v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,13 +1,10 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Drawing;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace src.player.skills
{
@ -15,7 +12,6 @@ namespace src.player.skills
{
private const Skills skillName = Skills.ReZombie;
private static readonly ConcurrentDictionary<uint, byte> zombies = [];
private static readonly ConcurrentDictionary<ulong, Timer> timers = [];
private static readonly object setLock = new();
public static void LoadSkill()
@ -50,10 +46,13 @@ namespace src.player.skills
public static void WeaponEquip(EventItemEquip @event)
{
var player = @event.Userid;
var player = PlayerManager.GetPlayerEvent(@event.Userid);
var weapon = @event.Item;
if (player == null || !player.IsValid) return;
if (!zombies.ContainsKey(player.Index) || weapon == "c4") return;
if (!zombies.ContainsKey(player.Index) || weapon == "c4" || weapon.Contains("knife") || weapon.Contains("bayonet"))
return;
player.ExecuteClientCommand("slot3");
}
@ -69,106 +68,33 @@ namespace src.player.skills
zombies.Clear();
}
public static void PlayerDeath(EventPlayerDeath @event)
public static void PlayerHurt(EventPlayerHurt @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || zombies.ContainsKey(player.Index)) return;
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
if (victim == null || !victim.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
var pawn = victim.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn.AbsOrigin == null) return;
if (zombies.ContainsKey(victim.Index)) return;
Vector deadPosition = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z);
QAngle angle = new(pawn.V_angle.X, pawn.V_angle.Y, 0);
var playerInfo = PlayerManager.GetPlayerByIndex(victim.Index);
if (playerInfo?.Skill != skillName || pawn.Health > 0) return;
ulong steamID = player.SteamID;
int team = player.TeamNum;
if (team != 2 && team != 3) return;
lock (setLock)
{
var zombieHealth = SkillsInfo.GetValue<int>(skillName, "zombieHealth");
bool isBlock = victim.TeamChanged;
player.Respawn();
zombies.TryAdd(victim.Index, 0);
Server.NextFrame(() => {
lock (setLock)
{
var player = Utilities.GetPlayerFromSteamId(steamID);
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return;
if (isBlock) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
SetPlayerColor(pawn, false);
SkillUtils.AddHealth(pawn, zombieHealth - pawn.Health, zombieHealth);
var zombieHealth = SkillsInfo.GetValue<int>(skillName, "zombieHealth");
bool isBlock = team != player.TeamNum || player.TeamChanged;
player.Respawn();
zombies.TryAdd(player.Index, 0);
if (isBlock)
{
pawn.Flags |= (uint)Flags_t.FL_FROZEN;
pawn.Teleport(new Vector(0, 0, -1000), new QAngle(90, 0, 0));
bool isFreezeTime = Instance.GameRules != null && Instance.GameRules.FreezePeriod == true;
if (!isFreezeTime)
{
Server.NextFrame(() =>
{
if (pawn == null || !pawn.IsValid) return;
pawn.CommitSuicide(false, true);
});
return;
}
ulong steamId = player.SteamID;
if (!timers.ContainsKey(player.SteamID))
{
var timer = Instance.AddTimer(1f, () =>
{
if (player == null || !player.IsValid || pawn == null || !pawn.IsValid)
{
if (timers.TryRemove(steamId, out var t))
t.Kill();
return;
}
bool isFreezeTime = Instance.GameRules != null && Instance.GameRules.FreezePeriod == true;
if (!isFreezeTime)
{
if (timers.TryRemove(steamId, out var t))
t.Kill();
pawn.CommitSuicide(false, true);
return;
}
}, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT);
timers.TryAdd(player.SteamID, timer);
}
return;
}
SetPlayerColor(pawn, false);
SkillUtils.AddHealth(pawn, zombieHealth - 100, zombieHealth);
pawn.Teleport(deadPosition);
pawn.Look(angle);
player.ExecuteClientCommand("slot3");
Instance.AddTimer(1, () => {
var player = Utilities.GetPlayerFromSteamId(steamID);
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return;
player.ExecuteClientCommand("slot3");
});
}
});
victim.ExecuteClientCommand("slot3");
}
}
public static bool OnWeaponCanAcquire(DynamicHook hook, CCSPlayerController player, CEconItemView econItem, CCSWeaponBaseVData vdata)
@ -182,7 +108,7 @@ namespace src.player.skills
if (weaponName.Contains("knife") || weaponName.Contains("bayonet"))
return false;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return false;
hook.SetReturn(AcquireResult.InvalidItem);