v1.10.0
This commit is contained in:
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ae13d6a15c
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62 changed files with 2643 additions and 935 deletions
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{
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"none": "Keine",
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"none_desc": "Du hast keine Fertigkeit",
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"aimbot": "Aimbot",
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"aimbot_desc": "Jede Kugel, die du triffst, zählt als Kopfschuss",
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"anomaly": "Anomalie",
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"anomaly_desc": "Du spulst die Zeit um einige Sekunden zurück",
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"antyflash": "Anti-Flash",
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"antyflash_desc": "Du bist immun gegen Blendgranaten und deine Blendgranaten halten 7 Sekunden lang",
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"antyhead": "Eiserner Kopf",
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"antyhead_desc": "Du erleidest keinen Schaden durch Kopfschüsse",
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"areareaper": "Zone Reaper",
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"areareaper_desc": "Du kannst einen Bombenort auswählen, den du deaktivieren möchtest",
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"areareaper_incorrect_site": "Kein solcher Bombenort gefunden",
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"areareaper_no_site": "Keine Bombenstandorte gefunden.",
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"areareaper_select_info": "Standort zum Deaktivieren auswählen:",
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"areareaper_site_disabled": "Bombenstandort {0} wurde deaktiviert – dort können keine Bomben platziert werden!",
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"areareaper_used_info": "Deine Fähigkeit wurde bereits eingesetzt.",
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"armored": "Gepanzert",
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"armored_desc": "Du hast einen zufälligen Schadensmultiplikator",
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"armored_desc2": "Dein Schadensmultiplikator beträgt: {0}x",
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"assassin": "Attentäter",
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"assassin_desc": "Du fügst Gegnern von hinten erhöhten Schaden zu",
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"astronaut": "Astronaut",
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"astronaut_desc": "Du erhältst zu Beginn der Runde einen zufälligen Schwerkraftwert",
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"astronaut_desc2": "Deine zufällige Schwerkraft beträgt: {0}x",
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"moneyswap": "Steuerbeamter",
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"moneyswap_desc": "Wähle einen Spieler aus, mit dem du Geld tauschen möchtest",
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"moneyswap_enemy_info": "Das Finanzamt hat dich erwischt.",
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"moneyswap_player_info": "Du hast Geld mit dem Spieler \"{0}\" getauscht.",
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"moneyswap_select_info": "Geld mit Spieler tauschen:",
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"baseball": "Baseballspieler",
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"baseball_desc": "Deine Attrappe prallt von Wänden ab und tötet einen Gegner sofort beim Aufprall.",
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"behind": "Feind drehen",
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"behind_desc": "Du hast eine zufällige Chance, einen Feind um 180 Grad zu drehen, wenn du ihn triffst",
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"behind_desc2": "Deine Chance, einen Feind bei einem Treffer zu drehen, beträgt: {0} %",
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"blademaster": "Schwertmeister",
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"blademaster_desc": "Wenn du ein Messer hältst, hast du eine hohe Chance, einen Schuss abzuwehren",
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"bunnyhop": "Hase",
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"bunnyhop_desc": "Du erhältst automatisch bunnyhop",
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"c4camouflage": "C4-Tarnung",
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"c4camouflage_desc": "Du bist unsichtbar, während du die Bombe hältst",
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"carefulbullets": "Vorsichtige Kugeln",
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"carefulbullets_desc": "Wähle einen Spieler aus, der für jeden Fehlschuss Schaden nimmt",
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"carefulbullets_enemy_info": "Von nun an wird Ungenauigkeit buchstäblich wehtun.",
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"carefulbullets_player_info": "‚{0}‘ muss jetzt vorsichtiger sein.",
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"carefulbullets_select_info": "Fehler schaden dem Spieler:",
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"catapult": "Katapult",
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"catapult_desc": "Du hast eine zufällige Chance, einen Gegner nach oben zu schleudern",
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"catapult_desc2": "Deine Chance, einen Gegner bei einem Treffer zu schleudern, beträgt: {0} %",
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"chicken": "Huhn",
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"chicken_desc": "Du erhältst ein Huhn-Modell + 10 % schnellere Bewegung – 50 HP",
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"chillout": "Chillout",
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"chillout_desc": "Das Platzieren der Bombe dauert deutlich länger",
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"cutter": "Cutter",
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"cutter_desc": "Sofortiger Tod mit einem Messer",
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"cypher": "Kamera",
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"cypher_desc": "Klicken Sie auf [css_useSkill], um eine Kamera zu erstellen/zu wechseln",
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"cypher_nospace": "Die Kamera muss im rechten Winkel zur Wand positioniert werden",
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"darkness": "Dunkelheit",
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"darkness_desc": "Wendet einen Dunkelheitseffekt auf einen ausgewählten Gegner an",
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"darkness_enemy_info": "Lass die Lichter ausgehen",
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"darkness_player_info": "Die Dunkelheit hat den Spieler \"{0}\" überwältigt.",
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"darkness_select_info": "Wähle einen Spieler für die Dunkelheit aus:",
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"deactivator": "Deaktivator",
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"deactivator_desc": "Wähle einen Spieler aus, dessen Fähigkeit du deaktivieren möchtest",
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"deactivator_enemy_info": "Deine Fähigkeit wurde deaktiviert",
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"deactivator_player_info": "Die Fähigkeit des Spielers ‚{0}‘ wurde deaktiviert",
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"deactivator_select_info": "Fähigkeit eines Spielers deaktivieren:",
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"deaf": "Taub",
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"deaf_desc": "Wähle einen Spieler aus, für den alle Sounds stummgeschaltet werden sollen",
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"deaf_enemy_info": "Deine Kopfhörer haben das Spiel verlassen.",
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"deaf_player_info": "Der Ton für den Spieler ‚{0}‘ wurde deaktiviert.",
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"deaf_select_info": "Alle Töne für den Spieler stummschalten:",
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"disarmament": "Entwaffnung",
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"disarmament_desc": "Du hast eine zufällige Chance, einen Gegner bei einem Treffer seine Waffe fallen zu lassen.",
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"disarmament_desc2": "Ihre Chance, einen Gegner zu entwaffnen, beträgt: {0} %",
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"distancer": "Entfernungsmesser",
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"distancer_desc": "Sie können die Entfernung zum nächsten Gegner sehen",
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"dash": "Sprinten",
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"dash_desc": "Führe einen zweiten Sprung aus, um zu sprinten",
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"dracula": "Dracula",
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"dracula_desc": "Wenn du einen Gegner triffst, wird deine Gesundheit um einen Prozentsatz des verursachten Schadens wiederhergestellt",
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"duplicator": "Duplikator",
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"duplicator_desc": "Wähle einen Spieler aus, dessen Fertigkeit du kopieren möchtest",
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"duplicator_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde kopiert.",
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"duplicator_select_info": "Kopiere die Fertigkeit eines Spielers:",
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"dwarf": "Zwerg",
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"dwarf_desc": "Zufällige Charaktergröße zu Beginn der Runde",
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"dwarf_desc2": "Dein Größenmultiplikator beträgt: {0}x",
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"enemyspawn": "Feindes-Spawn",
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"enemyspawn_desc": "Klicke auf [css_useSkill], um zum Feindes-Spawn zu teleportieren",
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"explosiveshot": "Explosiver Schuss",
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"explosiveshot_desc": "Zufällige Chance, beim Schießen eine explosive Kugel abzufeuern",
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"explosiveshot_desc2": "Deine Chance, eine explosive Kugel abzufeuern: {0} %",
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"falconeye": "Falkenauge",
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"falconeye_desc": "Klicke auf [css_useSkill], um eine Vogelperspektive zu aktivieren",
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"fastreload": "Schnellnachladen",
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"fastreload_desc": "Klicke auf [css_useSkill], um die Waffe, die du gerade hältst, nachzuladen",
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"flash": "Blitz",
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"flash_desc": "Zufällige Spielergeschwindigkeit zu Beginn der Runde",
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"flash_desc2": "Dein Geschwindigkeitsmultiplikator beträgt: {0}x",
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"fortnite": "Fortnite",
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"fortnite_desc": "Klicke auf [css_useSkill], um eine zerstörbare Barrikade zu erstellen",
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"fragilebomb": "Fragile Bombe",
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"fragilebomb_desc": "Das Schießen auf die Bombe beschädigt sie",
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"fragilebomb_bomb_health": "Bombengesundheit",
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"friendlyfire": "Friendly Fire",
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"friendlyfire_desc": "Das Schießen auf Teamkameraden heilt sie",
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"frozendecoy": "Eisige Attrappe",
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"frozendecoy_desc": "Deine Attrappe friert alle Spieler in der Nähe ein",
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"gambler": "Zocker",
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"gambler_desc": "Wähle eine Fertigkeit aus der Liste aus.",
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"gambler_select_info": "Wähle deine Fähigkeit aus:",
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"gambler_more": "#00FF00|Aktualisieren für ${0}",
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"gambler_no_money": "Nicht genug Geld.",
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"ghost": "Geist",
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"ghost_desc": "Du bist vollständig unsichtbar",
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"glaz": "Glaz",
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"glaz_desc": "Du kannst durch Rauchgranaten hindurchsehen",
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"glitch": "Glitch",
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"glitch_desc": "Deaktiviert das Radar für einen ausgewählten Gegner",
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"glitch_enemy_info": "Dein Radar wurde deaktiviert",
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"glitch_player_info": "Das Radar des Spielers ‚{0}‘ wurde deaktiviert.",
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"glitch_select_info": "Radar des Spielers ausschalten:",
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"glue": "Glue",
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"glue_desc": "Deine Granaten haften an Wänden",
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"godmode": "Gott-Modus",
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"godmode_desc": "Klicke auf [css_useSkill], um für kurze Zeit unsterblich zu werden",
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"godmode_off": "Unsterblichkeit deaktiviert",
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"godmode_on": "Unsterblichkeit aktiviert",
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"grenadier": "Grenadier",
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"grenadier_desc": "Du hast unendlich viele Granaten",
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"healingsmoke": "Heilender Rauch",
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"healingsmoke_desc": "Deine Rauchgranaten heilen",
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"hermit": "Einsiedler",
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"hermit_desc": "Durch das Töten von Gegnern werden Munition und ein Teil der Gesundheit wiederhergestellt",
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"holyhandgrenade": "Heilige Handgranate",
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"holyhandgrenade_desc": "Deine HE-Granaten verursachen doppelten Schaden und haben doppelte Reichweite",
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"iana": "Hologramm",
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"iana_desc": "Klicken Sie auf [css_useSkill], um Ihr Hologramm für einige Sekunden zu steuern",
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"impostor": "Betrüger",
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"impostor_desc": "Du beginnst die Runde mit einem feindlichen Spielermodell",
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"infiniteammo": "Unendliche Munition",
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"infiniteammo_desc": "Du erhältst unendliche Munition für alle deine Waffen",
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"jackal": "Spürhund",
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"jackal_desc": "Jeder Gegner hinterlässt eine Spur",
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"jammer": "Störsender",
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"jammer_desc": "Wähle einen Spieler aus, um dessen Fadenkreuz zu deaktivieren",
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"jammer_enemy_info": "Dein Fadenkreuz wurde deaktiviert.",
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"jammer_player_info": "Das Fadenkreuz von Spieler ‚{0}‘ wurde deaktiviert.",
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"jammer_select_info": "Fadenkreuz des Spielers deaktivieren:",
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"jester": "Narr",
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"jester_desc": "Im Narrenmodus kannst du keinen Schaden erleiden oder verursachen. Dieser Modus ändert sich alle paar Sekunden.",
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"jester_mode": "Jester-Modus",
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"jester_on": "EIN",
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"jester_off": "AUS",
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"jumpban": "Beinlos",
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"jumpban_desc": "Wähle einen Spieler, der nicht springen kann",
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"jumpban_enemy_info": "Jemand hat dir die Beine abgeschnitten.",
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"jumpban_player_info": "Der Spieler ‚{0}‘ kann nicht mehr springen.",
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"jumpban_select_info": "Spieler vom Springen ausschließen:",
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"jumpingjack": "Jumping Jack",
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"jumpingjack_desc": "Durch Springen wird die Gesundheit wiederhergestellt",
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"killerflash": "Killer Flash",
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"killerflash_desc": "Jeder, der durch deine Blendgranate vollständig geblendet wird, stirbt (einschließlich dir selbst)",
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"lifeswap": "Lebensaustausch",
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"lifeswap_desc": "Wähle einen Spieler aus, mit dem du deine Gesundheit austauschen möchtest",
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"lifeswap_enemy_info": "Jemand hat sich deine Gesundheit ausgeliehen",
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"lifeswap_player_info": "Du hast deine Gesundheit mit dem Spieler \"{0}\" ausgetauscht",
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"lifeswap_select_info": "Tausche Gesundheit mit Spieler:",
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"longknife": "Langes Messer",
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"longknife_desc": "Ein Messerangriff verursacht unabhängig von der Entfernung Schaden",
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"longzeus": "Langer Zeus",
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"longzeus_desc": "Zeus verursacht unabhängig von der Entfernung Schaden",
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"magnifier": "Lupe",
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"magnifier_desc": "Vergrößert den Bildschirm des Gegners und verringert dessen Sichtfeld",
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"magnifier_enemy_info": "Dein Sichtfeld wurde verzerrt!",
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"magnifier_player_info": "Der Spieler ‚{0}‘ wurde in den Zoom-Modus versetzt.",
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"magnifier_select_info": "Bildschirm des Spielers vergrößern:",
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"medic": "Sanitäter",
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"medic_desc": "Klicke auf [css_useSkill], um eine Heilungsladung zu verwenden, die 50 Gesundheitspunkte wiederherstellt",
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"bankrupt": "Bankrott",
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"bankrupt_desc": "Wähle den Spieler aus, der sein gesamtes Geld verlieren wird",
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"bankrupt_enemy_info": "Du bist bankrott.",
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"bankrupt_player_info": "Der Spieler ‚{0}‘ ist bankrott.",
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"bankrupt_select_info": "Wähle einen Spieler aus, der bankrott gehen soll:",
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"muhammed": "Muhammed",
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"muhammed_desc": "Du explodierst beim Tod und tötest Spieler in deiner Nähe",
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"muhammed_explosion": "ALLAHU AKBAR!!!",
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"ninja": "Ninja",
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"ninja_desc": "Wenn du stillstehst, erhöht sich deine Unsichtbarkeit um 33 %, wenn du dich duckst um 33 % und wenn du ein Messer hältst um 33 %",
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"nonades": "No-Nades",
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"nonades_desc": "Granaten fügen dir keinen Schaden zu",
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"norecoil": "Fokus",
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"norecoil_desc": "Kein Rückstoß beim Schießen",
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"noclip": "NoClip",
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"noclip_desc": "Klicke auf [css_useSkill], um NoClip für kurze Zeit zu aktivieren",
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"oneshot": "One-Shot",
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"oneshot_desc": "Ein Treffer tötet einen Gegner sofort",
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"onlyhead": "Nur Kopf",
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"onlyhead_desc": "Du erleidest nur Schaden am Kopf",
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"paweljumper": "Pawel Jumper",
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"paweljumper_desc": "Du erhältst eine zufällige Anzahl zusätzlicher Sprünge",
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"paweljumper_desc2": "Du erhältst {0} zusätzliche Sprünge",
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"phoenix": "Phönix",
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"phoenix_desc": "Du hast eine zufällige Chance, nach dem Tod wieder zu erscheinen",
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"phoenix_desc2": "Deine Chance, nach dem Tod wieder zu erscheinen: {0} %",
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"phoenix_respawn": "Du bist dank der Kraft von CHATCOLORS.REDPhoenix aus der Asche auferstanden",
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"psychicdefusing": "Psychic Defusing",
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"psychicdefusing_desc": "Wenn du dich in der Nähe der Bombe befindest, beginnst du, sie zu entschärfen",
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"psychicdefusing_hud_info": "{0} Sekunden verbleibend bis zur Entschärfung",
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"pilot": "Pilot",
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"pilot_desc": "Fliege für eine begrenzte Zeit. Halte [USE - E] gedrückt, um zu fliegen",
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"pilot_hud_info": "Treibstoff",
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"planter": "Freier Planter",
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"planter_desc": "Du kannst die Bombe überall platzieren, die Detonationszeit beträgt 60 Sekunden.",
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"poison": "Gift",
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"poison_desc": "Wähle einen Spieler aus, der alle paar Sekunden Schaden nimmt",
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"poison_enemy_info": "Du wurdest vergiftet",
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"poison_player_info": "Der Spieler ‚{0}‘ wurde vergiftet",
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"poison_select_info": "Einen Spieler vergiften:",
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"primaryban": "Keine Gewehre",
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"primaryban_desc": "Wähle einen Spieler aus, der keine Gewehre verwenden kann",
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"primaryban_enemy_info": "Du kannst keine Gewehre mehr verwenden.",
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"primaryban_player_info": "Der Spieler ‚{0}‘ kann keine Gewehre mehr verwenden.",
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"primaryban_select_info": "Gewehre für Spieler verbieten:",
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"prosthesis": "Prothese",
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"prosthesis_desc": "Arme und Beine sind kugelsicher",
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"push": "Pusher",
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"push_desc": "Du hast eine zufällige Chance, einen Gegner zurückzustoßen, wenn du ihn triffst",
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"push_desc2": "Deine Chancen, den Gegner zurückzustoßen, betragen: {0} %",
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"pyro": "Pyro",
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"pyro_desc": "Molotow-Cocktail stellt Gesundheit wieder her",
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"quickshot": "Schnellfeuer",
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"quickshot_desc": "Alle Kugeln werden sehr schnell abgefeuert",
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"radarhack": "Radar-Hack",
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"radarhack_desc": "Gegner sind auf dem Radar sichtbar",
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"rambo": "Rambo",
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"rambo_desc": "Du erhältst zu Beginn der Runde eine zufällige Menge an Gesundheit",
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"randomweapon": "Zufällige Waffe",
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"randomweapon_desc": "Klicke auf [css_useSkill], um eine zufällige Waffe zu erhalten",
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"rezombie": "Re-Zombie",
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"rezombie_desc": "Nach dem Tod spawnst du als Zombie mit erhöhter Gesundheit und ohne Waffen",
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"reactivearmor": "Reaktive Rüstung",
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"reactivearmor_desc": "Die Rüstung absorbiert den ersten erlittenen Schaden",
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"regeneration": "Regeneration",
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"regeneration_desc": "Du stellst alle paar Sekunden Gesundheit wieder her",
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"replicator": "Replikator",
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"replicator_desc": "Klicke auf [css_useSkill], um eine Replik zu erstellen, die bei Treffer Schaden verursacht",
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"retreat": "Rückzug",
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"retreat_desc": "Klicke auf [css_useSkill], um zum Spawn zurückzukehren",
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|
||||
"returntosender": "Zurück zum Absender",
|
||||
"returntosender_desc": "Der erste Treffer eines Gegners schickt ihn zurück zu seinem Spawn",
|
||||
|
||||
"richboy": "Rich Boy",
|
||||
"richboy_desc": "Du erhältst zu Beginn der Runde einen zufälligen Geldbetrag",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Wenn du einem Gegner Schaden zufügst, stiehlst du ihm sein Geld",
|
||||
|
||||
"rubber": "Gummigeschosse",
|
||||
"rubber_desc": "Deine Kugeln verlangsamen Spieler erheblich",
|
||||
|
||||
"saper": "Sapper",
|
||||
"saper_desc": "Du kannst Bomben schneller legen und entschärfen",
|
||||
|
||||
"secondlife": "Zweite Chance",
|
||||
"secondlife_desc": "Nach dem Tod spawnst du mit derselben Gesundheitsanzeige wieder",
|
||||
|
||||
"shade": "Schatten",
|
||||
"shade_desc": "Du hast eine zufällige Chance, dich hinter einen getroffenen Gegner zu teleportieren",
|
||||
"shade_desc2": "Deine Chancen, dich hinter einen getroffenen Gegner zu teleportieren, betragen: {0} %",
|
||||
"shade_nospace": "Kein Platz verfügbar",
|
||||
|
||||
"shortbomb": "Kurze Zündschnur",
|
||||
"shortbomb_desc": "Die Bombe explodiert viel schneller",
|
||||
|
||||
"silent": "Leise",
|
||||
"silent_desc": "Deine Schritte und Sprünge sind für ANDERE Spieler lautlos",
|
||||
|
||||
"sniperelite": "Sniper Elite",
|
||||
"sniperelite_customname": "Sniper Elite-Fähigkeit",
|
||||
"sniperelite_desc": "Klicke auf [css_useSkill], um deine aktuelle Waffe gegen eine AWP auszutauschen",
|
||||
|
||||
"soldier": "Soldat",
|
||||
"soldier_desc": "Du hast einen zufälligen Schadensmultiplikator",
|
||||
"soldier_desc2": "Dein Schadensmultiplikator beträgt: {0}x",
|
||||
|
||||
"soundmaker": "Soundmaker",
|
||||
"soundmaker_desc": "Klicke auf [css_useSkill], um für jeden Gegner einen Sound auszulösen",
|
||||
|
||||
"spectator": "Zuschauer",
|
||||
"spectator_desc": "Klicke auf [css_useSkill], um einen zufälligen Gegner zu beobachten",
|
||||
|
||||
"swapposition": "Positionstausch",
|
||||
"swapposition_desc": "Klicke auf [css_useSkill], um mit einem zufälligen Gegner die Plätze zu tauschen",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "Du tauschst mit dem getroffenen Gegner die Plätze",
|
||||
|
||||
"thief": "Dieb",
|
||||
"thief_desc": "Du kannst einem ausgewählten Spieler eine Fertigkeit stehlen",
|
||||
"thief_enemy_info": "Deine Fertigkeit wurde gestohlen",
|
||||
"thief_player_info": "Die Fertigkeit des Spielers ‚{0}‘ wurde gestohlen",
|
||||
"thief_select_info": "Fähigkeit eines Spielers stehlen:",
|
||||
"thief_incorrect_skill": "Diese Fähigkeit kann nicht ausgewählt werden!",
|
||||
|
||||
"thirdeye": "Drittes Auge",
|
||||
"thirdeye_desc": "Klicke auf [css_useSkill], um die Third-Person-Ansicht zu aktivieren",
|
||||
|
||||
"thorns": "Dornen",
|
||||
"thorns_desc": "Dein Gegner erhält einen Teil des Schadens, den er dir zugefügt hat",
|
||||
|
||||
"toxicsmoke": "Giftiger Rauch",
|
||||
"toxicsmoke_desc": "Deine Rauchgranaten verursachen Schaden",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Du kannst Feinde durch Wände hindurch sehen",
|
||||
|
||||
"watchmaker": "Uhrmacher",
|
||||
"watchmaker_desc": "Jeder Granatenwurf verändert die Rundenzeit",
|
||||
"watchmaker_ct": "Rundenzeit um {0} Sekunden verkürzt",
|
||||
"watchmaker_tt": "Rundenzeit um {0} Sekunden verlängert",
|
||||
|
||||
"weaponsswap": "Waffenwechsel",
|
||||
"weaponsswap_desc": "Klicke auf [css_useSkill], um mit einem zufälligen Gegner die Waffen zu tauschen",
|
||||
"weaponsswap_hud_info2": "Du hast keine Waffe zum Tauschen",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 lädt sich sofort wieder auf",
|
||||
|
||||
"your_skill": "Deine aktuelle Fertigkeit",
|
||||
"enemy_skill": "Fähigkeit des Gegners",
|
||||
"observer_skill": "Fähigkeit des Spielers",
|
||||
"welcome_message": "Willkommen {PLAYER} bei {SERVER_NAME}",
|
||||
"drawing_skill": "Eine Fertigkeit zeichnen",
|
||||
"disabled_weapon": "Du kannst diese Waffe nicht verwenden",
|
||||
|
||||
"hud_info": "Warte weitere {0} Sekunden",
|
||||
"hud_info_no_enemy": "Kein Feind gefunden",
|
||||
"active_hud_info": "Noch {0} Millisekunden aktiv",
|
||||
|
||||
"skills_menu": "Fähigkeitenliste",
|
||||
"no_player": "Kein passender Spieler gefunden.",
|
||||
"duplicate_player": "Mehr als ein Spieler mit demselben Namen gefunden.",
|
||||
"selectplayerskill_command": "Gib /t ein",
|
||||
"selectplayerskill_incorrect_enemy_index": "Es wurden keine Spieler gefunden, die ausgewählt werden können.",
|
||||
|
||||
"skill_not_found_setskill": "Keine solche CHATCOLORS.REDskill gefunden",
|
||||
"player_not_found_setskill": "Kein solcher CHATCOLORS.REDplayer gefunden",
|
||||
"correct_form_setskill": "Korrekte Verwendung: CHATCOLORS.RED!setskill <Fähigkeit>",
|
||||
"correct_form_setscore": "Korrekte Verwendung: CHATCOLORS.RED!setscore ",
|
||||
"done_setskill": "Fähigkeit festgelegt",
|
||||
"error_setskill": "CHATCOLORS.REDskill konnte nicht festgelegt werden",
|
||||
"for_setskill": "für",
|
||||
|
||||
"invalid_map": "Kartenname falsch eingegeben!",
|
||||
"loading_map": "Neue Karte wird geladen",
|
||||
|
||||
"pause": "Spiel wurde unterbrochen",
|
||||
"unpause": "Spiel wurde fortgesetzt",
|
||||
"healed": "Du wurdest geheilt.",
|
||||
"game_start": "Spiel gestartet!",
|
||||
"reload": "Sprachen und Konfigurationen wurden neu geladen.",
|
||||
"hud_on": "HUD wurde aktiviert.",
|
||||
"hud_off": "HUD wurde deaktiviert.",
|
||||
|
||||
"vote_started": "Abstimmung gestartet: ‚{0}‘",
|
||||
"vote_timeout": "Zeitlimit für Abstimmung ‚{0}‘ abgelaufen!",
|
||||
"vote_wait": "Sie müssen warten, bevor Sie eine weitere Abstimmung starten können!",
|
||||
"vote_same_wait": "Sie müssen warten, bevor Sie dieselbe Abstimmung erneut starten können!",
|
||||
"vote_not_enough_players": "Nicht genügend Spieler, um eine Abstimmung zu starten!",
|
||||
"vote_alredy_voted": "Du hast bereits abgestimmt!",
|
||||
"vote_vote": "Abstimmen",
|
||||
|
||||
"bombsite_a": "Bombenplatz A",
|
||||
"bombsite_b": "Bombenplatz B",
|
||||
"bombplanted": "Die Bombe wurde gelegt\n{0} Sekunden bis zur Detonation",
|
||||
|
||||
"teammate_skills": "Die Fähigkeiten Ihrer Teamkollegen",
|
||||
"summary": "Zusammenfassung der letzten runde",
|
||||
|
||||
"menu_controlls_scroll": "W/S – Scrollen",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E – Auswählen"
|
||||
}
|
||||
|
|
@ -0,0 +1,477 @@
|
|||
{
|
||||
"none": "None",
|
||||
"none_desc": "You have no skill",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Every bullet you hit counts as a headshot",
|
||||
|
||||
"anomaly": "Anomaly",
|
||||
"anomaly_desc": "You rewind a few seconds back in time",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds",
|
||||
|
||||
"antyhead": "Iron Head",
|
||||
"antyhead_desc": "You take no damage from headshots",
|
||||
|
||||
"areareaper": "Zone Reaper",
|
||||
"areareaper_desc": "You can choose a bomb site to deactivate",
|
||||
"areareaper_incorrect_site": "No such bomb site found.",
|
||||
"areareaper_no_site": "No bomb sites found.",
|
||||
"areareaper_select_info": "Select site to deactivate:",
|
||||
"areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!",
|
||||
"areareaper_used_info": "Your skill has already been used.",
|
||||
|
||||
"armored": "Armored",
|
||||
"armored_desc": "You have a random damage taken multiplier",
|
||||
"armored_desc2": "Your damage taken multiplier is: {0}x",
|
||||
|
||||
"assassin": "Assassin",
|
||||
"assassin_desc": "You deal increased damage to enemies from behind",
|
||||
|
||||
"astronaut": "Astronaut",
|
||||
"astronaut_desc": "You receive a random gravity value at the start of the round",
|
||||
"astronaut_desc2": "Your random gravity is: {0}x",
|
||||
|
||||
"moneyswap": "Taxman",
|
||||
"moneyswap_desc": "Choose a player to swap money with",
|
||||
"moneyswap_enemy_info": "The tax office got you.",
|
||||
"moneyswap_player_info": "You swapped money with player '{0}'.",
|
||||
"moneyswap_select_info": "Swap money with player:",
|
||||
|
||||
"baseball": "Baseball Player",
|
||||
"baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact",
|
||||
|
||||
"behind": "Enemy Spin",
|
||||
"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
|
||||
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
|
||||
|
||||
"blademaster": "Blademaster",
|
||||
"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
|
||||
|
||||
"bunnyhop": "Bunny",
|
||||
"bunnyhop_desc": "You get auto \"BunnyHop\"",
|
||||
|
||||
"c4camouflage": "C4 Camouflage",
|
||||
"c4camouflage_desc": "You are invisible while holding the bomb",
|
||||
|
||||
"carefulbullets": "Careful Bullets",
|
||||
"carefulbullets_desc": "Select a player who takes damage for every missed shot",
|
||||
"carefulbullets_enemy_info": "From now on, inaccuracy will literally hurt.",
|
||||
"carefulbullets_player_info": "'{0}' must now be more careful.",
|
||||
"carefulbullets_select_info": "Inaccuracy hurts the player:",
|
||||
|
||||
"catapult": "Catapult",
|
||||
"catapult_desc": "You have a random chance to launch an enemy upwards",
|
||||
"catapult_desc2": "Your chance to launch an enemy on hit is: {0}%",
|
||||
|
||||
"chicken": "Chicken",
|
||||
"chicken_desc": "You get a chicken model + 10% faster movement - 50 HP",
|
||||
|
||||
"chillout": "Chillout",
|
||||
"chillout_desc": "Planting the bomb takes significantly longer",
|
||||
|
||||
"cutter": "Cutter",
|
||||
"cutter_desc": "Instant kill with a knife",
|
||||
|
||||
"cypher": "Cypher",
|
||||
"cypher_desc": "Click [css_useSkill] to create/switch to a camera",
|
||||
"cypher_nospace": "The camera must be positioned at right angles to the wall",
|
||||
|
||||
"darkness": "Darkness",
|
||||
"darkness_desc": "Applies a darkness effect to a chosen enemy",
|
||||
"darkness_enemy_info": "Let the lights go out.",
|
||||
"darkness_player_info": "Darkness has overtaken player '{0}'.",
|
||||
"darkness_select_info": "Select player for darkness:",
|
||||
|
||||
"deactivator": "Deactivator",
|
||||
"deactivator_desc": "Choose a player whose skill you want to disable",
|
||||
"deactivator_enemy_info": "Your skill has been disabled.",
|
||||
"deactivator_player_info": "Player '{0}'s skill has been disabled.",
|
||||
"deactivator_select_info": "Disable a player's skill:",
|
||||
|
||||
"deaf": "Deaf",
|
||||
"deaf_desc": "Choose a player to mute all sounds for",
|
||||
"deaf_enemy_info": "Your headphones have left the game.",
|
||||
"deaf_player_info": "Sound has been disabled for player '{0}'.",
|
||||
"deaf_select_info": "Mute all sounds for player:",
|
||||
|
||||
"disarmament": "Disarmament",
|
||||
"disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit",
|
||||
"disarmament_desc2": "Your chance to disarm an enemy is: {0}%",
|
||||
|
||||
"distancer": "Rangefinder",
|
||||
"distancer_desc": "You can see the distance to the nearest enemy",
|
||||
|
||||
"dash": "Dash",
|
||||
"dash_desc": "Perform a second jump to dash",
|
||||
|
||||
"dracula": "Dracula",
|
||||
"dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt",
|
||||
|
||||
"duplicator": "Duplicator",
|
||||
"duplicator_desc": "Choose a player to copy their skill",
|
||||
"duplicator_player_info": "Player '{0}'s skill has been copied.",
|
||||
"duplicator_select_info": "Copy a player's skill:",
|
||||
|
||||
"dwarf": "Dwarf",
|
||||
"dwarf_desc": "Random character size at the start of the round",
|
||||
"dwarf_desc2": "Your size multiplier is: {0}x",
|
||||
|
||||
"enemyspawn": "Enemy Spawn",
|
||||
"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
|
||||
|
||||
"explosiveshot": "Explosive Shot",
|
||||
"explosiveshot_desc": "Random chance to fire an explosive bullet while shooting",
|
||||
"explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%",
|
||||
|
||||
"falconeye": "Falcon Eye",
|
||||
"falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera",
|
||||
|
||||
"fastreload": "Fastreload",
|
||||
"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Random player speed at the beginning of the round",
|
||||
"flash_desc2": "Your speed multiplier is: {0}x",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
|
||||
|
||||
"fragilebomb": "Fragile Bomb",
|
||||
"fragilebomb_desc": "Shooting the bomb damages it",
|
||||
"fragilebomb_bomb_health": "Bomb health",
|
||||
|
||||
"friendlyfire": "Friendly Fire",
|
||||
"friendlyfire_desc": "Shooting teammates heals them",
|
||||
|
||||
"frozendecoy": "Freezing Decoy",
|
||||
"frozendecoy_desc": "Your decoy freezes all nearby players",
|
||||
|
||||
"gambler": "Gambler",
|
||||
"gambler_desc": "Select a skill from the list provided.",
|
||||
"gambler_select_info": "Select your skill:",
|
||||
"gambler_more": "#00FF00|Refresh for ${0}",
|
||||
"gambler_no_money": "Not enough money.",
|
||||
|
||||
"ghost": "Ghost",
|
||||
"ghost_desc": "You are completely invisible",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "You can see through smoke grenades",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Disables the radar for a chosen enemy",
|
||||
"glitch_enemy_info": "Your radar has been disabled.",
|
||||
"glitch_player_info": "Player '{0}'s radar has been disabled.",
|
||||
"glitch_select_info": "Turn off player's radar:",
|
||||
|
||||
"glue": "Glue",
|
||||
"glue_desc": "Your grenades stick to walls",
|
||||
|
||||
"godmode": "God Mode",
|
||||
"godmode_desc": "Click [css_useSkill] to become immortal for a short time",
|
||||
"godmode_off": "Immortality disabled",
|
||||
"godmode_on": "Immortality enabled",
|
||||
|
||||
"grenadier": "Grenadier",
|
||||
"grenadier_desc": "You have infinite hegranade",
|
||||
|
||||
"healingsmoke": "Healing Smoke",
|
||||
"healingsmoke_desc": "Your smoke grenades heal",
|
||||
|
||||
"hermit": "Hermit",
|
||||
"hermit_desc": "Killing restores ammo and a portion of health",
|
||||
|
||||
"holyhandgrenade": "Holy Hand Grenade",
|
||||
"holyhandgrenade_desc": "Your HE grenades deal double damage and have double range",
|
||||
|
||||
"iana": "Hologram",
|
||||
"iana_desc": "Click [css_useSkill] to control your hologram for a few seconds",
|
||||
|
||||
"impostor": "Impostor",
|
||||
"impostor_desc": "You start the round with an enemy player model",
|
||||
|
||||
"infiniteammo": "Infinite Ammo",
|
||||
"infiniteammo_desc": "You receive infinite ammo for all your weapons",
|
||||
|
||||
"jackal": "Tracker",
|
||||
"jackal_desc": "Every opponent leaves a trail behind them",
|
||||
|
||||
"jammer": "Jammer",
|
||||
"jammer_desc": "Choose a player to disable their crosshair",
|
||||
"jammer_enemy_info": "Your crosshair has been disabled.",
|
||||
"jammer_player_info": "Player '{0}'s crosshair has been disabled.",
|
||||
"jammer_select_info": "Disable player's crosshair:",
|
||||
|
||||
"jester": "Jester",
|
||||
"jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.",
|
||||
"jester_mode": "Jester Mode",
|
||||
"jester_on": "ON",
|
||||
"jester_off": "OFF",
|
||||
|
||||
"jumpban": "Legless",
|
||||
"jumpban_desc": "Choose a player who cannot jump",
|
||||
"jumpban_enemy_info": "Someone cut off your legs.",
|
||||
"jumpban_player_info": "Player '{0}' can no longer jump.",
|
||||
"jumpban_select_info": "Ban player from jumping:",
|
||||
|
||||
"jumpingjack": "Jumping Jack",
|
||||
"jumpingjack_desc": "Jumping restores health",
|
||||
|
||||
"killerflash": "Killer Flash",
|
||||
"killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)",
|
||||
|
||||
"lifeswap": "Life Swap",
|
||||
"lifeswap_desc": "Choose a player to swap health with",
|
||||
"lifeswap_enemy_info": "Someone borrowed your health.",
|
||||
"lifeswap_player_info": "You swapped health with player '{0}'.",
|
||||
"lifeswap_select_info": "Swap health with player:",
|
||||
|
||||
"longknife": "Long Knife",
|
||||
"longknife_desc": "A knife attack deals damage regardless of distance",
|
||||
|
||||
"longzeus": "Long Zeus",
|
||||
"longzeus_desc": "Zeus deals damage regardless of distance",
|
||||
|
||||
"magnifier": "Magnifier",
|
||||
"magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view",
|
||||
"magnifier_enemy_info": "Your field of view has been distorted!",
|
||||
"magnifier_player_info": "Player '{0}' has been forced into zoom mode.",
|
||||
"magnifier_select_info": "Magnify player's screen:",
|
||||
|
||||
"medic": "Medic",
|
||||
"medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health",
|
||||
|
||||
"bankrupt": "Bankrupt",
|
||||
"bankrupt_desc": "Choose the player who will lose all their money",
|
||||
"bankrupt_enemy_info": "You have gone bankrupt.",
|
||||
"bankrupt_player_info": "Player '{0}' has gone bankrupt.",
|
||||
"bankrupt_select_info": "Pick a player to go bankrupt:",
|
||||
|
||||
"muhammed": "Muhammed",
|
||||
"muhammed_desc": "You explode upon death, killing nearby players",
|
||||
"muhammed_explosion": "ALLAHU AKBAR!!!",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
|
||||
|
||||
"nonades": "No-Nades",
|
||||
"nonades_desc": "Grenades deal no damage to you",
|
||||
|
||||
"norecoil": "Focus",
|
||||
"norecoil_desc": "No recoil while shooting",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Click [css_useSkill] to enable noclip for a short time",
|
||||
|
||||
"oneshot": "One-Shot",
|
||||
"oneshot_desc": "Hitting an enemy instantly kills them",
|
||||
|
||||
"onlyhead": "Head Only",
|
||||
"onlyhead_desc": "You only take damage to the head",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "You get a random number of extra jumps",
|
||||
"paweljumper_desc2": "You get {0} extra jumps",
|
||||
|
||||
"phoenix": "Phoenix",
|
||||
"phoenix_desc": "You have a random chance to respawn after death",
|
||||
"phoenix_desc2": "Your chance to respawn after death: {0}%",
|
||||
"phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Psychic Defusing",
|
||||
"psychicdefusing_desc": "When you are near the bomb, you start defusing it",
|
||||
"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
|
||||
"pilot_hud_info": "Fuel",
|
||||
|
||||
"planter": "Free Planter",
|
||||
"planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.",
|
||||
|
||||
"poison": "Poison",
|
||||
"poison_desc": "Choose a player who will take damage every few seconds",
|
||||
"poison_enemy_info": "You have been poisoned.",
|
||||
"poison_player_info": "Player '{0}' has been poisoned.",
|
||||
"poison_select_info": "Poison a player:",
|
||||
|
||||
"primaryban": "No Rifles",
|
||||
"primaryban_desc": "Choose a player who cannot use rifles",
|
||||
"primaryban_enemy_info": "You can no longer use rifles.",
|
||||
"primaryban_player_info": "Player '{0}' can no longer use rifles.",
|
||||
"primaryban_select_info": "Ban rifles for player:",
|
||||
|
||||
"prosthesis": "Prosthesis",
|
||||
"prosthesis_desc": "Arms and legs are bulletproof",
|
||||
|
||||
"push": "Pusher",
|
||||
"push_desc": "You have a random chance to push an enemy back when hitting them",
|
||||
"push_desc2": "Your chances of pushing back the enemy are: {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Molotov restores health",
|
||||
|
||||
"quickshot": "Rapid Fire",
|
||||
"quickshot_desc": "All bullets are fired very quickly",
|
||||
|
||||
"radarhack": "Radar Hack",
|
||||
"radarhack_desc": "Enemies are visible on the radar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "You receive a random amount of health at the start of the round",
|
||||
|
||||
"randomweapon": "Random Weapon",
|
||||
"randomweapon_desc": "Click [css_useSkill] to receive a random weapon",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons",
|
||||
|
||||
"reactivearmor": "Reactive Armor",
|
||||
"reactivearmor_desc": "Armor absorbs the first damage taken",
|
||||
|
||||
"regeneration": "Regeneration",
|
||||
"regeneration_desc": "You restore health every few seconds",
|
||||
|
||||
"replicator": "Replicator",
|
||||
"replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit",
|
||||
|
||||
"retreat": "Retreat",
|
||||
"retreat_desc": "Click [css_useSkill] to return to spawn",
|
||||
|
||||
"returntosender": "Return to Sender",
|
||||
"returntosender_desc": "The first hit on an enemy sends them back to their spawn",
|
||||
|
||||
"richboy": "Rich Boy",
|
||||
"richboy_desc": "You receive a random amount of money at the start of the round",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Dealing damage to an enemy steals their money",
|
||||
|
||||
"rubber": "Rubber Bullets",
|
||||
"rubber_desc": "Your bullets significantly slow down players",
|
||||
|
||||
"saper": "Sapper",
|
||||
"saper_desc": "You can plant and defuse bombs faster",
|
||||
|
||||
"secondlife": "Second Chance",
|
||||
"secondlife_desc": "After death, you respawn with the same amount of health",
|
||||
|
||||
"shade": "Shade",
|
||||
"shade_desc": "You have a random chance to teleport behind the back of a hit enemy",
|
||||
"shade_desc2": "Your chances of teleporting behind a hit enemy are: {0}%",
|
||||
"shade_nospace": "No space available",
|
||||
|
||||
"shortbomb": "Short Fuse",
|
||||
"shortbomb_desc": "The bomb explodes much faster",
|
||||
|
||||
"silent": "Silent",
|
||||
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
|
||||
|
||||
"sniperelite": "Sniper Elite",
|
||||
"sniperelite_customname": "Sniper Elite Skill",
|
||||
"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
|
||||
|
||||
"soldier": "Soldier",
|
||||
"soldier_desc": "You have a random damage multiplier",
|
||||
"soldier_desc2": "Your damage multiplier is: {0}x",
|
||||
|
||||
"soundmaker": "Soundmaker",
|
||||
"soundmaker_desc": "Click [css_useSkill] to trigger a sound for every enemy",
|
||||
|
||||
"spectator": "Spectator",
|
||||
"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
|
||||
|
||||
"swapposition": "Position Swap",
|
||||
"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "You swap places with the hit enemy",
|
||||
|
||||
"thief": "Thief",
|
||||
"thief_desc": "You can steal a skill from a chosen player",
|
||||
"thief_enemy_info": "Your skill has been stolen.",
|
||||
"thief_player_info": "Player '{0}'s skill has been stolen.",
|
||||
"thief_select_info": "Steal a player's skill:",
|
||||
"thief_incorrect_skill": "This skill cannot be selected!",
|
||||
|
||||
"thirdeye": "Third Eye",
|
||||
"thirdeye_desc": "Click [css_useSkill] to activate third-person view",
|
||||
|
||||
"thorns": "Thorns",
|
||||
"thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you",
|
||||
|
||||
"toxicsmoke": "Toxic Smoke",
|
||||
"toxicsmoke_desc": "Your smoke grenades deal damage",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "You can see enemies through walls",
|
||||
|
||||
"watchmaker": "Watchmaker",
|
||||
"watchmaker_desc": "Every grenade throw alters the round time",
|
||||
"watchmaker_ct": "Round time shortened by {0} seconds.",
|
||||
"watchmaker_tt": "Round time extended by {0} seconds.",
|
||||
|
||||
"weaponsswap": "Weapon Swap",
|
||||
"weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy",
|
||||
"weaponsswap_hud_info2": "You have no weapon to swap",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 instantly recharges",
|
||||
|
||||
"your_skill": "Your current skill",
|
||||
"enemy_skill": "Enemy's skill",
|
||||
"observer_skill": "Player's skill",
|
||||
"welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/9H8EZYBpPF",
|
||||
"drawing_skill": "Drawing a skill",
|
||||
"disabled_weapon": "You cannot use this weapon",
|
||||
|
||||
"hud_info": "Wait another {0} seconds",
|
||||
"hud_info_no_enemy": "No enemy found",
|
||||
"active_hud_info": "Active for another {0} milliseconds",
|
||||
|
||||
"skills_menu": "skill List",
|
||||
"no_player": "No matching player found.",
|
||||
"duplicate_player": "More than one player found with the same name.",
|
||||
"selectplayerskill_command": "Type /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "No players were found to select.",
|
||||
|
||||
"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
|
||||
"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
|
||||
"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
|
||||
"correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "skill set",
|
||||
"error_setskill": "Failed to set CHATCOLORS.REDskill",
|
||||
"for_setskill": "for",
|
||||
|
||||
"invalid_map": "Map name entered incorrectly!",
|
||||
"loading_map": "Loading a new map",
|
||||
|
||||
"pause": "Match has been paused.",
|
||||
"unpause": "Match has been resumed.",
|
||||
"healed": "You have been healed.",
|
||||
"game_start": "Game started!",
|
||||
"reload": "Languages and configs have been reloaded.",
|
||||
"hud_on": "HUD has been enabled.",
|
||||
"hud_off": "HUD has been disabled.",
|
||||
|
||||
"vote_started": "Vote started: '{0}'",
|
||||
"vote_timeout": "Vote '{0}' timed out!",
|
||||
"vote_wait": "You need to wait before starting another vote!",
|
||||
"vote_same_wait": "You need to wait before starting the same vote again!",
|
||||
"vote_not_enough_players": "Not enough players to start a vote!",
|
||||
"vote_alredy_voted": "You have already voted!",
|
||||
"vote_vote": "Vote",
|
||||
|
||||
"bombsite_a": "Bombsite A",
|
||||
"bombsite_b": "Bombsite B",
|
||||
"bombplanted": "The bomb has been planted\n{0} seconds till detonation",
|
||||
|
||||
"teammate_skills": "Your teammates' skills",
|
||||
"summary": "Summary of the last round",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Scroll",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Select"
|
||||
}
|
||||
|
|
@ -0,0 +1,477 @@
|
|||
{
|
||||
"none": "Aucune",
|
||||
"none_desc": "Vous n’avez aucune compétence",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Chaque balle que vous touchez compte comme un headshot",
|
||||
|
||||
"anomaly": "Anomalie",
|
||||
"anomaly_desc": "Vous revenez quelques secondes en arrière dans le temps",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "Vous êtes immunisé contre les flashbangs, et vos flashbangs durent 7 secondes",
|
||||
|
||||
"antyhead": "Tête de Fer",
|
||||
"antyhead_desc": "Vous ne subissez aucun dégât des headshots",
|
||||
|
||||
"areareaper": "Faucheur de Zone",
|
||||
"areareaper_desc": "Vous pouvez choisir un site de bombe à désactiver",
|
||||
"areareaper_incorrect_site": "Aucun site de bombe trouvé.",
|
||||
"areareaper_no_site": "Aucun site de bombe disponible.",
|
||||
"areareaper_select_info": "Sélectionnez un site à désactiver :",
|
||||
"areareaper_site_disabled": "Le site de bombe {0} a été désactivé – aucune bombe ne peut y être posée !",
|
||||
"areareaper_used_info": "Votre compétence a déjà été utilisée.",
|
||||
|
||||
"armored": "Blindé",
|
||||
"armored_desc": "Vous avez un multiplicateur de dégâts subis aléatoire",
|
||||
"armored_desc2": "Votre multiplicateur de dégâts subis est : {0}x",
|
||||
|
||||
"assassin": "Assassin",
|
||||
"assassin_desc": "Vous infligez plus de dégâts aux ennemis par-derrière",
|
||||
|
||||
"astronaut": "Astronaute",
|
||||
"astronaut_desc": "Vous recevez une gravité aléatoire au début du round",
|
||||
"astronaut_desc2": "Votre gravité aléatoire est : {0}x",
|
||||
|
||||
"moneyswap": "Percepteur",
|
||||
"moneyswap_desc": "Choisissez un joueur avec qui échanger votre argent",
|
||||
"moneyswap_enemy_info": "Le fisc vous a eu.",
|
||||
"moneyswap_player_info": "Vous avez échangé votre argent avec le joueur « {0} ».",
|
||||
"moneyswap_select_info": "Échanger de l’argent avec le joueur :",
|
||||
|
||||
"baseball": "Joueur de Baseball",
|
||||
"baseball_desc": "Votre leurre rebondit sur les murs et tue instantanément un ennemi à l’impact",
|
||||
|
||||
"behind": "Rotation Ennemie",
|
||||
"behind_desc": "Vous avez une chance aléatoire de retourner un ennemi à 180° en le touchant",
|
||||
"behind_desc2": "Votre chance de retourner un ennemi à l’impact est : {0}%",
|
||||
|
||||
"blademaster": "Maître de Lame",
|
||||
"blademaster_desc": "En tenant un couteau, vous avez une forte chance de dévier un tir",
|
||||
|
||||
"bunnyhop": "Lapin",
|
||||
"bunnyhop_desc": "Vous obtenez l’auto « BunnyHop »",
|
||||
|
||||
"c4camouflage": "Camouflage C4",
|
||||
"c4camouflage_desc": "Vous êtes invisible en tenant la bombe",
|
||||
|
||||
"carefulbullets": "Balles prudentes",
|
||||
"carefulbullets_desc": "Sélectionnez un joueur qui subit des dégâts à chaque tir manqué",
|
||||
"carefulbullets_enemy_info": "À partir de maintenant, l'inexactitude fera littéralement mal.",
|
||||
"carefulbullets_player_info": "« {0} » doit désormais être plus prudent.",
|
||||
"carefulbullets_select_info": "L'inexactitude nuit au joueur :",
|
||||
|
||||
"catapult": "Catapulte",
|
||||
"catapult_desc": "Vous avez une chance aléatoire de projeter un ennemi en l’air",
|
||||
"catapult_desc2": "Votre chance de projeter un ennemi à l’impact est : {0}%",
|
||||
|
||||
"chicken": "Poulet",
|
||||
"chicken_desc": "Vous obtenez un modèle de poulet + 10% de vitesse de déplacement en plus - 50 PV",
|
||||
|
||||
"chillout": "Détente",
|
||||
"chillout_desc": "Planter la bombe prend beaucoup plus de temps",
|
||||
|
||||
"cutter": "Trancheur",
|
||||
"cutter_desc": "Coup de couteau = mort instantanée",
|
||||
|
||||
"cypher": "Caméra",
|
||||
"cypher_desc": "Cliquez sur [css_useSkill] pour créer/passer à une caméra.",
|
||||
"cypher_nospace": "La caméra doit être positionnée à angle droit par rapport au mur",
|
||||
|
||||
"darkness": "Obscurité",
|
||||
"darkness_desc": "Applique un effet d’obscurité à un ennemi choisi",
|
||||
"darkness_enemy_info": "Que la lumière s’éteigne.",
|
||||
"darkness_player_info": "L’obscurité a envahi le joueur « {0} ».",
|
||||
"darkness_select_info": "Sélectionnez un joueur pour l’obscurité :",
|
||||
|
||||
"deactivator": "Désactivateur",
|
||||
"deactivator_desc": "Choisissez un joueur dont vous voulez désactiver la compétence",
|
||||
"deactivator_enemy_info": "Votre compétence a été désactivée.",
|
||||
"deactivator_player_info": "La compétence du joueur « {0} » a été désactivée.",
|
||||
"deactivator_select_info": "Désactiver la compétence d’un joueur :",
|
||||
|
||||
"deaf": "Sourd",
|
||||
"deaf_desc": "Choisissez un joueur pour couper tous ses sons",
|
||||
"deaf_enemy_info": "Votre casque a quitté la partie.",
|
||||
"deaf_player_info": "Le son a été désactivé pour le joueur « {0} ».",
|
||||
"deaf_select_info": "Couper tous les sons du joueur :",
|
||||
|
||||
"disarmament": "Désarmement",
|
||||
"disarmament_desc": "Vous avez une chance aléatoire de faire lâcher son arme à un ennemi en le touchant",
|
||||
"disarmament_desc2": "Votre chance de désarmer un ennemi est : {0}%",
|
||||
|
||||
"distancer": "Télémètre",
|
||||
"distancer_desc": "Vous pouvez voir la distance du plus proche ennemi",
|
||||
|
||||
"dash": "Dash",
|
||||
"dash_desc": "Effectue un dash avec un second saut",
|
||||
|
||||
"dracula": "Dracula",
|
||||
"dracula_desc": "Toucher un ennemi vous rend de la vie égale à un pourcentage des dégâts infligés",
|
||||
|
||||
"duplicator": "Duplicateur",
|
||||
"duplicator_desc": "Choisissez un joueur pour copier sa compétence",
|
||||
"duplicator_player_info": "La compétence du joueur « {0} » a été copiée.",
|
||||
"duplicator_select_info": "Copier la compétence d’un joueur :",
|
||||
|
||||
"dwarf": "Nain",
|
||||
"dwarf_desc": "Taille du personnage aléatoire au début du round",
|
||||
"dwarf_desc2": "Votre multiplicateur de taille est : {0}x",
|
||||
|
||||
"enemyspawn": "Spawn Ennemi",
|
||||
"enemyspawn_desc": "Appuyez sur [css_useSkill] pour vous téléporter au spawn ennemi",
|
||||
|
||||
"explosiveshot": "Tir Explosif",
|
||||
"explosiveshot_desc": "Chance aléatoire de tirer une balle explosive en tirant",
|
||||
"explosiveshot_desc2": "Votre chance de tirer une balle explosive est : {0}%",
|
||||
|
||||
"falconeye": "Œil de Faucon",
|
||||
"falconeye_desc": "Appuyez sur [css_useSkill] pour activer une caméra vue d’oiseau",
|
||||
|
||||
"fastreload": "Recharge Rapide",
|
||||
"fastreload_desc": "Appuyez sur [css_useSkill] pour recharger l’arme que vous tenez",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Vitesse de joueur aléatoire au début du round",
|
||||
"flash_desc2": "Votre multiplicateur de vitesse est : {0}x",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Appuyez sur [css_useSkill] pour créer une barricade destructible",
|
||||
|
||||
"fragilebomb": "Bombe Fragile",
|
||||
"fragilebomb_desc": "Tirer sur la bombe lui inflige des dégâts",
|
||||
"fragilebomb_bomb_health": "Santé de la bombe",
|
||||
|
||||
"friendlyfire": "Tir Ami",
|
||||
"friendlyfire_desc": "Tirer sur vos coéquipiers les soigne",
|
||||
|
||||
"frozendecoy": "Leurre Gelé",
|
||||
"frozendecoy_desc": "Votre leurre gèle tous les joueurs à proximité",
|
||||
|
||||
"gambler": "Parieur",
|
||||
"gambler_desc": "Sélectionnez une compétence dans la liste proposée.",
|
||||
"gambler_select_info": "Sélectionnez votre compétence :",
|
||||
"gambler_more": "#00FF00|Rafraîchir pour ${0}",
|
||||
"gambler_no_money": "Pas assez d'argent.",
|
||||
|
||||
"ghost": "Fantôme",
|
||||
"ghost_desc": "Vous êtes complètement invisible",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Vous pouvez voir à travers les fumigènes",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Désactive le radar d’un ennemi choisi",
|
||||
"glitch_enemy_info": "Votre radar a été désactivé.",
|
||||
"glitch_player_info": "Le radar du joueur « {0} » a été désactivé.",
|
||||
"glitch_select_info": "Désactiver le radar du joueur :",
|
||||
|
||||
"glue": "Colle",
|
||||
"glue_desc": "Vos grenades collent aux murs",
|
||||
|
||||
"godmode": "Mode Dieu",
|
||||
"godmode_desc": "Appuyez sur [css_useSkill] pour devenir immortel pendant un court instant",
|
||||
"godmode_off": "Immortalité désactivée",
|
||||
"godmode_on": "Immortalité activée",
|
||||
|
||||
"grenadier": "Grenadier",
|
||||
"grenadier_desc": "Tu as des grenades HE infinies",
|
||||
|
||||
"healingsmoke": "Fumigène Soin",
|
||||
"healingsmoke_desc": "Vos fumigènes soignent",
|
||||
|
||||
"hermit": "Ermite",
|
||||
"hermit_desc": "Tuer restaure des munitions et une partie de vos PV",
|
||||
|
||||
"holyhandgrenade": "Grenade Sacrée",
|
||||
"holyhandgrenade_desc": "Vos grenades HE infligent le double de dégâts et ont une portée doublée",
|
||||
|
||||
"iana": "Hologramme",
|
||||
"iana_desc": "Cliquez sur [css_useSkill] pour contrôler votre hologramme pendant quelques secondes",
|
||||
|
||||
"impostor": "Imposteur",
|
||||
"impostor_desc": "Vous commencez le round avec un modèle de joueur ennemi",
|
||||
|
||||
"infiniteammo": "Munitions Infinies",
|
||||
"infiniteammo_desc": "Vous recevez des munitions infinies pour toutes vos armes",
|
||||
|
||||
"jackal": "Traqueur",
|
||||
"jackal_desc": "Chaque adversaire laisse une trace derrière lui",
|
||||
|
||||
"jammer": "Brouilleur",
|
||||
"jammer_desc": "Choisissez un joueur pour désactiver son viseur",
|
||||
"jammer_enemy_info": "Votre viseur a été désactivé.",
|
||||
"jammer_player_info": "Le viseur du joueur « {0} » a été désactivé.",
|
||||
"jammer_select_info": "Désactiver le viseur d’un joueur :",
|
||||
|
||||
"jester": "Bouffon",
|
||||
"jester_desc": "En mode bouffon, vous ne pouvez ni infliger ni subir de dégâts. Ce mode change toutes les quelques secondes.",
|
||||
"jester_mode": "Mode Bouffon",
|
||||
"jester_on": "ACTIVÉ",
|
||||
"jester_off": "DÉSACTIVÉ",
|
||||
|
||||
"jumpban": "Sans Jambes",
|
||||
"jumpban_desc": "Choisissez un joueur qui ne pourra plus sauter",
|
||||
"jumpban_enemy_info": "Quelqu’un vous a coupé les jambes.",
|
||||
"jumpban_player_info": "Le joueur « {0} » ne peut plus sauter.",
|
||||
"jumpban_select_info": "Interdire de sauter au joueur :",
|
||||
|
||||
"jumpingjack": "Sauteur",
|
||||
"jumpingjack_desc": "Sauter vous rend de la vie",
|
||||
|
||||
"killerflash": "Flash Mortel",
|
||||
"killerflash_desc": "Toute personne totalement aveuglée par votre flashbang meurt (y compris vous)",
|
||||
|
||||
"lifeswap": "Échange de Vie",
|
||||
"lifeswap_desc": "Choisissez un joueur avec qui échanger votre santé",
|
||||
"lifeswap_enemy_info": "Quelqu’un a emprunté votre santé.",
|
||||
"lifeswap_player_info": "Vous avez échangé votre santé avec le joueur « {0} ».",
|
||||
"lifeswap_select_info": "Échanger la santé avec le joueur :",
|
||||
|
||||
"longknife": "Couteau Long",
|
||||
"longknife_desc": "Une attaque au couteau inflige des dégâts quelle que soit la distance",
|
||||
|
||||
"longzeus": "Zeus Longue Portée",
|
||||
"longzeus_desc": "Le Zeus inflige des dégâts quelle que soit la distance",
|
||||
|
||||
"magnifier": "Loupe",
|
||||
"magnifier_desc": "Force l’écran de l’ennemi à zoomer, réduisant son champ de vision",
|
||||
"magnifier_enemy_info": "Votre champ de vision a été déformé !",
|
||||
"magnifier_player_info": "Le joueur « {0} » a été forcé en mode zoom.",
|
||||
"magnifier_select_info": "Forcer l’écran du joueur à zoomer :",
|
||||
|
||||
"medic": "Médecin",
|
||||
"medic_desc": "Appuyez sur [css_useSkill] pour utiliser une charge de soin qui restaure 50 PV",
|
||||
|
||||
"bankrupt": "Faillite",
|
||||
"bankrupt_desc": "Choisissez le joueur qui perdra tout son argent",
|
||||
"bankrupt_enemy_info": "Vous êtes en faillite.",
|
||||
"bankrupt_player_info": "Le joueur « {0} » est en faillite.",
|
||||
"bankrupt_select_info": "Mettre un joueur en faillite :",
|
||||
|
||||
"muhammed": "Bombe",
|
||||
"muhammed_desc": "Vous explosez à votre mort, tuant les joueurs proches",
|
||||
"muhammed_explosion": "ALLAHU AKBAR!!!",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Rester immobile augmente votre invisibilité de 33%, s’accroupir de 33%, et tenir un couteau de 33%",
|
||||
|
||||
"nonades": "Sans Grenades",
|
||||
"nonades_desc": "Les grenades ne vous infligent aucun dégât",
|
||||
|
||||
"norecoil": "Concentration",
|
||||
"norecoil_desc": "Aucun recul en tirant",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Appuyez sur [css_useSkill] pour activer le noclip pendant un court instant",
|
||||
|
||||
"oneshot": "One-Shot",
|
||||
"oneshot_desc": "Toucher un ennemi le tue instantanément",
|
||||
|
||||
"onlyhead": "Tête Seulement",
|
||||
"onlyhead_desc": "Vous ne subissez des dégâts qu’à la tête",
|
||||
|
||||
"paweljumper": "Pawel Sauteur",
|
||||
"paweljumper_desc": "Vous obtenez un nombre aléatoire de sauts supplémentaires",
|
||||
"paweljumper_desc2": "Vous obtenez {0} sauts supplémentaires",
|
||||
|
||||
"phoenix": "Phénix",
|
||||
"phoenix_desc": "Vous avez une chance aléatoire de réapparaître après la mort",
|
||||
"phoenix_desc2": "Votre chance de réapparaître après la mort est : {0}%",
|
||||
"phoenix_respawn": "Vous avez ressuscité de vos cendres grâce au pouvoir du : CHATCOLORS.REDPhénix",
|
||||
|
||||
"psychicdefusing": "Désamorçage Psychique",
|
||||
"psychicdefusing_desc": "Quand vous êtes près de la bombe, vous commencez à la désamorcer",
|
||||
"psychicdefusing_hud_info": "{0} secondes restantes pour désamorcer",
|
||||
|
||||
"pilot": "Pilote",
|
||||
"pilot_desc": "Volez pendant un temps limité. Maintenez [UTILISER - E] pour voler",
|
||||
"pilot_hud_info": "Carburant",
|
||||
|
||||
"planter": "Poseur Libre",
|
||||
"planter_desc": "Vous pouvez planter la bombe n’importe où, avec un temps de détonation de 60 secondes.",
|
||||
|
||||
"poison": "Poison",
|
||||
"poison_desc": "Choisissez un joueur qui subira des dégâts toutes les quelques secondes",
|
||||
"poison_enemy_info": "Vous avez été empoisonné.",
|
||||
"poison_player_info": "Le joueur « {0} » a été empoisonné.",
|
||||
"poison_select_info": "Empoisonner un joueur :",
|
||||
|
||||
"primaryban": "Sans Fusils",
|
||||
"primaryban_desc": "Choisissez un joueur qui ne pourra plus utiliser de fusils",
|
||||
"primaryban_enemy_info": "Vous ne pouvez plus utiliser de fusils.",
|
||||
"primaryban_player_info": "Le joueur « {0} » ne peut plus utiliser de fusils.",
|
||||
"primaryban_select_info": "Interdire les fusils pour un joueur :",
|
||||
|
||||
"prosthesis": "Prothèses",
|
||||
"prosthesis_desc": "Les bras et les jambes sont pare-balles",
|
||||
|
||||
"push": "Pousseur",
|
||||
"push_desc": "Vous avez une chance aléatoire de repousser un ennemi en le touchant",
|
||||
"push_desc2": "Votre chance de repousser l’ennemi est : {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Un cocktail Molotov vous rend de la vie",
|
||||
|
||||
"quickshot": "Tir Rapide",
|
||||
"quickshot_desc": "Toutes les balles sont tirées très rapidement",
|
||||
|
||||
"radarhack": "Radar Hack",
|
||||
"radarhack_desc": "Les ennemis sont visibles sur le radar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Vous recevez une quantité aléatoire de PV au début du round",
|
||||
|
||||
"randomweapon": "Arme Aléatoire",
|
||||
"randomweapon_desc": "Appuyez sur [css_useSkill] pour recevoir une arme aléatoire",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "Après la mort, vous réapparaissez en zombie avec plus de PV et sans armes",
|
||||
|
||||
"reactivearmor": "Armure Réactive",
|
||||
"reactivearmor_desc": "L’armure absorbe les premiers dégâts reçus",
|
||||
|
||||
"regeneration": "Régénération",
|
||||
"regeneration_desc": "Vous regagnez des PV toutes les quelques secondes",
|
||||
|
||||
"replicator": "Réplicateur",
|
||||
"replicator_desc": "Appuyez sur [css_useSkill] pour créer une réplique qui inflige des dégâts en touchant",
|
||||
|
||||
"retreat": "Retraite",
|
||||
"retreat_desc": "Appuyez sur [css_useSkill] pour retourner au spawn",
|
||||
|
||||
"returntosender": "Retour à l’Expéditeur",
|
||||
"returntosender_desc": "Le premier coup porté à un ennemi le renvoie à son spawn",
|
||||
|
||||
"richboy": "Gosse de Riche",
|
||||
"richboy_desc": "Vous recevez une somme d’argent aléatoire au début du round",
|
||||
|
||||
"robinhood": "Robin des Bois",
|
||||
"robinhood_desc": "Infliger des dégâts à un ennemi lui vole de l’argent",
|
||||
|
||||
"rubber": "Balles en Caoutchouc",
|
||||
"rubber_desc": "Vos balles ralentissent fortement les joueurs",
|
||||
|
||||
"saper": "Sapeur",
|
||||
"saper_desc": "Vous pouvez poser et désamorcer les bombes plus rapidement",
|
||||
|
||||
"secondlife": "Seconde Chance",
|
||||
"secondlife_desc": "Après la mort, vous réapparaissez avec le même nombre de PV",
|
||||
|
||||
"shade": "Ombre",
|
||||
"shade_desc": "Vous vous téléportez derrière l’ennemi touché",
|
||||
"shade_desc2": "Vos chances de vous téléporter derrière un ennemi touché sont de: {0}%",
|
||||
"shade_nospace": "Aucun espace disponible",
|
||||
|
||||
"shortbomb": "Mèche Courte",
|
||||
"shortbomb_desc": "La bombe explose beaucoup plus vite",
|
||||
|
||||
"silent": "Silencieux",
|
||||
"silent_desc": "Vos pas et vos sauts sont silencieux pour les AUTRES joueurs",
|
||||
|
||||
"sniperelite": "Sniper d’Élite",
|
||||
"sniperelite_customname": "Compétence Sniper d’Élite",
|
||||
"sniperelite_desc": "Appuyez sur [css_useSkill] pour échanger votre arme actuelle contre un AWP",
|
||||
|
||||
"soldier": "Soldat",
|
||||
"soldier_desc": "Vous avez un multiplicateur de dégâts aléatoire",
|
||||
"soldier_desc2": "Votre multiplicateur de dégâts est : {0}x",
|
||||
|
||||
"soundmaker": "Faiseur de Bruit",
|
||||
"soundmaker_desc": "Appuyez sur [css_useSkill] pour déclencher un son pour chaque ennemi",
|
||||
|
||||
"spectator": "Spectateur",
|
||||
"spectator_desc": "Appuyez sur [css_useSkill] pour observer un ennemi aléatoire",
|
||||
|
||||
"swapposition": "Échange de Position",
|
||||
"swapposition_desc": "Appuyez sur [css_useSkill] pour échanger de place avec un ennemi aléatoire",
|
||||
|
||||
"teleporter": "Téléporteur",
|
||||
"teleporter_desc": "Vous échangez de place avec l’ennemi touché",
|
||||
|
||||
"thief": "Voleur",
|
||||
"thief_desc": "Vous pouvez voler la compétence d’un joueur choisi",
|
||||
"thief_enemy_info": "Votre compétence a été volée.",
|
||||
"thief_player_info": "La compétence du joueur « {0} » a été volée.",
|
||||
"thief_select_info": "Voler la compétence d’un joueur :",
|
||||
"thief_incorrect_skill": "Cette compétence ne peut pas être sélectionnée !",
|
||||
|
||||
"thirdeye": "Troisième Œil",
|
||||
"thirdeye_desc": "Appuyez sur [css_useSkill] pour activer la vue à la troisième personne",
|
||||
|
||||
"thorns": "Épines",
|
||||
"thorns_desc": "Votre adversaire recevra une partie des dégâts qu’il vous a infligés",
|
||||
|
||||
"toxicsmoke": "Fumée Toxique",
|
||||
"toxicsmoke_desc": "Vos grenades fumigènes infligent des dégâts",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Vous pouvez voir les ennemis à travers les murs",
|
||||
|
||||
"watchmaker": "Horloger",
|
||||
"watchmaker_desc": "Chaque lancer de grenade modifie le temps du round",
|
||||
"watchmaker_ct": "Temps du round réduit de {0} secondes.",
|
||||
"watchmaker_tt": "Temps du round prolongé de {0} secondes.",
|
||||
|
||||
"weaponsswap": "Échange d’Armes",
|
||||
"weaponsswap_desc": "Appuyez sur [css_useSkill] pour échanger vos armes avec un ennemi aléatoire",
|
||||
"weaponsswap_hud_info2": "Vous n’avez aucune arme à échanger",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Le Zeus x27 se recharge instantanément",
|
||||
|
||||
"your_skill": "Votre compétence",
|
||||
"enemy_skill": "Compétence de l’ennemi",
|
||||
"observer_skill": "Compétence du joueur",
|
||||
"welcome_message": "Bienvenue {PLAYER} sur {SERVER_NAME}!\nVersion actuelle de jRandomSkills : {VERSION} ({SKILLS_COUNT} compétences).\n\nCréé à l’origine par :\n{AUTHOR1}\nModifié et amélioré par :\n{AUTHOR2}\nDiscord officiel : https://discord.gg/9H8EZYBpPF",
|
||||
"drawing_skill": "Attribution d’une compétence",
|
||||
"disabled_weapon": "Vous ne pouvez pas utiliser cette arme",
|
||||
|
||||
"hud_info": "Attendez encore {0} secondes",
|
||||
"hud_info_no_enemy": "Aucun ennemi trouvé",
|
||||
"active_hud_info": "Actif encore {0} millisecondes",
|
||||
|
||||
"skills_menu": "Liste des compétences",
|
||||
"no_player": "Aucun joueur correspondant trouvé.",
|
||||
"duplicate_player": "Plus d’un joueur trouvé avec le même nom.",
|
||||
"selectplayerskill_command": "Tapez /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Aucun joueur trouvé à sélectionner.",
|
||||
|
||||
"skill_not_found_setskill": "Aucune CHATCOLORS.REDcompétence trouvée",
|
||||
"player_not_found_setskill": "Aucun CHATCOLORS.REDjoueur trouvé",
|
||||
"correct_form_setskill": "Utilisation correcte : CHATCOLORS.RED!setskill <pseudo> <compétence>",
|
||||
"correct_form_setscore": "Utilisation correcte : CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Compétence définie",
|
||||
"error_setskill": "Impossible de définir la CHATCOLORS.REDcompétence",
|
||||
"for_setskill": "pour",
|
||||
|
||||
"invalid_map": "Nom de la carte mal saisi !",
|
||||
"loading_map": "Chargement d’une nouvelle carte",
|
||||
|
||||
"pause": "Le match a été mis en pause.",
|
||||
"unpause": "Le match a repris.",
|
||||
"healed": "Vous avez été soigné.",
|
||||
"game_start": "La partie a commencé !",
|
||||
"reload": "Les langues et configurations ont été rechargées.",
|
||||
"hud_on": "Le HUD a été activé.",
|
||||
"hud_off": "Le HUD a été désactivé.",
|
||||
|
||||
"vote_started": "Vote lancé : « {0} »",
|
||||
"vote_timeout": "Le vote « {0} » a expiré !",
|
||||
"vote_wait": "Vous devez attendre avant de lancer un autre vote !",
|
||||
"vote_same_wait": "Vous devez attendre avant de relancer le même vote !",
|
||||
"vote_not_enough_players": "Pas assez de joueurs pour lancer un vote !",
|
||||
"vote_alredy_voted": "Vous avez déjà voté !",
|
||||
"vote_vote": "Vote",
|
||||
|
||||
"bombsite_a": "Site de bombe A",
|
||||
"bombsite_b": "Site de bombe B",
|
||||
"bombplanted": "La bombe a été posée\n{0} secondes avant l'explosion",
|
||||
|
||||
"teammate_skills": "Compétences de vos coéquipiers",
|
||||
"summary": "Résumé du dernier round",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Défilement",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Sélectionner"
|
||||
}
|
||||
|
|
@ -0,0 +1,477 @@
|
|||
{
|
||||
"none": "Brak",
|
||||
"none_desc": "Nie posiadasz żadnej supermocy",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Każdy twój trafiony pocisk liczy się jako strzał w głowę",
|
||||
|
||||
"anomaly": "Anomalia",
|
||||
"anomaly_desc": "Cofasz się o kilka sekund do tyłu",
|
||||
|
||||
"antyflash": "Anty Flash",
|
||||
"antyflash_desc": "Posiadasz odporność na flash'e, a twoje flash'e trwają 7 sekund",
|
||||
|
||||
"antyhead": "Żelazna Głowa",
|
||||
"antyhead_desc": "Nie otrzymujesz obrażeń w głowę",
|
||||
|
||||
"areareaper": "Niszczyciel Stref",
|
||||
"areareaper_desc": "Możesz wybrać strefę detonacji, którą chcesz dezaktywować",
|
||||
"areareaper_incorrect_site": "Nie znaleziono takiej strefy detonacji.",
|
||||
"areareaper_no_site": "Nie znaleziono żadnej strefy detonacji.",
|
||||
"areareaper_select_info": "Wybierz strefę do dezaktyw.:",
|
||||
"areareaper_site_disabled": "Strefa detonacji {0} została dezaktywowana - nie można na niej podłożyć bomby!",
|
||||
"areareaper_used_info": "Twoja moc została już wykorzystana.",
|
||||
|
||||
"armored": "Gruby",
|
||||
"armored_desc": "Masz losowy mnożnik otrzymywanych obrażeń",
|
||||
"armored_desc2": "Twój mnożnik otrzymywanych obrażeń wynosi: {0}x",
|
||||
|
||||
"assassin": "Skrytobójca",
|
||||
"assassin_desc": "Zadajesz większe obrażenia przeciwnikowi od tyłu",
|
||||
|
||||
"astronaut": "Astronauta",
|
||||
"astronaut_desc": "Na początku rundy otrzymujesz losową wartość grawitacji",
|
||||
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
|
||||
|
||||
"bankrupt": "Bankrut",
|
||||
"bankrupt_desc": "Wybierz gracza, który straci wszystkie swoje pieniądze",
|
||||
"bankrupt_enemy_info": "Stałeś się bankrutem.",
|
||||
"bankrupt_player_info": "Gracz '{0}' zbankrutował.",
|
||||
"bankrupt_select_info": "Wybierz gracza do bankrucji:",
|
||||
|
||||
"baseball": "Bejsbolista",
|
||||
"baseball_desc": "Twój wabik odbija się od ścian i natychmiastowo zabija wroga po trafieniu",
|
||||
|
||||
"behind": "Obrót Wroga",
|
||||
"behind_desc": "Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go",
|
||||
"behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
|
||||
|
||||
"blademaster": "Mistrz Ostrza",
|
||||
"blademaster_desc": "Trzymając nóż, masz duże szanse na odparcie strzału",
|
||||
|
||||
"bunnyhop": "Królik",
|
||||
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
|
||||
|
||||
"c4camouflage": "C4 Kamuflaż",
|
||||
"c4camouflage_desc": "Kiedy trzymasz bombę, jesteś niewidzialny",
|
||||
|
||||
"carefulbullets": "Ostrożne pociski",
|
||||
"carefulbullets_desc": "Wybierz gracza, który otrzymuje obrażenia za każdy niecelny strzał",
|
||||
"carefulbullets_enemy_info": "Od teraz niecelność będzie dosłownie bolała.",
|
||||
"carefulbullets_player_info": "'{0}' musi teraz być bardziej ostrożny.",
|
||||
"carefulbullets_select_info": "Niedokładność szkodzi graczowi:",
|
||||
|
||||
"catapult": "Katapulta",
|
||||
"catapult_desc": "Masz losową szanse na podrzucenie wroga",
|
||||
"catapult_desc2": "Twoje szanse na podrzucenie wroga po trafieniu to: {0}%",
|
||||
|
||||
"chicken": "Kurczak",
|
||||
"chicken_desc": "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp",
|
||||
|
||||
"chillout": "Wyluzowany",
|
||||
"chillout_desc": "Podłożenie bomby zajmuje znacznie więcej czasu",
|
||||
|
||||
"cutter": "Scyzoryk",
|
||||
"cutter_desc": "Natychmiastowe zabójstwo nożem",
|
||||
|
||||
"cypher": "Kamera",
|
||||
"cypher_desc": "Kliknij [css_useSkill], aby utworzyć/przełączyć się na kamerę",
|
||||
"cypher_nospace": "Kamera musi być ustawiona pod kątem prostym do ściany",
|
||||
|
||||
"darkness": "Mrok",
|
||||
"darkness_desc": "Nadaje efekt ciemności wybranemu przeciwnikowi",
|
||||
"darkness_enemy_info": "Niech zgasną światła.",
|
||||
"darkness_player_info": "Ciemność opanowała gracza '{0}'.",
|
||||
"darkness_select_info": "Nałóż efekt ciemności:",
|
||||
|
||||
"deactivator": "Deaktywator",
|
||||
"deactivator_desc": "Wybierasz gracza, którego supermoc chcesz wyłączyć",
|
||||
"deactivator_enemy_info": "Twoja supermoc została wyłączona.",
|
||||
"deactivator_player_info": "Moc gracza '{0}' została wyłączona.",
|
||||
"deactivator_select_info": "Wyłącz moc gracza:",
|
||||
|
||||
"deaf": "Głuchy",
|
||||
"deaf_desc": "Wybierasz gracza, dla którego chcesz wyłączyć wszystkie dźwięki",
|
||||
"deaf_enemy_info": "Słuchawki opuściły grę.",
|
||||
"deaf_player_info": "Dźwięk został wyłączony dla gracza '{0}'.",
|
||||
"deaf_select_info": "Wycisz dźwięki gracza:",
|
||||
|
||||
"disarmament": "Rozbrojenie",
|
||||
"disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
|
||||
"disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
|
||||
|
||||
"distancer": "Odległościomierz",
|
||||
"distancer_desc": "Możesz zobaczyć odległość do najbliższego przeciwnika",
|
||||
|
||||
"dash": "Doskok",
|
||||
"dash_desc": "Wykonaj drugi skok, aby wykonać doskok",
|
||||
|
||||
"dracula": "Drakula",
|
||||
"dracula_desc": "Po trafieniu ofiary odzyskujesz zdrowie równe pewnemu procentowi zadanych obrażeń",
|
||||
|
||||
"duplicator": "Duplikator",
|
||||
"duplicator_desc": "Wybierasz gracza, od którego chcesz skopiować supermoc",
|
||||
"duplicator_player_info": "Moc gracza '{0}' została skopiowana.",
|
||||
"duplicator_select_info": "Skopiuj moc gracza:",
|
||||
|
||||
"dwarf": "Mini Majk",
|
||||
"dwarf_desc": "Losowa wielkość postaci na początku rundy",
|
||||
"dwarf_desc2": "Twój mnożnik wielkości to {0}x",
|
||||
|
||||
"enemyspawn": "Resp Wroga",
|
||||
"enemyspawn_desc": "Kliknij [css_useSkill], aby teleportować się na resp wroga",
|
||||
|
||||
"explosiveshot": "Strzał Wybuchowy",
|
||||
"explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania",
|
||||
"explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%",
|
||||
|
||||
"falconeye": "Oko Sokoła",
|
||||
"falconeye_desc": "Kliknij [css_useSkill], aby aktywować kamerę z lotu ptaka",
|
||||
|
||||
"fastreload": "Szybkie Rączki",
|
||||
"fastreload_desc": "Kliknij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Losowa prędkośc postaci na początku rundy",
|
||||
"flash_desc2": "Twój mnożnik prędkości to {0}x",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Kliknij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
|
||||
|
||||
"fragilebomb": "Krucha Bomba",
|
||||
"fragilebomb_desc": "Strzelanie do bomby powoduje jej uszkodzenie",
|
||||
"fragilebomb_bomb_health": "Zdrowie bomby",
|
||||
|
||||
"friendlyfire": "Ogień Przyjacielski",
|
||||
"friendlyfire_desc": "Strzelanie do członków drużyny leczy ich",
|
||||
|
||||
"frozendecoy": "Zamrażający Wabik",
|
||||
"frozendecoy_desc": "Twój decoy zamraża wszystkich graczy w pobliżu",
|
||||
|
||||
"gambler": "Hazardzista",
|
||||
"gambler_desc": "Wybierz umiejętność z podanej listy.",
|
||||
"gambler_select_info": "Wybierz umiejętność:",
|
||||
"gambler_more": "#00FF00|Odśwież za ${0}",
|
||||
"gambler_no_money": "Niewystarczająca ilość pieniędzy.",
|
||||
|
||||
"ghost": "Duszek",
|
||||
"ghost_desc": "Jesteś całkowicie niewidzialny",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Nie widzisz granatów dymnych",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Wyłączasz radar wybranemu przeciwnikowi",
|
||||
"glitch_enemy_info": "Twój radar został wyłączony.",
|
||||
"glitch_player_info": "Radar gracza '{0}' został wyłączony.",
|
||||
"glitch_select_info": "Wyłącz radar dla gracza:",
|
||||
|
||||
"glue": "Klej",
|
||||
"glue_desc": "Twoje granaty przyklejają się do ścian",
|
||||
|
||||
"godmode": "Nieśmiertelność",
|
||||
"godmode_desc": "Kliknij [css_useSkill], aby stać się nieśmiertelnym na krótką chwilę",
|
||||
"godmode_off": "Nieśmiertelność wyłączona",
|
||||
"godmode_on": "Nieśmiertelność włączona",
|
||||
|
||||
"grenadier": "Granatnik",
|
||||
"grenadier_desc": "Masz nieskończone granaty odłamkowe",
|
||||
|
||||
"healingsmoke": "Leczący Dym",
|
||||
"healingsmoke_desc": "Twoje granaty dymne leczą",
|
||||
|
||||
"hermit": "Pustelnik",
|
||||
"hermit_desc": "Zabijanie przywraca amunicję i część zdrowia",
|
||||
|
||||
"holyhandgrenade": "Święty Granat Ręczny",
|
||||
"holyhandgrenade_desc": "Twoje granaty uderzeniowe zadają podwójne obrażenia i mają podwójny zasięg",
|
||||
|
||||
"iana": "Hologram",
|
||||
"iana_desc": "Kliknij [css_useSkill], aby sterować hologramem przez kilka sekund",
|
||||
|
||||
"impostor": "Szpieg",
|
||||
"impostor_desc": "Na początku rundy otrzymujesz model postaci przeciwnika",
|
||||
|
||||
"infiniteammo": "Nieskończone Ammo",
|
||||
"infiniteammo_desc": "Otrzymujesz nieskończoną ilość amunicji do wszystkich broni",
|
||||
|
||||
"jackal": "Stópkarz",
|
||||
"jackal_desc": "Każdy przeciwnik pozostawia za sobą ślad",
|
||||
|
||||
"jammer": "Zakłócacz",
|
||||
"jammer_desc": "Wybierasz gracza, dla którego chcesz wyłączyć celownik",
|
||||
"jammer_enemy_info": "Twój celownik został wyłączony.",
|
||||
"jammer_player_info": "Celownik gracza '{0}' została wyłączona.",
|
||||
"jammer_select_info": "Wyłącz celownik dla gracza:",
|
||||
|
||||
"jester": "Błazen",
|
||||
"jester_desc": "W trybie błazna nie możesz zadawać ani otrzymywać obrażeń. Tryb zmienia się co kilka sekund.",
|
||||
"jester_mode": "Tryb Błazna",
|
||||
"jester_on": "WŁ.",
|
||||
"jester_off": "WYŁ.",
|
||||
|
||||
"jumpban": "Beznogi",
|
||||
"jumpban_desc": "Wybierasz gracza, który nie będzie mógł skakać",
|
||||
"jumpban_enemy_info": "Ktoś odciął ci nogi.",
|
||||
"jumpban_player_info": "Gracz '{0}' nie może teraz skakać.",
|
||||
"jumpban_select_info": "Zablokuj skok dla gracza:",
|
||||
|
||||
"jumpingjack": "Pajacyk",
|
||||
"jumpingjack_desc": "Skakanie przywraca zdrowie",
|
||||
|
||||
"killerflash": "Zabójczy Flash",
|
||||
"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
|
||||
|
||||
"lifeswap": "Zamiana Żyć",
|
||||
"lifeswap_desc": "Wybierasz gracza, z którym chcesz wymienić się zdrowiem",
|
||||
"lifeswap_enemy_info": "Ktoś pożyczył sobie twoje zdrowie.",
|
||||
"lifeswap_player_info": "Wymieniłeś się zdrowiem z graczem '{0}'.",
|
||||
"lifeswap_select_info": "Zamień się zdrowiem z graczem:",
|
||||
|
||||
"longknife": "Długi Nóż",
|
||||
"longknife_desc": "Atak nożem zadaje obrażenia niezależnie od odległości",
|
||||
|
||||
"longzeus": "Długi Zeus",
|
||||
"longzeus_desc": "Zeus zadaje obrażenia niezależnie od odległości",
|
||||
|
||||
"magnifier": "Lupa",
|
||||
"magnifier_desc": "Przybiżasz ekran wybranemu przeciwnikowi",
|
||||
"magnifier_enemy_info": "Twoje pole widzenia zostało zniekształcone!",
|
||||
"magnifier_player_info": "Gracz '{0}' został zmuszony do przejścia w tryb powiększenia.",
|
||||
"magnifier_select_info": "Powiększ ekran gracza:",
|
||||
|
||||
"medic": "Medyk",
|
||||
"medic_desc": "Kliknij [css_useSkill], aby użyć ładunku leczniczego, który przywraca 50 punktów zdrowia",
|
||||
|
||||
"moneyswap": "Skarbówka",
|
||||
"moneyswap_desc": "Wybierasz gracza, z którym chcesz zamienić się pieniędzmi",
|
||||
"moneyswap_enemy_info": "Urząd skarbowy cię dopadł.",
|
||||
"moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.",
|
||||
"moneyswap_select_info": "Zamień się kasą z graczem:",
|
||||
|
||||
"muhammed": "Muhammed",
|
||||
"muhammed_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu",
|
||||
"muhammed_explosion": "ALLAHU AKBAR!!!",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Stojąc nieruchomo zwiększasz swoją niewidzialność o 33%, kucając o 33%, a trzymając nóż o 33%",
|
||||
|
||||
"nonades": "Pancernik",
|
||||
"nonades_desc": "Granaty nie zadają Ci obrażeń",
|
||||
|
||||
"norecoil": "Skupienie",
|
||||
"norecoil_desc": "Brak odrzutu podczas strzelania",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Kliknij [css_useSkill], aby włączyć noclip na krótki czas",
|
||||
|
||||
"oneshot": "Jednostrzałowiec",
|
||||
"oneshot_desc": "Po trafieniu natychmiast zabijasz przeciwnika",
|
||||
|
||||
"onlyhead": "Tylko Głowa",
|
||||
"onlyhead_desc": "Otrzymujesz obrażenia tylko w głowę",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "Otrzymujesz losową liczbę dodatkowych skoków",
|
||||
"paweljumper_desc2": "Otrzymujesz {0} dodatkowych skoków",
|
||||
|
||||
"phoenix": "Feniks",
|
||||
"phoenix_desc": "Masz losową szans na odrodzenie się po śmierci",
|
||||
"phoenix_desc2": "Twoje szanse na odrodzenie się po śmierci: {0}%",
|
||||
"phoenix_respawn": "Zostałeś odrodzony z popiołów dzięki mocy: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Zdalne Rozbrajanie",
|
||||
"psychicdefusing_desc": "Kiedy jesteś blisko bomby, zaczynasz ją rozbrajać",
|
||||
"psychicdefusing_hud_info": "Pozostało {0} sekund do rozbrojenia",
|
||||
|
||||
"pilot": "Pilot",
|
||||
"pilot_desc": "Latanie przez określony czas. Przytrzymaj [USE - E], aby latać",
|
||||
"pilot_hud_info": "Paliwo",
|
||||
|
||||
"planter": "Samowolka",
|
||||
"planter_desc": "Bombę można podłożyć w dowolnym miejscu, a czas detonacji wynosi 60 sekund.",
|
||||
|
||||
"poison": "Trutka",
|
||||
"poison_desc": "Wybierasz gracza, który co kilka sekund będzie otrzymywał obrażenia",
|
||||
"poison_enemy_info": "Zostałeś otruty.",
|
||||
"poison_player_info": "Gracz '{0}' został otruty.",
|
||||
"poison_select_info": "Zatruj gracza:",
|
||||
|
||||
"primaryban": "Brak Karabinów",
|
||||
"primaryban_desc": "Wybierasz gracza, który nie może używać karabinów",
|
||||
"primaryban_enemy_info": "Nie możesz już używać karabinów.",
|
||||
"primaryban_player_info": "Gracz '{0}' nie może już używać karabinów.",
|
||||
"primaryban_select_info": "Zablokuj karabiny dla gracza:",
|
||||
|
||||
"prosthesis": "Proteza",
|
||||
"prosthesis_desc": "Ramiona i nogi są kuloodporne",
|
||||
|
||||
"push": "Odpychacz",
|
||||
"push_desc": "Masz losową szansę na odepchnięcie wroga po trafieniu go",
|
||||
"push_desc2": "Twoje szanse na odepchnięcie wroga to: {0}%",
|
||||
|
||||
"pyro": "Pyro",
|
||||
"pyro_desc": "Molotow przywraca zdrowie",
|
||||
|
||||
"quickshot": "Szybkostrzelność",
|
||||
"quickshot_desc": "Wszystkie pociski są wystrzeliwane bardzo szybko",
|
||||
|
||||
"radarhack": "Radarowiec",
|
||||
"radarhack_desc": "Na radarze widać wrogów",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Na początku rundy otrzymujesz losową ilość zdrowia",
|
||||
|
||||
"randomweapon": "Losowa Broń",
|
||||
"randomweapon_desc": "Kliknij [css_useSkill], aby otrzymać losową broń",
|
||||
|
||||
"rezombie": "Re-Zombie",
|
||||
"rezombie_desc": "Po śmierci odradzasz się jako zombie z większym zdrowiem i bez broni",
|
||||
|
||||
"reactivearmor": "Pancerz Reaktywny",
|
||||
"reactivearmor_desc": "Pancerz pochłania pierwsze otrzymane obrażenia",
|
||||
|
||||
"regeneration": "Regeneracja",
|
||||
"regeneration_desc": "Co kilka sekund odnawiasz zdrowie",
|
||||
|
||||
"replicator": "Replikator",
|
||||
"replicator_desc": "Kliknij [css_useSkill], aby stworzyć swoją replikę, która zadaje obrażenia po trafieniu",
|
||||
|
||||
"retreat": "Odwrót",
|
||||
"retreat_desc": "Kliknij [css_useSkill], aby powrócić na resp",
|
||||
|
||||
"returntosender": "Zwrot do Nadawcy",
|
||||
"returntosender_desc": "Pierwsze trafienie wroga powoduje, że wraca on na swój resp",
|
||||
|
||||
"richboy": "Bogacz",
|
||||
"richboy_desc": "Na początku rundy otrzymujesz losową kwotę gotówki",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Zadanie obrażeń przeciwnikowi powoduje kradzież jego pieniędzy",
|
||||
|
||||
"rubber": "Gumowe Kule",
|
||||
"rubber_desc": "Twoje pociski znacznie spowalniają graczy",
|
||||
|
||||
"saper": "Saper",
|
||||
"saper_desc": "Możesz szybciej podłożyć bombę i ją rozbroić",
|
||||
|
||||
"secondlife": "Druga Szansa",
|
||||
"secondlife_desc": "Po śmierci odradzasz się z taką samą ilością zdrowia",
|
||||
|
||||
"shade": "Cień",
|
||||
"shade_desc": "Masz losową szansę na teleportację za plecy trafionego wroga",
|
||||
"shade_desc2": "Twoje szanse na teleportację za trafionego wroga wynoszą: {0}%",
|
||||
"shade_nospace": "Brak miejsca",
|
||||
|
||||
"shortbomb": "Krótka Bomba",
|
||||
"shortbomb_desc": "Bomba wybucha znacznie szybciej",
|
||||
|
||||
"silent": "Cichociemny",
|
||||
"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
|
||||
|
||||
"sniperelite": "SzeliS",
|
||||
"sniperelite_customname": "Mityczna AWP",
|
||||
"sniperelite_desc": "Kliknij [css_useSkill], aby zamienić aktualną broń na AWP",
|
||||
|
||||
"soldier": "Żołnierz",
|
||||
"soldier_desc": "Masz losowy mnożnik obrażeń",
|
||||
"soldier_desc2": "Twój mnożnik obrażeń wynosi: {0}x",
|
||||
|
||||
"soundmaker": "Dźwiękowiec",
|
||||
"soundmaker_desc": "Kliknij [css_useSkill], aby wywołać dzwięk u każdego przeciwnika",
|
||||
|
||||
"spectator": "Obserwator",
|
||||
"spectator_desc": "Kliknij [css_useSkill], aby obserwować losowego przeciwnika",
|
||||
|
||||
"swapposition": "Zamiana Miejsc",
|
||||
"swapposition_desc": "Kliknij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "Zamieniasz się miejscami z trafionym przeciwnikiem",
|
||||
|
||||
"thief": "Złodziej",
|
||||
"thief_desc": "Możesz ukraść supermoc wybranemu graczowi",
|
||||
"thief_enemy_info": "Twoja supermoc została skradziona.",
|
||||
"thief_player_info": "Moc gracza '{0}' została skradziona.",
|
||||
"thief_select_info": "Ukradnij moc gracza:",
|
||||
"thief_incorrect_skill": "Tej umiejętności nie można wybrać!",
|
||||
|
||||
"thirdeye": "Trzecie Oko",
|
||||
"thirdeye_desc": "Kliknij [css_useSkill], aby aktywować trzecią osobę",
|
||||
|
||||
"thorns": "Ciernie",
|
||||
"thorns_desc": "Twój przeciwnik otrzymuje część obrażeń, które zadał ci",
|
||||
|
||||
"toxicsmoke": "Toksyczny Dym",
|
||||
"toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Widzisz wrogów przez ściany",
|
||||
|
||||
"watchmaker": "Zegarmistrz",
|
||||
"watchmaker_desc": "Każdy rzut granatem zmienia czas rundy",
|
||||
"watchmaker_ct": "Czas rundy został skrócony o {0} sekund.",
|
||||
"watchmaker_tt": "Czas rundy został wydłużony o {0} sekund",
|
||||
|
||||
"weaponsswap": "Zamiana Broni",
|
||||
"weaponsswap_desc": "Kliknij [css_useSkill], aby zamienić się bronią z losowym przeciwnikiem",
|
||||
"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 natychmiastowo się odnawia",
|
||||
|
||||
"your_skill": "Twoja aktualna moc",
|
||||
"enemy_skill": "Supermoc przeciwnika",
|
||||
"observer_skill": "Moc gracza",
|
||||
"welcome_message": "Witaj {PLAYER} na serwerze {SERVER_NAME}!\nAktualna wersja jRandomSkills: {VERSION} ({SKILLS_COUNT} supermocy).\n\nPierwotnie plugin stworzona przez:\n{AUTHOR1}\nZmodyfikowany i ulepszony przez:\n{AUTHOR2}\nOficjalny discord: https://discord.gg/9H8EZYBpPF",
|
||||
"drawing_skill": "Losowanie mocy",
|
||||
"disabled_weapon": "Nie możesz używać tej broni",
|
||||
|
||||
"hud_info": "Poczekaj jeszcze {0} sekund",
|
||||
"hud_info_no_enemy": "Nie znaleziono przeciwnika",
|
||||
"active_hud_info": "Działa jeszcze przez {0} milisekund",
|
||||
|
||||
"skills_menu": "Lista Super Mocy",
|
||||
"no_player": "Nie znaleziono pasującego gracza.",
|
||||
"duplicate_player": "Znaleziono więcej niż jednego gracza o tej samej nazwie.",
|
||||
"selectplayerskill_command": "Wpisz /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Nie znaleziono graczy do wyboru.",
|
||||
|
||||
"skill_not_found_setskill": "Nie znaleziono takiej CHATCOLORS.REDsupermocy",
|
||||
"player_not_found_setskill": "Nie znaleziono takiego CHATCOLORS.REDgracza",
|
||||
"correct_form_setskill": "Poprawne użycie: CHATCOLORS.RED!setskill <nick> <supermoc>",
|
||||
"correct_form_setscore": "Poprawne użycie: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Ustawiono Supermoc",
|
||||
"error_setskill": "Nie udało się ustawić CHATCOLORS.REDsupermocy",
|
||||
"for_setskill": "dla",
|
||||
|
||||
"invalid_map": "Nazwa mapy została wprowadzona nieprawidłowo!",
|
||||
"loading_map": "Ładowanie nowej mapy",
|
||||
|
||||
"pause": "Mecz został wstrzymany.",
|
||||
"unpause": "Mecz został wznowiony.",
|
||||
"healed": "Zostałeś uleczony.",
|
||||
"game_start": "Gra rozpoczęta!",
|
||||
"reload": "Tłumaczenia i konfigi zostały ponownie załadowane.",
|
||||
"hud_on": "HUD został włączony.",
|
||||
"hud_off": "HUD został wyłączony.",
|
||||
|
||||
"vote_started": "Głosowanie rozpoczęte: '{0}'",
|
||||
"vote_timeout": "Głosowanie '{0}' przekroczyło limit czasu!",
|
||||
"vote_wait": "Musisz poczekać, zanim rozpoczniesz kolejne głosowanie!",
|
||||
"vote_same_wait": "Musisz poczekać, zanim ponownie rozpoczniesz to samo głosowanie!",
|
||||
"vote_not_enough_players": "Za mało graczy, aby rozpocząć głosowanie!",
|
||||
"vote_alredy_voted": "Już zagłosowałeś!",
|
||||
"vote_vote": "Głosowanie",
|
||||
|
||||
"bombsite_a": "Strefa detonacji A",
|
||||
"bombsite_b": "Strefa detonacji B",
|
||||
"bombplanted": "Bomba została podłożona\n{0} sekund do detonacji",
|
||||
|
||||
"teammate_skills": "Supermoce twoich sojuszników",
|
||||
"summary": "Podsumowanie z ostatniej rundy",
|
||||
|
||||
"menu_controlls_scroll": "W/S – Przewijanie",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Wybierz"
|
||||
}
|
||||
|
|
@ -0,0 +1,477 @@
|
|||
{
|
||||
"none": "Nenhum",
|
||||
"none_desc": "Você não tem nenhuma habilidade",
|
||||
|
||||
"aimbot": "Aimbot",
|
||||
"aimbot_desc": "Cada bala que você acertar conta como um tiro na cabeça",
|
||||
|
||||
"anomaly": "Anomalia",
|
||||
"anomaly_desc": "Você retrocede alguns segundos no tempo",
|
||||
|
||||
"antyflash": "Anti-Flash",
|
||||
"antyflash_desc": "Você é imune a granadas de flash, e suas granadas de flash duram 7 segundos",
|
||||
|
||||
"antyhead": "Cabeça de Ferro",
|
||||
"antyhead_desc": "Você não recebe dano de tiros na cabeça",
|
||||
|
||||
"areareaper": "Ceifador de Zonas",
|
||||
"areareaper_desc": "Você pode escolher um local de bomba para desativar",
|
||||
"areareaper_incorrect_site": "Nenhum local de bomba encontrado.",
|
||||
"areareaper_no_site": "Nenhum local de bomba encontrado.",
|
||||
"areareaper_select_info": "Escolha área p/ desativar:",
|
||||
"areareaper_site_disabled": "Local de bomba {0} foi desativado - nenhuma bomba pode ser plantada lá!",
|
||||
"areareaper_used_info": "Seu poder já foi usado.",
|
||||
|
||||
"armored": "Blindado",
|
||||
"armored_desc": "Você tem um multiplicador de dano recebido aleatório",
|
||||
"armored_desc2": "Seu multiplicador de dano recebido é: {0}x",
|
||||
|
||||
"assassin": "Assassino",
|
||||
"assassin_desc": "Você causa mais dano aos inimigos por trás",
|
||||
|
||||
"astronaut": "Astronauta",
|
||||
"astronaut_desc": "Você recebe um valor de gravidade aleatório no início da rodada",
|
||||
"astronaut_desc2": "Sua gravidade aleatória é: {0}x",
|
||||
|
||||
"bankrupt": "Falido",
|
||||
"bankrupt_desc": "Escolha o jogador que perderá todo o dinheiro",
|
||||
"bankrupt_enemy_info": "Você faliu.",
|
||||
"bankrupt_player_info": "O jogador '{0}' faliu.",
|
||||
"bankrupt_select_info": "Escolha jogador p/ falir:",
|
||||
|
||||
"baseball": "Jogador de Beisebol",
|
||||
"baseball_desc": "Seu chamariz ricocheteia nas paredes e mata instantaneamente um inimigo ao acertar",
|
||||
|
||||
"behind": "Giro do Inimigo",
|
||||
"behind_desc": "Você tem uma chance aleatória de girar um inimigo 180 graus ao acertá-lo",
|
||||
"behind_desc2": "Sua chance de girar um inimigo ao acertar é: {0}%",
|
||||
|
||||
"blademaster": "Mestre das Lâminas",
|
||||
"blademaster_desc": "Enquanto segura uma faca, você tem uma alta chance de desviar de um tiro",
|
||||
|
||||
"bunnyhop": "Coelho",
|
||||
"bunnyhop_desc": "Você ganha \"BunnyHop\" automático",
|
||||
|
||||
"c4camouflage": "Camuflagem C4",
|
||||
"c4camouflage_desc": "Você fica invisível enquanto segura a bomba",
|
||||
|
||||
"carefulbullets": "Balas cuidadosas",
|
||||
"carefulbullets_desc": "Selecione um jogador que sofra dano por cada tiro errado",
|
||||
"carefulbullets_enemy_info": "A partir de agora, a imprecisão vai literalmente doer.",
|
||||
"carefulbullets_player_info": "Agora, '{0}' precisa ter mais cuidado.",
|
||||
"carefulbullets_select_info": "A imprecisão prejudica o jogador:",
|
||||
|
||||
"catapult": "Catapulta",
|
||||
"catapult_desc": "Você tem uma chance aleatória de lançar um inimigo para cima",
|
||||
"catapult_desc2": "Sua chance de lançar um inimigo ao acertar é: {0}%",
|
||||
|
||||
"chicken": "Galinha",
|
||||
"chicken_desc": "Você ganha um modelo de galinha + 10% de movimento mais rápido - 50 HP",
|
||||
|
||||
"chillout": "Descontraído",
|
||||
"chillout_desc": "Plantar a bomba leva significativamente mais tempo",
|
||||
|
||||
"cutter": "Cortador",
|
||||
"cutter_desc": "Mata instantaneamente com uma faca",
|
||||
|
||||
"cypher": "Câmera",
|
||||
"cypher_desc": "Clique em [css_useSkill] para criar/mudar para uma câmera",
|
||||
"cypher_nospace": "A câmera deve ser posicionada em ângulo reto com a parede",
|
||||
|
||||
"darkness": "Escuridão",
|
||||
"darkness_desc": "Aplica um efeito de escuridão a um inimigo escolhido",
|
||||
"darkness_enemy_info": "Que as luzes se apaguem.",
|
||||
"darkness_player_info": "A escuridão tomou conta do jogador '{0}'.",
|
||||
"darkness_select_info": "Escolha jogador: escuridão:",
|
||||
|
||||
"deactivator": "Desativador",
|
||||
"deactivator_desc": "Escolha um jogador cuja habilidade você deseja desativar",
|
||||
"deactivator_enemy_info": "Sua habilidade foi desativada.",
|
||||
"deactivator_player_info": "A habilidade do jogador '{0}' foi desativada.",
|
||||
"deactivator_select_info": "Desativar skill do jogador:",
|
||||
|
||||
"deaf": "Surdo",
|
||||
"deaf_desc": "Escolha um jogador para silenciar todos os sons",
|
||||
"deaf_enemy_info": "Seus fones de ouvido saíram do jogo.",
|
||||
"deaf_player_info": "O som foi desativado para o jogador '{0}'.",
|
||||
"deaf_select_info": "Silenciar jogador:",
|
||||
|
||||
"disarmament": "Desarmamento",
|
||||
"disarmament_desc": "Você tem uma chance aleatória de fazer um inimigo largar sua arma ao acertá-lo",
|
||||
"disarmament_desc2": "Sua chance de desarmar um inimigo é: {0}%",
|
||||
|
||||
"distancer": "Medidor de Distância",
|
||||
"distancer_desc": "Você pode ver a distância até o inimigo mais próximo",
|
||||
|
||||
"dash": "Dash",
|
||||
"dash_desc": "Execute um segundo salto para dar um dash",
|
||||
|
||||
"dracula": "Drácula",
|
||||
"dracula_desc": "Acertar um inimigo restaura saúde igual a uma porcentagem do dano causado",
|
||||
|
||||
"duplicator": "Duplicador",
|
||||
"duplicator_desc": "Escolha um jogador para copiar sua habilidade",
|
||||
"duplicator_player_info": "A habilidade do jogador '{0}' foi copiada.",
|
||||
"duplicator_select_info": "Copiar skill do jogador:",
|
||||
|
||||
"dwarf": "Anão",
|
||||
"dwarf_desc": "Tamanho de personagem aleatório no início da rodada",
|
||||
"dwarf_desc2": "Seu multiplicador de tamanho é: {0}x",
|
||||
|
||||
"enemyspawn": "Spawn Inimigo",
|
||||
"enemyspawn_desc": "Clique em [css_useSkill] para se teletransportar para o spawn inimigo",
|
||||
|
||||
"explosiveshot": "Tiro Explosivo",
|
||||
"explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira",
|
||||
"explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%",
|
||||
|
||||
"falconeye": "Olho de Falcão",
|
||||
"falconeye_desc": "Clique em [css_useSkill] para ativar uma câmera com visão aérea",
|
||||
|
||||
"fastreload": "Recarga Rápida",
|
||||
"fastreload_desc": "Clique em [css_useSkill] para recarregar a arma que você está segurando",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Velocidade de jogador aleatória no início da rodada",
|
||||
"flash_desc2": "Seu multiplicador de velocidade é: {0}x",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Clique em [css_useSkill] para criar uma barricada destrutível",
|
||||
|
||||
"fragilebomb": "Bomba Frágil",
|
||||
"fragilebomb_desc": "Atirar na bomba a danifica",
|
||||
"fragilebomb_bomb_health": "Vida da bomba",
|
||||
|
||||
"friendlyfire": "Fogo Amigo",
|
||||
"friendlyfire_desc": "Atirar em companheiros de equipe os cura",
|
||||
|
||||
"frozendecoy": "Chamariz Congelante",
|
||||
"frozendecoy_desc": "Seu chamariz congela todos os jogadores próximos",
|
||||
|
||||
"gambler": "Apostador",
|
||||
"gambler_desc": "Selecione uma habilidade da lista.",
|
||||
"gambler_select_info": "Escolha sua habilidade:",
|
||||
"gambler_more": "#00FF00|Atualizar por ${0}",
|
||||
"gambler_no_money": "Não há dinheiro suficiente.",
|
||||
|
||||
"ghost": "Fantasma",
|
||||
"ghost_desc": "Você é completamente invisível",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Você não pode ver granadas de fumaça",
|
||||
|
||||
"glitch": "Glitch",
|
||||
"glitch_desc": "Desativa o radar de um inimigo escolhido",
|
||||
"glitch_enemy_info": "Seu radar foi desativado.",
|
||||
"glitch_player_info": "O radar do jogador '{0}' foi desativado.",
|
||||
"glitch_select_info": "Desativar radar do jogador:",
|
||||
|
||||
"glue": "Cola",
|
||||
"glue_desc": "Suas granadas grudam nas paredes",
|
||||
|
||||
"godmode": "Modo Deus",
|
||||
"godmode_desc": "Clique em [css_useSkill] para se tornar imortal por um curto período",
|
||||
"godmode_off": "Imortalidade desativada",
|
||||
"godmode_on": "Imortalidade ativada",
|
||||
|
||||
"grenadier": "Grenadier",
|
||||
"grenadier_desc": "Você tem granadas HE infinitas",
|
||||
|
||||
"healingsmoke": "Fumaça Curativa",
|
||||
"healingsmoke_desc": "Suas granadas de fumaça curam",
|
||||
|
||||
"hermit": "Eremita",
|
||||
"hermit_desc": "Matar restaura munição e uma porção de saúde",
|
||||
|
||||
"holyhandgrenade": "Granada Sagrada",
|
||||
"holyhandgrenade_desc": "Suas granadas explosivas causam dano dobrado e têm alcance dobrado",
|
||||
|
||||
"iana": "Holograma",
|
||||
"iana_desc": "Clique em [css_useSkill] para controlar seu holograma por alguns segundos",
|
||||
|
||||
"impostor": "Impostor",
|
||||
"impostor_desc": "Você começa a rodada com um modelo de jogador inimigo",
|
||||
|
||||
"infiniteammo": "Munição Infinita",
|
||||
"infiniteammo_desc": "Você recebe munição infinita para todas as suas armas",
|
||||
|
||||
"jackal": "Rastreador",
|
||||
"jackal_desc": "Cada adversário deixa um rastro atrás de si",
|
||||
|
||||
"jammer": "Jammer",
|
||||
"jammer_desc": "Escolha um jogador para desativar sua mira",
|
||||
"jammer_enemy_info": "Sua mira foi desativada.",
|
||||
"jammer_player_info": "A mira do jogador '{0}' foi desativada.",
|
||||
"jammer_select_info": "Desativar mira do jogador:",
|
||||
|
||||
"jester": "Bobo",
|
||||
"jester_desc": "No modo bobo você não pode causar nem receber dano. Esse modo muda a cada poucos segundos.",
|
||||
"jester_mode": "Modo Bobo",
|
||||
"jester_on": "LIG.",
|
||||
"jester_off": "DESL.",
|
||||
|
||||
"jumpban": "Sem Pernas",
|
||||
"jumpban_desc": "Escolha um jogador que não poderá pular",
|
||||
"jumpban_enemy_info": "Alguém cortou suas pernas.",
|
||||
"jumpban_player_info": "O jogador '{0}' não pode mais pular.",
|
||||
"jumpban_select_info": "Banir pulo do jogador:",
|
||||
|
||||
"jumpingjack": "Pula-Pula",
|
||||
"jumpingjack_desc": "Pular restaura saúde",
|
||||
|
||||
"killerflash": "Flash Mortal",
|
||||
"killerflash_desc": "Qualquer um completamente cego pela sua granada de flash morre (incluindo você)",
|
||||
|
||||
"lifeswap": "Troca de Vida",
|
||||
"lifeswap_desc": "Escolha um jogador para trocar saúde com ele",
|
||||
"lifeswap_enemy_info": "Alguém pegou sua saúde emprestada.",
|
||||
"lifeswap_player_info": "Você trocou saúde com o jogador '{0}'.",
|
||||
"lifeswap_select_info": "Trocar vida com jogador:",
|
||||
|
||||
"longknife": "Faca Longa",
|
||||
"longknife_desc": "Um ataque com faca causa danos independentemente da distância",
|
||||
|
||||
"longzeus": "Zeus Longo",
|
||||
"longzeus_desc": "Zeus causa dano independentemente da distância",
|
||||
|
||||
"magnifier": "Lupa",
|
||||
"magnifier_desc": "Força a tela do inimigo a ampliar, reduzindo seu campo de visão",
|
||||
"magnifier_enemy_info": "Seu campo de visão foi distorcido!",
|
||||
"magnifier_player_info": "O jogador ‘{0}’ foi forçado a entrar no modo de zoom.",
|
||||
"magnifier_select_info": "Ampliar tela do jogador:",
|
||||
|
||||
"medic": "Médico",
|
||||
"medic_desc": "Clique em [css_useSkill] para usar uma carga de cura que restaura 50 de saúde",
|
||||
|
||||
"moneyswap": "Cobrador de Impostos",
|
||||
"moneyswap_desc": "Escolha um jogador para trocar dinheiro com ele",
|
||||
"moneyswap_enemy_info": "A receita federal te pegou.",
|
||||
"moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.",
|
||||
"moneyswap_select_info": "Trocar dinheiro c/ jogador:",
|
||||
|
||||
"muhammed": "Muhammed",
|
||||
"muhammed_desc": "Você explode ao morrer, matando jogadores próximos",
|
||||
"muhammed_explosion": "ALLAHU AKBAR!!!",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Ficar parado aumenta sua invisibilidade em 33%, agachar em 33%, e segurar uma faca em 33%",
|
||||
|
||||
"nonades": "Sem Granadas",
|
||||
"nonades_desc": "Granadas não causam dano a você",
|
||||
|
||||
"norecoil": "Foco",
|
||||
"norecoil_desc": "Sem recuo ao atirar",
|
||||
|
||||
"noclip": "NoClip",
|
||||
"noclip_desc": "Clique em [css_useSkill] para ativar noclip por um curto período",
|
||||
|
||||
"oneshot": "Tiro Único",
|
||||
"oneshot_desc": "Acertar um inimigo o mata instantaneamente",
|
||||
|
||||
"onlyhead": "Apenas Cabeça",
|
||||
"onlyhead_desc": "Você só recebe dano na cabeça",
|
||||
|
||||
"paweljumper": "Pawel Jumper",
|
||||
"paweljumper_desc": "Você recebe um número aleatório de saltos extras",
|
||||
"paweljumper_desc2": "Você ganha {0} saltos extras",
|
||||
|
||||
"phoenix": "Fênix",
|
||||
"phoenix_desc": "Você tem uma chance aleatória de renascer após a morte",
|
||||
"phoenix_desc2": "Sua chance de renascer após a morte: {0}%",
|
||||
"phoenix_respawn": "Você foi ressuscitado das cinzas graças ao poder de: CHATCOLORS.REDPhoenix",
|
||||
|
||||
"psychicdefusing": "Desarme Psíquico",
|
||||
"psychicdefusing_desc": "Quando você está perto da bomba, começa a desarmá-la",
|
||||
"psychicdefusing_hud_info": "{0} segundos restantes para desarmar",
|
||||
|
||||
"pilot": "Piloto",
|
||||
"pilot_desc": "Voe por um tempo limitado. Segure [USE - E] para voar",
|
||||
"pilot_hud_info": "Combustível",
|
||||
|
||||
"planter": "Plantador Livre",
|
||||
"planter_desc": "Você pode plantar a bomba em qualquer lugar, com um tempo de detonação de 60 segundos.",
|
||||
|
||||
"poison": "Veneno",
|
||||
"poison_desc": "Escolha um jogador que receberá dano a cada poucos segundos",
|
||||
"poison_enemy_info": "Você foi envenenado.",
|
||||
"poison_player_info": "O jogador '{0}' foi envenenado.",
|
||||
"poison_select_info": "Envenenar jogador:",
|
||||
|
||||
"primaryban": "Sem Rifles",
|
||||
"primaryban_desc": "Escolha um jogador que não poderá usar rifles",
|
||||
"primaryban_enemy_info": "Você não pode mais usar rifles.",
|
||||
"primaryban_player_info": "O jogador '{0}' não pode mais usar rifles.",
|
||||
"primaryban_select_info": "Banir rifles do jogador:",
|
||||
|
||||
"prosthesis": "Prótese",
|
||||
"prosthesis_desc": "Braços e pernas são à prova de balas",
|
||||
|
||||
"push": "Empurrador",
|
||||
"push_desc": "Você tem uma chance aleatória de empurrar um inimigo para trás ao acertá-lo",
|
||||
"push_desc2": "Suas chances de repelir o inimigo são: {0}%",
|
||||
|
||||
"pyro": "Piro",
|
||||
"pyro_desc": "Molotov restaura saúde",
|
||||
|
||||
"quickshot": "Tiro Rápido",
|
||||
"quickshot_desc": "Todas as balas são disparadas muito rapidamente",
|
||||
|
||||
"radarhack": "Hack de Radar",
|
||||
"radarhack_desc": "Inimigos são visíveis no radar",
|
||||
|
||||
"rambo": "Rambo",
|
||||
"rambo_desc": "Você recebe uma quantidade aleatória de saúde no início da rodada",
|
||||
|
||||
"randomweapon": "Arma Aleatória",
|
||||
"randomweapon_desc": "Clique em [css_useSkill] para receber uma arma aleatória",
|
||||
|
||||
"rezombie": "Re-Zumbi",
|
||||
"rezombie_desc": "Após a morte, você renasce como um zumbi com mais saúde e sem armas",
|
||||
|
||||
"reactivearmor": "Armadura Reativa",
|
||||
"reactivearmor_desc": "A armadura absorve o primeiro dano recebido",
|
||||
|
||||
"regeneration": "Regeneração",
|
||||
"regeneration_desc": "Você restaura saúde a cada poucos segundos",
|
||||
|
||||
"replicator": "Replicador",
|
||||
"replicator_desc": "Clique em [css_useSkill] para criar uma réplica que causa dano ao acertar",
|
||||
|
||||
"retreat": "Recuo",
|
||||
"retreat_desc": "Clique em [css_useSkill] para retornar ao spawn",
|
||||
|
||||
"returntosender": "Devolução ao Remetente",
|
||||
"returntosender_desc": "O primeiro acerto em um inimigo o envia de volta ao seu spawn",
|
||||
|
||||
"richboy": "Garoto Rico",
|
||||
"richboy_desc": "Você recebe uma quantidade aleatória de dinheiro no início da rodada",
|
||||
|
||||
"robinhood": "Robin Hood",
|
||||
"robinhood_desc": "Causar dano a um inimigo rouba seu dinheiro",
|
||||
|
||||
"rubber": "Balas de Borracha",
|
||||
"rubber_desc": "Suas balas retardam significativamente os jogadores",
|
||||
|
||||
"saper": "Sapeador",
|
||||
"saper_desc": "Você pode plantar e desarmar bombas mais rápido",
|
||||
|
||||
"secondlife": "Segunda Chance",
|
||||
"secondlife_desc": "Após a morte, você renasce com a mesma quantidade de saúde",
|
||||
|
||||
"shade": "Sombra",
|
||||
"shade_desc": "Você tem uma chance aleatória de se teletransportar para trás de um inimigo atingido",
|
||||
"shade_desc2": "Suas chances de se teletransportar para trás de um inimigo atingido são: {0}%",
|
||||
"shade_nospace": "Sem espaço disponível",
|
||||
|
||||
"shortbomb": "Fusível Curto",
|
||||
"shortbomb_desc": "A bomba explode muito mais rápido",
|
||||
|
||||
"silent": "Silencioso",
|
||||
"silent_desc": "Seus passos e pulos são silenciosos para OUTROS jogadores",
|
||||
|
||||
"sniperelite": "Atirador de Elite",
|
||||
"sniperelite_customname": "Habilidade de Atirador de Elite",
|
||||
"sniperelite_desc": "Clique em [css_useSkill] para trocar sua arma atual por uma AWP",
|
||||
|
||||
"soldier": "Soldado",
|
||||
"soldier_desc": "Você tem um multiplicador de dano aleatório",
|
||||
"soldier_desc2": "Seu multiplicador de dano é: {0}x",
|
||||
|
||||
"soundmaker": "Criador de Som",
|
||||
"soundmaker_desc": "Clique em [css_useSkill] para acionar um som para cada inimigo",
|
||||
|
||||
"spectator": "Espectador",
|
||||
"spectator_desc": "Clique em [css_useSkill] para observar um inimigo aleatório",
|
||||
|
||||
"swapposition": "Troca de Posição",
|
||||
"swapposition_desc": "Clique em [css_useSkill] para trocar de lugar com um inimigo aleatório",
|
||||
|
||||
"teleporter": "Teletransportador",
|
||||
"teleporter_desc": "Você troca de lugar com o inimigo acertado",
|
||||
|
||||
"thief": "Ladrão",
|
||||
"thief_desc": "Você pode roubar uma habilidade de um jogador escolhido",
|
||||
"thief_enemy_info": "Sua habilidade foi roubada.",
|
||||
"thief_player_info": "A habilidade do jogador '{0}' foi roubada.",
|
||||
"thief_select_info": "Roubar skill do jogador:",
|
||||
"thief_incorrect_skill": "Esta habilidade não pode ser selecionada!",
|
||||
|
||||
"thirdeye": "Terceiro Olho",
|
||||
"thirdeye_desc": "Clique em [css_useSkill] para ativar a visão em terceira pessoa",
|
||||
|
||||
"thorns": "Espinhos",
|
||||
"thorns_desc": "Seu oponente receberá uma parte do dano que causou a você",
|
||||
|
||||
"toxicsmoke": "Fumaça Tóxica",
|
||||
"toxicsmoke_desc": "Suas granadas de fumaça causam dano",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Você pode ver inimigos através das paredes",
|
||||
|
||||
"watchmaker": "Relojoeiro",
|
||||
"watchmaker_desc": "Cada arremesso de granada altera o tempo da rodada",
|
||||
"watchmaker_ct": "Tempo da rodada reduzido em {0} segundos.",
|
||||
"watchmaker_tt": "Tempo da rodada estendido em {0} segundos.",
|
||||
|
||||
"weaponsswap": "Troca de Armas",
|
||||
"weaponsswap_desc": "Clique em [css_useSkill] para trocar armas com um inimigo aleatório",
|
||||
"weaponsswap_hud_info2": "Você não tem arma para trocar",
|
||||
|
||||
"zeus": "Zeus",
|
||||
"zeus_desc": "Zeus x27 recarrega instantaneamente",
|
||||
|
||||
"your_skill": "Seu poder atual",
|
||||
"enemy_skill": "Habilidade do inimigo",
|
||||
"observer_skill": "Poder do jogador",
|
||||
"welcome_message": "Bem-vindo {PLAYER} ao {SERVER_NAME}!\nVersão atual do jRandomSkills: {VERSION} ({SKILLS_COUNT} habilidades).\n\nCriado originalmente por:\n{AUTHOR1}\nModificado e aprimorado por:\n{AUTHOR2}\nDiscord oficial: https://discord.gg/9H8EZYBpPF",
|
||||
"drawing_skill": "Sorteando uma habilidade",
|
||||
"disabled_weapon": "Você não pode usar esta arma",
|
||||
|
||||
"hud_info": "Espere mais {0} segundos",
|
||||
"hud_info_no_enemy": "Nenhum inimigo encontrado",
|
||||
"active_hud_info": "Ativo por mais {0} milissegundos",
|
||||
|
||||
"skills_menu": "Lista de Habilidades",
|
||||
"no_player": "Nenhum jogador correspondente encontrado.",
|
||||
"duplicate_player": "Mais de um jogador encontrado com o mesmo nome.",
|
||||
"selectplayerskill_command": "Digite /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "Não foram encontrados jogadores para selecionar.",
|
||||
|
||||
"skill_not_found_setskill": "Nenhuma habilidade CHATCOLORS.RED encontrada",
|
||||
"player_not_found_setskill": "Nenhum jogador CHATCOLORS.RED encontrado",
|
||||
"correct_form_setskill": "Uso correto: CHATCOLORS.RED!setskill <apelido> <habilidade>",
|
||||
"correct_form_setscore": "Uso correto: CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "Habilidade definida",
|
||||
"error_setskill": "Falha ao definir a habilidade CHATCOLORS.RED",
|
||||
"for_setskill": "para",
|
||||
|
||||
"invalid_map": "Nome do mapa inserido incorretamente!",
|
||||
"loading_map": "Carregando um novo mapa",
|
||||
|
||||
"pause": "Partida pausada.",
|
||||
"unpause": "Partida retomada.",
|
||||
"healed": "Você foi curado.",
|
||||
"game_start": "Jogo iniciado!",
|
||||
"reload": "Os idiomas e as configurações foram recarregados.",
|
||||
"hud_on": "O HUD foi ativado.",
|
||||
"hud_off": "O HUD foi desativado.",
|
||||
|
||||
"vote_started": "Votação iniciada: '{0}'",
|
||||
"vote_timeout": "Votação '{0}' expirou!",
|
||||
"vote_wait": "Você precisa esperar antes de iniciar outra votação!",
|
||||
"vote_same_wait": "Você precisa esperar antes de iniciar a mesma votação novamente!",
|
||||
"vote_not_enough_players": "Não há jogadores suficientes para iniciar uma votação!",
|
||||
"vote_alredy_voted": "Você já votou!",
|
||||
"vote_vote": "Votar",
|
||||
|
||||
"bombsite_a": "Zona de detonação A",
|
||||
"bombsite_b": "Zona de detonação B",
|
||||
"bombplanted": "A bomba foi colocada\n{0} segundos até a detonação",
|
||||
|
||||
"teammate_skills": "Habilidades dos seus companheiros de equipe",
|
||||
"summary": "Resumo da última rodada",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Rolar",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Selecionar"
|
||||
}
|
||||
|
|
@ -0,0 +1,477 @@
|
|||
{
|
||||
"none": "无",
|
||||
"none_desc": "你没有任何技能",
|
||||
|
||||
"aimbot": "自动瞄准",
|
||||
"aimbot_desc": "你击中的每颗子弹都算作爆头",
|
||||
|
||||
"anomaly": "异常",
|
||||
"anomaly_desc": "你会倒退几秒钟的时间",
|
||||
|
||||
"antyflash": "防闪",
|
||||
"antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒",
|
||||
|
||||
"antyhead": "铁头",
|
||||
"antyhead_desc": "你不会受到爆头伤害",
|
||||
|
||||
"areareaper": "区域收割者",
|
||||
"areareaper_desc": "你可以选择一个炸弹点进行禁用",
|
||||
"areareaper_incorrect_site": "未找到此炸弹点。",
|
||||
"areareaper_no_site": "未找到任何炸弹点。",
|
||||
"areareaper_select_info": "选择你想禁用的炸弹点:",
|
||||
"areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!",
|
||||
"areareaper_used_info": "你的能力已被使用。",
|
||||
|
||||
"armored": "装甲",
|
||||
"armored_desc": "你有随机受到伤害的倍率",
|
||||
"armored_desc2": "你的受到伤害倍率是:{0}x",
|
||||
|
||||
"assassin": "刺客",
|
||||
"assassin_desc": "从背后攻击敌人时造成更高的伤害",
|
||||
|
||||
"astronaut": "宇航员",
|
||||
"astronaut_desc": "回合开始时你会获得随机重力值",
|
||||
"astronaut_desc2": "你的随机重力是:{0}x",
|
||||
|
||||
"bankrupt": "破产",
|
||||
"bankrupt_desc": "选择一个会失去所有金钱的玩家",
|
||||
"bankrupt_enemy_info": "你破产了。",
|
||||
"bankrupt_player_info": "玩家“{0}”已破产。",
|
||||
"bankrupt_select_info": "选择玩家破产:",
|
||||
|
||||
"baseball": "棒球手",
|
||||
"baseball_desc": "你的诱饵弹会在墙壁上反弹并在击中敌人时立即杀死",
|
||||
|
||||
"behind": "敌人旋转",
|
||||
"behind_desc": "你有随机几率在击中敌人时使其旋转180度",
|
||||
"behind_desc2": "你击中敌人使其旋转的几率是:{0}%",
|
||||
|
||||
"blademaster": "刀锋大师",
|
||||
"blademaster_desc": "持刀时,你有很高几率格挡子弹",
|
||||
|
||||
"bunnyhop": "兔子",
|
||||
"bunnyhop_desc": "你获得自动“兔子跳”",
|
||||
|
||||
"c4camouflage": "C4伪装",
|
||||
"c4camouflage_desc": "你持有炸弹时隐形",
|
||||
|
||||
"carefulbullets": "谨慎的子弹",
|
||||
"carefulbullets_desc": "选择一名球员,每当他投篮未中时就会受到伤害",
|
||||
"carefulbullets_enemy_info": "从现在起,不准确将带来切实的伤害。",
|
||||
"carefulbullets_player_info": "'{0}' 现在必须更加谨慎。",
|
||||
"carefulbullets_select_info": "不准确会伤害玩家:",
|
||||
|
||||
"catapult": "弹射",
|
||||
"catapult_desc": "你有随机几率将敌人向上弹射",
|
||||
"catapult_desc2": "你击中敌人将其弹射的几率是:{0}%",
|
||||
|
||||
"chicken": "鸡",
|
||||
"chicken_desc": "你获得鸡模型 + 移动速度提高10% - 50生命值",
|
||||
|
||||
"chillout": "悠闲",
|
||||
"chillout_desc": "放置炸弹需要显著更长的时间",
|
||||
|
||||
"cutter": "切割者",
|
||||
"cutter_desc": "用刀可立即杀死敌人",
|
||||
|
||||
"cypher": "相机",
|
||||
"cypher_desc": "点击 [css_useSkill] 创建/切换摄像机",
|
||||
"cypher_nospace": "相机必须与墙壁呈直角放置",
|
||||
|
||||
"darkness": "黑暗",
|
||||
"darkness_desc": "对选定的敌人施加黑暗效果",
|
||||
"darkness_enemy_info": "让灯光熄灭。",
|
||||
"darkness_player_info": "黑暗笼罩了玩家 '{0}'。",
|
||||
"darkness_select_info": "选择你想施加黑暗效果的玩家:",
|
||||
|
||||
"deactivator": "禁用者",
|
||||
"deactivator_desc": "选择一个玩家以禁用其技能",
|
||||
"deactivator_enemy_info": "你的技能已被禁用。",
|
||||
"deactivator_player_info": "玩家 '{0}' 的技能已被禁用。",
|
||||
"deactivator_select_info": "选择你想禁用其技能的玩家:",
|
||||
|
||||
"deaf": "聾病",
|
||||
"deaf_desc": "选择一个玩家以静音其所有声音",
|
||||
"deaf_enemy_info": "你的耳机已退出游戏。",
|
||||
"deaf_player_info": "玩家 '{0}' 的声音已被禁用。",
|
||||
"deaf_select_info": "选择你想静音其所有声音的玩家:",
|
||||
|
||||
"disarmament": "解除武装",
|
||||
"disarmament_desc": "你有随机几率在击中敌人时使其丢下武器",
|
||||
"disarmament_desc2": "你使敌人解除武装的几率是:{0}%",
|
||||
|
||||
"distancer": "测距仪",
|
||||
"distancer_desc": "你可以看到与最近敌人的距离",
|
||||
|
||||
"dash": "冲刺",
|
||||
"dash_desc": "执行第二次跳跃来进行冲刺",
|
||||
|
||||
"dracula": "德古拉",
|
||||
"dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值",
|
||||
|
||||
"duplicator": "复制者",
|
||||
"duplicator_desc": "选择一个玩家以复制其技能",
|
||||
"duplicator_player_info": "玩家 '{0}' 的技能已被复制。",
|
||||
"duplicator_select_info": "选择你想复制其技能的玩家:",
|
||||
|
||||
"dwarf": "矮人",
|
||||
"dwarf_desc": "回合开始时获得随机角色大小",
|
||||
"dwarf_desc2": "你的体型倍率是:{0}x",
|
||||
|
||||
"enemyspawn": "敌人出生点",
|
||||
"enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点",
|
||||
|
||||
"explosiveshot": "爆炸射击",
|
||||
"explosiveshot_desc": "射击时有随机几率发射爆炸子弹",
|
||||
"explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%",
|
||||
|
||||
"falconeye": "鹰眼",
|
||||
"falconeye_desc": "点击 [css_useSkill] 激活鸟瞰视角摄像头",
|
||||
|
||||
"fastreload": "快速装弹",
|
||||
"fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器",
|
||||
|
||||
"flash": "闪电",
|
||||
"flash_desc": "回合开始时获得随机玩家速度",
|
||||
"flash_desc2": "你的速度倍率是:{0}x",
|
||||
|
||||
"fortnite": "堡垒之夜",
|
||||
"fortnite_desc": "点击[css_useSkill]创建可破坏路障",
|
||||
|
||||
"fragilebomb": "脆弱炸弹",
|
||||
"fragilebomb_desc": "射击炸弹会对其造成伤害",
|
||||
"fragilebomb_bomb_health": "炸弹生命值",
|
||||
|
||||
"friendlyfire": "友军火力",
|
||||
"friendlyfire_desc": "射击队友会治愈他们",
|
||||
|
||||
"frozendecoy": "冰冻诱饵",
|
||||
"frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家",
|
||||
|
||||
"gambler": "赌徒",
|
||||
"gambler_desc": "从提供的列表中选择一个技能。",
|
||||
"gambler_select_info": "选择你的技能:",
|
||||
"gambler_more": "#00FF00|刷新 ${0}",
|
||||
"gambler_no_money": "钱不够。",
|
||||
|
||||
"ghost": "幽灵",
|
||||
"ghost_desc": "你完全隐形",
|
||||
|
||||
"glaz": "格拉兹",
|
||||
"glaz_desc": "你无法看到烟雾弹",
|
||||
|
||||
"glitch": "故障",
|
||||
"glitch_desc": "禁用选定敌人的雷达",
|
||||
"glitch_enemy_info": "你的雷达已被禁用。",
|
||||
"glitch_player_info": "玩家 '{0}' 的雷达已被禁用。",
|
||||
"glitch_select_info": "选择你想禁用其雷达的玩家:",
|
||||
|
||||
"glue": "粘胶",
|
||||
"glue_desc": "你的手榴弹会粘在墙上",
|
||||
|
||||
"godmode": "神模式",
|
||||
"godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌",
|
||||
"godmode_off": "无敌状态已禁用",
|
||||
"godmode_on": "无敌状态已启用",
|
||||
|
||||
"grenadier": "掷弹兵",
|
||||
"grenadier_desc": "你拥有无限高爆手雷",
|
||||
|
||||
"healingsmoke": "治疗烟雾",
|
||||
"healingsmoke_desc": "你的烟雾弹会治疗",
|
||||
|
||||
"hermit": "隐士",
|
||||
"hermit_desc": "击杀敌人会恢复弹药和部分生命值",
|
||||
|
||||
"holyhandgrenade": "神圣手榴弹",
|
||||
"holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围",
|
||||
|
||||
"iana": "全息图",
|
||||
"iana_desc": "点击 [css_useSkill] 可控制你的全息影像数秒",
|
||||
|
||||
"impostor": "冒名顶替者",
|
||||
"impostor_desc": "回合开始时你获得敌方玩家模型",
|
||||
|
||||
"infiniteammo": "无限弹药",
|
||||
"infiniteammo_desc": "你为所有武器获得无限弹药",
|
||||
|
||||
"jackal": "追踪者",
|
||||
"jackal_desc": "每个对手都会留下痕迹",
|
||||
|
||||
"jammer": "干扰器",
|
||||
"jammer_desc": "选择一个玩家以禁用其准星",
|
||||
"jammer_enemy_info": "你的准星已被禁用。",
|
||||
"jammer_player_info": "玩家 '{0}' 的准星已被禁用。",
|
||||
"jammer_select_info": "选择你想禁用其准星的玩家:",
|
||||
|
||||
"jester": "小丑",
|
||||
"jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。",
|
||||
"jester_mode": "小丑模式",
|
||||
"jester_on": "开",
|
||||
"jester_off": "关",
|
||||
|
||||
"jumpban": "无腿",
|
||||
"jumpban_desc": "选择一个玩家使其无法跳跃",
|
||||
"jumpban_enemy_info": "有人切断了你的腿。",
|
||||
"jumpban_player_info": "玩家 '{0}' 现在无法跳跃。",
|
||||
"jumpban_select_info": "选择无法跳跃的玩家:",
|
||||
|
||||
"jumpingjack": "跳跃杰克",
|
||||
"jumpingjack_desc": "跳跃会恢复生命值",
|
||||
|
||||
"killerflash": "致命闪光",
|
||||
"killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)",
|
||||
|
||||
"lifeswap": "生命交换",
|
||||
"lifeswap_desc": "选择一个玩家以交换生命值",
|
||||
"lifeswap_enemy_info": "有人借走了你的生命值。",
|
||||
"lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。",
|
||||
"lifeswap_select_info": "选择你想与之交换生命值的玩家:",
|
||||
|
||||
"longknife": "长刀",
|
||||
"longknife_desc": "刀具攻击造成的伤害与距离无关",
|
||||
|
||||
"longzeus": "长宙斯",
|
||||
"longzeus_desc": "宙斯电击枪无论距离多远都能造成伤害",
|
||||
|
||||
"magnifier": "放大镜",
|
||||
"magnifier_desc": "强制敌方屏幕放大,缩小其视野范围",
|
||||
"magnifier_enemy_info": "你的视野已被扭曲!",
|
||||
"magnifier_player_info": "玩家'{0}'已被强制进入放大模式。",
|
||||
"magnifier_select_info": "选择需要放大的玩家:",
|
||||
|
||||
"medic": "医务兵",
|
||||
"medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值",
|
||||
|
||||
"moneyswap": "税务员",
|
||||
"moneyswap_desc": "选择一个玩家以交换金钱",
|
||||
"moneyswap_enemy_info": "税务局找上你了。",
|
||||
"moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。",
|
||||
"moneyswap_select_info": "选择你想与之交换金钱的玩家:",
|
||||
|
||||
"muhammed": "穆罕默德",
|
||||
"muhammed_desc": "你死亡时会爆炸,杀死附近的玩家",
|
||||
"muhammed_explosion": "真主至大!!!",
|
||||
|
||||
"ninja": "忍者",
|
||||
"ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%",
|
||||
|
||||
"nonades": "无手榴弹",
|
||||
"nonades_desc": "手榴弹对你不造成伤害",
|
||||
|
||||
"norecoil": "专注",
|
||||
"norecoil_desc": "射击时无后坐力",
|
||||
|
||||
"noclip": "无碰撞",
|
||||
"noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式",
|
||||
|
||||
"oneshot": "一击必杀",
|
||||
"oneshot_desc": "击中敌人立即杀死他们",
|
||||
|
||||
"onlyhead": "仅头部",
|
||||
"onlyhead_desc": "你只会在头部受到伤害",
|
||||
|
||||
"paweljumper": "帕维尔跳跃者",
|
||||
"paweljumper_desc": "你将获得随机数量的额外跳跃机会",
|
||||
"paweljumper_desc2": "你获得 {0} 次额外跳跃",
|
||||
|
||||
"phoenix": "凤凰",
|
||||
"phoenix_desc": "你有随机几率在死亡后复活",
|
||||
"phoenix_desc2": "你死亡后复活的几率是:{0}%",
|
||||
"phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生",
|
||||
|
||||
"psychicdefusing": "心灵拆弹",
|
||||
"psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它",
|
||||
"psychicdefusing_hud_info": "拆除还剩 {0} 秒",
|
||||
|
||||
"pilot": "飞行员",
|
||||
"pilot_desc": "在有限时间内飞行。按住 [USE - E] 飞行",
|
||||
"pilot_hud_info": "燃料",
|
||||
|
||||
"planter": "自由种植者",
|
||||
"planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。",
|
||||
|
||||
"poison": "毒药",
|
||||
"poison_desc": "选择一个玩家,每隔几秒受到伤害",
|
||||
"poison_enemy_info": "你被毒害了。",
|
||||
"poison_player_info": "玩家 '{0}' 已被毒害。",
|
||||
"poison_select_info": "选择每隔几秒将受到伤害的玩家:",
|
||||
|
||||
"primaryban": "无步枪",
|
||||
"primaryban_desc": "选择一个玩家使其无法使用步枪",
|
||||
"primaryban_enemy_info": "你无法再使用步枪。",
|
||||
"primaryban_player_info": "玩家 '{0}' 无法再使用步枪。",
|
||||
"primaryban_select_info": "选择禁止使用步枪的玩家:",
|
||||
|
||||
"prosthesis": "假肢",
|
||||
"prosthesis_desc": "手臂和腿部防弹",
|
||||
|
||||
"push": "推力者",
|
||||
"push_desc": "你有随机几率在击中敌人时将其推回",
|
||||
"push_desc2": "你击退敌人的几率为:{0}%",
|
||||
|
||||
"pyro": "火焰兵",
|
||||
"pyro_desc": "燃烧瓶会恢复生命值",
|
||||
|
||||
"quickshot": "快速射击",
|
||||
"quickshot_desc": "所有子弹射击速度极快",
|
||||
|
||||
"radarhack": "雷达外挂",
|
||||
"radarhack_desc": "雷达上可以看到敌人",
|
||||
|
||||
"rambo": "兰博",
|
||||
"rambo_desc": "回合开始时你获得随机数量的生命值",
|
||||
|
||||
"randomweapon": "随机武器",
|
||||
"randomweapon_desc": "点击 [css_useSkill] 获得随机武器",
|
||||
|
||||
"rezombie": "重生僵尸",
|
||||
"rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器",
|
||||
|
||||
"reactivearmor": "反应装甲",
|
||||
"reactivearmor_desc": "装甲吸收首次受到的伤害",
|
||||
|
||||
"regeneration": "再生",
|
||||
"regeneration_desc": "每隔几秒恢复生命值",
|
||||
|
||||
"replicator": "复制者",
|
||||
"replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体",
|
||||
|
||||
"retreat": "撤退",
|
||||
"retreat_desc": "点击 [css_useSkill] 返回出生点",
|
||||
|
||||
"returntosender": "退货",
|
||||
"returntosender_desc": "首次击中敌人会将其送回出生点",
|
||||
|
||||
"richboy": "富少",
|
||||
"richboy_desc": "回合开始时你获得随机数量的钱",
|
||||
|
||||
"robinhood": "罗宾汉",
|
||||
"robinhood_desc": "对敌人造成伤害会偷取他们的钱",
|
||||
|
||||
"rubber": "橡胶子弹",
|
||||
"rubber_desc": "你的子弹会显著减慢玩家速度",
|
||||
|
||||
"saper": "工兵",
|
||||
"saper_desc": "你可以更快地放置和拆除炸弹",
|
||||
|
||||
"secondlife": "第二次机会",
|
||||
"secondlife_desc": "死亡后你会以相同生命值复活",
|
||||
|
||||
"shade": "阴影",
|
||||
"shade_desc": "你存在随机几率将被击中的敌人传送至其身后",
|
||||
"shade_desc2": "你传送至击中敌人身后的概率为:{0}%",
|
||||
"shade_nospace": "无可用空间",
|
||||
|
||||
"shortbomb": "短引信",
|
||||
"shortbomb_desc": "炸弹爆炸速度快得多",
|
||||
|
||||
"silent": "无声",
|
||||
"silent_desc": "你的脚步和跳跃对其他玩家无声",
|
||||
|
||||
"sniperelite": "狙击精英",
|
||||
"sniperelite_customname": "狙击精英技能",
|
||||
"sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP",
|
||||
|
||||
"soldier": "士兵",
|
||||
"soldier_desc": "你有随机伤害倍率",
|
||||
"soldier_desc2": "你的伤害倍率是:{0}x",
|
||||
|
||||
"soundmaker": "声音制造者",
|
||||
"soundmaker_desc": "点击 [css_useSkill] 为每个敌人触发一个声音",
|
||||
|
||||
"spectator": "观察者",
|
||||
"spectator_desc": "点击 [css_useSkill] 观察一个随机敌人",
|
||||
|
||||
"swapposition": "位置交换",
|
||||
"swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置",
|
||||
|
||||
"teleporter": "传送者",
|
||||
"teleporter_desc": "你与被击中的敌人交换位置",
|
||||
|
||||
"thief": "小偷",
|
||||
"thief_desc": "你可以从选定玩家那里偷取技能",
|
||||
"thief_enemy_info": "你的技能被偷走了。",
|
||||
"thief_player_info": "玩家 '{0}' 的技能被偷走了。",
|
||||
"thief_select_info": "选择你想偷取其技能的玩家:",
|
||||
"thief_incorrect_skill": "此技能无法选择!",
|
||||
|
||||
"thirdeye": "第三只眼",
|
||||
"thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角",
|
||||
|
||||
"thorns": "荊棘",
|
||||
"thorns_desc": "你的對手將承受其對你造成傷害的一部分",
|
||||
|
||||
"toxicsmoke": "毒烟",
|
||||
"toxicsmoke_desc": "你的烟雾弹会造成伤害",
|
||||
|
||||
"wallhack": "透视",
|
||||
"wallhack_desc": "你可以通过墙壁看到敌人",
|
||||
|
||||
"watchmaker": "钟表匠",
|
||||
"watchmaker_desc": "每次投掷手榴弹都会改变回合时间",
|
||||
"watchmaker_ct": "回合时间缩短了 {0} 秒。",
|
||||
"watchmaker_tt": "回合时间延长了 {0} 秒。",
|
||||
|
||||
"weaponsswap": "武器交换",
|
||||
"weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器",
|
||||
"weaponsswap_hud_info2": "你没有可交换的武器",
|
||||
|
||||
"zeus": "宙斯",
|
||||
"zeus_desc": "宙斯x27立即充能",
|
||||
|
||||
"your_skill": "你当前的技能",
|
||||
"enemy_skill": "敌人的技能",
|
||||
"observer_skill": "玩家的技能",
|
||||
"welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}\n官方Discord:https://discord.gg/9H8EZYBpPF",
|
||||
"drawing_skill": "抽取技能",
|
||||
"disabled_weapon": "你无法使用这把武器",
|
||||
|
||||
"hud_info": "再等 {0} 秒",
|
||||
"hud_info_no_enemy": "未找到敌人",
|
||||
"active_hud_info": "还剩 {0} 毫秒有效",
|
||||
|
||||
"skills_menu": "技能列表",
|
||||
"no_player": "未找到匹配的玩家。",
|
||||
"duplicate_player": "找到多个同名玩家。",
|
||||
"selectplayerskill_command": "输入 /t",
|
||||
"selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。",
|
||||
|
||||
"skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能",
|
||||
"player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家",
|
||||
"correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>",
|
||||
"correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore <CT> <TT>",
|
||||
"done_setskill": "技能已设置",
|
||||
"error_setskill": "无法设置 CHATCOLORS.RED 技能",
|
||||
"for_setskill": "为",
|
||||
|
||||
"invalid_map": "地图名称输入错误!",
|
||||
"loading_map": "正在加载新地图",
|
||||
|
||||
"pause": "比赛已暂停。",
|
||||
"unpause": "比赛已恢复。",
|
||||
"healed": "你已被治疗。",
|
||||
"game_start": "游戏开始!",
|
||||
"reload": "语言和配置已重新加载。",
|
||||
"hud_on": "HUD已启用。",
|
||||
"hud_off": "HUD已禁用。",
|
||||
|
||||
"vote_started": "投票开始:'{0}'",
|
||||
"vote_timeout": "投票'{0}'超时!",
|
||||
"vote_wait": "您需要等待才能开始另一轮投票!",
|
||||
"vote_same_wait": "您需要等待才能再次发起相同投票!",
|
||||
"vote_not_enough_players": "投票人数不足!",
|
||||
"vote_alredy_voted": "您已投票!",
|
||||
"vote_vote": "投票",
|
||||
|
||||
"bombsite_a": "爆轰区A",
|
||||
"bombsite_b": "爆轰区B",
|
||||
"bombplanted": "炸弹已安装完毕{0}秒后引爆",
|
||||
|
||||
"teammate_skills": "你队友的技能",
|
||||
"summary": "上一回合总结",
|
||||
|
||||
"menu_controlls_scroll": "W/S - 滚动",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - 选择"
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue