v1.2.2.b5
Fixed conflicts with the merge https://github.com/Juzlus/jRandomSkills/pull/33 - #### General: - ###### Fixed players' view angle snapping to look at (0, 0, 0) at round start (ForceFullUpdate was re-applying a zeroed view angle). [by: @ByDexterTR and @Juzlus]. - ###### Stability: skills are now correctly disabled and cleaned up on attacker-less deaths (fall damage, drowning, world). [by: @ByDexterTR]. - ###### Performance: the end-of-round skill summary now runs in a single timer instead of one per player, and skips players who disconnect during the delay. [by: @ByDexterTR]. - #### Skill improvements: - ###### Re-Zombie: - ###### Fixed the player dying instead of respawning with full zombie health. [by: @ByDexterTR]. - ###### Jester: - ###### Armor no longer drains while the skill is active. [by: @ByDexterTR]. - ###### Soundmaker / Anomaly: - ###### Updated the description. [by: @ByDexterTR].
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@ -9,7 +9,7 @@
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"aimlock_desc": "Klicke [css_useSkill], um dein Visier auf den nächsten Gegner zu fixieren",
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"anomaly": "Anomalie",
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"anomaly_desc": "Du spulst die Zeit um einige Sekunden zurück",
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"anomaly_desc": "Drücke [css_useSkill], um einige Sekunden in der Zeit zurückzuspringen",
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"antyflash": "Anti-Flash",
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"antyflash_desc": "Du bist immun gegen Blendgranaten und deine Blendgranaten halten 7 Sekunden lang",
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"soldier_desc2": "Dein Schadensmultiplikator beträgt: {0}x",
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"soundmaker": "Soundmaker",
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"soundmaker_desc": "Klicke auf [css_useSkill], um für jeden Gegner einen Sound auszulösen",
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"soundmaker_desc": "Von Zeit zu Zeit hörst du die Schreie von Spielern",
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"spectator": "Zuschauer",
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"spectator_desc": "Klicke auf [css_useSkill], um einen zufälligen Gegner zu beobachten",
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