This commit is contained in:
Juzlus 2025-02-14 01:39:32 +01:00
parent 68f26a22f4
commit 68776c3382
28 changed files with 819 additions and 116 deletions

View file

@ -1,6 +1,7 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using static CounterStrikeSharp.API.Core.Listeners;
using static dRandomSkills.dRandomSkills;
namespace dRandomSkills
@ -36,13 +37,42 @@ namespace dRandomSkills
if (!IsValidPlayer(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == "Duszek")
{
SetPlayerVisibility(player, true);
}
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
{
var player = @event.Userid;
if (!IsValidPlayer(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != "Duszek") return HookResult.Continue;
SetWeaponVisibility(player, false);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(OnTick);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == "Duszek")
{
var activeWeapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid && activeWeapon.Clip1 != 0)
{
activeWeapon.Clip1 = 0;
activeWeapon.Clip2 = 0;
}
}
}
}
private static bool IsValidPlayer(CCSPlayerController player)
@ -62,26 +92,37 @@ namespace dRandomSkills
playerPawn.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
var activeWeapon = playerPawn.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid)
{
activeWeapon.Render = color;
activeWeapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(activeWeapon, "CBaseModelEntity", "m_clrRender");
}
SetWeaponVisibility(player, visible);
}
}
var myWeapons = playerPawn.WeaponServices?.MyWeapons;
if (myWeapons != null)
private static void SetWeaponVisibility(CCSPlayerController player, bool visible)
{
if (!IsValidPlayer(player)) return;
var playerPawn = player.PlayerPawn.Value;
var color = visible ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(0, 255, 255, 255);
var shadowStrength = visible ? 1.0f : 0.0f;
var activeWeapon = playerPawn.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid)
{
activeWeapon.Render = color;
activeWeapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(activeWeapon, "CBaseModelEntity", "m_clrRender");
}
var myWeapons = playerPawn.WeaponServices?.MyWeapons;
if (myWeapons != null)
{
foreach (var gun in myWeapons)
{
foreach (var gun in myWeapons)
var weapon = gun.Value;
if (weapon != null)
{
var weapon = gun.Value;
if (weapon != null)
{
weapon.Render = color;
weapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(weapon, "CBaseModelEntity", "m_clrRender");
}
weapon.Render = color;
weapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(weapon, "CBaseModelEntity", "m_clrRender");
}
}
}