This commit is contained in:
Juzlus 2025-02-14 01:39:32 +01:00
parent 68f26a22f4
commit 68776c3382
28 changed files with 819 additions and 116 deletions

View file

@ -1,15 +1,30 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using static CounterStrikeSharp.API.Core.Listeners;
using static dRandomSkills.dRandomSkills;
namespace dRandomSkills
{
public static class Kurczak
{
private static string[] pistols =
{
"weapon_deagle",
"weapon_revolver",
"weapon_glock",
"weapon_usp_silencer",
"weapon_cz75a",
"weapon_fiveseven",
"weapon_p250",
"weapon_tec9",
"weapon_elite",
"weapon_hkp2000"
};
public static void LoadKurczak()
{
Utils.RegisterSkill("Kurczak", "Otrzymujesz model kurczaka + jesteś o 10% szybszy", "#FF8B42");
Utils.RegisterSkill("Kurczak", "Otrzymujesz model kurczaka + jesteś o 10% szybszy - 50hp", "#FF8B42");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
@ -17,10 +32,10 @@ namespace dRandomSkills
{
foreach (var player in Utilities.GetPlayers())
{
if (!IsPlayerValid(player)) return;
if (!IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != "Kurczak") return;
if (playerInfo?.Skill != "Kurczak") continue;
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null)
@ -29,12 +44,35 @@ namespace dRandomSkills
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().MaterialGroup.Value = (uint)Instance.Random.Next(1, 4);
playerPawn.VelocityModifier = 1.1f;
Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_flVelocityModifier");
playerPawn.Health = 50;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
}
}
});
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(OnTick);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == "Kurczak")
{
var activeWeapon = player.Pawn.Value.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid && activeWeapon.Clip1 != 0 && !pistols.Contains(activeWeapon?.DesignerName))
{
activeWeapon.Clip1 = 0;
activeWeapon.Clip2 = 0;
}
}
}
}
public static void SetPlayerModel(CCSPlayerController player, string model)