v1.0.3
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87 changed files with 4957 additions and 1558 deletions
193
jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
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193
jRandomSkills - SRC Files/src/player/skills/SwapPosition.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class SwapPosition : ISkill
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{
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private static Skills skillName = Skills.SwapPosition;
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private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
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private static readonly Dictionary<ulong, ZamianaMiejsc_PlayerInfo> SkillPlayerInfo = new Dictionary<ulong, ZamianaMiejsc_PlayerInfo>();
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#1466F5");
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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{
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EnableSkill(player);
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}
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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SkillPlayerInfo.Clear();
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.ContainsKey(player.SteamID))
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SkillPlayerInfo.Remove(player.SteamID);
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return HookResult.Continue;
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});
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Instance.RegisterListener<OnTick>(() =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
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UpdateHUD(player, skillInfo, true);
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else
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UpdateHUD(player, skillInfo, false);
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}
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});
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Instance.AddCommand("css_useSkill", "Use Skill", (player, _) =>
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{
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if (player == null) return;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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UseSkill(player);
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo[player.SteamID] = new ZamianaMiejsc_PlayerInfo
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{
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SteamID = player.SteamID,
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CanUse = true,
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Cooldown = DateTime.MinValue,
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LastClick = DateTime.MinValue,
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FindedEnemy = false,
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};
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (SkillPlayerInfo.ContainsKey(player.SteamID))
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SkillPlayerInfo.Remove(player.SteamID);
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}
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private static void UpdateHUD(CCSPlayerController player, ZamianaMiejsc_PlayerInfo skillInfo, bool showInfo)
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{
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float cooldown = 0;
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if (skillInfo != null)
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{
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float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
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cooldown = Math.Max(time, 0);
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if (cooldown == 0 && skillInfo?.CanUse == false)
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skillInfo.CanUse = true;
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}
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
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if (skillData == null) return;
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string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
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string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
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string remainingLine = "";
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if (showInfo)
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remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>"
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: !skillInfo.FindedEnemy ? $"<font class='fontSize-m' color='#FF0000'>{Localization.GetTranslation("hud_info_no_enemy")}</font> <br>"
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: "";
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else
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remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
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var hudContent = infoLine + skillLine + remainingLine;
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player.PrintToCenterHtml(hudContent);
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}
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private static void ActiveUse(CCSPlayerController player)
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{
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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skillInfo.CanUse = true;
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}
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}
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private static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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List<CCSPlayerController> enemy = Utilities.GetPlayers().FindAll(p => Instance.IsPlayerValid(p) && p.Team != player.Team && p.PawnIsAlive);
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if (enemy.Count == 0)
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{
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skillInfo.FindedEnemy = false;
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skillInfo.LastClick = DateTime.Now;
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return;
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}
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CCSPlayerController randomEnemy = enemy[Instance.Random.Next(0, enemy.Count)];
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if (!player.IsValid || !player.PawnIsAlive || !randomEnemy.IsValid || !randomEnemy.PawnIsAlive) return;
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if (skillInfo.CanUse)
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{
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skillInfo.FindedEnemy = true;
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skillInfo.CanUse = false;
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skillInfo.Cooldown = DateTime.Now;
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TeleportPlayers(player, randomEnemy);
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}
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else
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skillInfo.LastClick = DateTime.Now;
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}
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}
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private static void TeleportPlayers(CCSPlayerController attacker, CCSPlayerController victim)
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{
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var attackerPawn = attacker.PlayerPawn.Value;
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var victimPawn = victim.PlayerPawn.Value;
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Vector attackerPosition = new Vector(attackerPawn.AbsOrigin.X, attackerPawn.AbsOrigin.Y, attackerPawn.AbsOrigin.Z);
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QAngle attackerAngles = new QAngle(attackerPawn.AbsRotation.X, attackerPawn.AbsRotation.Y, attackerPawn.AbsRotation.Z);
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Vector attackerVelocity = new Vector(attackerPawn.AbsVelocity.X, attackerPawn.AbsVelocity.Y, attackerPawn.AbsVelocity.Z);
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Vector victimPosition = new Vector(victimPawn.AbsOrigin.X, victimPawn.AbsOrigin.Y, victimPawn.AbsOrigin.Z);
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QAngle victimAngles = new QAngle(victimPawn.AbsRotation.X, victimPawn.AbsRotation.Y, victimPawn.AbsRotation.Z);
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Vector victimVelocity = new Vector(victimPawn.AbsVelocity.X, victimPawn.AbsVelocity.Y, victimPawn.AbsVelocity.Z);
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victimPawn.Teleport(attackerPosition, attackerAngles, attackerVelocity);
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attackerPawn.Teleport(victimPosition, victimAngles, victimVelocity);
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}
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public class ZamianaMiejsc_PlayerInfo
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{
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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public DateTime LastClick { get; set; }
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public bool FindedEnemy { get; set; }
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}
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}
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}
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