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Juzlus 2025-02-25 01:49:34 +01:00
parent 68776c3382
commit 576cee8cfb
87 changed files with 4957 additions and 1558 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class SwapPosition : ISkill
{
private static Skills skillName = Skills.SwapPosition;
private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
private static readonly Dictionary<ulong, ZamianaMiejsc_PlayerInfo> SkillPlayerInfo = new Dictionary<ulong, ZamianaMiejsc_PlayerInfo>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#1466F5");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
UpdateHUD(player, skillInfo, true);
else
UpdateHUD(player, skillInfo, false);
}
});
Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
{
if (player == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UseSkill(player);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new ZamianaMiejsc_PlayerInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastClick = DateTime.MinValue,
FindedEnemy = false,
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, ZamianaMiejsc_PlayerInfo skillInfo, bool showInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = "";
if (showInfo)
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>"
: !skillInfo.FindedEnemy ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("hud_info_no_enemy")}</font> <br>"
: "";
else
remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
private static void ActiveUse(CCSPlayerController player)
{
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
skillInfo.CanUse = true;
}
}
private static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
List<CCSPlayerController> enemy = Utilities.GetPlayers().FindAll(p => Instance.IsPlayerValid(p) && p.Team != player.Team && p.PawnIsAlive);
if (enemy.Count == 0)
{
skillInfo.FindedEnemy = false;
skillInfo.LastClick = DateTime.Now;
return;
}
CCSPlayerController randomEnemy = enemy[Instance.Random.Next(0, enemy.Count)];
if (!player.IsValid || !player.PawnIsAlive || !randomEnemy.IsValid || !randomEnemy.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.FindedEnemy = true;
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
TeleportPlayers(player, randomEnemy);
}
else
skillInfo.LastClick = DateTime.Now;
}
}
private static void TeleportPlayers(CCSPlayerController attacker, CCSPlayerController victim)
{
var attackerPawn = attacker.PlayerPawn.Value;
var victimPawn = victim.PlayerPawn.Value;
Vector attackerPosition = new Vector(attackerPawn.AbsOrigin.X, attackerPawn.AbsOrigin.Y, attackerPawn.AbsOrigin.Z);
QAngle attackerAngles = new QAngle(attackerPawn.AbsRotation.X, attackerPawn.AbsRotation.Y, attackerPawn.AbsRotation.Z);
Vector attackerVelocity = new Vector(attackerPawn.AbsVelocity.X, attackerPawn.AbsVelocity.Y, attackerPawn.AbsVelocity.Z);
Vector victimPosition = new Vector(victimPawn.AbsOrigin.X, victimPawn.AbsOrigin.Y, victimPawn.AbsOrigin.Z);
QAngle victimAngles = new QAngle(victimPawn.AbsRotation.X, victimPawn.AbsRotation.Y, victimPawn.AbsRotation.Z);
Vector victimVelocity = new Vector(victimPawn.AbsVelocity.X, victimPawn.AbsVelocity.Y, victimPawn.AbsVelocity.Z);
victimPawn.Teleport(attackerPosition, attackerAngles, attackerVelocity);
attackerPawn.Teleport(victimPosition, victimAngles, victimVelocity);
}
public class ZamianaMiejsc_PlayerInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public DateTime LastClick { get; set; }
public bool FindedEnemy { get; set; }
}
}
}