Refactor skill spawn logic and HUD expiration, Gambler fix, Auto Lang System fix
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4c333f5d15
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4b2bff91b1
37 changed files with 324 additions and 164 deletions
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@ -1,9 +1,11 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using System.Reflection.Metadata;
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using static src.jRandomSkills;
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namespace src.player.skills
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@ -11,7 +13,10 @@ namespace src.player.skills
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public class ToxicSmoke : ISkill
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{
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private const Skills skillName = Skills.ToxicSmoke;
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private static readonly ConcurrentDictionary<Vector, byte> smokes = [];
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private static readonly ConcurrentDictionary<CCSPlayerController, byte> players = [];
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private static readonly ConcurrentDictionary<CTriggerMultiple, byte> triggers = [];
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private const string triggerName = "toxic_smoke";
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public static void LoadSkill()
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{
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@ -20,7 +25,8 @@ namespace src.player.skills
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public static void NewRound()
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{
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smokes.Clear();
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players.Clear();
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triggers.Clear();
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}
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public static void EnableSkill(CCSPlayerController player)
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@ -28,6 +34,28 @@ namespace src.player.skills
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SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
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}
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public static void OnTriggerEnter(CBaseTrigger trigger, CBaseEntity entity)
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{
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if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
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CCSPlayerPawn playerPawn = new(entity.Handle);
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if (playerPawn == null || playerPawn.Controller?.Value == null)return;
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CCSPlayerController player = playerPawn.Controller.Value.As<CCSPlayerController>();
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if (player == null) return;
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players.TryAdd(player, 0);
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Server.PrintToChatAll($"Enter: {player?.PlayerName}");
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}
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public static void OnTriggerExit(CBaseTrigger trigger, CBaseEntity entity)
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{
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if (!trigger.Globalname.StartsWith(triggerName) || entity.DesignerName != "player") return;
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var player = entity.As<CCSPlayerController>();
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if (player == null) return;
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players.TryRemove(player, out _);
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Server.PrintToChatAll($"Exit: {player?.PlayerName}");
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}
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public static void OnEntitySpawned(CEntityInstance entity)
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{
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var name = entity.DesignerName;
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@ -60,7 +88,14 @@ namespace src.player.skills
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if (player == null || !player.IsValid) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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smokes.TryAdd(new Vector(@event.X, @event.Y, @event.Z), 0);
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var trigger = SkillUtils.CreateTrigger(triggerName, SkillsInfo.GetValue<float>(skillName, "smokeRadius"), new Vector(@event.X, @event.Y, @event.Z));
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if (trigger == null) return;
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triggers.TryAdd(trigger, 0);
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new VirtualFunctionVoid<CBaseEntity>(trigger.Handle, 153);
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}
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public static void SmokegrenadeExpired(EventSmokegrenadeExpired @event)
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@ -69,8 +104,12 @@ namespace src.player.skills
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if (player == null || !player.IsValid) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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foreach (var smoke in smokes.Keys.Where(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z))
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smokes.TryRemove(smoke, out _);
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foreach (var trigger in triggers.Keys.Where(t => t.AbsOrigin?.X == @event.X && t.AbsOrigin?.Y == @event.Y && t.AbsOrigin?.Z == @event.Z))
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{
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triggers.TryRemove(trigger, out _);
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trigger.AcceptInput("Kill");
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}
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}
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private static void AddHealth(CCSPlayerPawn player, int health)
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@ -88,13 +127,12 @@ namespace src.player.skills
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public static void OnTick()
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{
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foreach (Vector smokePos in smokes.Keys)
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foreach (var player in Utilities.GetPlayers())
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if (Server.TickCount % 17 == 0)
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if (player != null && player.IsValid && player.PlayerPawn.Value != null && player.PlayerPawn.Value.IsValid)
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if (player.PlayerPawn.Value.LifeState == (byte)LifeState_t.LIFE_ALIVE && player.PlayerPawn.Value.AbsOrigin != null)
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if (SkillUtils.GetDistance(smokePos, player.PlayerPawn.Value.AbsOrigin) <= SkillsInfo.GetValue<float>(skillName, "smokeRadius"))
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AddHealth(player.PlayerPawn.Value, -SkillsInfo.GetValue<int>(skillName, "smokeDamage"));
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if (Server.TickCount % 17 != 0) return;
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foreach (var player in players.Keys)
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{
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || !player.PawnIsAlive) return;
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AddHealth(player.PlayerPawn.Value, -SkillsInfo.GetValue<int>(skillName, "smokeDamage"));
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#507529", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int smokeDamage = 2, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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