Remove ForceFullUpdate, rework entity lifecycle, move skill selection to round end

This commit is contained in:
ByDexter 2026-07-12 16:52:57 +03:00
parent a5c0e3ca4b
commit 4b42670804
8 changed files with 251 additions and 216 deletions

View file

@ -1,101 +0,0 @@
// https://discord.com/channels/1160907911501991946/1508172390863994910/1508180670659166348
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
namespace jRandomSkills.src.utils
{
#region Native Structs
[StructLayout(LayoutKind.Sequential)]
public unsafe struct CUtlMemory<T> where T : unmanaged
{
public T* m_pMemory;
public int m_nAllocationCount;
public int m_nGrowSize;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct CUtlVector<T> where T : unmanaged
{
public int m_Size;
public CUtlMemory<T> m_Memory;
public int Count => m_Size;
public ref T Element(int index)
{
if (index < 0 || index >= m_Size)
throw new IndexOutOfRangeException();
return ref m_Memory.m_pMemory[index];
}
}
#endregion
#region Network Services
public class INetworkServerService : NativeObject
{
private readonly VirtualFunctionWithReturn<nint, nint> GetIGameServerFunc;
public INetworkServerService() : base(NativeAPI.GetValveInterface(0, "NetworkServerService_001"))
{
GetIGameServerFunc = new VirtualFunctionWithReturn<nint, nint>(Handle, GameData.GetOffset("INetworkServerService_GetIGameServer"));
}
public INetworkGameServer GetIGameServer()
{
return new INetworkGameServer(GetIGameServerFunc.Invoke(Handle));
}
}
public unsafe class INetworkGameServer(nint ptr) : NativeObject(ptr)
{
private static readonly int SlotsOffset = GameData.GetOffset("INetworkGameServer_Slots");
private ref CUtlVector<nint> Slots => ref Unsafe.AsRef<CUtlVector<nint>>((void*)(Handle + SlotsOffset));
public CServerSideClient? GetClientBySlot(int slot)
{
if (slot < 0 || slot >= Slots.Count)
return null;
var ptr = Slots.Element(slot);
if (ptr == nint.Zero)
return null;
return new CServerSideClient(ptr);
}
}
#endregion
#region CServerSideClient
public unsafe class CServerSideClient(nint ptr) : NativeObject(ptr)
{
private static readonly int m_nDeltaTick = GameData.GetOffset("CServerSideClient_m_nDeltaTick");
private ref T Field<T>(int offset) where T : unmanaged
{
return ref Unsafe.AsRef<T>((void*)(Handle + offset));
}
public int DeltaTick
{
get => Field<int>(m_nDeltaTick);
set => Field<int>(m_nDeltaTick) = value;
}
public void ForceFullUpdate() => DeltaTick = -1;
}
#endregion
}

View file

@ -21,6 +21,22 @@ namespace src.utils
public DateTime CreatedAt;
}
private const int EntityBudget = 3500;
private static int _cachedCount;
private static int _cachedCountTick = -1000000;
public static bool OverBudget()
{
int tick = Server.TickCount;
if (tick - _cachedCountTick > 64 || tick < _cachedCountTick)
{
_cachedCountTick = tick;
try { _cachedCount = Utilities.GetAllEntities().Count(); }
catch { _cachedCount = 0; }
}
return _cachedCount >= EntityBudget;
}
public static void RegisterEntity(uint entityIndex, uint playerIndex, string entityType)
{
if (entityIndex == 0) return;
@ -59,6 +75,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var particle = Utilities.CreateEntityByName<CParticleSystem>("info_particle_system");
if (particle == null || !particle.IsValid) return null;
@ -81,6 +98,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var prop = Utilities.CreateEntityByName<CDynamicProp>(designerName);
if (prop == null || !prop.IsValid) return null;
@ -103,6 +121,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var shake = Utilities.CreateEntityByName<CEnvShake>("env_shake");
if (shake == null || !shake.IsValid) return null;
@ -121,6 +140,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var chicken = Utilities.CreateEntityByName<CChicken>("chicken");
if (chicken == null || !chicken.IsValid) return null;
@ -139,6 +159,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var prop = Utilities.CreateEntityByName<CPhysicsPropMultiplayer>("prop_physics_multiplayer");
if (prop == null || !prop.IsValid) return null;
@ -158,6 +179,7 @@ namespace src.utils
try
{
if (OverBudget()) return null;
var trigger = Utilities.CreateEntityByName<CTriggerMultiple>("trigger_multiple");
if (trigger == null || trigger.AbsOrigin == null) return null;
@ -218,16 +240,41 @@ namespace src.utils
}
}
public static bool DestroyEntity(uint entityIndex)
// Dying entities stay out of transmit until the engine processes the kill (Event.CheckTransmit).
private static readonly ConcurrentDictionary<uint, DateTime> recentlyDestroyed = new();
public static List<uint> GetRecentlyDestroyedSnapshot()
{
if (recentlyDestroyed.IsEmpty) return [];
var now = DateTime.UtcNow;
var result = new List<uint>();
foreach (var kvp in recentlyDestroyed)
{
if (now > kvp.Value) recentlyDestroyed.TryRemove(kvp.Key, out _);
else result.Add(kvp.Key);
}
return result;
}
public static bool SuppressKills = false;
public static bool DestroyEntity(uint entityIndex, float delay = 0.1f)
{
trackedEntities.TryRemove(entityIndex, out _);
if (SuppressKills)
return false;
try
{
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)entityIndex);
if (entity != null && entity.IsValid)
{
entity.AddEntityIOEvent("Kill", entity, delay: 0.1f);
recentlyDestroyed[entityIndex] = DateTime.UtcNow.AddSeconds(delay + 2.0);
// Detach first so no follower is left on a freed parent.
entity.AcceptInput("ClearParent");
entity.AddEntityIOEvent("Kill", entity, delay: delay);
return true;
}
}
@ -247,14 +294,33 @@ namespace src.utils
public static void DestroyPlayerEntities(uint playerIndex)
{
foreach (var entityIndex in GetPlayerEntities(playerIndex).ToList())
// Children die first (reverse creation order), same frame.
var ordered = trackedEntities
.Where(kvp => kvp.Value.PlayerIndex == playerIndex)
.OrderByDescending(kvp => kvp.Value.CreatedAt)
.Select(kvp => kvp.Key)
.ToList();
foreach (var entityIndex in ordered)
DestroyEntity(entityIndex);
}
public static void DestroyAllTracked()
{
foreach (var entityIndex in trackedEntities.Keys.ToList())
DestroyEntity(entityIndex);
// Stagger between owners; each owner's chain dies child-first in one frame.
int group = 0;
foreach (var owner in trackedEntities.Values.Select(e => e.PlayerIndex).Distinct().ToList())
{
float delay = 0.1f + (group++ % 16) * 0.03f;
var ordered = trackedEntities
.Where(kvp => kvp.Value.PlayerIndex == owner)
.OrderByDescending(kvp => kvp.Value.CreatedAt)
.Select(kvp => kvp.Key)
.ToList();
foreach (var entityIndex in ordered)
DestroyEntity(entityIndex, delay);
}
trackedEntities.Clear();
}

View file

@ -172,6 +172,14 @@ namespace src.utils
return key;
}
// Resolves and caches the player's language at connect time, so the GeoLite
// database lookup never runs on the tick path.
public static void PreResolveLanguage(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.IsBot) return;
GetLangCode(player);
}
private static bool _geoLiteBroken = false;
private static string GetLangCode(CCSPlayerController? player)

View file

@ -333,76 +333,6 @@ namespace src.utils
return EntityManager.CreateTrackedTrigger(ownerPlayerIndex, name, radius, pos);
}
public static void ForceFullUpdate(CCSPlayerController player, List<(uint PlayerIndex, QAngle LastAngle)>? batchList = null, INetworkGameServer? networkGameServer = null)
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
QAngle lastAngle = new(pawn.V_angle.X, pawn.V_angle.Y, pawn.V_angle.Z);
networkGameServer ??= new INetworkServerService().GetIGameServer();
var client = networkGameServer.GetClientBySlot(player.Slot);
if (client == null) return;
client.ForceFullUpdate();
// Only skip the angle restore when the captured view is a spawn-time (0,0,0) placeholder;
// a genuine angle with a single zero component (e.g. yaw exactly 0) must still be restored.
if (lastAngle.X == 0 && lastAngle.Y == 0 && lastAngle.Z == 0) return;
uint playerIndex = player.Index;
if (batchList != null)
{
batchList.Add((playerIndex, lastAngle));
return;
}
jRandomSkills.Instance.AddTickTimer(3, () =>
{
var target = Utilities.GetPlayerFromIndex((int)playerIndex);
if (target == null || !target.IsValid) return;
var targetPawn = target.PlayerPawn?.Value;
if (targetPawn == null || !targetPawn.IsValid || targetPawn.AbsOrigin == null) return;
targetPawn.Look(lastAngle);
});
}
private static int lastForceFullUpdateAll = int.MinValue;
public static void ForceFullUpdateToAll()
{
int tickCount = Server.TickCount;
if (tickCount == lastForceFullUpdateAll) return;
lastForceFullUpdateAll = tickCount;
var playersToRestore = new List<(uint PlayerIndex, QAngle LastAngle)>();
INetworkGameServer networkGameServer = new INetworkServerService().GetIGameServer();
foreach (var player in Utilities.GetPlayers())
ForceFullUpdate(player, playersToRestore, networkGameServer);
if (playersToRestore.Count <= 0) return;
jRandomSkills.Instance.AddTickTimer(3, () =>
{
foreach (var item in playersToRestore)
{
var target = Utilities.GetPlayerFromIndex((int)item.PlayerIndex);
if (target == null || !target.IsValid) continue;
var targetPawn = target.PlayerPawn?.Value;
if (targetPawn == null || !targetPawn.IsValid || targetPawn.AbsOrigin == null) continue;
targetPawn.Look(item.LastAngle);
}
});
}
public static bool SetHealth(CCSPlayerPawn? pawn, int newHealth, int? maxHealth = null)
{
if (pawn == null || !pawn.IsValid)