v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,4 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
@ -10,7 +10,7 @@ namespace src.player.skills
public class SwapPosition : ISkill
{
private const Skills skillName = Skills.SwapPosition;
private static readonly ConcurrentDictionary<ulong, ZamianaMiejsc_PlayerInfo> SkillPlayerInfo = [];
private static readonly ConcurrentDictionary<uint, ZamianaMiejsc_PlayerInfo> SkillPlayerInfo = [];
private static readonly object setLock = new();
public static void LoadSkill()
@ -29,22 +29,29 @@ namespace src.player.skills
if (SkillUtils.IsFreezeTime()) return;
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (player == null || !player.IsValid) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
{
if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
UpdateHUD(player, skillInfo, true);
else
UpdateHUD(player, skillInfo, false);
}
}
}
}
public static void EnableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid) return;
var cooldownBeforeUse = SkillsInfo.GetValue<float>(skillName, "cooldownBeforeUse");
SkillPlayerInfo.TryAdd(player.SteamID, new ZamianaMiejsc_PlayerInfo
SkillPlayerInfo.TryAdd(player.Index, new ZamianaMiejsc_PlayerInfo
{
SteamID = player.SteamID,
SteamID = player.Index,
CanUse = false,
Cooldown = cooldownBeforeUse <= 0 ? DateTime.MinValue : Event.GetFreezeTimeEnd().AddSeconds(cooldownBeforeUse - SkillsInfo.GetValue<float>(skillName, "cooldown")),
LastClick = DateTime.MinValue,
@ -54,12 +61,15 @@ namespace src.player.skills
public static void DisableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryRemove(player.SteamID, out _);
if (player == null) return;
SkillPlayerInfo.TryRemove(player.Index, out _);
SkillUtils.ResetPrintHTML(player);
}
private static void UpdateHUD(CCSPlayerController player, ZamianaMiejsc_PlayerInfo skillInfo, bool showInfo)
{
if(player == null || !player.IsValid) return;
float cooldown = 0;
if (skillInfo != null)
{
@ -70,7 +80,7 @@ namespace src.player.skills
skillInfo.CanUse = true;
}
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
var playerInfo = PlayerManager.GetPlayerByIndex(player.Index);
if (playerInfo == null) return;
if (cooldown == 0)
@ -91,7 +101,7 @@ namespace src.player.skills
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
{
List<CCSPlayerController> enemy = Utilities.GetPlayers().FindAll(p => Instance.IsPlayerValid(p) && p.Team != player.Team && p.PawnIsAlive);
if (enemy.Count == 0)
@ -102,7 +112,7 @@ namespace src.player.skills
}
CCSPlayerController randomEnemy = enemy[Instance.Random.Next(0, enemy.Count)];
if (!player.IsValid || !player.PawnIsAlive || !randomEnemy.IsValid || !randomEnemy.PawnIsAlive) return;
if (!player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE || !randomEnemy.IsValid || !randomEnemy.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.FindedEnemy = true;