This commit is contained in:
Juzlus 2025-02-25 01:49:34 +01:00
parent 68776c3382
commit 576cee8cfb
87 changed files with 4957 additions and 1558 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Wallhack : ISkill
{
private static Skills skillName = Skills.Wallhack;
private static List<CDynamicProp> glows = new List<CDynamicProp>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#5d00ff");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, @info) =>
{
glows.Clear();
Instance.AddTimer(.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
EnableSkill(player);
}
}
});
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
SetGlowEffectForEnemies(player);
}
public static void DisableSkill(CCSPlayerController player)
{
foreach (var glow in glows)
{
glows.Remove(glow);
glow.Remove();
}
}
private static void SetGlowEffectForEnemies(CCSPlayerController player)
{
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team && p.PawnIsAlive))
{
var enemyPawn = enemy.PlayerPawn.Value;
var modelGlow = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
var modelRelay = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (modelGlow == null || modelRelay == null)
return;
modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
modelRelay.SetModel(enemyPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
modelRelay.Spawnflags = 256u;
modelRelay.RenderMode = RenderMode_t.kRenderNone;
modelRelay.DispatchSpawn();
modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
modelGlow.SetModel(enemyPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
modelGlow.Spawnflags = 256u;
modelGlow.Render = Color.FromArgb(1, 255, 255, 255);
modelGlow.DispatchSpawn();
modelGlow.Glow.GlowColorOverride = enemy.Team == CsTeam.Terrorist ? Color.FromArgb(255, 255, 165, 0) : Color.FromArgb(255, 173, 216, 230);
modelGlow.Glow.GlowRange = 5000;
modelGlow.Glow.GlowTeam = (int)player.Team;
modelGlow.Glow.GlowType = 3;
modelGlow.Glow.GlowRangeMin = 100;
modelRelay.AcceptInput("FollowEntity", enemyPawn, modelRelay, "!activator");
modelGlow.AcceptInput("FollowEntity", modelRelay, modelGlow, "!activator");
glows.Add(modelRelay);
}
}
}
}