v1.2.2.b1

This commit is contained in:
Juzlus 2026-05-24 23:13:56 +02:00
parent 0fb3d63cd8
commit 46195c2663
147 changed files with 3470 additions and 2161 deletions

View file

@ -1,18 +1,17 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Drawing;
using static src.jRandomSkills;
namespace src.player.skills
{
public class Wallhack : ISkill
{
private const Skills skillName = Skills.Wallhack;
private static readonly ConcurrentDictionary<ulong, byte> playersInAction = new();
private static readonly ConcurrentDictionary<uint, byte> playersInAction = new();
private static ConcurrentDictionary<uint, (uint RelayIndex, uint GlowIndex, CsTeam Team)> glows = new();
public static void LoadSkill()
@ -24,29 +23,39 @@ namespace src.player.skills
{
foreach (var (info, player) in infoList)
{
if (player == null) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (player == null || !player.IsValid) continue;
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
var observerInfo = observedPlayer != null ? PlayerManager.GetPlayerByIndex(observedPlayer.Index) : null;
foreach (var kvp in glows)
{
var enemyIndex = kvp.Key;
var glowInfo = kvp.Value;
var enemy = Utilities.GetPlayers().FirstOrDefault(e => e != null && e.IsValid && e.Index == enemyIndex);
var enemy = Utilities.GetPlayers().FirstOrDefault(e => e.IsValid && e.Index == enemyIndex);
bool hasSkill = playerInfo?.Skill == skillName;
bool observerHasSkill = observerInfo != null && observerInfo?.Skill == skillName;
bool differentTeam = glowInfo.Team != player.Team;
if (enemy != null && enemy.PawnIsAlive)
if (glowInfo.Team != player.Team && (playerInfo?.Skill == skillName || (observerInfo != null && observerInfo?.Skill == skillName)))
if (enemy != null && enemy.IsValid)
{
var enemyPawn = enemy.PlayerPawn?.Value;
bool pawnValid = enemyPawn != null && enemyPawn.IsValid;
bool alive = pawnValid && enemyPawn!.Health > 0;
bool notInvisible = pawnValid && enemyPawn!.Render.A != 102 && enemyPawn!.Render.A != 128;
bool shouldShow = alive && notInvisible && differentTeam && (hasSkill || observerHasSkill);
if (shouldShow)
continue;
}
var glowEntity1 = Utilities.GetEntityFromIndex<CBaseEntity>((int)glowInfo.RelayIndex);
if (glowEntity1 == null || !glowEntity1.IsValid) continue;
var glowEntity2 = Utilities.GetEntityFromIndex<CBaseEntity>((int)glowInfo.GlowIndex);
if (glowEntity2 == null || !glowEntity2.IsValid) continue;
info.TransmitEntities.Remove(glowEntity1.Index);
info.TransmitEntities.Remove(glowEntity2.Index);
}
@ -71,24 +80,31 @@ namespace src.player.skills
public static void EnableSkill(CCSPlayerController player)
{
Event.EnableTransmit();
playersInAction.TryAdd(player.SteamID, 0);
playersInAction.TryAdd(player.Index, 0);
if (glows.IsEmpty)
SetGlowEffectForAll();
}
public static void DisableSkill(CCSPlayerController player)
{
playersInAction.TryRemove(player.SteamID, out _);
playersInAction.TryRemove(player.Index, out _);
if (playersInAction.IsEmpty)
NewRound();
}
private static void SetGlowEffectForAll()
{
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && (p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist)).ToList();
var enemies = Utilities.GetPlayers().Where(p =>
p != null &&
p.IsValid &&
p.PlayerPawn?.Value != null &&
p.PlayerPawn.Value.IsValid &&
p.PlayerPawn.Value.Health > 0 &&
(p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist)).ToList();
foreach (var enemy in enemies)
{
var enemyInfo = Instance.SkillPlayer.FirstOrDefault(e => e.SteamID == enemy.SteamID);
var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index);
if (enemyInfo?.Skill == Skills.Ghost)
continue;
@ -99,8 +115,8 @@ namespace src.player.skills
var modelName = skeleton?.ModelState?.ModelName;
if (string.IsNullOrEmpty(modelName)) continue;
var modelGlow = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
var modelRelay = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
var modelGlow = EntityManager.CreateTrackedDynamicProp(enemy.Index);
var modelRelay = EntityManager.CreateTrackedDynamicProp(enemy.Index);
if (modelGlow == null || !modelGlow.IsValid || modelRelay == null || !modelRelay.IsValid)
continue;