pre v1.1.2
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504011456b
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54b265d43d
35 changed files with 584 additions and 129 deletions
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@ -13,13 +13,16 @@ namespace jRandomSkills
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public class Fortnite : ISkill
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{
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private const Skills skillName = Skills.Fortnite;
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private static float timerCooldown = Config.GetValue<float>(skillName, "Cooldown");
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private const string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl";
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private static float timerCooldown = Config.GetValue<float>(skillName, "cooldown");
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private static int barricadeHealth = Config.GetValue<int>(skillName, "barricadeHealth");
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private static string propModel = Config.GetValue<string>(skillName, "propModel");
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private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
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private static Dictionary<ulong, int> barricades = new Dictionary<ulong, int>();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -40,6 +43,7 @@ namespace jRandomSkills
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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SkillPlayerInfo.Clear();
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barricades.Clear();
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return HookResult.Continue;
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});
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@ -80,7 +84,6 @@ namespace jRandomSkills
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SteamID = player.SteamID,
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CanUse = true,
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Cooldown = DateTime.MinValue,
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LastClick = DateTime.MinValue,
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};
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}
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@ -127,8 +130,6 @@ namespace jRandomSkills
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skillInfo.Cooldown = DateTime.Now;
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CreateBox(player);
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}
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else
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skillInfo.LastClick = DateTime.Now;
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}
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}
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@ -146,6 +147,7 @@ namespace jRandomSkills
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box.Collision.SolidType = SolidType_t.SOLID_VPHYSICS;
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box.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(box.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
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box.DispatchSpawn();
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barricades.Add(box.Index, barricadeHealth);
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Server.NextFrame(() =>
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{
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box.SetModel(propModel);
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@ -167,7 +169,14 @@ namespace jRandomSkills
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var box = param.As<CDynamicProp>();
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if (box == null || !box.IsValid) return HookResult.Continue;
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box.EmitSound("Wood_Plank.BulletImpact", volume: 1f);
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box.Remove();
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if (barricades.TryGetValue(box.Index, out int health))
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{
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health -= (int)param2.Damage;
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barricades[box.Index] = health;
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if (health <= 0) box.Remove();
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}
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else box.Remove();
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return HookResult.Continue;
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}
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@ -176,15 +185,18 @@ namespace jRandomSkills
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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public DateTime LastClick { get; set; }
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float Cooldown { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 2f) : base(skill, active, color, onlyTeam, needsTeammates)
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public int BarricadeHealth { get; set; }
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public string PropModel { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 2f, int barricadeHealth = 115, string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl") : base(skill, active, color, onlyTeam, needsTeammates)
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{
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Cooldown = cooldown;
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BarricadeHealth = barricadeHealth;
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PropModel = propModel;
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}
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}
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}
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