills
{
@ -25,10 +24,10 @@ namespace src.player.skills
public static void DecoyStarted(EventDecoyStarted @event)
{
var player = @event.Userid;
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
decoys.TryAdd(new Vector(@event.X, @event.Y, @event.Z), 0);
@ -36,10 +35,10 @@ namespace src.player.skills
public static void DecoyDetonate(EventDecoyDetonate @event)
{
var player = @event.Userid;
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
foreach (var decoy in decoys.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
@ -49,11 +48,14 @@ namespace src.player.skills
public static void OnTick()
{
foreach (Vector decoyPos in decoys.Keys)
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && p.PawnIsAlive && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
{
var eventPlayer = PlayerManager.GetPlayerEvent(player);
if (eventPlayer == null || !eventPlayer.IsValid) continue;
var decoyRadius = SkillsInfo.GetValue<float>(skillName, "triggerRadius");
var pawn = player.PlayerPawn.Value;
var pawn = eventPlayer.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
double distance = SkillUtils.GetDistance(decoyPos, pawn.AbsOrigin);