Remove ForceFullUpdate, rework entity lifecycle, move skill selection to round end

This commit is contained in:
ByDexter 2026-07-12 16:52:57 +03:00
parent a5c0e3ca4b
commit 4b42670804
8 changed files with 251 additions and 216 deletions

View file

@ -21,6 +21,22 @@ namespace src.utils
public DateTime CreatedAt;
}
private const int EntityBudget = 3500;
private static int _cachedCount;
private static int _cachedCountTick = -1000000;
public static bool OverBudget()
{
int tick = Server.TickCount;
if (tick - _cachedCountTick > 64 || tick < _cachedCountTick)
{
_cachedCountTick = tick;
try { _cachedCount = Utilities.GetAllEntities().Count(); }
catch { _cachedCount = 0; }
}
return _cachedCount >= EntityBudget;
}
public static void RegisterEntity(uint entityIndex, uint playerIndex, string entityType)
{
if (entityIndex == 0) return;
@ -59,6 +75,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var particle = Utilities.CreateEntityByName<CParticleSystem>("info_particle_system");
if (particle == null || !particle.IsValid) return null;
@ -81,6 +98,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var prop = Utilities.CreateEntityByName<CDynamicProp>(designerName);
if (prop == null || !prop.IsValid) return null;
@ -103,6 +121,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var shake = Utilities.CreateEntityByName<CEnvShake>("env_shake");
if (shake == null || !shake.IsValid) return null;
@ -121,6 +140,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var chicken = Utilities.CreateEntityByName<CChicken>("chicken");
if (chicken == null || !chicken.IsValid) return null;
@ -139,6 +159,7 @@ namespace src.utils
{
try
{
if (OverBudget()) return null;
var prop = Utilities.CreateEntityByName<CPhysicsPropMultiplayer>("prop_physics_multiplayer");
if (prop == null || !prop.IsValid) return null;
@ -158,6 +179,7 @@ namespace src.utils
try
{
if (OverBudget()) return null;
var trigger = Utilities.CreateEntityByName<CTriggerMultiple>("trigger_multiple");
if (trigger == null || trigger.AbsOrigin == null) return null;
@ -218,16 +240,41 @@ namespace src.utils
}
}
public static bool DestroyEntity(uint entityIndex)
// Dying entities stay out of transmit until the engine processes the kill (Event.CheckTransmit).
private static readonly ConcurrentDictionary<uint, DateTime> recentlyDestroyed = new();
public static List<uint> GetRecentlyDestroyedSnapshot()
{
if (recentlyDestroyed.IsEmpty) return [];
var now = DateTime.UtcNow;
var result = new List<uint>();
foreach (var kvp in recentlyDestroyed)
{
if (now > kvp.Value) recentlyDestroyed.TryRemove(kvp.Key, out _);
else result.Add(kvp.Key);
}
return result;
}
public static bool SuppressKills = false;
public static bool DestroyEntity(uint entityIndex, float delay = 0.1f)
{
trackedEntities.TryRemove(entityIndex, out _);
if (SuppressKills)
return false;
try
{
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)entityIndex);
if (entity != null && entity.IsValid)
{
entity.AddEntityIOEvent("Kill", entity, delay: 0.1f);
recentlyDestroyed[entityIndex] = DateTime.UtcNow.AddSeconds(delay + 2.0);
// Detach first so no follower is left on a freed parent.
entity.AcceptInput("ClearParent");
entity.AddEntityIOEvent("Kill", entity, delay: delay);
return true;
}
}
@ -247,14 +294,33 @@ namespace src.utils
public static void DestroyPlayerEntities(uint playerIndex)
{
foreach (var entityIndex in GetPlayerEntities(playerIndex).ToList())
// Children die first (reverse creation order), same frame.
var ordered = trackedEntities
.Where(kvp => kvp.Value.PlayerIndex == playerIndex)
.OrderByDescending(kvp => kvp.Value.CreatedAt)
.Select(kvp => kvp.Key)
.ToList();
foreach (var entityIndex in ordered)
DestroyEntity(entityIndex);
}
public static void DestroyAllTracked()
{
foreach (var entityIndex in trackedEntities.Keys.ToList())
DestroyEntity(entityIndex);
// Stagger between owners; each owner's chain dies child-first in one frame.
int group = 0;
foreach (var owner in trackedEntities.Values.Select(e => e.PlayerIndex).Distinct().ToList())
{
float delay = 0.1f + (group++ % 16) * 0.03f;
var ordered = trackedEntities
.Where(kvp => kvp.Value.PlayerIndex == owner)
.OrderByDescending(kvp => kvp.Value.CreatedAt)
.Select(kvp => kvp.Key)
.ToList();
foreach (var entityIndex in ordered)
DestroyEntity(entityIndex, delay);
}
trackedEntities.Clear();
}