v1.0.3
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87 changed files with 4957 additions and 1558 deletions
88
jRandomSkills - SRC Files/src/player/skills/Behind.cs
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88
jRandomSkills - SRC Files/src/player/skills/Behind.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Behind : ISkill
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{
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private static Skills skillName = Skills.Behind;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#00FF00", false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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var attacker = @event!.Attacker;
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var victim = @event!.Userid;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim)
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return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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if (playerInfo?.Skill == skillName && victim.PawnIsAlive)
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{
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if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
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RotateEnemy(victim);
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}
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
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if (skillConfig == null) return;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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float newChance = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
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playerInfo.SkillChance = newChance;
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newChance = (float)Math.Round(newChance, 2) * 100;
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newChance = (float)Math.Round(newChance);
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Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("behind")}{ChatColors.Lime}: " + Localization.GetTranslation("behind_desc2", newChance), false);
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}
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private static void RotateEnemy(CCSPlayerController player)
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{
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if (player.PlayerPawn.Value.LifeState != (int)LifeState_t.LIFE_ALIVE)
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return;
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var currentPosition = player.PlayerPawn.Value.AbsOrigin;
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var currentAngles = player.PlayerPawn.Value.EyeAngles;
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QAngle newAngles = new QAngle(
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currentAngles.X,
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currentAngles.Y + 180,
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currentAngles.Z
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);
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player.PlayerPawn.Value.Teleport(currentPosition, newAngles, new Vector(0, 0, 0));
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}
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}
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}
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