v1.2.2.b1
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0fb3d63cd8
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147 changed files with 3470 additions and 2161 deletions
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@ -25,11 +25,11 @@ namespace src.player.skills
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var victim = @event.Userid;
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var victim = PlayerManager.GetPlayerEvent(@event.Userid);
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int damage = @event.DmgHealth;
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if (!Instance.IsPlayerValid(victim)) return;
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var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
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var victimInfo = PlayerManager.GetPlayerByIndex(victim!.Index);
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if (victimInfo == null || victimInfo.Skill != skillName) return;
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var victimPawn = victim!.PlayerPawn.Value;
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@ -66,9 +66,6 @@ namespace src.player.skills
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pawn.Health = health;
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
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pawn.ArmorValue = 0;
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Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, int startHealth = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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