Refactor skill spawn logic and HUD expiration, Gambler fix, Auto Lang System fix
This commit is contained in:
parent
4c333f5d15
commit
4b2bff91b1
37 changed files with 324 additions and 164 deletions
|
|
@ -74,7 +74,7 @@ namespace src.player.skills
|
|||
poisonedPlayers.TryAdd(enemy, 0);
|
||||
playerInfo.SkillUsed = true;
|
||||
player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("poison_player_info", enemy.PlayerName));
|
||||
enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("poison_enemy_info"));
|
||||
enemy.PrintToChat($" {ChatColors.Red}" + enemy.GetTranslation("poison_enemy_info"));
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue