This commit is contained in:
Juzlus 2025-02-25 01:49:34 +01:00
parent 68776c3382
commit 576cee8cfb
87 changed files with 4957 additions and 1558 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using static dRandomSkills.dRandomSkills;
namespace dRandomSkills
{
public static class Rozbrojenie
{
public static void LoadRozbrojenie()
{
Utils.RegisterSkill("Rozbrojenie", "Masz losow¹ szanse na wyrzucenie broni wroga po trafieniu", "#FF4500", false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != "Rozbrojenie") continue;
float newChance = (float)Instance.Random.NextDouble() * (.40f - .20f) + .20f;
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
Utils.PrintToChat(player, $"{ChatColors.DarkRed}\"Rozbrojenie\"{ChatColors.Lime}: Twoje szanse na wyrzucenie broni wroga to: {newChance}%", false);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (attacker == null || !attacker.IsValid || victim == null || !victim.IsValid) return HookResult.Continue;
if (attacker == victim) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == "Rozbrojenie" && victim.PawnIsAlive)
{
if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
{
var weaponServices = victim.PlayerPawn?.Value?.WeaponServices;
if (weaponServices?.ActiveWeapon == null) return HookResult.Continue;
var weaponName = weaponServices?.ActiveWeapon?.Value?.DesignerName;
if (weaponName != null && !weaponName.Contains("weapon_knife") && !weaponName.Contains("weapon_c4"))
victim.DropActiveWeapon();
}
}
return HookResult.Continue;
});
}
private static bool IsPlayerValid(CCSPlayerController player)
{
return player != null && player.IsValid && player.PlayerPawn?.Value != null;
}
}
}