v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -25,11 +25,11 @@ namespace src.player.skills
public static void PlayerHurt(EventPlayerHurt @event)
{
var victim = @event.Userid;
var victim = PlayerManager.GetPlayerEvent(@event.Userid);
int damage = @event.DmgHealth;
if (!Instance.IsPlayerValid(victim)) return;
var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
var victimInfo = PlayerManager.GetPlayerByIndex(victim!.Index);
if (victimInfo == null || victimInfo.Skill != skillName) return;
var victimPawn = victim!.PlayerPawn.Value;
@ -66,9 +66,6 @@ namespace src.player.skills
pawn.Health = health;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
pawn.ArmorValue = 0;
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d41c1c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, int startHealth = 50) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)