v1.0.3
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87 changed files with 4957 additions and 1558 deletions
79
jRandomSkills - SRC Files/src/player/skills/Impostor.cs
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79
jRandomSkills - SRC Files/src/player/skills/Impostor.cs
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using System.Drawing;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Impostor : ISkill
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{
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private static Skills skillName = Skills.Impostor;
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private static readonly string defaultCTModel = "characters/models/ctm_sas/ctm_sas.vmdl";
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private static readonly string defaultTModel = "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl";
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#99140B");
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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{
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string model = GetEnemyModel(player);
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SetPlayerModel(player, model);
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}
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}
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});
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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string model = GetEnemyModel(player);
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SetPlayerModel(player, model);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SetPlayerModel(player, player.Team == CsTeam.Terrorist ? defaultTModel : defaultCTModel);
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}
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private static string GetEnemyModel(CCSPlayerController player)
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{
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CCSPlayerController[] models = Utilities.GetPlayers().FindAll(p => p.IsValid && p.PawnIsAlive && p.Team != player.Team).ToArray();
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if (models.Length > 0)
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{
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string modelName = models[Instance.Random.Next(models.Length)].PlayerPawn.Value.CBodyComponent.SceneNode.GetSkeletonInstance().ModelState.ModelName;
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if (modelName != null) return modelName;
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}
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return player.Team == CsTeam.CounterTerrorist ? defaultTModel : defaultCTModel;
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}
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private static void SetPlayerModel(CCSPlayerController player, string model)
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{
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var pawn = player.PlayerPawn?.Value;
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if (pawn == null) return;
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Server.NextFrame(() =>
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{
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pawn.SetModel(model);
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var originalRender = pawn.Render;
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pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
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});
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}
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}
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}
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