v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,4 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
@ -10,9 +10,9 @@ namespace src.player.skills
public class SniperElite : ISkill
{
private const Skills skillName = Skills.SniperElite;
private static readonly ConcurrentDictionary<ulong, List<uint>> playerAWPIndexes = [];
private static readonly ConcurrentDictionary<ulong, string> savedWeapons = [];
private static readonly ConcurrentDictionary<ulong, byte> isProcessing = [];
private static readonly ConcurrentDictionary<uint, List<uint>> playerAWPIndexes = [];
private static readonly ConcurrentDictionary<uint, string> savedWeapons = [];
private static readonly ConcurrentDictionary<uint, byte> isProcessing = [];
private static readonly object setLock = new();
private const string weapon_awp = "weapon_awp";
@ -46,45 +46,45 @@ namespace src.player.skills
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill == skillName)
DisableSkill(player);
}
public static void WeaponEquip(EventItemEquip @event)
{
var player = @event.Userid;
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill == skillName)
{
if (rifles.Contains(@event.Item) && @event.Item != weapon_awp)
savedWeapons.AddOrUpdate(player.SteamID, string.Empty, (_, _) => string.Empty);
savedWeapons.AddOrUpdate(player.Index, string.Empty, (_, _) => string.Empty);
DeleteDroppedAWP(player);
}
}
public static void EnableSkill(CCSPlayerController player)
{
savedWeapons.TryAdd(player.SteamID, string.Empty);
savedWeapons.TryAdd(player.Index, string.Empty);
}
public static void DisableSkill(CCSPlayerController player)
{
player.ExecuteClientCommand("slot3");
if (playerAWPIndexes.TryGetValue(player.SteamID, out var AWPs))
if (playerAWPIndexes.TryGetValue(player.Index, out var AWPs))
foreach (var index in AWPs.ToList())
SkillUtils.SafeKillEntity<CBasePlayerWeapon>(index);
if (savedWeapons.TryGetValue(player.SteamID, out string? savedWeapon) && !string.IsNullOrWhiteSpace(savedWeapon))
if (savedWeapons.TryGetValue(player.Index, out string? savedWeapon) && !string.IsNullOrWhiteSpace(savedWeapon))
Server.NextFrame(() =>
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
@ -100,24 +100,24 @@ namespace src.player.skills
player.ExecuteClientCommand("lastinv");
});
savedWeapons.TryRemove(player.SteamID, out _);
playerAWPIndexes.TryRemove(player.SteamID, out _);
isProcessing.TryRemove(player.SteamID, out _);
savedWeapons.TryRemove(player.Index, out _);
playerAWPIndexes.TryRemove(player.Index, out _);
isProcessing.TryRemove(player.Index, out _);
}
public static void UseSkill(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || isProcessing.ContainsKey(player.SteamID)) return;
if (savedWeapons.ContainsKey(player.SteamID))
if (player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || isProcessing.ContainsKey(player.Index)) return;
if (savedWeapons.ContainsKey(player.Index))
RemoveAndGiveWeapon(player);
}
private static void RemoveAndGiveWeapon(CCSPlayerController player)
{
ulong steamID = player.SteamID;
uint playerIndex = player.Index;
try
{
if (!isProcessing.TryAdd(steamID, 0)) return;
if (!isProcessing.TryAdd(playerIndex, 0)) return;
CBasePlayerWeapon? activeRifle = GetActiveRifle(player);
string weaponToGive = weapon_awp;
@ -128,24 +128,24 @@ namespace src.player.skills
bool isScriptAWP = false;
lock (setLock)
isScriptAWP = playerAWPIndexes.TryGetValue(steamID, out var indexes) && indexes.Contains(activeRifle.Index);
isScriptAWP = playerAWPIndexes.TryGetValue(playerIndex, out var indexes) && indexes.Contains(activeRifle.Index);
if (isScriptAWP)
{
if (savedWeapons.TryGetValue(steamID, out var savedWeapon) && !string.IsNullOrEmpty(savedWeapon))
if (savedWeapons.TryGetValue(playerIndex, out var savedWeapon) && !string.IsNullOrEmpty(savedWeapon))
{
weaponToGive = savedWeapon;
savedWeapons.AddOrUpdate(steamID, string.Empty, (_, _) => string.Empty);
savedWeapons.AddOrUpdate(playerIndex, string.Empty, (_, _) => string.Empty);
}
else
{
isProcessing.TryRemove(steamID, out _);
isProcessing.TryRemove(playerIndex, out _);
return;
}
}
else
{
savedWeapons.AddOrUpdate(steamID, currentWeaponName, (_, _) => currentWeaponName);
savedWeapons.AddOrUpdate(playerIndex, currentWeaponName, (_, _) => currentWeaponName);
weaponToGive = weapon_awp + "_script";
}
@ -153,17 +153,17 @@ namespace src.player.skills
}
else
{
if (savedWeapons.TryGetValue(steamID, out string? savedWeapon) && !string.IsNullOrEmpty(savedWeapon))
if (savedWeapons.TryGetValue(playerIndex, out string? savedWeapon) && !string.IsNullOrEmpty(savedWeapon))
{
weaponToGive = savedWeapon;
savedWeapons.AddOrUpdate(steamID, string.Empty, (_, _) => string.Empty);
savedWeapons.AddOrUpdate(playerIndex, string.Empty, (_, _) => string.Empty);
}
else
weaponToGive = weapon_awp + "_script";
}
Instance.AddTimer(.15f, () => {
var player = Utilities.GetPlayerFromSteamId(steamID);
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid) return;
if (player != null && player.IsValid && player.PlayerPawn != null && player.PlayerPawn.Value != null && player.PlayerPawn.Value.IsValid)
@ -178,21 +178,21 @@ namespace src.player.skills
lock (setLock)
{
if (!playerAWPIndexes.ContainsKey(steamID))
playerAWPIndexes.TryAdd(steamID, []);
if (!playerAWPIndexes.ContainsKey(playerIndex))
playerAWPIndexes.TryAdd(playerIndex, []);
if (playerAWPIndexes.TryGetValue(steamID, out var list))
if (playerAWPIndexes.TryGetValue(playerIndex, out var list))
list.Add(createdWeapon.Index);
}
}
}
DeleteDroppedAWP(player);
isProcessing.TryRemove(steamID, out _);
isProcessing.TryRemove(playerIndex, out _);
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
catch {
isProcessing.TryRemove(steamID, out _);
isProcessing.TryRemove(playerIndex, out _);
}
}
@ -210,7 +210,7 @@ namespace src.player.skills
lock (setLock)
{
if (playerAWPIndexes.TryGetValue(player.SteamID, out var AWPs))
if (playerAWPIndexes.TryGetValue(player.Index, out var AWPs))
foreach (var index in AWPs.ToList())
if (!myWeaponsIndexes.Contains(index))
{