v1.0.3
This commit is contained in:
parent
68776c3382
commit
576cee8cfb
87 changed files with 4957 additions and 1558 deletions
79
jRandomSkills - SRC Files/src/player/skills/Soldier.cs
Normal file
79
jRandomSkills - SRC Files/src/player/skills/Soldier.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Soldier : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Soldier;
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
|
||||
return;
|
||||
|
||||
Utils.RegisterSkill(skillName, "#09ba00", false);
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
float newScale = (float)Instance.Random.NextDouble() * (1.35f - 1.15f) + 1.15f;
|
||||
playerInfo.SkillChance = newScale;
|
||||
newScale = (float)Math.Round(newScale, 2);
|
||||
Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
|
||||
}
|
||||
|
||||
private static HookResult OnTakeDamage(DynamicHook h)
|
||||
{
|
||||
CEntityInstance param = h.GetParam<CEntityInstance>(0);
|
||||
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
|
||||
|
||||
if (param == null || param2 == null || param2.Attacker == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
|
||||
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
|
||||
|
||||
if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
|
||||
return HookResult.Continue;
|
||||
|
||||
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
|
||||
CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
|
||||
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
|
||||
if (playerInfo == null) return HookResult.Continue;
|
||||
|
||||
if (playerInfo.Skill == skillName && attacker.PawnIsAlive)
|
||||
{
|
||||
param2.Damage *= (float)playerInfo.SkillChance;
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue