v1.10.0
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62 changed files with 2643 additions and 935 deletions
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@ -9,6 +9,7 @@ using CounterStrikeSharp.API.Modules.Utils;
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using src.player;
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using src.player.skills;
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using System.Collections.Concurrent;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using WASDMenuAPI.Classes;
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using WASDSharedAPI;
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@ -110,14 +111,23 @@ namespace src.utils
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if (scale <= 0 || skeleton == null) return;
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skeleton.Scale = scale;
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playerPawn.AcceptInput("SetScale", null, null, scale.ToString());
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Server.NextFrame(() => Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent"));
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playerPawn.AcceptInput("SetScale", null, null, scale.ToString(CultureInfo.InvariantCulture));
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Server.NextWorldUpdate(() => Utilities.SetStateChanged(player.PlayerPawn.Value!, "CBaseEntity", "m_CBodyComponent"));
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}
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public static Vector? GetSpawnPointVector(CCSPlayerController player, bool enemySpawn = false)
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{
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var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(player.Team == CsTeam.Terrorist && !enemySpawn
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? "info_player_terrorist" : "info_player_counterterrorist").ToList();
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if (player == null || player.Team is CsTeam.None or CsTeam.Spectator) return null;
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CsTeam targetTeam = enemySpawn
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? (player.Team == CsTeam.CounterTerrorist ? CsTeam.Terrorist : CsTeam.CounterTerrorist)
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: player.Team;
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string spawnPointName = targetTeam == CsTeam.CounterTerrorist
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? "info_player_counterterrorist"
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: "info_player_terrorist";
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var spawns = Utilities.FindAllEntitiesByDesignerName<SpawnPoint>(spawnPointName).ToList();
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if (spawns.Count != 0)
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{
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var randomSpawn = spawns[jRandomSkills.Instance.Random.Next(spawns.Count)];
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@ -208,6 +218,19 @@ namespace src.utils
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
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}
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public static void RestoreHealth(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || player.PlayerPawn == null)
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return;
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CBasePlayerPawn? pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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return;
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pawn.Health = (int)player.PawnHealth;
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
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}
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public static string GetDesignerName(CBasePlayerWeapon? weapon)
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{
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if (weapon == null || !weapon.IsValid) return string.Empty;
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