This commit is contained in:
Juzlus 2025-02-25 01:49:34 +01:00
parent 68776c3382
commit 576cee8cfb
87 changed files with 4957 additions and 1558 deletions

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using jRandomSkills.src.player;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Diagnostics.Metrics;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public static class Config
{
private static readonly string configPath = Path.Combine(Instance.ModuleDirectory, "Config.json");
public static ConfigModel config;
private static FileSystemWatcher fileWatcher;
public static ConfigModel LoadedConfig => config;
public static void Initialize()
{
config = LoadConfig();
SetupFileWatcher();
}
private static ConfigModel LoadConfig()
{
if (!File.Exists(configPath))
{
Instance.Logger.LogInformation("Config file does not exist. Create a new config file...");
var defaultConfig = new ConfigModel();
SaveConfig(defaultConfig);
return defaultConfig;
}
try
{
string json = File.ReadAllText(configPath);
return JsonConvert.DeserializeObject<ConfigModel>(json) ?? new ConfigModel();
}
catch (Exception ex)
{
Instance.Logger.LogError($"Error when loading the config file.");
return new ConfigModel();
}
}
public static void SaveConfig(ConfigModel config)
{
try
{
string json = JsonConvert.SerializeObject(config, Formatting.Indented);
File.WriteAllText(configPath, json);
}
catch (Exception ex)
{
Instance.Logger.LogError($"Error when saving the config file: {ex.Message}");
}
}
private static void SetupFileWatcher()
{
fileWatcher = new FileSystemWatcher(Path.GetDirectoryName(configPath))
{
Filter = Path.GetFileName(configPath),
NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size
};
fileWatcher.Changed += (sender, e) => config = LoadConfig();
fileWatcher.EnableRaisingEvents = true;
}
public class ConfigModel
{
public Settings Settings { get; set; } = new Settings();
public SkillInfo[] SkillsInfo = {
new SkillInfo(Skills.None),
new SkillInfo(Skills.Dwarf, chanceFrom : .6f, chanceTo : .95f),
new SkillInfo(Skills.SwapPosition, cooldown: 30),
new SkillInfo(Skills.FrozenDecoy),
new SkillInfo(Skills.Soldier),
new SkillInfo(Skills.Armored, chanceFrom : .65f, chanceTo : .85f),
new SkillInfo(Skills.Aimbot, only1v1: true),
new SkillInfo(Skills.Retreat, cooldown: 15),
new SkillInfo(Skills.EnemySpawn, cooldown: 15),
new SkillInfo(Skills.Zeus),
new SkillInfo(Skills.RadarHack),
new SkillInfo(Skills.QuickShot),
new SkillInfo(Skills.Planter, team: 2),
new SkillInfo(Skills.Silent),
new SkillInfo(Skills.KillerFlash),
new SkillInfo(Skills.TimeManipulator, cooldown: 30),
new SkillInfo(Skills.GodMode, cooldown: 30),
new SkillInfo(Skills.RandomWeapon, cooldown: 15),
new SkillInfo(Skills.WeaponsSwap, cooldown: 30),
new SkillInfo(Skills.Wallhack),
new SkillInfo(Skills.Flash, chanceFrom : 1.2f, chanceTo : 3.0f),
new SkillInfo(Skills.PawelJumper),
new SkillInfo(Skills.BunnyHop),
new SkillInfo(Skills.Impostor),
new SkillInfo(Skills.OneShot),
new SkillInfo(Skills.Muhammed),
new SkillInfo(Skills.RichBoy),
new SkillInfo(Skills.Rambo),
new SkillInfo(Skills.Medic),
new SkillInfo(Skills.Ghost),
new SkillInfo(Skills.Chicken),
new SkillInfo(Skills.Astronaut, chanceFrom : .1f, chanceTo : .7f),
new SkillInfo(Skills.Disarmament, chanceFrom: .2f, chanceTo: .4f),
new SkillInfo(Skills.AntyFlash),
new SkillInfo(Skills.Behind, chanceFrom: .2f, chanceTo: .4f),
new SkillInfo(Skills.InfiniteAmmo),
new SkillInfo(Skills.Catapult, chanceFrom : .2f, chanceTo : .4f),
new SkillInfo(Skills.Dracula),
new SkillInfo(Skills.Teleporter),
new SkillInfo(Skills.Saper),
new SkillInfo(Skills.Phoenix, chanceFrom: .2f, chanceTo: .4f),
new SkillInfo(Skills.Pilot),
new SkillInfo(Skills.Shade),
new SkillInfo(Skills.AntyHead),
};
}
public class Settings
{
public string LangCode { get; set; } = "en";
public string Set_Skill { get; set; } = "ustawskill, setskill";
public string SkillsList_Menu { get; set; } = "supermoc, skille, listamocy, supermoce, losowemoce";
public bool KillerSkillInfo { get; set; } = true;
public bool TeamMateSkillInfo { get; set; } = true;
public bool SummaryAfterTheRound { get; set; } = true;
}
public class SkillInfo
{
public string Name { get; set; }
public bool Active { get; set; }
public float Cooldown { get; set; }
public float ChanceFrom { get; set; }
public float ChanceTo { get; set; }
public int Team { get; set; }
public bool Only1v1 { get; set; }
public SkillInfo(Skills skill, bool active = true, float cooldown = 15f, float chanceFrom = 1, float chanceTo = 1, int team = 1, bool only1v1 = false)
{
Name = skill.ToString();
Active = active;
Cooldown = cooldown;
ChanceFrom = chanceFrom;
ChanceTo = chanceTo;
Team = team;
Only1v1 = only1v1;
}
}
}
}