v1.10.0
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ae13d6a15c
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62 changed files with 2643 additions and 935 deletions
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@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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namespace src.player.skills
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@ -9,6 +10,7 @@ namespace src.player.skills
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public class BunnyHop : ISkill
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{
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private const Skills skillName = Skills.BunnyHop;
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private static readonly ConcurrentDictionary<ulong, int> playersLastJump = [];
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public static void LoadSkill()
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{
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@ -34,7 +36,13 @@ namespace src.player.skills
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var flags = (PlayerFlags)playerPawn.Flags;
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var buttons = player.Buttons;
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if (buttons.HasFlag(PlayerButtons.Jump) && flags.HasFlag(PlayerFlags.FL_ONGROUND) && !playerPawn.MoveType.HasFlag(MoveType_t.MOVETYPE_LADDER))
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if ((playerPawn.MovementServices?.QueuedButtonChangeMask & (ulong)PlayerButtons.Jump) != 0)
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playersLastJump.AddOrUpdate(player.SteamID, Server.TickCount, (_, _) => Server.TickCount);
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bool jumpPressed = buttons.HasFlag(PlayerButtons.Jump)
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|| (playersLastJump.TryGetValue(player.SteamID, out int tick) && tick + 20 >= Server.TickCount);
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if (jumpPressed && flags.HasFlag(PlayerFlags.FL_ONGROUND) && !playerPawn.MoveType.HasFlag(MoveType_t.MOVETYPE_LADDER))
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{
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playerPawn.AbsVelocity.Z = SkillsInfo.GetValue<float>(skillName, "jumpVelocity");
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var maxSpeed = SkillsInfo.GetValue<float>(skillName, "maxSpeed");
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