v1.0.3
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87 changed files with 4957 additions and 1558 deletions
74
jRandomSkills - SRC Files/src/player/skills/Planter.cs
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74
jRandomSkills - SRC Files/src/player/skills/Planter.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Planter : ISkill
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{
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private static Skills skillName = Skills.Planter;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#7d7d7d");
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Instance.RegisterEventHandler<EventRoundStart>((@event, @info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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Schema.SetSchemaValue<bool>(player.Pawn.Value.Handle, "CCSPlayerPawn", "m_bInBombZone", false);
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}
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventBombPlanted>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null)
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{
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Server.NextFrame(() =>
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{
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plantedBomb.C4Blow = (float)Server.EngineTime + 60;
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});
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}
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}
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return HookResult.Continue;
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});
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Instance.RegisterListener<OnTick>(OnTick);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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Schema.SetSchemaValue<bool>(player.Pawn.Value.Handle, "CCSPlayerPawn", "m_bInBombZone", false);
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}
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private static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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Schema.SetSchemaValue<bool>(player.Pawn.Value.Handle, "CCSPlayerPawn", "m_bInBombZone", true);
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}
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}
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}
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}
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