Refactor skill spawn logic and HUD expiration, Gambler fix, Auto Lang System fix

This commit is contained in:
Juzlus 2025-10-22 01:57:47 +02:00
parent 4c333f5d15
commit 4b2bff91b1
37 changed files with 324 additions and 164 deletions

View file

@ -1,9 +1,11 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Reflection.Metadata;
using static src.jRandomSkills;
namespace src.player.skills
@ -11,7 +13,10 @@ namespace src.player.skills
public class ToxicSmoke : ISkill
{
private const Skills skillName = Skills.ToxicSmoke;
private static readonly ConcurrentDictionary<Vector, byte> smokes = [];
private static readonly ConcurrentDictionary<CCSPlayerController, byte> players = [];
private static readonly ConcurrentDictionary<CTriggerMultiple, byte> triggers = [];
private const string triggerName = "toxic_smoke";
public static void LoadSkill()
{
@ -20,7 +25,8 @@ namespace src.player.skills
public static void NewRound()
{
smokes.Clear();
players.Clear();
triggers.Clear();
}
public static void EnableSkill(CCSPlayerController player)
@ -28,6 +34,28 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
}
public static void OnTriggerEnter(CBaseTrigger trigger, CBaseEntity entity)
{
if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
CCSPlayerPawn playerPawn = new(entity.Handle);
if (playerPawn == null || playerPawn.Controller?.Value == null)return;
CCSPlayerController player = playerPawn.Controller.Value.As<CCSPlayerController>();
if (player == null) return;
players.TryAdd(player, 0);
Server.PrintToChatAll($"Enter: {player?.PlayerName}");
}
public static void OnTriggerExit(CBaseTrigger trigger, CBaseEntity entity)
{
if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
var player = entity.As<CCSPlayerController>();
if (player == null) return;
players.TryRemove(player, out _);
Server.PrintToChatAll($"Exit: {player?.PlayerName}");
}
public static void OnEntitySpawned(CEntityInstance entity)
{
var name = entity.DesignerName;
@ -60,7 +88,14 @@ namespace src.player.skills
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
smokes.TryAdd(new Vector(@event.X, @event.Y, @event.Z), 0);
var trigger = SkillUtils.CreateTrigger(triggerName, SkillsInfo.GetValue<float>(skillName, "smokeRadius"), new Vector(@event.X, @event.Y, @event.Z));
if (trigger == null) return;
triggers.TryAdd(trigger, 0);
new VirtualFunctionVoid<CBaseEntity>(trigger.Handle, 153);
}
public static void SmokegrenadeExpired(EventSmokegrenadeExpired @event)
@ -69,8 +104,12 @@ namespace src.player.skills
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
foreach (var smoke in smokes.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
smokes.TryRemove(smoke, out _);
foreach (var trigger in triggers.Keys.Where(t => t.AbsOrigin?.X == @event.X && t.AbsOrigin?.Y == @event.Y && t.AbsOrigin?.Z == @event.Z))
{
triggers.TryRemove(trigger, out _);
trigger.AcceptInput("Kill");
}
}
private static void AddHealth(CCSPlayerPawn player, int health)
@ -88,13 +127,12 @@ namespace src.player.skills
public static void OnTick()
{
foreach (Vector smokePos in smokes.Keys)
foreach (var player in Utilities.GetPlayers())
if (Server.TickCount % 17 == 0)
if (player != null && player.IsValid && player.PlayerPawn.Value != null && player.PlayerPawn.Value.IsValid)
if (player.PlayerPawn.Value.LifeState == (byte)LifeState_t.LIFE_ALIVE && player.PlayerPawn.Value.AbsOrigin != null)
if (SkillUtils.GetDistance(smokePos, player.PlayerPawn.Value.AbsOrigin) <= SkillsInfo.GetValue<float>(skillName, "smokeRadius"))
AddHealth(player.PlayerPawn.Value, -SkillsInfo.GetValue<int>(skillName, "smokeDamage"));
if (Server.TickCount % 17 != 0) return;
foreach (var player in players.Keys)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || !player.PawnIsAlive) return;
AddHealth(player.PlayerPawn.Value, -SkillsInfo.GetValue<int>(skillName, "smokeDamage"));
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int smokeDamage = 2, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)