Refactor skill spawn logic and HUD expiration, Gambler fix, Auto Lang System fix

This commit is contained in:
Juzlus 2025-10-22 01:57:47 +02:00
parent 4c333f5d15
commit 4b2bff91b1
37 changed files with 324 additions and 164 deletions

View file

@ -50,10 +50,12 @@ namespace src.player.skills
var roundTime = SkillsInfo.GetValue<int>(skillName, "changeRoundTime");
Instance.GameRules.RoundTime += player.Team == CsTeam.Terrorist ? roundTime : -roundTime;
if (player.Team == CsTeam.Terrorist)
Localization.PrintTranslationToChatAll($" {ChatColors.Orange}{{0}}", ["watchmaker_tt"], [roundTime]);
else
Localization.PrintTranslationToChatAll($" {ChatColors.LightBlue}{{0}}", ["watchmaker_ct"], [roundTime]);
player.EmitSound(SkillsInfo.GetValue<string>(skillName, "SoundEvent"));
}
public static void OnTick()
@ -80,9 +82,10 @@ namespace src.player.skills
playerInfo.PrintHTML = SkillUtils.SecondsToTimer(seconds);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int changeRoundTime = 10) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int changeRoundTime = 10, string soundEvent = "UIPanorama.sidemenu_select") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public int ChangeRoundTime { get; set; } = changeRoundTime;
public string SoundEvent { get; set; } = soundEvent;
}
}
}